Blog Roundup (March 1, 2026)

It’s the beginning of the month, which means new stuff is on Criterion Channel. It’s also when The Collection Chamber uploads new abandonware games that has been configured to work on modern versions of Windows and man there’s some real weird ones this time. I hope you find some new sites to add to your RSS feed reader this week. If you have a website, consider adding a RSS button to your site so people can easily add it to their reader.

TTRPGs

Over at Mindstorm they write about creating settlement-oriented sandboxes that players will find engaging.

Photography

I liked these photos taken of a snowstorm on the 3DS at The Works of Egan and I wish we got one final snowstorm for the year here too.

Politics

Sarah Gailey writes about the horrible H.R. 7661 bill and how folks in the US can fight it from passing.

Video Games

I subscribed to Jank and Mothership this week, which means I’ll probably be posting a lot about them for a long time. Did you know Jank had a nice writeup about the very good Treachery In Beatdown City?

I also loved Video games need to do better than treating skin like skins by Wallace Truesdale on Mothership this week.

Anyway, with games outlets and journalism just going through…..a lot, it’s fun subscribing to some writers to support them and also get a lot of nice benefits at the same time.

No Escape writes about that Marathon game that’s coming out very soon and its weird history. Even though PVP fps games aren’t for me at all, I’m still hoping it shapes up to be something interesting. Also come hang out on the No Escape forums and post about indie games. I would like to see more folks there.

I’m a big fan of Read Only Memo, a newsletter about emulation that comes out twice a month. The most recent one is about the Triforce arcade hardware platform that Nintendo made with Namco and Sega.

Jordan Minor at PC Mag writes about 24 Indie Video Games From Developers of Color. Fun to see some games I love being highlighted and plenty of games I never knew about. Adventure game fans, listen to this list and go play the free game Dot’s Home.

Andrew Plotkin has been Infocom releases into context and talks about what was going on with the company in 1989.

Over at The Imaginary Engine Review (and yes, I copied their text from their bluesky post) ‘Librarian and researcher Talita Valle delves into “the rolling stacks of digital archives” and offers a nuanced analysis of B.J. Best’s LAKE Adventure. They remind us of the importance of paratexts and Barthes’ concept of the indexicality of a cultural object of expression, such as the IF.’

Ok, the bit I won’t steal from their post is that TIER has been doing a lot of good interactive fiction crit and people should go check it out. It feels so rare IMO for any games outlet to talk about interactive fiction so I really appreciate when we see it.

RoJo Aventuras covers a lot of the adventure game demos in Steam Next Fest.

Chuck Jordan, who has worked on games such as The Curse of Monkey Island, Sim City 4, and Sasquatchers, has a big blog post on his blog about the Sim City series and how much single changes can impact the whole game.

Writing

I also like the newsletter by Charlie Jane Anders and in her most recent one, she talks about how book criticism has been dying. Not the most fun topic but an important one.

Robert Tinney recently passed away so 70s Sci-Fi Art collected a lot of his covers he created by BYTE Magazine.

That’s all for today! Maybe you’ll find a new website to get excited about and tell your friends.

DREAMM 4.0 is Now Available For Your Lucasarts Needs

The bespoke emulator DREAMM has now reached version 4.0! DREAMM is an emulator focused entirely on games from Lucasfilm Games/Lucasarts. “Why would I use this instead of ScummVM?” you may ask, well, this includes tons of stuff that aren’t adventure games like Jedi Knight, X-Wing, Tie Fighter, and that sort of stuff. It’s also more focused on emulating the games to play how they did at release, with the original menus and not the various other tweaks that ScummVM makes. It’s all by Aaron Giles, who worked at Lucasarts back in the day, doing a lot of porting work, and I guess a modified version of this was used in the recent Rayman release.

The big update this time is support for some late 90s Lucasarts games, all the Lucas Learning stuff, and Monopoly Star Wars and Willow, which I don’t believe were published by Lucasarts but are obviously connected to that world. Monopoly Star Wars is not a great game but I did play it quite a bit at the time. The Lucas Learning stuff is interesting because none of it is available today and DroidWorks, a neat 3D game where you build a droid and walk through levels solving puzzles, has been a massive headache to get working on modern computers for a long time. The other ones in here that I’ve played before are The Gungan Frontier, which is basically a sim game with the Gungans from Episode 1 and Pit Droids, which is kind of a Lemmings/Chu Chu Rocket-like.

Anyway, it’s really neat that this exists and it’s completely free. You can check out all the games it supports here.

Felt Sad About the World So I Went to the Art Museum

After feeling depressed about the US starting yet another pointless war, I tried to take my mind off things by going to the Detroit Institute of Arts. If you didn’t know, residents of Wayne, Oakland, and Macomb can get in for free because of the millage we’ve passed.

mural of auto workers in an assembly line

Every time I go, I love to see the murals in Rivera Court by Diego Rivera. This is just part of one wall of four. Love that some of the most famous art in the city is by a Communist. You can read more about it here and it’s very funny that they had a plaque about him in the 50s denouncing his politics.

three sarcophagi

My oldest has been into Egyptian history lately so we looked at the Egyptian art they had.

self portrait of vincent van gogh and a postal worker painting by him

They’re still remodeling the museum so they put a lot of the more known works together in a smaller exhibit such as their Van Gogh paintings.

sign for the Contemporary Anishinaabe Art exhibit that ends in April

They had a really nice exhibit that I was happy to see before it wraps up soon.

painting of two punk rockers titled Punk Rockers Nancy and Andy by Norval Morrisseau
photo of Iggy Pop singing by David dominic, Jr.

It was a little surprising to see a photo from a concert I’ve been to. Maybe this means I’m getting old. There’s also a dvd of this concert and I make a brief appearance for a few seconds while Iggy Pop stands next to me and sings.

Flyer for something at Belle Isle called Gays Eating Garlic Bread at the Park. It says to bring your own bread

It looks like I missed the Gays Eating Garlic Bread at the Park by about a year.

the outside of the Detroit Shipping Co. at night while it's snowing

The day ended with me eating Ethiopian food at Detroit Shipping Company.

Maybe not the most exciting post for some folks but not all of them can be about video games. If you’ve got one or two near you, maybe visit some of your local museums and relax for a bit.

Indie Game Roundup (Feb 27, 2026)

It’s getting warmer here again, after it was warm last week and then got cold and snowed again. This will probably happen a few more times before the warm weather finally holds, but I’m looking forward to it.

If you like these roundups, maybe you’ll want some Girl Scout cookies? My oldest is selling Girl Scout cookies if folks in the US are interested. If you live in the metro Detroit or Ann Arbor area, I can deliver them too if you want.

Video Games

Steam Next Fest is this week and I absolutely do not have the time for this. Lots of folks have been writing about demos though including Indie Hell Zone, Thinky Games, and Jank. Probably a billion websites are covering the demos, those are just some that I saw in my feed.

a rabbit and a mouse sitting at a table waiting for a pear

The Midnight Cafe (Itch.io) is a cute arcade game for the browser where you are bunny at a cafe in the woods and retrieve food for animals placing their orders. I loved the collage art look for this game.

a cat with books looking surprised and 3 animals behind it with questions for "Imagine IF the game"

Imagine IF is a browser game made in Twine where you play through various scenarios as a librarian and learn about the history of intellectual freedom. I really appreciate that this game exists. Conservative attacks on libraries and book bans have never been at a higher rate and librarians are under more pressure than ever.

two cats wearing sunglasses and a guy and one character named Sandy is saying "This is not the time to play with balloons, Bob"

Cat President: 3rd-Rate Candidate is a visual novel where you are human campaign manager helping a cat running for president. You can choose between 6 cats to help in their campaign. I playtested this one! I thought it was very funny and you do not need to have played previous games in the series to understand this one. I’m just a fan of Oh, a Rock! Studios in general and all the silly games they make.

Pico8 Cookie is a remake of a game for the ZX Spectrum developed by Ultimate Play the Game (who later became Rare) and released in 1983. I never played the original but this is just a good arcade game! Because I’m an American, my brain shorts out when I read that developer name. Is there a pause? Is it read like Ultimate….Play the Game? UltimatePlayTheGame? Are you just supposed to say Ultimate?

The Queer Vampire Game Jam 2026 just wrapped up and you can check out visual novels, interactive fiction, and lots of other good stuff here.

two people in a space station and a woman named Barbara saying "Don't take it the wrong way! She's a dancer, see! And you're an astronaut."

Lithobreakers is continuing to put out games from their latest jam. TALK FAST, TYPE FASTER! is a screwball comedy typing browser game set in space. I really liked the collage art look they do in this one and it’s a really unique combination of inspirations. Also released by Lithobreakers is This Place is a Message, an interactive fiction prequel to the movie Event Horizon. I do not care for that movie but this game is good.

I don’t know anything about the game Cococommander but it reminds me a ton of the late 90s/early 00s Mac game Bugdom. It just has a similar energy as platformers for computers from that era, which is different than early 3D console game platformers in a subtle way I can’t explain.

Cookie Cutter RM2k3 Jam is, to my understanding, a game jam where people bought RPGMaker 2003 while it was on sale, downloaded a template, and started making stuff. I didn’t make time to play the games yet but a lot of folks I’m a fan of have made games for it and I’m excited to play them.

Not a new game but I just thought this was a good free Picross game for browsers.

top down view of a moose in a maze with a guy pointing a gun at it

I legally have to cover all moose related games so here is Simply Moose. It’s a Boulder Dash-like puzzle game from Poland that was originally made in 2002 I guess.

Playdate continues to put new games on their Catalog store all the time and here’s a roundup from them of their 5 latest games.

Swappy is a demo of a puzzle game made in PICO-8 where you get all the characters to their matching exits. It’s very easy to pickup and only took me about 20 minutes to play through the demo. I’m looking forward to more levels being created for it.

Tabletop RPGs

Roll +Bond Bundle is a bundle of mostly ttrpgs, with some video games too, raising money for the Palestine Children’s Relief Fund. EDIT: Also just informed that (see comments for this) the“Roll +Bundle” Bundle is part of the Roll +Bond Livestream that is also happening over the weekend, raising money for the same charity:

https://www.twitch.tv/rollplusbond

Hungry Out of Habit is a worldbuilding game by Adam Bell for 2-6 players with no GM where rulers of neighboring kingdoms taking turns describing and inventing the world they’re trying to control.

Dungeon Pulp is a single player dice rolling dungeon crawler by Alfred Valley where you are an adventurer moving through a horrid acid-corrupted dungeon.

Street Wolves Case Files 001: The Ultimate Red Rumble Adventure is a new module for the synth wave inspired ttrpg Street Wolves, with half the proceeds going to humanitarian aid for Ukraine.

That’s it for today. Have a nice weekend!

Aerial_Knight’s DropShot thoughts

Developer: Aerial_Knight
Publisher: Aerial_Knight
Year: 2026
Genre: FPS
System: Windows

Aerial_Knight’s DropShot is the newest game by Neil Jones, who goes by the handle of Aerial_Knight for his game dev work. It’s a first-person game where you fall through the sky, shooting bad guys and avoiding obstacles. Honestly, the intro screen describes the plot better than I ever could…

a purple man with sunglasses and text saying "What up doe! I'm Smoke Wallace! When I was a kid, I was bitten by a radioactive dragon. It turned my skin purple and gave me the power to shoot bullets from my fingertips. Then the dragon ate my family. Now I'm hitching rides with mercenaries who would take me out the first chance they get, but we're all hunting the same beasts and their eggs. None of them are getting in my way. I'm here for the dragons and I'm not stopping until they're gone."

It’s fantastic stuff. I love when games give you a wild premise on one screen and then immediately doing fun video game stuff after that. It reminds me a little of Death Ray Manta where the plot is simply “Death Ray Manta has lasers in his head. He blew up his house, now he lives in space instead.” and then you go shoot stuff in space.

The game reminds me a lot of AaAaAA!!! – A Reckless Disregard for Gravity. You fall through levels and get the highest grade score you can, by shooting enemies with your finger gun and collecting coins. You have a limited number of shots each level but can get more by picking up powerups. There’s also pickups you can get that give you other temporary weapons, but my understanding is that this has since been reworked in a patch so this post is already out of date as I write it.

first person view of someone falling and putting their finger at an orange sphere

The game technically only takes 2-2.5 hours to “beat.” But so much of the game is built around you rerunning levels and trying to beat your previous score that it feels silly saying that my initial run of mostly lower letter grades for completing levels is it, I’m going to go back and replay them to beat my scores as people frequently do in arcade games. There’s 50 levels and while most of the game follows the formula of you falling and shooting other enemies until you reach the end of the level, there’s the occasional boss battle or race level, where you try to catch a falling dragon egg before your opponent. If I had any real criticisms of the design, I suppose I wish it had a little more variety in the level design in the middle but the game moves so fast that I really can’t complain.

My only other real criticism is that the game could have used more polish, bug fixes, and felt better navigating menus with mouse and keyboard but again, it has probably been improved by the time you read this and while the game does say it’s meant to be played with a controller, I think it controlled very well with a mouse and keyboard. I just do not enjoy playing FPS with a controller so I remained stubborn and played with the keyboard and I thought that it felt great whipping around shooting guys with your finger gun while falling from the sky. Any gripes I have mentioned in this post are minor, I think the core of the game is very solid and I had a great time. Something I really appreciate about his games is that they all have an art style that is unique to him and looks gorgeous. The two screenshots I have in here don’t really do justice to how great the game looks in motion. I think it’s Aerial_Knight best game yet and I’m hoping it’s a big hit because I would also love to see it get a sequel, much like how his previous game Aerial_Knight’s Never Yield led to Aerial_Knight’s We Never Yield, which I feel got overlooked but does some really interesting stuff with the runner game.

If you had trouble parsing all those rambling thoughts, I think it’s a lovely game and tribute to Neil’s friend Daniel Wilkins, who created the music for Never Yield and We Never Yield. I can’t recommend it enough and I’m excited to see what Aerial_Knight creates next.

Aerial_Knight’s DropShot is available on Steam, Epic Games Store, Playstation, Xbox, and Google Play.

Blog Roundup (February 22, 2026)

A smaller one this week. A few days ago in the indie roundup I mentioned that it had been getting warmer but we’ll probably get another snowstorm or two before winter ends. Well, it’s snowing right now. Hopefully you discover a nice new site to add to your RSS feed reader. Discord continues to make bad decisions so I’ve been posting more on forums and enjoying that. I mostly hang out on DOS Game Club (DOS games), Paper Cult Club (ttrpgs), and No Escape (games crit/indie games). I know that Adventure Game Hotspot and IntFiction (interactive fiction) also have active forums that I should check more too. It’s just nice when communities own the platforms they run on.

Anyway, here’s some websites.

Video Games

New video game sites Jank and Mothership both have indie game roundups this week. Good stuff! Mothership has one of games you can finish in one sitting and Jank does a weekly one of new games.

I never played Doshin the Giant so it was nice reading about it here.

I really enjoyed the new game Aerial_Knight’s DropShot and hope to write about it soon, but this review is better than anything I’ll write about it anyway.

Lotus praises the indie game MOONROT on her new site.

The designer of Angeline Era has 6 Tips For Making Angeline Era-style Exploration

Music

If you live in the Ann Arbor area, consider adding Pulp to your RSS feed reader. It’s run the the Ann Arbor District Library and covers new music by local musicians all the time.

Poetry

Two of the poetry sites I follow released new issues this week. Beestung is a quarterly magazine for non-binary, genderqueer, and two-spirit writers and readers and has arrived with Issue #26. ALOCASIA is a journal of queer plant-based writing and just published Issue #17. Both are free but donations are encouraged.

Food

I like when blogs and personal sites post recipes, so enjoy this recipe for Raspberry Cheesecake Brownies.

That’s it for this week. Hope you continue to have a good weekend.

A Brief History of Gobliiins

I was really excited that Gobliins 6 recently came out on Steam and Itch and wrote way too many words about why I love it on the No Escape forums. So I’m doing the normal thing and expanding on that post even more. If you haven’t played the Gobliiins series, it’s a weird French point-and-click adventure game in a series that started in 1991. The rest of this post will be about why I think the series is interesting and some of the quirks but the TLDR is: it’s good! You don’t need to play previous entries.

three goblins standing outside a house
Gobliiins screenshot from MobyGames

Anyway, it’s a series where you control a group of goblins that you switch between to solve puzzles. The entries vary on how many you play as at a time, and it’s technically an adventure game but they typically follow a level-based format where you have some specific goal and you solve puzzles to accomplish that goal before you move onto the next level. The original three games were created by Coktel Vision and designed by Pierre Gilhodes and Muriel Tramis. Muriel has a FASCINATING career. She’s known as the first Black woman video game designer and many of her games are focused on anti-colonialism or erotica. The Gobliiins series is not about either, but Pierre and Muriel did eventually do a game called The Bizarre Adventures of Woodruff and the Schnibble, which has all the goofy humor of the Gobliiins games but is anti-colonialist. It’s a weird game but I love it. Most people in the US who know of these games probably know about them because Sierra bought Coktel Vision and published their games here. They even renamed the third game to Goblins Quest 3, to make it sound more like King’s Quest/Police Quest/Space Quest, which is so goofy to me since it’s this bonkers French game but there you go.

two goblins outside a castle. One is holding a bomb
Gobliins 2 screenshot from MobyGames

Eventually Coktel Vision was closed and Pierre and Muriel split off to do their own things. I don’t think they ever had a falling out because they mention each other a bit in interviews and he did art for her book. I think they were just tired of games. Then in 2009 Pierre got the rights to the IP and made Gobliiins 4, which is…..ehhh. The 3D art is not amazing and it takes a long time to really get going, but it’s there I guess. My understanding is that the game improves quite a bit in the second half of the game. You cannot buy this one anywhere today and it’s abandonware. Muriel got a special thanks in this and I think consulted a little but wasn’t really involved.

a goblin standing on a floating pirate ship
Goblins 3 screenshot from MobyGames

And then in 2023 he did a Kickstarter campaign to fund Gobliiins 5, which was made in Adventure Game Studio and has 2D art again. It’s great. It’s a return to form for the series and even with the janky setup (it’s split into four launchers because it was a solo project by an older guy learning a new game engine), it was a treat for fans. You can now get this on Steam and Itch.io. This repeated again two years later with another crowdfunding campaign for 6, which just came out this week. It was nice to see Muriel Tramis come back for this one to help with puzzle design and I hope this means she is back to making games again.

3 goblins standing by a dragon skeleton
Gobliiins 4 screenshot from MyAbandonware

So what are the quirks with the series? Well, every entry in the series has a different number of i’s in the title based on the number of goblins you rotate between. So Gobliiins 1 has you switching between 3 characters, Gobliins 2 has two goblins, and Goblins 3 just has the one but you occasionally have other characters you play as anyway. Gobliiins 4 and 5 are sequels to the first game and have you playing as the three characters from the first game again and Gobliins 6 is a direct sequel to 2, where you play as the two characters from that one. Despite all this weird lore stuff, it doesn’t really matter. It’s just people walking around doing puzzles and goofy slapstick stuff happens.

three goblins at a birthday party
Gobliiins 5 screenshot from Steam

If I were to recommend a game in the series to folks, I’d probably say to start with 3 or 5, depending on if you want something old school or not. It’s very hard to recommend 1 because it’s the only one with health meters where you lose health every time your characters get hit, which is when all the funny stuff happens, and uses a password system. The health system gets dropped with the second game and from here on, the goblins can get beat up as much as you want. The puzzle design gets better with each entry too, which 3 having much better puzzles than 2. The other weird quirk with the old ones is that people generally prefer the floppy disk versions over the cd-rom ones, because the music changed and people don’t care for it as much (I think it’s fine either way). You can pick up the original trilogy on GOG, which features both the floppy disk and cd-rom versions of the games.

screenshot from gobliins 6 showing a variety of characters in a bar
Gobliins 6

Anyway, this is way too many words about a weird series of French games but I like my weird French DOS games so there you go.

Indie Game Roundup (Feb 20, 2026)

It’s finally starting to warm up here in the metro Detroit area and even as someone who actually loves winter and snow, it’s been a nice break from the cold. Whenever we get the first one of these during the season, my attitude usually shifts into “ok, let’s get this winter thing done with and move into spring weather.” Unfortunately that’s not how that works and we’ll probably get a surprise snow storm or two over the next month. Ah well. This week I’m highlighting this page to help folks in Minnesota with housing, and any donations would be nice. Consider sharing these posts with friends and adding the site to your RSS feed reader because they take a while to write lol. If you like today’s post, feel free to leave a comment about something nice in your life lately or let me know about your game, as long as it doesn’t use AI in any way. You can always send me an email (see About page) if you prefer to say hi or tell me about your game that way.

first person view of a finger gun pointing at an object while the person falls

First I would like to mention Aerial_Knight’s DropShot, which I’ve already picked up and played through. It’s amazing. Like if someone made Aaaaaaaaa – A Reckless Disregard for Gravity a FPS. You fall through the sky and shoot other people and dragons. Love it, love it, love it. Also on Playstation and Xbox.

a person riding on an animal with long legs

I think I’ve mentioned Sylvie‘s games on here a few times, I’m a big fan, and now you can download all of them up through 2024 in a collection for free here. It’s a lot of games but the download is fairly small and the page itself gives recommendations for where to start.

I forgot to mention it last week but the creator of Bitsy made a tool for writing interactive fiction for calculators using Twine.

Enjoy this browser toy for generating random walks in Toronto.

rover moving across a moon

MOONROT (Steam/Itch.io) is a short horror game about piloting a rover across a moon. I really like the developer’s game Frogsong, which is kinda the polar opposite of this, but I get excited when I see people do very different things.

first person view of a monster in a dungeon

Horripilant (Steam) is a horror dungeon crawler/idle game? I was literally griping on Discord about how Vermis I is a very good book but also makes me sad that it’s not a real game, and then this pops up in my feed and the dev says it’s an influence. Did I manifest the game and rewrite reality? Probably

brightly colored art of horses on a race track

I know nothing about Horsey Game but people seem very excited for it so I will link to it here and let you have at it.

top down view of a table with monsters standing next to cards

The Killing Stone is a nice looking one that has entered Early Access. It’s a card battler with 17th century occult stuff. I just think it looks cool and it’s by the folks that made The Magic Circle.

top down vector graphics view of a luge doing down a slide

LUGE 2026 is a browser game where you have 3 attempts at a daily run that gets ranked against other players.

a picross board in progress of being filled

Walfie’s Nonograms is a free Picross-like for the Game Boy. I am a Picross sicko and will happily take more. This one happens to have very charming art and music too. I guess this type of game is actually called a nonogram.

Speaking of which, we also got CiniCross this week, which combines nonograms with dungeon crawling and roguelites. There’s a demo if you want to try it out.

Palpus X Annihilation is an Alien Shooter-like that just came out. That’s probably only going to mean something to a handful of people but they will probably be excited. This one also has a demo.

An Abyss of Dreams is a first-person cosmic horror point-and-click adventure set in Quebec and the entire game is voiced in French. I don’t think I see games set there very often. I think I heard about this one through Adventure Game Hotspot. Has a demo.

a pixel art switchboard

Cold Calling is an alternate history Cold War comedy where you operate a switchboard and features some adventure game elements as well.

Rex is a pay-what-you-want platformer that is apparently a remake of a ZX Spectrum game. From looking at their Itch profile, it looks like they have done a lot of remakes of ZX Spectrum games. I really appreciate folks that do free remakes of older games and help keep the memory of them alive. I played stuff like this endlessly in my high school years on sites like Retro Remakes.

Finally, in the crowdfunding world this Kickstarter for a bundle of ttrpg zines looks nice and I’m very, very excited for All Will Rise, a game where you take a billionaire to court for destroying a river.

That’s it for this week. I hope you find something new to enjoy and have a lovely weekend.

Marvel Cosmic Invasion thoughts

Developer: Tribute Games Inc.
Publisher: Dotemu
Year: 2025
Genre: Beat ’em Up
System: Windows

Marvel Cosmic Invasion is a beat ’em up where up to four players select Marvel super heroes and go through levels beating bad guys up until they get to Annihilus, who they also beat up. I played through this one with my kids and it was surprisingly good? Not that I had low expectations for it, but it’s probably one of the best ones I’ve played in a long time, partially because I haven’t played Streets of Rage 4 yet. I don’t think there’s a whole lot to say about these. It’s a pretty straightforward game where each player picks two characters they can switch between on the fly, walk through levels, and punch guys. But it all feels really good and never felt unfair to me like some of the early games in the genre. Really nice pixel art and animations too.

Black Panther, Jean Grey, Venom, and Spider-Man all beating up symbiotes
Image taken from Steam store

It’s a game I would have lost my mind over if I was a kid. I grew up as a big Marvel fan and fell off about 15 years ago, which means some of the stuff in the game was wild. Did you know that at some point (maybe currently?) The Punisher is the current version of Ghost Rider and he’s now in space? Was this done because every police officer chud uses a Punisher skull logo? They did a good job putting some oddballs into the game.

Anyway, good stuff. It’s the best Marvel beat ’em up that’s been made so far, and yes, I’m including the X-Men arcade game in this.

Marvel Cosmic Invasion is available for Linux, Windows, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, and Xbox Series X/S

Round 2 of the TTRPG Blog Awards The Bloggies Has Started

I’ve mentioned it before but The Bloggies is a very, very low stakes and silly competition that some folks in the indie ttrpg community do where they take some of the best blog posts that have been nominated by that community and pit them against each other in a vote. No one takes it seriously and it’s just a fun excuse to revist blog posts. I’ve been having fun following along and now you can too. Check out all the links, read the ones that sound interesting to you, and vote if you feel like it.

Here are the categories:

Advice: tinyurl.com/y6z7b5tn

Critique: tinyurl.com/4x8erzrr

Gameable: tinyurl.com/bpaz4bcb

Theory: tinyurl.com/2s3fwehe

Meta: tinyurl.com/ymnbudv2