Blog Roundup (2025-1-20)

Yeah idk, I’d rather write this than watch the news today. This one will be long since it’s been a while since I’ve done one of these but it should be more reasonable in the future. As usual, my hope for these is that you find new stuff to add to your RSS feed reader (I use Inoreader) and that you consider doing your own blog roundups if you have a site and encourage other to use RSS, since social media and Google Search are disasters now.

Video Games

Bobbins’ Olde Tomb of Videogames is back! Please subscribe to this one. Rob regularly highlights great indie games that I’ve never heard of.

A lot of folks were doing GOTY stuff, including Gamers with Glasses, The Indie TTRPG Newsletter, Ars Technica, Indie Game Reading Club, Ephemeral Enigmas, Chris Schilling (it mentions Domino Club!), and this thread by Wurm Fud.

Andrew Plotkin made a version of Zork that displays the game’s code and annotations as you play.

Here’s a post on how to play the weird official Half-Life arcade game Half-Life 2 Survivor on your Steam Deck.

Into the Spine had a post where each writer, all 102, recommended a game. It features a recommendation by Emily Price for one of the games in the anthology I helped with!

I can’t remember if I mentioned Press Play Gaming nominating my anthology for best anthology, but I’m bringing it up again baby!

Swanchime writes about their issues with the indie dev scene.

Farfama writes about making games for an audience of 1.

Tabletop RPGs

Kieron Gillen and Jim Rossignol have launched a site for their ttrpg blog posts called Old Men Running the World.

Seedling Games talks about What Is a Zine?

Have a D10 table of Dead Adventurers

Playful Void publishes The Zungeon Manifesto

Florence Smith Nicholls talks about LARPs and prompt engineering for people, not AI.

Dev Logs

Dave Snider, of Giant Bomb fame, has announced a new tabletop rpg project that you can follow on his site and newsletter

Exodrifter talks about finances as an indie game developer.

Em Reed talks about their future plans and favorite things in 2024.

Eric’s Edge talks about making a game in Hypercard

Technology

Greg Pak talks about why you should make a personal website and how to get started.

Benj Edwards talks about his hopes for computers going forward such as users moving away from DRM and subscriptions and a push to make computers more personal again.

Wyx talks about how to put your music on Neocities

Joe Siegler talks about what matters the most, the weird Doctor Who blu-rays in the United States.

Other

Molly White recommends volunteering at your library and recommends some sci-fi books.

Not Blog Posts But:

Someone actually talks about how adventure games have been doing well for quite a while now.

PC Gamer continues to highlight 5 lesser known games every week.

Indie Game Roundup (Jan. 19, 2025)

Well the world is a dumpster fire right now so I’m distracting myself with video games. Bon appétit!

Tunnels of Vextro (Itch.io) is a free chain anthology of games made using different engines and in conversation with each other.

Finalists for this year’s Independent Games Festival have been announced. This has always been a great way to discover smaller games and I’ve always been excited to ready these ever since they started posting these when I was a kid and discovered that you could make stuff like Bad Milk and Pencil Whipped.

Rob’s Spooky Tomb Of Videogames is back! They’re kinda like these roundups except they were first and are much better. I’ve discovered so many great games through Rob and I highly recommend subscribing.

There’s a new HauntedPS1 disc! I already covered it in a separate post but you should go check it out!

Radiant Lens (Itch.io) is a fun little tarot thing made in PICO-8.

black and white art of someone saying "I don't know, either. but I can hope....senpai"

Remora (Itch.io) is a demo of an upcoming visual novel by Swanchime.

Submissions are being taken for a charity bundle on Itch.io. You can read more about it on Wraithkal’s blog.

person with tentacles for a head sitting in a chair in a dark room and saying "Deeper and deeper you go, sinking into the lightless abyss"

The Shadow Over Cyberspace (Steam) is a free visual novel about the Old Ones and Y2K approaching.

image of a cork board and there being a to-do list to help the player complete the family tree of the roottree sisters

The Roottrees are Dead (Steam) is an expanded version of the original version created for Global Game Jam 2023. I never played the original but have heard wonderful things about this new version and I’m looking forward to playing it.

gif of a car speeding by obstacles on a grid

Cyber Cetacean (Itch.io) is a fun browser arcade game with vector graphics.

New In Town (Itch.io) is a solo TTRPG about being in a new place and reminding yourself of the possibilities. It was created for a game jam where the prompt was to be inspired by a random Nintendo DS game, with this one being based on Animal Crossing: Wild World.

person with a spear jumping next to giant mushrooms

World Pole Stone Dusk: Diadem of the Pole (Itch.io) is a new action platformer by Jazz Mickle featuring very nice art and looks to be very challenging.

Don't know how to describe this one. It's an alien in a space station looking at another alien through a glass door, I think.

Fragrance Point (Steam) looks like an incredibly trippy platformer adventure game.

Airborn Empire (Steam) is a new city builder where you create a city floating in the sky. I will always get excited about city builders that try something new and so far this one has very positive reviews, which is nice when people can be very fussy about early access games.

Cyclopean: The Great Abyss (Steam/Itch.io) is a new dungeon crawler that has just entered early access. I really like the dev’s previous games and this one seems to be influenced by very early pc rpgs where you have an overworld and then it switches to a first person view when you get to a dungeon.

Sound Bath (Itch.io) is a free and relaxing tool for creating ambient music.

Hengähtänet (Itch.io) is a bilingual poetry game featuring nice artwork.

Someone made a neat little remake of the DOS classic Pharoah’s Tomb on their website

House Call (Itch.io) is a free point-and-click adventure that’s playable in the browser.

Buried Treasure highlighted a dungeon crawler that looks pretty nifty called Tower of Mask.

Indie Games+ has a new review of a horror game that is very retro looking and aesthetically pleasing to me. Pretend it’s not there is available as Pay-What-You-Want.

EEK3 2025

Usually I put all my indie game stuff in the roundups but there was enough here that it deserved its own post.

EEK3, a virtual showcase of horror games inspired by the PSX era, just wrapped up and you can watch it all on YouTube. Overall it was good, I discovered a lot of new upcoming games from it, and we got a new HauntedPS1 demo disc that you can now download on Itch. I thought I would highlight and link to some of the ones I’m most interested just to get some extra eyes on them, but you should just watch the showcase and download the demo disc. This might be a weird list anyway because I like creepy stuff, but not games that are actually scary or have jump scares.

angeline era screenshot of a person with a sword attacking a large person

Angeline Era is a new bump combat game by the developer of games such as Sephonie and Anodyne 1 and 2. Bump combat is back!

Ticky’s Tower of Time just looks like a nice 3D platformer from the PSX era. Sure, I’ll play another one of those. The music in the trailer is pleasant too.

I’m not quite sure what Of Love and Eternity is, maybe an adventure game? But it looked interesting and it has a demo so I should probably go play that.

first person view of a bedroom and hands. one hand is holding a key

Eclipsium looks like a horror adventure game and man, I get so excited about digitized sprites.

Axyz looks like a fun puzzle game with a vaporwave theme.

The art in Juice is so fun and Colorfiction has made plenty of cool games before.

I didn’t know until now that No Players Online was getting a commercial release but I was a fan of the original free game.

Spyrit Walker looks like a fun retro FPS and has a demo too.

Children of Saturn is really exciting to me. I will always be into stories about teens trying to get by while it feels like the world is ending. It’s an interactive fiction game that doesn’t seem to be horror, and it has a demo.

Prison of Husks looks like a combination of the slower, difficult combat in Dark Souls with an aesthetic inspired by ICO.

Scissors in Hell is a first person turn-based dungeon crawler so yes, I will be playing that.

Death in Abyss looks like a Star Fox-type game but horror themed and set under the water.

Morn is another horror retro shooter and it’s got a demo so you can see if being a priest and shooting demons is for you.

Athanasia. Hell yes, a new horror immersive sim.

Shrimp Game is a roguelike where you are a shrimp under the water. Wonderful.

It’s kind of funny seeing something with the Wholesome tag make it into the showcase but VORON does seem like a nice adventure game where you are a raven exploring the world.

MOTORSLICE is a non-horror platformer that actually reminds me of the PS2 era of games and the movement in it seems really well done.

Please Insert Disc is a horror adventure where it seems like you explore a haunted PS2-era disc? It’s by the devs of Home Safety Hotline, which I never played but people seemed to love.

Tamarindos Freaking Dinner looks like a very trippy and silly adventure game and was a nice way to mix things up with all the very serious games in the showcase.

RADIANT ELUSION seems to be a 3D platformer with a vaporwave theme.

And then finally, Soup Rooms sounds fascinating to me. I guess it is inspired by a 2007 game from Japan. It’s 100 rooms that I think you just explore and will be free. That sounds pretty great to me.

Indie Game Roundup (Jan. 9, 2025)

After a little bit of a break I’m writing about games again! If you enjoy these, post about a new indie game that was exciting to you on a blog or website.

Video Games

The Forgotten Holiday (Itch.io) was made for a secret santa, where you move a camera around a snowy landscape and watch tanks sponsored by various brands fight each other.

Bluejeweled (Itch.io) is a version of the classic puzzle game Bejeweled that you cannot lose.

screenshot for abi-dos showing a large grid of boxes connecting together to show a process

ABI-DOS (Steam) is one of those programming puzzle games that I struggle with because I have 5 brain cells. However, this one seems to be very good from looking at the Steam reviews. It was apparently released commercially a few months ago but after sales weren’t as big as expected, the developer went ahead and just made the game available for free, which is very nice.

picture of a snake wearing a bow, a floating star, and text saying "Video.....games"

SNAKE Lucky Laugh (Itch.io) is a little tool with a Macintosh aesthetic where you dress up a snake.

A new Indiepocalypse (Itch.io) is out! My recommended game for this one is the retro fps BITCH HELL.

If you have an interest in interactive fiction, consider checking out the Interactive Fiction Showcase 2024 on Itch.io, where folks submitted the IF games they made last year.

Keep Warm and Go (Itch.io) is a cute tiny browser game about getting dressed to go outside in celebration of the new year. I never heard of Flickgame but it seems like a neat tool for making really small games.

Quiet Journaling (Itch.io) is a relaxing walking simulator for browsers where the game generates a new landscape to walk around each day.

a smaller box in front of a grainy image with text saying "I forgot my name. Who was I? What did I mean?"

A Butterfly (Itch.io) is a pay-what-you-want experimental and interactive poem. Like with their previous game Blue Suburbia, I was really impressed by how it tells a story with multiple games-inside-a-game.

Stimulation Clicker (standalone site) is a browser game that probably represents the modern web better than anything else today. I personally had a hard time playing it because it became too overwhelming for my senses at a certain point but that’s kinda the point and it’s brilliantly made.

a gyrocopter flying through the air and there are floating platforms

Helihopter64 (Itch.io) is a demo where you fly around dropping packages on targets in a N64 inspired world. It took me a minute to get the hang of the controls but once I did I was really into it. I hope this gets expanded into a larger game at some point.

a tiny blue cell swimming by big green cells

Unicellular 3 (Itch.io) is a pay-what-you-want arcade game where you eat little things to grow bigger. Those are always fun and this one has you getting upgrades when you complete levels and the music is catchy too.

Cryptid Detective Club (Itch.io) is a cute storybook for browsers where you use a lantern to uncover secrets on each page.

Tabletop RPGS

.DUNGEON has launched a Kickstarter for the newest edition of their game about being in a dying MMO. The original version won plenty of awards and acclaim so check it out if it sounds interesting to you.

Esther and the Queens (Itch.io) is a Purim-themed Jewish ttrpg featuring Queen Esther, carnival games, and lots of drama. The gameplay is inspired by the Firebrands frameworks and uses a collection of mini games to advance the story.

Sauna of the Stone Moles & Puritanical Dwarven Temple (Itch.io) are two 12-page dungeons by Aaron King about:

  • weird underground creatures who decided to make a sauna out of a storage space for hazardous dwarven materials
  • an angry hobbit messing with ancient dwarven cleaning techniques

The dungeons are available as Pay-What-You-Want.

Everspark (Itch.io) is a new fantasy tabletop rpg by Cezar Capacle that is meant to be easy for folks new to ttrpgs to pick up, but let them go on fun fantasy adventures that you would see in the artwork for these books. I haven’t played it yet but I am a big fan of the author and I’m looking forward to seeing how this is all implemented.

Books

Light Leaks (Itch.io) is a browser zine of photos accidentally exposed to light.

Learning from the Best of Text (Itch.io) is a 300 page book on the history of interactive fiction available for free.

Looking Back on 2024 and What’s Next

Everyone is doing their recap posts and so I guess I should do one of my own. It’s a little late but I refuse to do any kind of 2024 summary until the year is over dangit.

Overall it was a very weird year. The first half of the year was incredible, with the birth of my son and being able to take 12 weeks off work to spend all my time with him and the rest of my family. The second half of the year was less great, with the election, day job vibes changing for the worse, a small flood in the basement, and my furnace going out and now having to replace it, which is incredibly expensive. It has been a very stressful few months here but things will be ok.

It was a pretty good year for game dev stuff I suppose. I made a tiny game in Downpour (Itch.io) and while I haven’t been too inspired to make more with it, it’s a great little tool. We also shipped the first Locally Sourced Anthology (Steam/Itch.io), which I’m very proud of. I wish I could have made a game for it (and thus made some money too) but it’s still something I’m very proud of and we’re already starting work on the second one, which I have a game planned for. The biggest thing for me this year was organizing three games and creating one of those, a point-and-click adventure, for the Ann Arbor 200 project. I will do a larger post on that soon, summarizing my feelings on it (very positive!) and my process, but it was a great honor to make something for the Ann Arbor District Library and I finally got to learn Adventure Game Studio, make a point-and-click adventure, and got paid for it! I also got to make my oldest a beta tester on that and that made her incredibly happy, so it was worth it for that alone.

I also had a lot of doing my weekly indie game roundups on the blog. Not to pat myself on the back too much, but I think I did a good job. At the very least I mention games that aren’t on Steam, unlike a lot of other websites and Video Game Influencers who talk about how much they love indies. Good job me.

So what’s next for 2025?

I’m going to just stick with the reasonable goals and not stuff like the end of all billionaires and changing the US into a socialist utopia. But in 2025 I’m hoping to:

  • Do more point-and-click adventures. I’ve got a half finished one made in clay that I should get back to, but I’ve got a few design quirks to hammer out there. It turns out that making everything in clay is tough. Not as expensive as I thought it would be, but still time consuming and hard work. It should be out sometime this year though. I’ve also started work on another Maniac Mansion/Zak McKracken inspired one and that’s the only I’m more excited about at the moment since I think I have a good flow down for making these and can build on what I learned with my last game. I’m also pairing up with someone to make a point-and-click adventure for the next Locally Sourced anthology, which means there could be 2-3 little adventure games from me this year.
  • My kids also now want to make an adventure game with me and use clay. I suspect this may be a really tiny thing that I put on Glorious Trainwrecks, or on itch and turn off the comments and ratings, but it should be fun.
  • Keep doing the indie game roundups. They’re fun and it enables me to discover more great art.
  • Continuing to be annoying about how people should start their own site and blogs.
  • Go to grad school. We’ll see about this one. I’ve wanted to work towards a MLIS for a while and keep putting it off, and I think I’ll really regret it if I don’t at least try. I don’t think it will be a fast process, just one class a semester, but I have to do it.
  • Volunteer more with local environmental restoration groups. I did a little bit last year with Friends of the Rouge and aside from it just being a good thing to help make the planet cleaner by building rain gardens and doing other work, it’s also just a good workout and I learn a lot from it too.

I’m not exactly expecting this year to be stress free, with fascism continuing to expand across the world, but I’m still hoping to find joy where I can.

Playing Asheron’s Call 1 in 2025

I’ve decided it now, 2025 is the year of Asheron’s Call. It’s a game I’ve always wanted to play since Asheron’s Call 2 was the first MMO I ever played and I’m taking the time now to revisit it. That might seem a little odd since it was a MMO that started in 1999 and shut down for good in 2017, but fans have managed to keep it alive!

If you would like to play it, the instruction on this website are actually very straightforward and were easy for me to follow. The page has a warning for it at the bottom, but a few folks including myself have run into an issue where the game crashes when you sign in and it’s easily fixed by just playing in Windowed Mode.

Once you have this all setup, you just need to pick a server to play on. A couple of us in the Discord for Twitch streamer BogusMeatFactory (Twitch link) are going to be playing a retail release Asheron’s Call fan server called Levistras that also enforces a strict, no-bot policy. This means we will experiencing the retail game experience around the era of 2004-ish. If you are interested in playing with us, you can download the launcher through the link here.

This is an easy executable that is your hub portal to all of the different servers available now and is incredibly easy to use! The server we will be playing on is the Levistras server, whose information can be found at the link here.

I also highly recommend checking out the manual. The game actually has a solid in-game tutorial but the manual provides all the lore and additional info for playing the game. It’s readable in the browser on the Internet Archive.

You’re more than welcome to join me! I will be on Fridays around 9pm EST, but playing other times as well, with a character named TofuPirate. I’ve only played a tiny bit of the game so far but I’m having a good time and very excited to play more of it.

Indie Game Roundup (Dec. 31, 2024)

It’s the last one of these of the year! If you enjoyed reading these and have a blog, consider occasionally posting about games or other things you’ve enjoyed in the new year! Search engines and social media are falling apart and the only way people will know about the weird things you like is if you tell them.

The big one for me, and to get some self-promo out of the way, is that a small games anthology I organized for the local Ann Arbor District Library, featuring a point-and-click adventure by me is now out on their website. This was the game I mentioned working on in my dev logs and I’m so proud of this. I’m already seeing things I would maybe fix if I were to do it again, but I’m still happy with how it turned out and I think it’s a fun little adventure game. The anthology also features a cool puzzle game by Flyover Games and a new Game Boy game by Lilycore Games. Anthologies are neat because you get to work with people who are far more talented than you. I’m also just so proud that I got to be part of a series that so many great artists have participated in. Please check out the rest of the Ann Arbor 200 series if you can. I’ll do a larger post on this later with entries I was into and more thoughts on the anthology.

Ok, self-promo time is over. Let’s move onto great games released by other folks:

Dex Vex (Itch.io) is a free browser puzzle game made in Decker. If you’re not familiar with Decker, it is a free tool for making Hypercard-like applications for the browser. So not only is it a fun game, it’s also just impressive seeing people using a tool like this for a puzzle game.

gif of a sketch of a person and text saying "The Lord! Count Kagura! Have mercy!" and "Why should it be that I have mercy, when no one had mercy for me?"

Speaking of Decker, Count Kagura (Itch.io) is a free visual novel made in browsers by swanchime.

view of a bar with a person that has a cat's head

And here’s yet another Decker game. Wasteland Mall (Itch.io) is a surreal point-and-click adventure set in a mall. Just seeing all these games with a Macintosh aesthetic makes me want to do an adventure game that feels like it was made with Hypercard. Decker is great.

side view of a guy shooting lasers at green blobs

Alien Intruder (Developer’s site) is a new game for DOS where you save people from aliens and get to the exit. It’s free, really easy to pick up, and it’s always fun for me to fire up DOSBox to play a new game.

overhead view of platforms in space and fireballs coming out of pipes on the platforms

Broken Links (Itch.io) is a free puzzle game inspired by the Zelda and Adventures of Lolo series. I thought the pixel art was cute and liked the variety in puzzles too.

Cuppa Quest (Itch.io) is an interactive fiction browser game made in Twine where you’re just trying to get a cup of tea.

person riding a hoverbike through the desert

pastel sandfish (Itch.io) is a free game where you explore dunes on your hoverbike. I loved the psx-style graphics in this and being rewarded with interesting encounters through exploration.

view of notes on a music sheet with cute imagery surrounding it

Lovely Composer (Steam/Itch.io) is a music game inspired by the tool in Mario Paint. I don’t know if it has weird, fucked up baby noises like Mario Paint but it still looks very nice. The Itch page has a trial version if you want to try it out first.

How Am I Still Waiting for the Bus (Itch.io) is a browser game where you are a ghost waiting for the bus and can listen to other people’s thoughts and must also keep your ghost from floating up too high.

gif of a skeleton riding a horse

in Death we Love (Itch.io) is a 2D cinematic sidescrolling adventure by colorfiction available as Pay-What-You-Want. An earlier version of this appeared in the Cartomancy Anthology, which I also strongly recommend.

If you’re a Ren’Py developer, you might like this script for doing shiny cards on Itch.io.

Girls’ Day (Itch.io) is a short interactive fiction browser game by Nice Gear Games about a memory.

Funeral for an AI God (Itch.io) is a free LARP for four people about attending a funeral for an AI deity.

top down view of people in a room but it looks like it was sketched in a notebook

Assassinvisible (Steam) is a puzzle stealth game set in a student’s notebook. I really like how everything in the game looks like it was sketched on paper.

first person view of a gun pointing at someone. Everything is very green

Escape From PETSCII Castle (Itch.io) is a new free FPS for the Commodore PET inspired by Wolfenstein 3D.

top down view of a ship shooting at another ship that looks like a big skull with tentacles

Warhawk (Steam) is a remake of a Commodore 64 game and looks like a pretty snazzy shmup.

In the free browser game Car Artist (Itch.io) you drive around inside a box and try to survive as long as you can by avoiding cars. By the time you’re done, you’ll have a nice little picture made by skidmarks.

John Calhoun, creator of Macintosh classics like Glider and Glypha, made a fun little first-person browser moon lander game called Mooncraft 2000 (website).

view of a grid with two sides facing off against each other. The art style is very bright and colorful and reminds me of the 90s

Garden of Fools (Itch.io) is a free game made for the Devzone Secret Santa Jam 2024. It’s a 2D roguelike but the combat is like the Mega Man Battle Network series.

dialog screen saying "Without pay they'd leave you to do" and a dialog response selected saying "Would you like to work for me?"

Burntime Remastered (Steam) is a free remake of the strategy game of the same name from 1993. I’m not familiar with it but I think it’s really cool that the designers of the original gave the ok for a fan to remake it and put it online for free.

While Christmas may be over, maybe you’re still in the mood for a seasonal game or something to play next year. Verhex the Halls: Merry Crisis! (Itch.io) is a GM-lite tabletop rpg where everyone works together to make this year’s Christmas a successful one.

Ink Inside (Steam) is a co-op beat em up rpg. Those are usually pretty fun!

screen resembling a windows xp era desktop and an IM client looking like MSN Messenger

Divorce Chatroom (Itch.io) is a free visual novel where you must divorce your husband.

Sequence (Itch.io) is a new puzzle game available for the Game Boy for only $1. It’s published by Thalamus, who I feel has a very good record of publish retro and retro-feeling games.

person walking in an old house

We also got a walking simulator (the dev’s words, not mine) for the Game Boy. Curse of the Mantle (itch.io) is a retelling of the radio play of the same name and available in the browser or as pay-what-you-want.

Well that’s it for this week. If you enjoyed this, subscribe with your RSS feed reader of choice and do a roundup on your blog.

Review: Jazz Jackrabbit Holiday Hare

Developer: Epic MegaGames
Publisher: Epic MegaGames
Year: 1994, 1995, 1998
Genre: Platformer

For whatever reason, it has become a tradition over the last 10 years to replay the three Holiday Hare episodes released for Jazz Jackrabbit. They were three Christmas themed episodes released for free in 1994 and 1995 for Jazz Jackrabbit 1, and 1998 for Jazz Jackrabbit 2. Jazz Jackrabbit isn’t a game that I think is especially great. The game is built around your character being able to move fast, inspired by Sonic the Hedgehog, but punishes you for doing so because the game is too zoomed in on your character for you to be able to react in time when an enemy appears onscreen. This is fixed in the sequel but that’s not the one that most people seem to have a fondness for.

Last week was my time to revisit this tradition, first time on Twitch, and it reinforced my belief that I think the Holiday Hare levels are some of the better designed ones for Jazz Jackrabbit, especially Holiday Hare 1994. It moves quick, features a lot of variety in enemies and level environments, and features great music, like you would expect from the series, but with a holiday theme.

I think Holiday Hare 1995 maybe dips in a quality a little bit due to its difficulty spike and some enemies that I consider annoying, but is also worth checking out if you’re a fan of the series. One thing that I think is interesting about it is the background artwork of a rabbit that would later become the…hmmm…unfortunately named second playable character in Jazz Jackrabbit 2. Holiday Hare 95 came out three years before Jazz Jackrabbit 2, so either they were working on that sequel for a very long time or just liked that character design.

a green bunny with a gun in a lego land, with a large stuffed red bunny
Screenshot of Holiday Hare 95 taken from MobyGames

Like I said earlier, Jazz Jackrabbit 2 fixes the design quirks and is a much better designed game in my opinion, even if I don’t enjoy the art as much. The version of Holiday Hare 98 on GOG is actually Jazz Jackrabbit 2: The Christmas Chronicles, which is apparently a third release of Jazz Jackrabbit 2 that has a slightly updated engine and has the third playable character, Lori, who was added in the Jazz Jackrabbit 2 expansion that was only released in Europe. These levels are perfectly fine but there’s not a whole lot to say about them. They’re fine! I wish it leaned more on the holiday theme and the final boss fight isn’t well designed, but it’s fun to revisit them.

So would I recommend these even though I just said Jazz Jackrabbit isn’t really a well-designed game? Yeah sure. It’s quick, I think the design of the first Holiday Hare pushes back a lot on the design flaws it’s stuck with, the music in all three is fun, and I think Jazz 2 holds up aside from the one character’s name. They’re all free too and the first game runs fine in DosBox, so give it a shot if you like platformers.

Jazz Jackrabbit is available on GOG

Mini Indie Game Roundup – XMas Edition

I know I just put one out a few days ago but I’m doing another because a few people have released Christmas games since then and I don’t think people are going to be too interested in Christmas games a few days after the holiday, so I’m doing a tiny one now. If I’ve missed any or you have any favorites from previous years, please post them in the comments!

gingerbread person with antlers saying "this is it! THis year I will cook the best roast Christmas dinner the Zodiacs have ever seen"

The game developer Moonana is going bankrupt after 7 years of making games and are putting out one final game. Ginger’s Letter to Santa (Steam) is a RPG about trying to deliver letters to Santa’s workshop. You can read more about the developer’s goodbye in the thread here.

view of a horse in a living room and stats about the horse's health

The latest game in the Christmas Horse saga is now available. Christmas Horse 5 (Itch.io) is a game where you take care of your own Christmas horse. The Itch page also features Christmas Horse 1-4, each a different game genre, and all of them are available for Pay-What-You-Want.

THE ICON64 CHRISTMAS DEMO 2 (Itch.io) is a Christmas themed demo to run on your Commodore 64 or emulator and available for free.

top down view of santa shooting at toys

I posted it a few days ago but I think it’s worth a repost anyway. Santatron 2024 (Itch.io) is a new game for the Amiga inspired by the classic Robotron. Clear rooms of enemies and saves elves to go to the next level. It’s a really solid arcade game and fun excuse to fire up my Amiga emulator (WinUAE). Available as Pay-What-You-Want.

mickey mouse holding a horse shoe

Also posted this one a few weeks ago but I’m doing it again. Plane Lazy (Itch.io) is a Pay-What-You-Want arcade game for the ZX Spectrum where you fly through levels as public domain Mickey Mouse and features a few festive screens.

isometric view of someone next to a christmas tree and a poster that says trans rights

The Blade of Cutiepants: A Very Cutie Christmas (Itch.io) is a holiday game for people who dread the holidays. I haven’t played it yet but this pay-what-you-want rpg looks very cute.

Blog Roundup (2024-12-22)

Enjoy this collection of blog posts I liked reading this week! This one actually probably has more things that aren’t technically blogs but I liked reading them and want others to see.

Video Games

Rob at Punching Robots is one of my favorite game devs/writers/Dizzy fan art creators so I enjoyed reading his post about another game dev and their weird, rambling post about how Wholesome Games = Fascism I guess?? It also kicked off discourse on Bluesky because that’s what that site is built for. But Rob’s post is great, go read that one.

Misty wrote a tool to convert BIN/CUE disc images to CloneCD. It’s all a little bit over my head but it seems very useful for the people who need it and I still liked reading the post and nodding along like I got it all.

This history about the creation of Kid Pix by the program’s creator is fantastic. I used Kid Pix all the time on my school’s Mac and then Kid Pix Studio on my home computer, so it was very important to me.

FFVIII is the Best is still going and has a nice holiday themed appreciation post for the incredible fan art by Skribleskrable.

Inverse has an article ranking 10 of this year’s hidden indie gems. Always nice to see a list where you don’t know a bunch of the games. Got this from Yaffle’s blog.

Folks are playing Ultima Underworld for the next 3 months in DOS Game Club and this playthrough report is reminding me I need to start playing it too. Come join us!

Everyone is talking about Ireland’s game dev community! Shacknews has an article on industry’s growth and startmenu does as well, although it’s maybe more focused on highlighting individual developers.

Michael Coorlim does a narrative analysis of Questprobe: The Hulk.

startmenu revisits Indiana Jones And the Infernal Machine.

The Imaginary Engine Review is one of the best new sources of games crit writing. This month it’s their article Genre-Queer about Heisei Pistol Show.

TTRPGs

Tot’s Character Compendium goes through the character creation process in Upriver, Downriver, a game I’m not familiar with but sounds lovely.

The Oracle Engine writes about the modern classic Together We Write Private Cathedrals

200-Proof Games posts The 1E Manifesto. I won’t say that more game devs should write manifestos, because that seems like a monkey’s paw situation, but this one is good.

Music

Yaffle wrote a list ranking 69 versions of Wonderful Christmastime. I am a hater of the song, sorry Yaffle, but it’s a good list.

The Morning Music blog continues to post bangers on a near daily basis. It’s very rare when it’s something I’ve actually listened to before like Jean-Michel Jarre’s Oxygène 7-13.

Tech

Adam wrote an incredible bookmarklet for randomly choosing between buttons on those 88×31 button walls like the one on my links page. Just use the bookmark on one of these pages and it will randomly select one. It truly replicates the experience of “surfing the web”

Leaded Soldier talks about FujiNet, which adds internet support for old computers through wi-fi.

Brain Baking examines link rot on their own site.

Poetry

A new issue of ALOCASIA is out! Every issue features queer plant-based writing and available for free, although it does take donations.