A Brief History of Gobliiins

I was really excited that Gobliins 6 recently came out on Steam and Itch and wrote way too many words about why I love it on the No Escape forums. So I’m doing the normal thing and expanding on that post even more. If you haven’t played the Gobliiins series, it’s a weird French point-and-click adventure game in a series that started in 1991. The rest of this post will be about why I think the series is interesting and some of the quirks but the TLDR is: it’s good! You don’t need to play previous entries.

three goblins standing outside a house
Gobliiins screenshot from MobyGames

Anyway, it’s a series where you control a group of goblins that you switch between to solve puzzles. The entries vary on how many you play as at a time, and it’s technically an adventure game but they typically follow a level-based format where you have some specific goal and you solve puzzles to accomplish that goal before you move onto the next level. The original three games were created by Coktel Vision and designed by Pierre Gilhodes and Muriel Tramis. Muriel has a FASCINATING career. She’s known as the first Black woman video game designer and many of her games are focused on anti-colonialism or erotica. The Gobliiins series is not about either, but Pierre and Muriel did eventually do a game called The Bizarre Adventures of Woodruff and the Schnibble, which has all the goofy humor of the Gobliiins games but is anti-colonialist. It’s a weird game but I love it. Most people in the US who know of these games probably know about them because Sierra bought Coktel Vision and published their games here. They even renamed the third game to Goblins Quest 3, to make it sound more like King’s Quest/Police Quest/Space Quest, which is so goofy to me since it’s this bonkers French game but there you go.

two goblins outside a castle. One is holding a bomb
Gobliins 2 screenshot from MobyGames

Eventually Coktel Vision was closed and Pierre and Muriel split off to do their own things. I don’t think they ever had a falling out because they mention each other a bit in interviews and he did art for her book. I think they were just tired of games. Then in 2009 Pierre got the rights to the IP and made Gobliiins 4, which is…..ehhh. The 3D art is not amazing and it takes a long time to really get going, but it’s there I guess. My understanding is that the game improves quite a bit in the second half of the game. You cannot buy this one anywhere today and it’s abandonware. Muriel got a special thanks in this and I think consulted a little but wasn’t really involved.

a goblin standing on a floating pirate ship
Goblins 3 screenshot from MobyGames

And then in 2023 he did a Kickstarter campaign to fund Gobliiins 5, which was made in Adventure Game Studio and has 2D art again. It’s great. It’s a return to form for the series and even with the janky setup (it’s split into four launchers because it was a solo project by an older guy learning a new game engine), it was a treat for fans. You can now get this on Steam and Itch.io. This repeated again two years later with another crowdfunding campaign for 6, which just came out this week. It was nice to see Muriel Tramis come back for this one to help with puzzle design and I hope this means she is back to making games again.

3 goblins standing by a dragon skeleton
Gobliiins 4 screenshot from MyAbandonware

So what are the quirks with the series? Well, every entry in the series has a different number of i’s in the title based on the number of goblins you rotate between. So Gobliiins 1 has you switching between 3 characters, Gobliins 2 has two goblins, and Goblins 3 just has the one but you occasionally have other characters you play as anyway. Gobliiins 4 and 5 are sequels to the first game and have you playing as the three characters from the first game again and Gobliins 6 is a direct sequel to 2, where you play as the two characters from that one. Despite all this weird lore stuff, it doesn’t really matter. It’s just people walking around doing puzzles and goofy slapstick stuff happens.

three goblins at a birthday party
Gobliiins 5 screenshot from Steam

If I were to recommend a game in the series to folks, I’d probably say to start with 3 or 5, depending on if you want something old school or not. It’s very hard to recommend 1 because it’s the only one with health meters where you lose health every time your characters get hit, which is when all the funny stuff happens, and uses a password system. The health system gets dropped with the second game and from here on, the goblins can get beat up as much as you want. The puzzle design gets better with each entry too, which 3 having much better puzzles than 2. The other weird quirk with the old ones is that people generally prefer the floppy disk versions over the cd-rom ones, because the music changed and people don’t care for it as much (I think it’s fine either way). You can pick up the original trilogy on GOG, which features both the floppy disk and cd-rom versions of the games.

screenshot from gobliins 6 showing a variety of characters in a bar
Gobliins 6

Anyway, this is way too many words about a weird series of French games but I like my weird French DOS games so there you go.

Indie Game Roundup (Feb 20, 2026)

It’s finally starting to warm up here in the metro Detroit area and even as someone who actually loves winter and snow, it’s been a nice break from the cold. Whenever we get the first one of these during the season, my attitude usually shifts into “ok, let’s get this winter thing done with and move into spring weather.” Unfortunately that’s not how that works and we’ll probably get a surprise snow storm or two over the next month. Ah well. This week I’m highlighting this page to help folks in Minnesota with housing, and any donations would be nice. Consider sharing these posts with friends and adding the site to your RSS feed reader because they take a while to write lol. If you like today’s post, feel free to leave a comment about something nice in your life lately or let me know about your game, as long as it doesn’t use AI in any way. You can always send me an email (see About page) if you prefer to say hi or tell me about your game that way.

first person view of a finger gun pointing at an object while the person falls

First I would like to mention Aerial_Knight’s DropShot, which I’ve already picked up and played through. It’s amazing. Like if someone made Aaaaaaaaa – A Reckless Disregard for Gravity a FPS. You fall through the sky and shoot other people and dragons. Love it, love it, love it. Also on Playstation and Xbox.

a person riding on an animal with long legs

I think I’ve mentioned Sylvie‘s games on here a few times, I’m a big fan, and now you can download all of them up through 2024 in a collection for free here. It’s a lot of games but the download is fairly small and the page itself gives recommendations for where to start.

I forgot to mention it last week but the creator of Bitsy made a tool for writing interactive fiction for calculators using Twine.

Enjoy this browser toy for generating random walks in Toronto.

rover moving across a moon

MOONROT (Steam/Itch.io) is a short horror game about piloting a rover across a moon. I really like the developer’s game Frogsong, which is kinda the polar opposite of this, but I get excited when I see people do very different things.

first person view of a monster in a dungeon

Horripilant (Steam) is a horror dungeon crawler/idle game? I was literally griping on Discord about how Vermis I is a very good book but also makes me sad that it’s not a real game, and then this pops up in my feed and the dev says it’s an influence. Did I manifest the game and rewrite reality? Probably

brightly colored art of horses on a race track

I know nothing about Horsey Game but people seem very excited for it so I will link to it here and let you have at it.

top down view of a table with monsters standing next to cards

The Killing Stone is a nice looking one that has entered Early Access. It’s a card battler with 17th century occult stuff. I just think it looks cool and it’s by the folks that made The Magic Circle.

top down vector graphics view of a luge doing down a slide

LUGE 2026 is a browser game where you have 3 attempts at a daily run that gets ranked against other players.

a picross board in progress of being filled

Walfie’s Nonograms is a free Picross-like for the Game Boy. I am a Picross sicko and will happily take more. This one happens to have very charming art and music too. I guess this type of game is actually called a nonogram.

Speaking of which, we also got CiniCross this week, which combines nonograms with dungeon crawling and roguelites. There’s a demo if you want to try it out.

Palpus X Annihilation is an Alien Shooter-like that just came out. That’s probably only going to mean something to a handful of people but they will probably be excited. This one also has a demo.

An Abyss of Dreams is a first-person cosmic horror point-and-click adventure set in Quebec and the entire game is voiced in French. I don’t think I see games set there very often. I think I heard about this one through Adventure Game Hotspot. Has a demo.

a pixel art switchboard

Cold Calling is an alternate history Cold War comedy where you operate a switchboard and features some adventure game elements as well.

Rex is a pay-what-you-want platformer that is apparently a remake of a ZX Spectrum game. From looking at their Itch profile, it looks like they have done a lot of remakes of ZX Spectrum games. I really appreciate folks that do free remakes of older games and help keep the memory of them alive. I played stuff like this endlessly in my high school years on sites like Retro Remakes.

Finally, in the crowdfunding world this Kickstarter for a bundle of ttrpg zines looks nice and I’m very, very excited for All Will Rise, a game where you take a billionaire to court for destroying a river.

That’s it for this week. I hope you find something new to enjoy and have a lovely weekend.

Marvel Cosmic Invasion thoughts

Developer: Tribute Games Inc.
Publisher: Dotemu
Year: 2025
Genre: Beat ’em Up
System: Windows

Marvel Cosmic Invasion is a beat ’em up where up to four players select Marvel super heroes and go through levels beating bad guys up until they get to Annihilus, who they also beat up. I played through this one with my kids and it was surprisingly good? Not that I had low expectations for it, but it’s probably one of the best ones I’ve played in a long time, partially because I haven’t played Streets of Rage 4 yet. I don’t think there’s a whole lot to say about these. It’s a pretty straightforward game where each player picks two characters they can switch between on the fly, walk through levels, and punch guys. But it all feels really good and never felt unfair to me like some of the early games in the genre. Really nice pixel art and animations too.

Black Panther, Jean Grey, Venom, and Spider-Man all beating up symbiotes
Image taken from Steam store

It’s a game I would have lost my mind over if I was a kid. I grew up as a big Marvel fan and fell off about 15 years ago, which means some of the stuff in the game was wild. Did you know that at some point (maybe currently?) The Punisher is the current version of Ghost Rider and he’s now in space? Was this done because every police officer chud uses a Punisher skull logo? They did a good job putting some oddballs into the game.

Anyway, good stuff. It’s the best Marvel beat ’em up that’s been made so far, and yes, I’m including the X-Men arcade game in this.

Marvel Cosmic Invasion is available for Linux, Windows, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, and Xbox Series X/S

Round 2 of the TTRPG Blog Awards The Bloggies Has Started

I’ve mentioned it before but The Bloggies is a very, very low stakes and silly competition that some folks in the indie ttrpg community do where they take some of the best blog posts that have been nominated by that community and pit them against each other in a vote. No one takes it seriously and it’s just a fun excuse to revist blog posts. I’ve been having fun following along and now you can too. Check out all the links, read the ones that sound interesting to you, and vote if you feel like it.

Here are the categories:

Advice: tinyurl.com/y6z7b5tn

Critique: tinyurl.com/4x8erzrr

Gameable: tinyurl.com/bpaz4bcb

Theory: tinyurl.com/2s3fwehe

Meta: tinyurl.com/ymnbudv2

Some Nice Places to Find Abandonware Games

I just realized I had a lot of sources I cycle between for abandonware games and thought it should be something to share, since this is just a blog and not a real games website, and I can post whatever I want. Abandonware, software that is no longer easily available because it is not sold anywhere by the publisher, is frequently a thing in games unfortunately and it doesn’t help that a lot of people just define it as “well this thing is old, so I can put it up for download even if it’s still for sale” which isn’t how preservation works! Anyway, here’s some sites I like that put care into what they upload, update them to work on modern versions of Windows, and take down the downloads if they get rereleased.

The Collection Chamber is the one I look at the most. It’s updated on a monthly basis and has a wide variety of stuff, with a focus on 90s games for Windows that you cannot easily run in DOSBox. It has so many games from the multimedia era that I find fascinating.

Zomb’s Lair has not been updated in a long time but hosts a lot of 90s computer games packaged for modern Windows as well. One of the most interesting ones to me is VNC: Virtual Nightclub, which was apparently an adventure game by the folks that made Burn: Cycle and was sold only through the Sci-Fi Channel phone line, so it was incredibly hard to find anything about it for a long time. I need to do a longer writeup on it sometime. It’s not “good” but it’s a fascinating time capsule of how we viewed the internet and virtual reality at the time.

Mr. Abandonware has organized a collection on the Internet Archive of DOS games packaged to run on modern windows, and it includes a lot of major games. lt’s kind of wild how many games that were commercial and critical hits just aren’t available for sale anywhere.

SentienceSnakes164 has a collection on the Internet Archive as well of games packaged to run on modern versions of Windows. This is more focused on 00s era games, mostly licensed ones that have been pulled from sale, but there’s some oddballs like early Monolith stuff and lesser known FPS like KISS: Psycho Circus.

There’s probably another post in me where I highlight freeware remakes of retro games, but I do want to give a shoutout to this one of Lode Runner: The Mad Monks’ Revenge. This was a game by Sierra that I really liked at the time and this remake adds likes of nice quality of life features.

Finally, MyAbandonware is a fascinating site to watch. It’s just constantly uploading stuff I never heard of. While it’s not focused on updating games to work on modern versions of Windows, they occasionally provide an update. This isn’t a criticism, no one could reasonably update all the games this site uploads.

That’s all I’ve got for this post. Feel free to add others in the comments as long as they aren’t uploading games that are still being sold.

Blog Roundup (February 15, 2026)

I wasn’t going to do these on a weekly basis again but there ended up being a bunch of interesting posts and the list got long very quickly. Consider adding the ones you like to your RSS feed reader. I use Inoreader but there’s lots of good ones. Or add links to things you like on your own website.

The Bathysphere is a weekly video game newsletter featuring short essays and links to other games and writing. I keep thinking it’s new but at issue 44 it means it’s almost a year old at this point.

The devs at Nice Gear Games now have a blog if you want to see what they’re up to.

The yearly ttrpg blog awards The Bloggies have nominees, if you want to read a billion good posts about ttrpgs.

I forgot to include this in my indie game roundup, I’ll do it next week, but the creator of Bitsy has now made a tool for writing interactive fiction for Casio calculators using Twine.

Two years ago Cabel Sasser gave a really good talk about preserving a mural at McDonalds before it was going to get destroyed and now he has a blog post expanding on it. It has a link to the talk, which I highly recommend.

Andrew Plotkin wrote about the combat system with the troll in Zork 1.

Syl has a nice roundup of video games, interactive fiction, and ttrpgs played in January.

Robert Yang wrote a blog post about the future of games festivals and non-commercial games culture since the oldest games non-profit in the world, Freeplay in Australia, is running into financial trouble. I also like that it is also wants to preserve some of the discourse happening around it on Bluesky, since games discourse can happen so quickly and then be forgotten.

And finally Lone Archivist has a post on how to make more affordable miniatures for your tabletop skirmish game.

That’s it for this time. Hope you found something cool. With Discord making lots of bad decisions lately I’m also spending more times on blogs now and have been mostly hanging out on DOS Game Club, where it’s ZZT month, No Escape has launched a forum, and Paper Cult Club continues being a great place for ttrpg discussion.

Myst (2020) thoughts

Developer: Cyan Worlds
Publisher: Cyan Worlds
Year: 2020
Genre: Adventure
System: Windows

view of a trail leading up to a library

Since I’m doing a post in place of a log every time I complete a game, this means I’ve finally come across Myst after replaying it with a friend. I could have sworn I’ve done something more “reviewish” since I basically mention Myst in every other blog post I do, but I guess not? Maybe this site started after I played the remake. So this is going to be less of a formal Review and even more rambly than I usually do since everyone knows I love Myst and will recommend it to everyone anyway. The remake is great, go play it and immediately go into the options to turn on the FMV because it beats the 3D models. The rest of this isn’t spoilery but won’t make sense to anyone that hasn’t played it.

I just replayed the game with a friend over Discord, they had never played Myst before, and this gave me an opportunity to finally play the Rime age that was added last year. The Rime age was originally added to realMyst and appeared in realMyst Masterpiece Edition as well, but did not ship with this Myst remake. Previously it was a very tiny age that you get after you complete the game, something that’s just a nice little treat and you can play through in 15-20 minutes. It’s been heavily reworked and expanded to add more backstory and build on the relationships between characters in the game. Something that’s fun about it is how much closer it is to the style of puzzle design you see in Riven, where everything feels like it’s part of a real world. As much as I love Myst, sometimes the puzzles and even some Ages feel more like puzzles or places just built because they look cool and a fun place to walk around in. By the time they got to Riven they had started to think a lot more about what a fictional world with its own rules would be like to walk around in. The new Rime age was a delight to explore and with development of new games slowing down at Cyan because of financial issues and the industry as a whole collapsing, I treasure every new bit of world design we get from Cyan.

It was also fun to see that my friend enjoyed it in our playthrough. I think. Or they were just being very polite. I think the design of the game largely holds up. The only Age that I kinda lose interest in is Selenic, where the maze goes on quite a bit longer past the point of “ok, I get it.” I think the Mechanical Age is what I have in mind when I think about the worlds that are built around looking neat rather than a real place that people could live in like later Myst games. Playing this over Discord really does highlight how much the adventure game genre is meant to be played with friends. Even when neither person knows what to do next, it helps to have someone to bounce ideas off of or just to have someone to talk to while dealing with the tedium of trying various bits. Most of the time when I played adventure games with this friend, it’s usually pretty awful FMV heavy adventures during the holiday season, so it was nice to play something that I consider to be good. It’s also one of the very few genres that can be played over Discord, where one person controls everything and the other player can sit and talk and take notes if they want.

At this point, this is the version of the game that I would recommend to others. I think the optional subtitles go a long way to helping with the sound puzzles that a lot of people struggle with, especially if you’re a bit tone deaf like I am. It also still feels very snappy, which isn’t lost from the move away from nodes in a Hypercard game. I think you kinda need to turn on the FMV, an option in the menu, because the default 3D models aren’t great and the FMV acting is charming to me. Even though this post is more of a ramble of thoughts and not really a review, I do think the soundtrack also deserves a shoutout. It’s wild that they were hesitant about adding a soundtrack until the publisher pressured them, and immediately realized it added so much to the game.

Finally, I should probably add that Cyan allowed the Video Game History Foundation to scan and archive everything they had and that’s all available here. It’s an incredible collection of Behind the Scenes materials and it’s wild how much they preserved, even company picnics!

Anyway, Myst is great and Cyan is my favorite developer.

Myst is available on Steam/GOG/basically every other platform for Windows and Mac.

Indie Game Roundup (Feb 13, 2026)

Wow, a roundup on Friday the 13th, the unluckiest blog post ever! Hope folks are doing alright. I’m listening to the Phil Collins album Face Value right now because my Plex said it’s the 45th anniversary of it coming out and I would just like to say that aside from one or two tracks, I remain firmly on the side of Peter Gabriel. If you enjoy these roundups, even all the rambling that comes at the beginning of these, consider giving a few bucks to game designer Rob Fearon, who immediately needs some aid for him and his kids. It would mean a lot to me since I’ve been playing his games for 20+ years. Alright, here’s some games.

New Video Games

No ICE in Minnesota is a bundle on Itch raising money for the Immigrant Law Center of Minnesota. Even though ICE is supposedly winding down operations in Minneapolis (I’ll believe it when I see it), folks there will still going to need money and support for a long time to recover from the damage ICE as done. It features a ton of games you can buy for just $10 or more, including my 90s edutainment inspired ttrpg MindExplorer.

woman moving through a building

Relooted is an Africanfuturist heist game where you reclaim real African artifacts from Western museums. It’s fucking great. I’ve only played a little bit so far but everything about it just feels great to me. Incredibly smooth movement too. I can’t recommend it enough. There’s a demo if you want to try it out.

Gradient.horse is a browser game where you draw a horse and watch it run with other horses people have drawn. 10/10.

Jennifer Reitz has created a new version of her classic shareware game Boppin’, originally released in 1992. You can download it for free on her site.

a ghost in a library with another ghost working at a desk

It’s been a pretty busy week for point-and-click adventures. Shadows of the Afterland (Steam/Itch.io) is a a supernatural murder mystery featuring fully voiced characters. It just looks really nice! People in the adventure games community are sometimes a little bitter about the adventure games are dead trope that gets repeated in games articles once in a while, but sometimes it’s hard not to be when you have multiple adventure games coming out every week.

a variety of cartoonish goblins hanging out in a bar

We also got Gobliins 6 this week on Steam/Itch.io. It’s another point-and-click adventure where you usually have a goal in a room/level that you need to achieve and switch between your goblins to solve the puzzles. I’ve been a fan of this series since I was a child so it’s wild to me that we got 5 and 6 in just a few years. One of the fun things about following along with this series is seeing the numbers of i’s that appear in the title of the game, which corresponds to the number of goblins you play as. Some some entries have 3 i’s, meaning you switch between three, others have two like this entry, and Goblins 3 just has the one goblin, but you play as other characters too. This one is a sequel to Gobliins 2, but you really don’t need to play previous entries to get caught up on lore. It’s just little guys doing goofy stuff. Muriel Tramis came back to help with this one too, which is always great to see. I’m a huge fan of hers and it would be great to see her working on more games.

I already mentioned in a previous week that point-and-click adventure Perfect Tides: Station to Station came out on Steam. Well now it’s on Itch.io. You should pick it up on either platform because it’s an incredible adventure game filled with new adventure games.

view of a barren land and a text box saying "Her pain is just a call for attention. What we did to her was necessary and right."

she danced in the wind like a holographic dream before the world died is a short game/interactive fiction by Nathalie Lawhead where you are the last flower left on Earth, bringing peace to long dead soil. I haven’t played it yet but I love everything else they’ve made including the electric zine maker. Available for pay-what-you-want.

Aerodynamic Armored Soldier TURBOTROOPER is a fun and free little Geometry Wars-like made for the Bigmode Game Jam.

top down view of a bug walking by flowers

i miss the bugs is a collage game for browsers where you are a little bug walking around in nature. Even if I’m not a bug enthusiast, I thought this was a lovely game that I found very relaxing, and it made me look forward to Spring.

Doom Spiral is a new fast-paced FPS with really trippy visuals where you have jacked into a mainframe and need to escape while the level crumbles. I don’t think I can play this one just based on the gifs on the Itch page, but it seems like something a lot of other folks would be into.

low poly skeletons standing on a roof

I just got an email that ENCHAIN has entered Early Access on Steam. ENCHAIN is a first person shooter where you are a skeleton running around shooting other skeletons and using a grappling hook. I don’t even remember adding it to my wishlist but yes, it seems like something I would be into. It has a demo too that I’ll have to play.

blood floor and monsters with big eyes looking at you

And Hellscreen is a FPS that has just exited Early Access. You do the Doom-like thing of running around shooting demons, with the twist being that you have a rear view mirror to see enemies behind you, including some that can only be seen in the mirror. The wild thing about this release is that if I’m reading it correctly, it’s cheaper to buy the bundle that comes with Vaporwave Pinball? I liked that one a lot, so maybe consider getting the bundle even if you’re just a pinball person. Weirdly enough, I think I’ve hit a bug in Steam where I cannot buy that bundle apparently because I own Vaporwave Pinball, but if I put just Hellscreen in my cart, it tells me that it’s available at a cheaper price, which is the bundle that I cannot buy.

Demiurges also left Early Access. It’s a turn-based strategy game like Heroes of Might and Magic but the combat mechanics are heavily influenced by Slay the Spire.

Null Space is a ttrpg where you are a crew of freelancers in space in the 24th century, doing jobs and trying to get by. It’s currently Itchfunding, which in this case means that the game is available but the more money it makes, the more they can put into it to improve the book.

And yes, Mewgenics was also this week I guess

Demos

The creators of adventure games like Machinarium and Chuchel have an upcoming game called Phonopolis that just released a demo. It looks nice in screenshots but you really need to watch a video to appreciate the art. Holy cannoli.

There Is No Game: Wrong Dimension is a beloved adventure game and it’s getting a spinoff, Crushed In Time, where you play as the Sherlock Holmes and Watson duo from that game.

Wishlist

Michael Brough has a new roguelike being made, 868-BACK! I’m assuming it will be one of the best roguelikes based on everything he’s made.

I’m also a big fan of resnijars and their games, so I think their roguelike platformer Crescent Break is worth a look.

Crowdfunding

It’s zine month in the ttrpg world, which means there’s tons of crowdfunding campaigns happening right now. Here’s just a few:

I Have Lived A Thousand Lives is a solo ttrpg where you play as someone capable of entering the worlds of their favorite books, movies, TV shows, albums, or other works of narrative art, slightly changing those works while wrestling with their emotions. Because I’m incapable of avoiding the Boss Baby vibes meme, I get a lot of Myst vibes from it because that’s the only thing I ever think about.

The Endtimes Trilogy is a collection of 3 ttrpgs about the end of the world, for 2-5 players. Adam Bell and Sashah Li are great. It looks like there’s also a special zine you get if you back enough ttrpg zines on BackerKit this month?

Coyote & Crow: Legends & Icons is a supplement for the game Coyote & Crow, a game that I have not played yet but I’ve heard is very good.

Blades ’68 is a supplement for the classic ttrpg Blades in the Dark, that bumps the timeline up to the 60s. If you scroll down the list of who is involved, you can see so, so many great people involved with this one.

Shores Of Night – Redux is a surreal cosmic horror ttrpg without all the weird ableist stuff like sanity systems that you sometimes see in other cosmic horror games. It’s got a quickstart document if you want to see what they’re going for.

I am so excited that a Spirit Swap solo ttrpg zine is being crowdfunded. In fact, I was so excited that I was apparently the first person to back it. I loved the original game and I am a massive fan of the designer for this ttrpg, so it was a no brainer.

That’s all I’ve got for this week. Consider adding this site to your RSS feed reader if it isn’t already in there. Feel free to email me about your game (see About page) if it doesn’t use GenAI. I just like to hear about what folks are working on. Also consider doing your own blog posts about things you are enjoying. There’s so many great pieces of art that kinda get drowned out because it’s a lot easier to dunk on crap instead, I’m guilty of this too.

The Phil Collins album Face Value finished playing while I wrote this so I put on some Peter Gabriel music to listen to. Apparently it’s his birthday too. Happy birthday Peter Gabriel. Consider playing his weird but good multimedia cd-roms (he also did Xplora and a voice in Myst 4).

Blog Roundup (February 8, 2026)

I haven’t done one of these in a long time because I didn’t have time but I could still do these on a monthly basis or something. There’s just so many new websites that keep popping up even though a lot of people think the internet is just five websites these days. Maybe you’ll enjoy some of them and add them to your RSS feed reader of choice, or feel like giving a shoutout to a website you like.

Music

Yaffle reposted a Cohost post about the “Brit-Rock” Period of the DIY Indie Rock Scene in Russia (2007-2009). Maybe you’ll discover a new old band to listen to.

Tabletop RPGs

Prismatic Wasteland has announced a new Blog Bandwagon, where ttrpg folks are encouraged to write about maps.

Wannabe Games just started a newsletter that you can add to your feed reader or subscribe to. The latest is about their newest Zine Month game and playtesting.

Technology

Bandcamp Friday just happened again two days ago, meaning I bought too much music again and posted about self hosting music. Someone has a much nicer and more elaborate blog post about their process. Mine is different and not in the cloud but I think it just shows how many ways it can be done.

Video Games

First I’d like to give a shoutout to Jank and Mothership, two new video game websites that launched in the same week that I think are worth a follow.

Wilco Web has been working on a fan site for the Space Quest series, which involves including fan games and adventure games influenced by it. It turns out that there’s a lot of games inspired by Space Quest, including a ton I never heard of.

Lotus has a new website for indie games called Dialed Indie. Poke around and add it to your RSS feed reader.

Nicole Carpenter wrote an article for Aftermath about a report Dr. Jess Morrissette and Dr. Megan Condis wrote that gathered almost “3,000 print ads from the console wars era to analyze whether the popular narrative that “Sega was for rad teens and Nintendo was for babies” actually holds up.” You can read that for free here.

One day I should play Ys, but this article on localization for Ys 1 is still worth reading even though I haven’t.

Sandy Duncan, founder of YoYo Games and why we have GameMaker Studio, recently passed away. Mike Daily wrote about his friend and posted lots of photos of him working on games stuff.

The Interactive Fiction Technology Foundation recently placed a lot more rules restricting the usage of LLMs in writing games for IFComp (yay) and a judge wrote a lot more about that in a post titled LLM Slop Will Make Us Antisocial.

Save State has A Lore Dump on Two Obscure Magazines, a post about two PC gaming periodicals from the UK that no one seems to know about.

Writing/Books

My local library did a post on how they showcase teen titles.

I Might as Well Explain the Joke is a very nice blog that goes into the history of cliched jokes and tropes. This time it’s about Underwater Basket Weaving.

Indie Game Roundup (Feb 6, 2026)

We’ve made it through another week! Hope you’re all doing well. I’m still recovering from learning that the Detroit Historical Museum will be having an exhibit on the ttrpg Rifts. If you enjoy these weekly indie game roundups, consider donating to this GoFundMe for an Ann Arbor family facing deportation hardship.

The Gaming Like It’s 1930 jam wrapped up, featuring dozens of games, both tabletop and video games, made from materials that just entered the public domain.

The latest issue of the indie game compilation magazine, Indiepocalypse, is out today with issue 73. This features a combination of ttrpgs and video games. This month’s commissioned game looks very interesting and I’m happy to see a game by ttrpg designer Maria Mison in here too.

Anonymous game collective LITHOBREAKERS released a batch of new games with a focus on outer space. The really wild one that I haven’t had time to play yet but need to is a MUD? I think it’s fantastic to see a new one of those being made.

isometric view of a guy fighting a green monster in a dungeon

Dungeon crawling roguelike Roguecraft DX is available for the Amiga/Mega65/Game Boy Color. I’ve only played the original version of Roguecraft on the Amiga but I highly recommend it if you’re looking for a nice and approachable turn-based roguelike with multiple difficulty levels to choose from if you’re a fan of the genre but bad at them like I am. I don’t really know what the Mega65 (EDIT: I guess it’s a modern day version of this) is but if you can figure out the headaches of emulating Amiga games, I think it’s a very worthwhile platform to dig into. I think more people should make games for the Amiga because I like how the beeps and bloops sound.

low res black and white image of a pinball table

JUNJI ITO PINBALL is a roleplaying experience in the forums for a product page on Itch where folks are roleplaying and posting about their experiences with a Junji Ito pinball table. It’s the best. Just read the PDF before participating and start reading some of the threads.

conversation with people with one saying "Game Over Babe!"

another panel saying "After too many letdowns," and a man saying "You are fired!" and a guy saying "where's my taco shop!?" and a final panel with text saying "Fed up with U corp-like power, Clark enlisted in R.A.B.I.T.: Rebels Against Big Tech"

Welcome 2 The Machine is a brand new platformer game for the ZX Spectrum. Longtime readers will know that even though I’m an American born after this era, I have a weird fascination with this platform anyway and I think this one looks really neat. Those colors!

I keep forgetting to highlight new releases on the Playdate Catalog despite being an owner of the handheld and fan of it. I even made a little game with my kids for it. But I think the recent thread from Playdate on Mastodon does a better job highlighting how active the platform is.

low res first person view of a piano

DEMON DUST is a new survival horror dungeon crawler. I don’t know much about it really but I think there were some positive early impressions floating around. I just really like how grimy it looks and the UI is interesting.

Between the Scanlines is a fanzine launched in October 2023 and inspired by 90s anime and video game fanzines. This issue has features on Jerry Lawson, 2000AD games on microcomputer, and the early days of ID software.

Syl is a much better writer than I am and she just published a free zine recommending five indie games.

Satan, the Alien Vampire is a first-person game where you have five minutes to escape Satan, who happens to be an alien vampire, as it says in the title. Loved the art in this. I personally didn’t have an issue with the browser version but the Itch page says the downloadable version works better.

two alpacas in a car wearing balaclavas

Global Game Jam wrapped up which means there’s now a billion games you can play from that. Some that I think are worth a look are The Masked Charade, Alpacas in Balaclavas, and mutual aid builder It’s Going to Be Ok.

man standing in a creepy office

The Dark Rites of Arkham is a new lovecraftian point-and-click adventure by Postmodern Games on Steam and Itch.io. I think I’ve seen nothing but critical acclaim for all the adventures by Postmodern Games and I get excited for new adventure games made in Adventure Game Studio since it’s what I use.

a pig with glasses walking across a plank going between two buildings

I don’t know anything about Hermit & Pig, sorry. I just like the art. The rpg seems to have a lot of very positive reviews judging from the Steam page, like one from the AV Club.

It’s also zine month for the indie ttrpg community so you’ll start seeing crowdfunding campaigns pop up in these roundups such as Aqua Tofana, a solo ttrpg about poisoning your husband.

That’s it for this week! If you found this useful, add it to your RSS feed reader and/or do your own roundup of things you like on your website or blog.