Here are some games I played this week that I think a lot of people missed but are pretty cool.
Firmament
After many years in development Cyan, the creators of Myst, finally released their newest game. I’m still playing through it but it’s really everything I would want from a game by this studio. The puzzles have been very solid. it’s a beautiful game, and I’ve been enjoying the world building. I heard some complaints from people saying it’s too easy but given that Cyan gets so much criticism for all their other games being too hard, it just feels like they can’t win at this point. I’ve also been playing this on desktop, where I heard the VR version is a little buggy but they’ve been working on bug fixes this last week and pushing updates quickly so hopefully that’s resolved soon.
Blue Suburbia
Blue Suburbia is a demo for an upcoming game by Nathalie Lawhead. The game is about their experiences in the games industry. They go into more detail about that on their blog so I won’t bring it up here but I thought Blue Suburbia was an incredible experience and I’m interested in the full game. It’s technically very interesting too and wild to see playable Bitsys implemented in the Unreal engine.
VIVIDLOPE
VIVIDLOPE is a fun puzzle game that feels like a lost Dreamcast game. They perfectly nailed everything about the aesthetic of games from that era and it’s just a well made game outside of that. It has a demo if you want to try it out.
There were a couple games I haven’t played but seem really neat. HRO looks like a fun interactive fiction game set in space. I enjoyed the stream I watched of it. Glypha is a remake of a Joust-inspired game from the Macintosh era and I’m glad they kept the black and white graphics. Hand of Doom is a first person rpg that does a fantastic job capturing the weird aesthetics of mid 90s PC rpgs. The same dev made a game for the first Dread X collection in a very similar style (this may just be an expanded version of that?) and I really liked it at the time.