September is Library Card Sign-up Month!

I already made a post like this on my birthday but it’s Library Card Sign-up Month! If you haven’t already, here’s another reminder to sign up for a library card if you don’t have one. They aren’t just for books! Mine offers movies, cds, comics, board games, video games, and more. Plus it’s a space where you can study and do work and have meetups.

Your local library may also have free digital services you can get through your card. Mine has Kanopy, Hoopla, and Libby (and probably others). Kanopy is a great streaming service for movie and tv that offers things to watch similar to what you would see on the Criterion Channel. Hoopla offers movies, ebooks, and audiobooks. Libby is focused purely on ebooks and audio books. Anyway, libraries are great. They’re a third place that would never be allowed to be created today.

Mystery House (1980) thoughts

Developer: On-Line Systems
Publisher: On-Line Systems
Year: 1980
Genre: Adventure
System: Apple II

I finally played one of the first graphic adventures (the first I know of but I thought “this”very first” was under debate?) and the first game by Roberta Williams and Sierra and: It’s cute.

Mystery House is a text adventure with very basic line graphics where you are locked in a house with other folks and must find some hidden jewels. You start seeing dead bodies showing up and need to figure out who the murderer is and stop them before it’s too late. The actual design of the game is very basic, as you would expect for an adventure on home computers at this time, and you type in commands to walk around the house, find clues and items, and use them to progress elsewhere. It’s a pretty short game where you restart a few times since it relies on learning through failure a little bit but it’s not as cruel about it as a lot of later adventure games. The biggest thing I actually fought with was the parser. Even though it’s incredibly early in the genre’s lifespan, other text adventures already had better parsers at the time. I also found that the graphics also make the game harder since pure text tells you everything you can interact with, this game needs you to guess what the correct object name is to interact with it. Sometimes it’s also just hard to see what you should be trying to use. The game also features a pretty annoying maze. So maybe not a game I would really recommend to folks for the plot but I still had a fun enough time playing something of historical importance. Renga in Blue has a very good writeup of the game and I definitely liked it more than him, but I agree with all of the criticisms of it.

a person laying on the floor that has been strangled with pantyhose

One of the weirdest parts of the game to me is that there is an optional person you may never see, a grave digger named Joe. You can walk to a graveyard outside of the house (so I guess you aren’t actually locked in?) with six graves dug in the yard. If you walk into one of the graves, he buries you alive. But you don’t actually need to see him or go into the grave to complete the game so I have no idea why this screen exists. You can also stab him and kill him, which seems a bit excessive. But he does try to kill you if given the opportunity so I guess he deserves it? It’s all really weird.

It also got a release in Japan a little bit later with some slightly better graphics. I don’t know how the rest of the game or its parser is.

Anyway, glad I played it. It’s dated and simplistic but it’s also short enough that I think if you’re a little generous with the walkthrough to deal with the clunky parser, you might have some fun with the novelty of playing the first Sierra game.

Mystery House is public domain and available for free to download such as the ScummVM website.