If you are a fan of classic graphic adventures that use a parser, such as the King’s Quest and Space Quest series, then you’ll want to check out the modern parser adventure scene, where people are building new games that look and play like games from that era but updated to have a more robust parser and avoiding problems like softlocks.
My favorite of these is Snail Trek. It’s a fairly short episodic series where you play as a group of snails checking out a planet to see if it can be a new homeworld for them. I loved how flexible the parser was and how it would offer word suggestions. The player is also encouraged to check out player deaths because they’re humorous and will reload you back to before you made your mistake. The first episode of four is free.
Most of the modern parser graphic adventures seem to be on Itch so I made a list of them. I recommend playing all of them. None of them are too long and they all have something unique to offer. The Aching is a new game for DOS that has a Dosbox wrapper so you don’t have to do any weird configuration to play it in Windows. The Crimson Diamond is a mystery inspired by the classic Sierra game The Colonel’s Bequest. It’s currently in development so the download on the Itch and Steam page is just a demo but you can watch dev streams for the game every Tuesday. The Tachyon Dreams trilogy and Spy Quest series are by developers of modern adventure games like Blood Nova. Enclosure 3D is a remake of an adventure game from 2004 but with a really snazzy 3D engine that I would love to see applied to more parser games.
There’s also games not on Itch like Betrayed Alliance and Fortune and Glory, a text parser rpg that is currently in development. I’m sure there’s plenty of games I’m missing but it’s exciting seeing so many developers revisiting ideas from games in the 80s and building upon them.
There’s a ton of books about adventure games and interactive fiction. Here are some of the ones I recommend:
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
This is a collection of adventure game reviews from the site Hardcore Gaming 101. While it’s more focused on classic adventure games from the 80s and 90s, I think it’s a valuable resource for discovering old games and seeing how some people feel about some of the classic adventure games that everyone knows. If you bought the Bundle for Racial Justice and Equality on Itch.io from a few years ago, you already own a copy.
What Is Your Quest?: From Adventure Games to Interactive Books
This book by Anastasia Salter is an excellent history of the interactive fiction and adventure game genres. One thing that really impressed me was the coverage of the fan game community that popped up during the 00’s. This is an era that’s rarely discussed in discussions of the adventure game genre, so it was a delight to discover games I was unaware of.
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
This is another book by Anastasia Salter that I really enjoyed. This one is a history of Jane Jensen’s career. While most discussions of her career only cover her time making adventure for Sierra during the 90’s, this also goes into great details of her time making more casual games in the 00’s, her games from her Kickstarter, and her career now writing gay romance novels. Jane Jensen is my favorite designer at Sierra so I loved hearing about her career in casual games and why she moved on to writing novels.
The Sierra Adventure
The Sierra Adventure is an incredibly detailed history of the game developer Sierra. While the book is written by a huge fan of the company, it isn’t afraid to cover games that were poorly received and mistakes the company made.
The power was out at my home for two days last week so I was unable to do one of these, so here’s the FMV stuff I’ve been into lately. It’s a short one since I’ve only played one game but I thought it was cool. I previously mentioned that the game engine Narrat now supports video for its scenes and character portraits and the first game to use it was submitted to the Narrat game jam that just ended. A walk through the forest is a game where you walk on a trail, identifying plants and reading thoughts from the developer. I thought it was a pleasant game to play and it inspired me to work on two different things so hopefully I can share one of those in the next few weeks, depending on how busy I am. It’s a really nice and short game that’s playable in the browser so go check it out.
I figured that during blaugust I could start dumping my memories of weird games forum drama as well so I could be free of this knowledge and have it preserved somewhere as well. Today I will talk about the great Serious Sam/Duke Nukem feud of the early 00s. In the early 00’s I was (and I still am) a huge fan of the Serious Sam series and even spent a ton of time on the forums for Seriously!, the biggest Serious Sam fan site in the world, where the dev team for the series would also often post. This is where I became aware of the feud, which I think was mostly playful but I’m not 100% sure, between the developers of Serious Sam and George Broussard, one of the creators of the Duke Nukem series and many other games before and after.
It all started in 2000, when Croteam was working on Serious Sam and just released a vertical slice to get a publisher interested in their game. It was getting a lot of positive praise because it was released at a time when the dominant FPS style at the time was the Rainbow Six style of game. That is, except for a comment by George
To be clear, even though I disagree with it, this post is fine. It’s just a post on (I think?) the 3D Realms forums and I suspect that there was a thread about the demo and people were just discussing it. People are allowed to state their opinions online about video games. It still ended up coming to the attention of the Serious Sam devs, possibly during their interview with Old Man Murray, and rubbed them the wrong way, which is also understandable. Croteam ended up getting a publisher and releasing Serious Sam: The First Encounter, which was a big hit and Croteam started getting a following and developing a sequel. From what I recall, it ended up being discussed on the Seriously! forums in a thread and there were probably jokes about Duke Nukem Forever taking so long. I’m sure it’s been preserved on the Internet Archive but I’m not going to dig it up because I already found something tangential to it and it was a big oof.
As mentioned in the Old Man Murray interview, this is actually why Serious Sam: The First Encounter has a sewer level. It’s probably my least favorite level in the game but now you know why it exists.
Over the years, the Serious Sam series has made a bunch of references poking fun at the Duke Nukem franchise. The first actual reference to Duke Nukem appears in Serious Sam: The Second Encounter. There’s a secret phone booth you can access where Sam calls someone asking for a man named Blondie and saying he’s been waiting forever for him to show up. There’s also a very brief reference to Duke in Serious Sam for the X-Box, which is a combined release of the First and Second Encounters.
Things get a little weirder in Serious Sam 2. There’s a reference to Blondie again in a cutscene and you can find a skeleton of someone named Duke with another Duke Nukem Forever joke thrown in. There’s also a minor character named George B. Gnaar, who is named after George.
After this point Croteam moved on and it was basically forgotten. As far as I know, the only time anyone associated with Duke Nukem poked back was with the Duke Nukem 3D: 20th Anniversary World Tour where there is a secret in one of the new levels. Similar to the secret with the Doom marine in the original Duke 3D, you can find Serious Sam’s corpse and Duke will say “Why so serious….Sam?” I think this new episode was developed by Gearbox or a team outside of 3D Realms, which had been closed at this time before the name and IPs were acquired by folks that had nothing to do with the original studio.
The final reference I’ve seen was in Serious Sam: Siberian Mayhem, a standalone DLC released in 2022, which features a magazine referencing Blondie. I believe this was mostly by an external team but clearly fans of the game remember that original beef between the two studios.
Well, there you have it. There was a beef between two game studios that you now know about and I can dump this info from my brain.
Back in 2010, VICE traveled to the University of Michigan to document Sid Meier participating in Wolverine Soft’s annual 48-hour game jam. Sid Meier was an undergrad at the University of Michigan and returned because his son Ryan, occasionally referred to as “Kid Meier” at times by other officers with love, was president of Wolverine Soft at the time. Wolverine Soft is the game development club at the University of Michigan that was founded in 1999. They’re still around today and now even put their games on Steam.
The documentary itself is a fun look at the game jam and mostly focused on Sid Meier creating an unranked game for the jam and voting on the other games in the jam. There’s some parts about his career in game dev but it’s a minor part. It’s not too long either, only 23 minutes long, so I think it’s worth checking out. Apparently this documentary had been missing from Vice’s site for at least a few years and only got recovered when some students at U of M pestered someone who worked on it on Twitter, who found they still had the documentary saved on an old hard drive. So if there’s a lesson in all of this, politely ask someone for info if they were involved in an old games thing you like. You might get a pleasant surprise from it.
I just saw a game implement color in an app made with Decker so I thought for my first post in Blaugust, the event where people try to make a blog post every day this month, I would quickly explain what Decker is and how to make apps with color.
What’s Decker?
Decker is a platform for creating multimedia apps in the style of Hypercard for the Macintosh during the 80s and 90s, but designed to be even more approachable and possible to use in a web browser as well. If you’ve never used a Decker app before, there was just a jam on Itch where you can check it out.
What’s This About Color Support?
For a while I’ve been wishing for it to support color because my first experience with Hypercard was playing Myst, which used a heavily modified version of Hypercard, and thinking that it could be a good game engine for making a very specific kind of adventure game. Well it turns out it has had the ability to do color this whole time. This post here explains what the process is. It’s a little more technical than just pushing a button but I’m happy to see it there. An entry in the Decker jam I mentioned even has a nature slideshow in color. It’s a lovely thing that reminds me of an early internet and hopefully we’ll see more apps in this style in the near future. Maybe I’ll even do one.
Here are some of the FMV games I played this week and other various FMV things that may be of interest.
After Hours
After Hours is a short student game released in 2019 by Bahiyya Khan. It is a vignette game about a young woman who was molested as a child and suffers from Borderline Personality Disorder as a result. I thought the game handled the subject very well and the performance by the designer was good too. I’m hoping that it gets a more public release someday but I believe you can still get the game by subscribing to Humble Choice and downloading the game through the indie game collection that subscribers get.
Virtua Bird Trainer: The Game
Virtua Bird Trainer: The Game is a short adaptation of a Youtube video which replicates the aesthetics of Sega Saturn games. It’s a short, fun game by the creator of Indiepocalypse, which you should also check out.
Murderous Muses
Earlier this week the Youtube channel Conversations with Curtis, which is hosted by the lead of the 90s FMV game Phantasmagoria 2, had an interview and Let’s Play with Tim Cowles from D’Avekki Studios for the studio’s newest game Murderous Muses. It’s a good interview and the game looks interesting too. Turns out it just went on sale on Steam yesterday so I guess I’ll pick it up now.
Narrat
Last night I saw that the interactive fiction/rpg game engine Narrat now supports video. From looking at other things made with the engine, the dialog and text usually seems to follow a format more like you’d see in a game like Disco Elysium so it seems like some really interesting stuff could be made in it.
My New Game
I also released a FMV game earlier this week. The game isn’t anything amazing (outside of the lead actress) but I had a good time working with the engine and want to use it more. I used the Charles Engine, a package for Unity that lets you easily create choice based FMV games. The engine was created by Charles Games, who previously made some other games I liked. I bought the plugin when it first came out and then just….sorta forgot. But I really enjoyed using it and the game got many more downloads than I expected so I’m hoping to make more FMV games in the near future.
For research for something I’m working on, and also just because I genuinely like them, I’ve started playing a lot more games with FMV in them and I guess I should write about them so people have more games to check out. No idea how often I’ll do this but maybe you’ll discover some neat stuff.
Internet Court
A pleasant surprise this week was Internet Court. I had seen previous games by the studio show up on Steam before but never really heard much about their games but a positive review on Adventure Gamers was enough to get me to check it out during the Steam sale and I’m glad I did. If you watch the trailer, you can tell that it’s extremely low budget and maybe doesn’t feature the most professional actors but even with its lack of polish (or because of it?) it is extremely charming. It’s just very silly fun but never leans into doing an intentionally bad thing on purpose. The game’s Steam page jokes about the game only having one actual actor but everyone involved, including the moms of the developers, gives it their all to delivery genuinely funny performances and I’m looking forward to checking out other games by the studio.
Markus Ritter – The Lost Family
This is a weird one. Markus Ritter is a short FMV game inspired by 90s adventure games like the Gabriel Knight, and especially the second Gabriel Knight game, down to having the player character having the last name Ritter and at least one other Gabriel Knight reference thrown in there. I have no idea what to rate it. It plays fine. The game takes itself so seriously but the acting is pretty goofy, and not all of it intentionally, that it ends up being amusing and charming in its own way I guess? Even the rough edges are unintentionally charming, like the many shots where the lead actor walks back to the camera to turn it off and it shakes a little when they do that and they just don’t clip that part out of the final product. I guess it has a sequel in August and I’m curious about it so it did something right. I’m being rough on it but it’s free so check it out if you’re really into 90s point-and-click adventure games with FMV like I am. It has some nice quality of life stuff in there too, like a built-in hint system and being able to highlight all the spots you can click on.
Aran’s Bike Trip
I wasn’t sure if I should put this in here since I don’t think there’s really any FMV in here, just 360 panorama photos you can interact with, but it’s neat so I’m putting it in here anyway. Aran’s Bike Trip is a game by Sokpop Collective, a small group that has been making a variety of short games for years, where you follow someone along on a biking trip one of the developer’s took. All you do is look at panoramic photos of the Dutch countryside while looking at notes from the designer and listen to calming music but it’s very nice. Sometimes a game can just be an excuse to look at photos of beautiful places in the world.
Date Me
I also wanted to check out some of the FMV games on Itch so I downloaded Date Me, a very short and gay dating sim created (I think) by university students. It’s funny and free so you might as well try it if that sounds like something you’re interested in but my biggest takeaway from it was mostly that I’m very jealous of college students doing goofy games like this instead of the boring, massive projects that people in my computer club were trying to push when I was in school. Where were the people like this?! This is far more exciting and was actually completed. Oh well.
I won’t say that getting involved with environmental stuff locally will completely cure you of climate doom feelings but it does help. Even volunteering with a local restoration group is nice. Spending a couple of hours to clean up an area or turn a plot of grass into a rain garden and seeing how much an area improved in a really short time span is a pretty good feeling! It feels like every place has a restoration group too. I’m in the Detroit area so I follow along with what Friends of the Rouge is doing.
Even if things have been moving very slowly at the national level, making changes at the local level can have a big impact. There’s things we can push for like more shade created by trees, more buses, and making it easier for people to bike.
There’s also things you can do in your own home, if you have a yard, like replacing grass with native plants, not using any chemical fertilizer, not constantly mowing your lawn, and reducing your waste by having a spot for compost.
Ok, so this might be a weird one given that this blog is mostly about technology but it was too important for me to not post. The TLDR is that I found a recipe I like from a place that used to be near me but closed a few years ago, skip to the end for the recipe.
For a few decades, there was a cafe in Northville, Michigan called Edward’s Cafe and Catering that I enjoyed going to when I lived there for a few years. They mostly focused on sandwiches and desserts but one thing I really enjoyed from them was the caramelized onion dip for the chips that would come with the sandwich orders. They closed early on during the pandemic so I assumed I would never get to have it again until I saw a recipe for it at my parents’ house a few days ago. I’m not completely sure how my mom got it. I’m guessing she just asked for it during a cooking class, since she took a few of them there, and wrote it on a scrap piece of paper along with some other Edward’s recipes I saw in her collection. I just made it earlier today and it tastes just like I remember it so I’m sharing it here for anyone doing a Google search for this place. I probably could have made any caramelized onion dip recipe and roughly get the same thing but I’m very happy to have this recipe preserved.
Ingredients
3 tablespoons olive oil
3 yellow onions, pulsed in processor
3 tablespoons beef paste (The recipe says Karlsburger but I used something else and it seemed fine)
4 1/2 cups sour cream (The recipe says to use Guernsey)
2 1/2 cups mayonnaise
1 teaspoon white pepper
1 teaspoon garlic powder
Directions
Caramelize onions in oil until golden. The longer and slower, the better.