Void Breach

Developer: Cosmic Void
Publisher: Cosmic Void
Year: 2020
Genre: Adventure

a man standing at a crossroads by trees and a pool of water.

Void Breach is a point-and-click adventure where you play as a scientist who must save his daughter after a science experiment goes wrong and sends her to another world. The game is strongly inspired by old Sierra adventure games. While it’s a point-and-click game and you can’t die, the game design and art style are based on those games. The game’s art is very similar to the style you would see in Sierra’s very early AGI games like King’s Quest and Leisure Suit Larry. For the most part it’s very good and nails the look, but unfortunately I’ve spent much more time than I’d like to admit looking at old games and there’s the odd bit here and there that looks off, like pixels being too small in some parts.

I think that the gameplay design and plot is very similar to those old games. Like I said before, you can’t die, but the basic structure where you are given a quest (rescue your daughter) and then are plopped into an open world where you walk around, seeing what other characters need, and grabbing items to help them out or overcome obstacles is very similar to the classic Sierra game structure. I realize it sounds like most adventure games do that, but to me it feels like a very Sierra thing to just plop you into a world and let you have at it. The writing is very similar to those early Sierra games too. The characters aren’t too developed, sometimes they’re just fantasy creatures like mermaids, and mostly exist to give you a quest. This sounds like a criticism but it’s not. It fits for the type of game that Void Breach is emulating and I think they do a good job of that.

Overall I think it’s a nice adventure game and would recommend it if you’re looking for something in this style and want something that you can play in two hours. It’s very affordable too. The game is only $2 and at the time of writing this review, it’s on sale for $0.50. My only real caveat is that while I like this game, Cosmic Void has made so many games and they keep getting better with each game so I guess if you’ve never played a Cosmic Void adventure game before then maybe consider checking out one of those on Itch.io or Steam. But it’s still good! What are you supposed to do when someone makes a lot of games you like? Tell people to play them all? Maybe.

Void Breach is available on Steam and Itch.io.

Hellkind thoughts

Publisher: Motamot
Developer: Motamot
Year: 2025
Genre: Adventure

top down view of a person in a prison cell with an open door

Hellkind is a free, short top-down horror game where you investigate a cult and ritual inside of a church. Apparently the game is inspired by Galician folklore, which I have no knowledge of but want to read more about after playing this game. I really enjoyed the grainy black and white aesthetic the game has. It’s not quite the 80s Macintosh look or what Return of the Obra Dinn did, but it feels similar. Usually I’m not a big horror person but I saw one or two reviews about how creepy the game was even though it doesn’t have any jump scares and I would say it succeeds on that front.

It’s definitely an adventure game. You aren’t being chased by any monsters or asked to fight anything. You are just slowly walking around this church trying to figure out what happened and picking up items to add to your inventory so you can use them elsewhere. The game only took me about 20 minutes to complete but there’s optional details you can discover if you want to investigate further and do the optional puzzles. I didn’t because I couldn’t really figure it out and was starting to get antsy about the player character’s slow walking speed (if I did have any gripes about the game, it’s this), but I think it’s fun that there’s optional stuff to pursue if you want. This is the first game by this “studio” (it’s one person that is very open about how they’re not solo because they buy assets) but I’m definitely interested in playing more games by them in the future. I recommend playing this game but think you should be aware that the game has flashing lights, the game warns you about this when you start it up.

Hellkind is available for free on Steam.

Atuel thoughts

Developer: Matajuegos
Publisher: Matajuegos
Year: 2022
Genre: Adventure

a river at sunset with fish swimming in it

Atuel is a short and free documentary game about the Atuel River Valley in Argentina. The game uses surreal imagery and audio from interviews to explain how the changes people have made to the river, like building dams, impacted the river and everything living around it. The gameplay is a linear walking sim-like experience, which I do not mean in a derogatory way, and has you shapeshifting into different animals and elements, usually downstream, to see the impact of climate change. I was impressed by the variety of environments and art, which changes each time you shapeshift into something new, and how it uses these changes and narration to explain how rivers are like living beings. I thought this was a new game but I guess it actually came out a few years ago on Itch, it’s only just now that it has received a big update and a release on other platforms. I’d highly recommend checking it out. It’s free and only 30 minutes long.

Atuel is available for free on Itch.io, Steam, and Android.

Backwater Eulogy thoughts

Developer: Wurm Fud
Publisher: Wurm Fud
Year: 2024
Genre: Visual Novel

a gif of deer in the woods looking around at night

Backwater Eulogy is a very short (10-15 minutes) visual novel and autobiographical exploration of loss and the experience of grieving someone you had a complicated relationship with. I think this type of VN is described as a Kinetic Novel, since it is linear and there are no choices, with the interactive elements just being the user clicking to transition from one page to the next. I don’t have a problem with that! A game can just be a very well written story featuring lots of great pixel art, which is what this is. The music is very minimalist and low key but works well for the story the game is telling and helped with the immersion.

It hit me really hard as someone who has experienced a sudden and very upsetting loss lately. I didn’t have a complicated relationship with my aunt but I still think about things I wish I could have done to change the outcome, even though there’s nothing I could have actually done. The story is also strongly influenced by the developer living in the midwestern US and that also resonated with me. Sorry about this one being such a bummer. Sometimes you play a short game about a depressing topic but it’s exactly what you needed to play at the moment.

Backwater Eulogy is available on Steam and Itch.io.

Chance’s Lucky Escape thoughts

Developer: Goloso Games & Julia Minamata
Publisher: Panic
Year: 2025
Genre: Adventure

I’m attempting to get caught up with all the games coming out each week as a part of the Playdate Season 2 package and saw that Goloso Games and Julia Minamata, two folks I’m a fan of, made a new point-and-click adventure for the system. This season surprisingly has a lot of adventure games (and also a FMV game) and I’m not sure why. I’m definitely not upset about it but I suspect Panic just happens to be big adventure game fans since they’ve published a few of them outside of the Playdate too.

an animated gif of a dog sitting next to a car with a flat tire and a mouse cursor moving to the car

You play as the dog Chance as you are called to help out a criminal mastermind but are delayed by a flat tire. What starts off as a simple tire change puzzle leads to a series of events where you are bailed out by Chance’s extremely good luck.

I loved this one. It’s just a really nice adventure game that lasts about 30 minutes and occasionally uses the Playdate’s built-in features as puzzle solving gimmicks. There’s maybe one chapter where using the crank felt a little clunky but this only stood out because it works most of the time and the game moves at a really nice pace. The game is divided into six chapter and each one is about 5 minutes long. I felt very satisfied doing the puzzles but they weren’t too difficult either. For the most part, the use of the Playdate’s crank and microphone were fun ways to add some variety to the puzzles.

As expected, Julia Minamata’s art is fantastic. It manages to cram in a lot of nice little animations on such a small screen but everything is very readable. The game is very funny too. I really love absurdist humor and the situations in each chapter get more ridiculous as you move from one puzzle to the next.

I also loved the music! It has this nice jazzy soundtrack you would expect from old noir films and Philip Aldous does a great job with that. I’m always surprised at how good the games on the Playdate sound since it’s so tiny and I guess my expectations are low?

Anyway, great stuff. If folks like this one then they should check out other games by the developers. Julia worked on the free Playdate game Recommendation Dog and created the excellent mystery adventure game The Crimson Diamond. Goloso Games made Spike II: The Great Emu War (Itch.io/Playdate store) for the Playdate and Inspector Waffles (Steam/Itch.io).

Chance’s Lucky Escape is available as part of Playdate’s Season 2.

Mia and the Dragon Princess thoughts

Developer: Wales Interactive
Publisher: Wales Interactive
Year: 2023
Genre: Interactive Movie

Unfortunately I am on my FMV bullshit again, and that means looking through the games I have access to and playing as many as I can until I get burnt out on the medium and go back to playing normal games. This time it’s Mia and the Princess Dragon, an interactive movie by Wales Interactive. I’ve played one or two of these by the studio before and didn’t really enjoy them because I had felt you were making branching decisions with no idea how they would go, and then you get a bad ending and have to restart the whole game with no ability to skip what you had seen before. This was how Late Shift worked, a game a lot of people seemed to like from Steam reviews but I thought was pretty bad. However, I am sucker for FMV and Doctor Who, and this is a game starring the 8th Doctor, Paul McGann, so here I am playing this interactive movie.

On a side note, I will take every opportunity I can to recommend the 8th Doctor audio dramas by Big Finish. They’re fantastic and the Doctor gets to actually have character development. Storm Warning is the first one and a solid place to start, but Chimes of Midnight is fantastic and also a good first one. If you live in the US, you can also check out some of these for free through the Hoopla app if your library has it.

cover of Doctor Who: The Chimes of Midnight showing the doctor and a woman in front of a clock and a glowing building
Seriously, it’s really good!

You play as Mia, a barmaid working at a dive bar, when a woman who is unable to speak English shows up and is on the run from a group of thugs led by Paul McGann. Pretty quickly it starts throwing decisions at you where you make binary choices. It will show you stats when making decisions but doesn’t give you context for it. You can pause it to see what the stats actually are. I never could tell what these were actually used for and as far as I could tell, they did not seem to have an impact on the story.

a woman fighting a group of people

Some of the choices made no sense or felt meaningless. Early on in the game you can escape the bar you’re trapped at and leave with the mysterious woman, and get out before the more people arrive, and then your character decides to come back after eating and gets stuck in another situation and it felt like some very important context was missing because we weren’t there. At another point a cannon is aimed at someone and you can choose between warning the friend or stopping the person at the cannon. After you make this decision, someone walks up and stabs the friend anyway. I know this is something that is just going to happen with interactive stories that use FMV, because you can only film so much on a small budget and have to make compromises at certain points, but when it’s so transparent that the choice does not matter, don’t even offer it.

I’m dumping on the game quite a bit but there were parts I liked too. The game features a decision tree, which shows you what scenes you’ve seen before and the whole branching layout of the game. I actually liked the decision tree a lot. It’s probably a big spoiler if you looked at it before playing and it probably destroys the magic of how the game functions for some people but I found it to be really interesting. It showed me that there was more going on than I initially thought and was less linear than I had assumed. It was just interesting to look at and see how one of these games is laid out. The game actually lets you skip scenes you’ve seen before, unlike Late Shift. So I could actually replay the game without feeling frustrated. I will bag on Late Shift every chance I get, sorry. It also didn’t sort the choices into a good and bad decision. Well maybe it did a little, but it mostly tried to sort the game into two different but hopefully interesting choices for you to pick.

Mia and the Dragon Princess was also a lot lighter and more fun in tone than that game. It knew what kind of story it was and just felt like it was trying to have fun. The cast was perfectly fine. I’m sure it was a paycheck job for Paul McGann but he was fine. This wasn’t a Dennis Hopper in Black Dahlia situation.

So would I actually recommend it? I don’t know. I had a better time with it than some of the other interactive movies by the studio. It felt a lot sloppier than some other Wales games but also a lot less frustrating since the choices weren’t funneled between good and bad and it was easy to replay the game to try other branches. So far I feel like my impression with the studio’s games, the ones they’ve developed and weren’t just the publisher on, is that the ones that don’t take themselves too seriously are more fun to play and are maybe worth considering if you see them in a bundle or on sale and know that you’re getting yourself into An Interactive Movie that will last you an hour or two and that’s it. It’s not really a ringing endorsement but I’ve played worse ¯\_(ツ)_/¯.

Mia and the Dragon Princess is available on a variety of platforms you can find on the developer’s site.

Corpse Killer thoughts

Developer: Digital Pictures
Publisher: Digital Pictures
Year: 1994
Genre: Arcade

Unfortunately I have the FMV bug again so I played through Corpse Killer, a rail shooter where you are a marine dropped onto an island to stop Dr. Hellman, an evil scientist who is bringing the dead back to life. On your quest you meet a woman reporter, who becomes your love interest at the end, and Rastafarian man who drives you around the island.

For the most part, the game is just rail shooter sequences where digitized sprites of people dressed as zombies walk around the screen and either try to get close to you or throw stuff at the screen. You do this for about an hour and then you’re done. They try to add some variety by giving you some powerups and choosing the order that you do the levels, but you have to do them all anyway so it ultimately doesn’t matter. For the most part you just repeat this sequence of levels and then fight a final boss and the game ends. One level type has you using a dart gun to shoot the zombies, I think to be stealthy. It’s not fun. There’s some optional side missions that give you a little bonus cutscene. They tried! I think there’s only so much you can do when a team films a bunch of zombies running around and then you’re told to make a rail shooter with it. I think it could have still been more fun to play by making the enemies feel less like bullet sponges and eliminating all the situations where there was an attack that was impossible to dodge.

two zombies wearing flannel and shorts in the jungle

Obviously the FMV is the reason why anyone would play this. Since I played the remaster from a few years ago, all the digitized sprites are now in a higher resolution and it just looks weird to me. They’re all much more crisp than the background they’re walking on. I think the original game actually looks better in a way, because the background and zombies are at the same quality level and it fits together better. I do like seeing the cutscenes at a higher quality than what it originally shipped at on the Sega CD. I’ll admit that I am a giant baby and some of the zombies creep me out a little, especially when they do the jump scares in front of the screen. I am not proud of this.

I wish I had enjoyed watching the cutscenes more. The tone is right, they’re intentionally doing a more campy approach, but there’s just not a whole lot going on other than the brief moments when you get to see Vincent Schiavelli do something as the evil doctor. It’s clearly just a paycheck job for him but he’s still trying to do something with the limited material he has and is the most fun to watch. I was surprised at how uninterested I became in the other cutscenes. I love garbage but they were mostly very boring. As you can guess, a game about voodoo and zombies may not be the greatest when it comes to race, even if the villain is a white guy. It could have been a lot worse but it still sucks.

The game then ends with you shooting zombies in front of a blurry photo of Vincent Schiavelli’s face and then it cuts to a scene of the woman reporter in a bikini at the beach, after she’s spent the entire game flirting with you. I guess they knew their market for this game. After the credits, it ends with a memorial to Vincent Schiavelli. Well, ok.

a photo of vincent schiavelli and text that says his name, his character Dr. Hellman, and the text November 11, 1948 - December 26th, 2005

It’s not a great game and it’s boring, which is probably the worst thing a game with FMV can be. There isn’t even any gore. I understand why that’s not happening on a Sega CD game, especially after the whole Night Trap thing, but it’s still funny to see in a game with so many zombies.

Since it was the rerelease of the game, at least it has a lot of bonus stuff. The behind the scenes stuff is fun. I was surprised by how many videos were made and preserved since the making of this game. It’s goofy that you have to buy them with points that you earn from playing the game, but you can unlock everything after a single playthrough. At least it gave me these gems from someone interviewing the cast.

Talking with the lead actress:
“Do you think kids will like this game?”
“I think it’s going to be fabulous”

And interviewing Vincent:
“Do you have a favorite moment in the script?”
Laughs “What are you talking about?”

I get the impression he didn’t think very highly of the script but he’s very nice to the makeup crew while they work on him so there’s that. He did do at least one other video game though, one of the Dune RTS games. I didn’t realize the game had Bill Mosely as one of the soldiers until I watched the behind the scenes stuff.

There’s documents like a Corpse Killer 2 design doc. It looks like Virtua Cop is referenced in this one. There was also a pitch for a Cold War inspired Corpse Killer ‘53. I just think it’s funny they had multiple sequels in mind as they were making this one. Again, it’s fascinating that all this stuff got preserved when you see that other companies like Sierra basically threw out everything when they closed. I think this part of the remaster is great.

zombies walking towards the screen at a beach and a digitized sprite of a guy in brown shirt and jeans

The remastered version also adds a new level where you shoot 3D models and also sprites of the two founders of Limited Run Games. It’s bad and I don’t know why they added it, other than to insert themselves into the game. It’s optional and just exists for points so it’s easy to ignore.

This is probably too many words about a rail shooter for the Sega CD. It’s not good but I’m glad that the rerelease has lots of bonus stuff because mediocre games should be preserved too. I don’t know if I would recommend actually buying it since the game itself is very tedious and Limited Run Games as a company is…well…..not great, but at least they didn’t half ass it?

Corpse Killer is available on Sega CD, Sega CD 32X, 3DO, Saturn, Windows, Macintosh, PlayStation 4, and Nintendo Switch.

Pilgrims thoughts

Developer: Amanita Design
Publisher: Amanita Design
Year: 2019
Genre: Adventure

Pilgrims is a short adventure game by Amanita Design, the folks who made Samorost and Machinarium. You play as a guy exploring a land so you can get the resources you need to get on a boat. The hook of the game is that each playthrough is very short and you come across a variety of puzzles that have multiple solutions, so the game requires multiple playthroughs to see it all. These playthroughs can also have different solutions based on the people that have joined your party. I’ve played through the game a few times and I was shocked by how different my playthroughs were. The game is only an hour long, which is great, and according to my Steam achievements, my playthrough was very different than the one I did three years ago.

a man talking to a devil holding a lasso

The game uses a deck of cards to represent the inventory items and people in your party, and the deck grows and shrinks in size and you gain items and people, or use them and they leave your deck. I think the card inventory mechanic is great. It’s a very easy and quick way to see everything that is available to you without having to open a separate window. Switching between characters that drop in and out of the game through your playthrough is a fun mechanic too. I really enjoyed seeing how each character would react to puzzles and NPCs.

Since it’s a game by Amanita, it features the excellent artwork and sound design that you would expect from their games. I really appreciate how so many of their games have a different art style but also feel like something only they would make.

Anyway, if you like the studios other games, you’ll enjoy this one too. If you’ve never played a game by this developer, consider giving it a shot. It’s fairly inexpensive and goes on sale a lot, and it doesn’t take long to get through but you’ll probably want to play through it again one or two more times.

Pilgrims is available on computers, mobile platforms, and Nintendo Switch. All of these are linked to on the developer’s site.

Amazon: Guardians of Eden thoughts

Developer: Access Software
Publisher: Access Software
Year: 1992
Genre: Adventure

Amazon: Guardians of Eden is a point-and-click adventure styled after pulp serials and adventure films from the 1950’s and earlier. You play as Jason Roberts, a man in search of his brother in the Amazon rainforest after hearing his brother was attacked, and the adventure grows into something much bigger from there. This one had been sitting in my backlog for a while, and I decided to finally play it when I saw that the Adventure Tuesday streams were going to play it next and wanted to go through it before any of it would get spoiled for me. I thought I would enjoy this one because it was developed by Access Software, the developers of the Tex Murphy series, and I also love cheesy FMV, but it may have been one of the worst adventure games I’ve played in a while.

it's a side view of a man walking through an office

One of the biggest issues with the game is that it just feels bad to play. It’s a point-and-click adventure but walking around by clicking barely works, so you need to use the arrow keys to move around. That’s fine, I’ve played plenty of other adventures that do that. Movement is an incredibly frustrating experience though. Your character is constantly getting caught on territory or cannot walk around the rooms that you would expect. It gives you a limited area to walk around in, but you don’t actually know what spaces you can walk in and what you can’t.

The game also feels bad to play because everything just moves too slowly. The game constantly does fade-ins and outs in scene transitions that just last too long, every pop-up box describing something hangs for a few seconds longer than it should and you can’t skip them, and the death scenes also take far too long. I don’t mind deaths in adventure games. I even think they can be funny when they frequently happen in games like Space Quest. However, whenever a death happens in this game it plays an annoying siren and the screen slowly flashes “Shock Warning” three times before it finally shows you the death image and description that again, lingers too long before you can load your game. For some reason the game dumps you to the parking lot screen near the beginning of the game with all the inventory items you had. I’m not sure why it does this. The game is unplayable if you are in this state, so you need to reload it anyway.

You will see this a lot as the game is also filled with timed sequences, sometimes there’s timed sequences inside of the timed sequences, and there’s not really any way to figure it out other than through failure. I’m not against learning through failure, but it becomes painful when you have to keep seeing a tedious sequence every time it happens. This game also really loves to only allow one character to do specific actions during the timed sequences, but they don’t tell you that. They just give vague descriptions of how an action doesn’t work, and then you try it with another character and it will suddenly work. Some of the scenes are very violent too and will show someone covered in blood after you lose. Again, I’m not opposed to this in theory but I don’t think it fits the tone of this game.

view of an airport with a guy standing next to a pixel and message saying "get closer"

The game constantly tells you to move closer to objects. I’ll be standing next to an object and it will say to get closer. At one point I had to clip through the game’s graphics and walk on a table, so I could pick up an item. In the screenshot above you can see that I’m attempting to pick up an item that is exactly one white pixel and I’m standing right next to it. This was not good enough and I had to stand on top of it to pick it up. The item in question were cigarettes and if I forgot to pick up this one-pixel item, it will lead to a softlock later. The game is filled with many opportunities for softlocks that you don’t see until much later.

The softlocks, pixel hunting, and bad controls unfortunately hurt the puzzles as well. Puzzles are difficult to solve because the room art is ugly and everything blends in together, making the pixel hunting even more frustrating than usual. Puzzles are often very finicky with how you interact with the solution so even if you have the right idea, the game gives you the impression that it’s wrong. For example, one part of the game wants you to put a gas cap on a jeep. Ok, so you would pick it up, right? Incorrect, if you try to pick up the gas cap on the ground, it will give you a message saying your character has no interest in the gas cap. You must “Use” the gas cap to pick it up this time, so your character will pick it up and put it on the jeep. This is despite the game just telling you that you have no interest in the gas cap.

Another fussy puzzle is one that wants you to use a coat hanger to break into a car. You have to grab the correct specific hanger in a closet lined with them that all look the same, or else you get a message saying the hanger is attached.

a photo of a sweaty man and two dialog options "perhaps a glass of lemonade" and "I need to get to rio blanco."

I wanted to like the FMV in this game more but a lot of it is very flat. The main character, Jason, is so incredibly dull and generic. You get to have a second playable character later, Maya, and she’s not great either, but at least I liked her more. I think if anything, the actors should have gone even bigger, but I can’t really fault them that much when they have the script they do and it was a brand-new technology that everyone was trying to figure out. To some extent I even wish it didn’t have FMV because once you leave the office building at the beginning of the game and go on your adventure, half the characters you run into are some sort of racist trope or another. I guess it’s not surprising that a game from the early 90’s that’s inspired by adventure serials would be filled with this kind of thing. It just sucks and it’s a huge bummer to keep seeing as you play. It’s all very weird. It’s a game that feels very ahead of its time technically in some parts, like the FMV, and at the same time it feels like the game is barely holding together because I was constantly running into bugs, frustrations with the controls, and lack of descriptions when trying to use objects.

isometric view of a man standing on a table in a bar
Here I am, clipping through a table so I can grab the item on it

Even if the game didn’t have these racist tropes, it would still be tough to find anything good about the writing because the game essentially has no interesting ideas. I will give the game this, the serial format is a lot of fun. The game is broken down into chapters and each one has a nice little intro and cliffhanger. I think this format works really well and wish they leaned into the pulp serial nature more. One issue is that it doesn’t commit to a specific type of serial. It is going for more of a Cold War-era vibe at the beginning with references to Communism and a robot security guard in one puzzle at the beginning, and then all of this is dropped as it becomes a jungle adventure story once you leave the office.

Unfortunately, I think most of this part is very dull and feels like busy work. You’re supposed to be on the run from a guy you never really see much and be on the search for Amazon women, who you don’t see until an extremely brief part at the end of the game. Most of this game is spent doing very tedious sequences like stealth sequence, doing the equivalent of side quests in the jungle, or arcade sequences where you ride a canoe down a river. So much of the game feels like filler and then you’re done. There are so many more interesting directions with this they could have gone in than just going down rivers and investigating spots to see what happened at places you already saw in cutscenes. At least it has a pro-environmental message at the end? It’s all very frustrating because I think the game becomes much more interesting at the very end when you get the change of scenery and new characters, but it’s so brief. At least you fight a giant ant. The giant ant looks very good.

The canoe sequences are absolutely miserable. The controls are terrible and you have a massive hit box that is bigger than your canoe. If you touch a single rock, you get the fail screen I mentioned earlier that goes on for too long. In addition to this, you’re supposed to take one of two branches at various points and if you get the wrong one then you fail. The correct sequence is given to you before you start the canoe section, meaning you write it down and look it up as you play. I’m not actually sure if you get the right sequence in the third and longest canoe section though. I did all three so I could say I 100% the game but skipping it is an option. There’s a button in the top left you can click to skip the arcade sequences. It’s like they developed all of this and then realized in testing that people hated it so they added the Skip button as a fix.

side view of two people in the jungle with a woman standing on top of a man
Why did this room load with one character standing on the other?

The audio for the game is odd too. The music itself is perfectly fine and some of it is very good. The game keeps choosing to use a cheerful jingle you hear in the office at the least appropriate moments though. An important character is introduced and then immediately killed off and I think it’s supposed to be emotional but doesn’t feel like it because it plays the office jingle. It plays the office jingle when people are shooting arrows at you. The game loves this song.

I’m probably being a bit unfair to the game. This is a lot of words to say that a game that’s over 30 years old isn’t good, and it’s not even a game that anyone is really talking about. But a lot of the frustration comes from it being created by a developer that I like who should have known better, and the reviews for it. Access Software was very successful with the Links franchise and would go on to create some of my favorite adventure games like Under a Killing Moon and other Tex Murphy games after it. Reviews at the time praised the game. I assume it was because of the FMV novelty, because the game is filled with so many faults that Lucasarts and Sierra were not doing. I can be very critical of Sierra at times, but at least they nailed the pointing and clicking part of a point-and-click adventure. Their games felt good to play, even if they could sometimes be loaded with design faults. The reviews for the game on GOG are no surprise. It’s people complaining that the criticisms of racism are by people being too sensitive and generally praising a game because they remember liking it 30 years ago when they were children and haven’t revisited it since then.

So would I recommend this game? Well no, probably not. You could maybe watch a stream of it or play one of their later and much better games like the Tex Murphy series instead. If you want a pulpy adventure, go play Indiana Jones & the Fate of Atlantis or Flight of the Amazon Queen. Both do this thing much better and the latter game is even free.

Amazon: Guardians of Eden is available on GOG.

Jennifer Wilde: Unlikely Revolutionaries Review

Developer: Outsider Games
Publisher: Outsider Games
Year: 2022
Genre: Adventure

Since AdventureGamers has decided to become a gambling slop farm and is slowly deleting all their old content (and was apparently stealing content from other sites before that anyway), I have decided to repost the review I sent to them a few years ago here. The key for the game was directly sent to me so I don’t think the site really deserves any loyalty since they didn’t do anything to enable this opportunity. It’s a good time to repost it anyway since the game just got a release on the Nintendo Switch

Throughout their ups and downs, adventure games have had a devoted following for decades, partly because of their willingness to tell stories where the players can see themselves represented in ways they may not in other genres. Jennifer Wilde: Unlikely Revolutionaries by Outsider Games continues this tradition by exploring themes of queerness that I rarely get to see in other games. Despite occasionally frustrating issues with the controls, Jennifer Wilde is a well-crafted adventure game that features a unique story and beautiful black-and-white art.

Jennifer Wilde tells the story of a young French artist named Jennifer Chevalier living in Paris in 1921. Suspecting that the recent death of her father was not an accident, Jennifer investigates her father’s apartment. After finding a locket in his room, she attempts to use her childhood gift of talking to ghosts to summon his spirit. She accidentally summons Oscar Wilde’s ghost instead, with whom her father had an affair many years ago. The two team up and travel across Europe to find the murderer and uncover a massive conspiracy along the way.

The controls, as in your typical point-and-click adventure, feature clicking on parts of a room to walk around, interact with an object, or talk to someone. I thought the speech text moved too fast, and the dialog controls didn’t feel as responsive as they could have been when talking with people, but there were various options that allowed me to resolve both issues. I also appreciated that this game let me play with a controller and found it a very enjoyable way to play.

a woman in a train station looking around

The primary mechanic for solving puzzles is a fun innovation. Throughout parts of the game, you will come across obstacles, like a police officer not letting you pass a crime scene while they are doing an investigation. To progress, you must gather clues by talking to people and interacting with objects relevant to the mystery. Each time you get a clue, it shows up in your inventory, resembling something that looks like a comic panel. Once you get three or four of these, you must organize them in a linear order that recreates the sequence of events of the mystery you’re trying to solve. I had some issues with this mechanic a couple of times because I wasn’t sure if I was missing a panel or just putting things in the wrong order, but overall I thought it was a commendable concept and would like to see something like it again in the future. I believe some feedback, such as Jennifer saying a line about how that doesn’t seem like the right solution, would have helped me learn the mechanic and know if I had the wrong answer or wasn’t following the procedure correctly.

At first, I thought the game was too easy and linear, but eventually it opens up a bit more and introduces more challenging puzzles. You can switch between Jennifer and Oscar to solve puzzles due to their different abilities, which adds complexity. This never feels too difficult though, and I didn’t get stuck on any puzzle for too long. The game has an objective tracker that helps manage everything you’re investigating, so the process never gets overwhelming once additional goals are added. There’s also some nice variety in the types of challenges later on that keeps the experience from ever feeling tedious. 

Jennifer Wilde features incredibly detailed 2D black-and-white artwork that often evokes a comic book style. This is appropriate since it’s based on a comic mini-series released in the early 2010s. Characters have speech bubbles when speaking, and captions appear on the page when describing new locations. The game reminds me of a motion comic; characters generally only have animations when walking, and other actions have a slideshow effect. It all works very well in-game and suits the comic book style.

the ghost of oscar wilde talking to another ghost in a big library

Aside from the catchy, period-appropriate music on the menu screen, there isn’t much music in the game, and most of what you’ll hear are ambient sound effects that fit the room you’re in. 

I was initially skeptical about the inclusion of Oscar Wilde, but I felt it was a good fit with the story they were telling. There aren’t many commercial adventure games that explore queerness, so I thought it was nice to see. I appreciate that this shows a kinder and deeper portrayal of Oscar Wilde than we usually see in media. He often just seems to be portrayed as some guy with witty one-liners. He shows a lot of empathy towards others here, which is also a rarity in a video game. I thought Jennifer was a well-written character, and I liked her interactions with other characters and the arc she goes through. At a few points, you are allowed to make minor decisions that don’t affect the outcome but help make it seem a little more personalized, which was a nice touch. 

ghosts standing around a grave

The core mystery is fine, but it felt rushed towards the end. It took me about 3.5 hours to complete, which usually would be the perfect length since I generally prefer shorter games, but I think I would have preferred some more time in the end to allow the plot elements to unfold more slowly. Where the writing shines is in the character development and the interactions between Jennifer and Oscar, and that is where the majority of the focus remains. Aside from some quirks with the controls and feeling a little rushed toward the end, Jennifer Wilde is a good adventure that explores themes you don’t see too often in commercial games. I enjoyed playing it, and I hope we see these two engaging characters in a game again soon.

Jennifer Wilde: Unlikely Revolutionaries is available on Steam, Itch.io, and Nintendo Switch.