The Ann Arbor District Library Summer Game 2025: GOTY

Developer: Ann Arbor District Library
Publisher: Ann Arbor District Library
Year: 2025

summer game poster of a bunch of cartoon characters in the form of various household shapes

With the Ann Arbor District Library Summer Game basically nearing the end for this year, I feel very comfortable saying this is my Game of the Year. If you don’t know, the Summer Game is a yearly event organized by the Ann Arbor District Library where you can enter codes for points, usually scattered around the city and various branches of the library, along with logging your reading and participating in events and online games on the library’s website. You can then redeem the points for prizes. NPR recently did a very good article about the history of the Summer Game and goes into more detail on what the Summer Game is.

I’ve mentioned the Summer Game on here a few times before but with this being the first time I actually participated in it, I cannot get over what an incredible experience it has been. My kids and I had so much fun finding codes around the city and it encouraged them to read more. You can’t beat that! It also encouraged me to go to more library events, which I always have a great time at. I guess it’s a little bit of a cheat to say that something like this is better than Video Games, but technically the website does have video games that I played for points so I will count it. A previous year I considered the Pikmin mobile game to be my GOTY, not because it’s an amazing and well designed game, but it helped me learn about paths I could walk on near my house and when something improves my life that much, it kinda wins by default. Maybe I just need more edutainment games as an adult.

Morph Girl

Developer: Autumn Knight
Publisher: Autumn Knight
Year: 2017
Genre: Adventure

pixel art for the cover of morph girl, showing a hand reaching out of a bath tub

Morph Girl is an FMV game inspired by 90/00’s Japanese horror movies such as Ringu. You play as Elana, a widow who is unable to move on following the loss of her wife to cancer one year ago. A supernatural being resembling her wife begins to force itself into her daily life and the decisions you make during the game determine if she embraces or rejects the creature. It’s the first game by Autumn Knight, who later worked on D’Avekki’s game Dark Nights with Poe and Monroe as an editor and game tester.

photo of a room with a woman in it and a messy bed with a menu of things to look at on the left side

It maybe lacks the production values that a FMV game by a larger studio would have but it’s an interesting game and I enjoyed the writing. Sadly it’s rare for queer relationships to be depicted in FMV games so it was nice to see a game entirely about one. I was confused by how some of the choices led to various endings. I did get a little frustrated by the inability to skip previously seen scenes too, especially in a game that needs multiple playthroughs to see all the endings, but I appreciated that the playthroughs were only 30 minutes long so it was easy to see it all and repeat scenes weren’t a big deal. Despite my criticisms, I had a good time with the game and appreciate that it explores themes that are unfortunately rarely seen in adventure games.

Morph Girl is available on Itch.io and Steam.

Review: Catacomb 3-D

Developer: iD Software
Publisher: Softdisk
Year: 1991
Genre: FPS

box art for catacomb 3d showing a guy holding a gun and a monster
I am a fan of the incredibly inaccurate box art for the game

Catacomb 3-D is the third game in the Catacomb series and the first in the series to be a first person shooter. I feel like people sometimes claim it’s the first FPS, but that’s incorrect and it’s not even the first FPS by iD Software. In this game you play as a wizard named Petton Everhail and must explore a series of catacombs to defeat the evil lich Nemesis and rescue your friend Grelminar. Different releases of the game switch the names around but that makes no sense to me and the later games refer to the lich as Nemesis so that’s what I’m sticking with.

Today the game is pretty simplistic compared to even FPS that would come out a few years later. You wander around maze-like levels and shoot fireballs at a variety of monsters that you would expect to see in a fantasy setting. The fireball is the only weapon you have, but you can pick up two different powerup types that shoot multiple fireballs at the same time but in different patterns. It still has a little bit of a rpg influence since you pick up healing potions that you choose to use when you think you need them.

two demons and a lich

Even though it’s dated, I still had fun. It’s very interesting from a games history perspective and I liked seeing what id software dropped and what they carried to their later FPS. Walls can be destroyed by shooting at them, adding more of an exploration element to this game compared to Doom. There’s also some puzzles that you need to figure out from reading scrolls. I think the enemies are charming too. I really enjoyed the pixel art for them and their animations.

I would recommend the CatacombGL source port if you want to check it out. It adds a lot of nice features like widescreen and smoother movement.

Catacomb 3-D is available on GOG.

Black Mirror: Bandersnatch

Developer: House of Tomorrow
Publisher: Netflix
Year: 2018
Genre: Interactive Movie

bandersnatch box art pixel art cover of a guy and a spiral laid over his head

Bandersnatch is an interactive episode of Black Mirror where viewers make decisions at key points to determine the outcome of the story. The episode is about a young man who is developing an adaptation of a novel but feels he is starting to lose his grip on reality as he develops the game. Through various points in the story you are offered a choice between two options and each one will lead you down a different branch. I wasn’t very impressed with the options offered and felt very railroaded during the whole thing. That’s probably part of the point of this thing and the story it’s telling, but it also just kinda meant I became bored with the idea of it all pretty quickly. Often when people criticize Black Mirror, it’s for making really basic statements like “what if technology was bad?” I don’t think this is always the case but it certainly felt like it with this episode, while feeling very smug at the same time. I’m not a fan of Black Mirror in general though so this may have been something I was never going to enjoy. There are many other games that do a much better job having meta commentary about choice in games that you can play instead. However, it does get some points for the Jeff Minter cameo.

I guess it doesn’t really matter that much about how I felt about this game. It was delisted earlier this year and as of this writing, I don’t believe any of Netflix’s interactive movies are available anymore. It’s a big shame because I’m not opposed to the idea of them and I heard some of them were good, but Netflix will dip its toes into games and then get distracted and decide it’s not really worth the focus. It feels like they’re going through something similar with their mobile games offering and dropping a bunch of games from their service on there as well. I can’t imagine it helps that no one knows Netflix even offers their games.

It’s not all doom though. People have figured out how to preserve these interactive movies and with some searching online, you can find the preservation efforts pretty easily. Even though I didn’t enjoy Bandersnatch very much, I’m glad it was preserved and will be available for people to check out for years to come.

Black Mirror: Bandersnatch is no longer available on Netflix but is easy to find through your favorite search engine.

THIRST/HUNGER Reviews

Developer: Christina Stone-Bush
Year: 2019
Genre: Solo TTRPG

pixel art for Thirst, showing a black and white woman looking down
pixel art cover for Hunger, showing a black and white photo of a woman's mouth

THIRST and HUNGER are two tabletop rpgs created back in 2019 for a game jam where the rules must fit on a business card. Both games are erotic solo ttrpgs about a vampire biting a human, but each game is played from a different perspective. The games are played with a deck of cards and something to write your notes with. You answer some prompts at the beginning, and each card that is drawn is another prompt to describe what is happening or how you are feeling. The game ends in a way similar to blackjack, you must keep drawing cards if your total is under 14, if it is over that then you may stop. If it over 21 then the game automatically ends. The two ranges where the game ends also have different prompts. Both games are very short and should only take a few minutes to play, but can be replayed many times. The layout of the games is great, with everything cleanly organized to fit on a business card without feeling cramped. The rules are very concise due to the business card limitation, which makes it very easy to pick up. As everyone knows, vampires are hot and this game succeeds in its goal. In addition to the games being effective at being erotic, I just think it’s mechanically interesting to use the Blackjack limitation of 21 for a ttrpg. It inspired me for my game Navigator, so it’s also very important to my own creativity as well.

While they have been delisted on Itch, THIRST and HUNGER are still available for download on Itch.io

Black Hole Havoc

Developer: Cosmic Bros
Publisher: Panic
Year: 2025
Genre: Puzzle

gif of a cannon shooting black holes at black holes in the sky

Black Hole Havoc is a puzzle arcade game created for Playdate’s Season 2. Black holes have opened up in the sky and it is up to you to close them by creating black holes of equal size and shooting them into the holes to close them. You do this across a series of 80 levels, with animated cutscenes regularly appearing between levels.

The core gameplay loop of creating black holes and shooting them is great. The crank is used very well to grow and shrink the size of the black holes before you shoot them. There’s a combo system you can take advantage of for more points if you shoot faster, which I didn’t really use too much, but I’m glad it was there. The game introduces so many variations in the levels as you play so the game never felt like it got tiring for me. I saw one or too criticisms, probably on backloggd, that each mechanic wasn’t used more but I loved that. I feel like a lot of games overuse a new mechanic once it’s introduced and this game often only sticks with them for a few levels or at least rotates through it. The game ends with a boss level, which I didn’t really care for but it’s pretty quick and when 79/80 levels in a game are good, I can’t really complain. I know games are often tempted to add a big finale like that but it often doesn’t work for me. There’s an arcade mode too. It’s fine! It’s what it says it is but I felt very satisfied after playing through all the levels once.

I’m always surprised at how good games can sound and look on the Playdate and I was really impressed by the animation in this game. The animation style reminded me a lot of flash cartoons from the 00’s. In fact, my only real complaint about this game is that it feels like internet humor from the late 00s in how the characters talk. I didn’t really care for it and felt dated with the jokes about people posting too much on social media or taking selfies, but it was harmless and unlike the actual humor from that era, it wasn’t obnoxious or trying to be edgy.

It was nice to see Season 2 end on a high note. I wasn’t familiar with these devs at all so this game was a very pleasant surprise.

Black Hole Havoc is available as part of Playdate’s Season 2.

Glypha: Vintage

Developer: John Calhoun
Publisher: Soft Dorothy Software
Year: 2023
Genre: Arcade

screenshot of two birds flying in a room with egyptian art

Glypha: Vintage is a remake of the 80’s Macintosh arcade game of the same name. It’s a variant of Joust, which happens to be my favorite arcade game, where you fly around on a giant bird and use your lance to destroy enemies by bumping into them while you are at a higher height than them. As far as Joust variants go, I think it’s one of the better ones, but to be fair there’s not really that many Joust clones I can think of. It’s mostly the same game, but with everything modified to have more of an Egyptian theme. The thing that stands out to me is how fast it moves compared to Joust. Everyone moves faster and less floatier, so you have to hit the flap button quite a bit more to stair in the air and enemies can turn around much faster. The egg items hatch a lot faster too. This all makes the game a lot more difficult than the original but to compensate, Glypha is much more generous with the extra lives you get from accumulating points. It took a few minutes to get used to but once I did, I thought it had felt very good.

The original Macintosh era was all a bit before my time. By the time I was in elementary school, our classrooms all had Macs that had color, so I don’t have any nostalgia for this era of computers. That doesn’t mean I don’t love the art in black and white Mac games though. It’s essentially the same art as the original Glypha game but obviously at a much higher resolution and a lot smoother. I’m guessing there’s some additional animations as well but I’m not familiar enough with the original game to know. I think it looks great.

I never played the earlier Glypha games but my understanding is that they eventually got color and probably other changes as well. I think they were all developed by John Calhoun, who is also know for his paper airplane arcade game Glider, also for the Macintosh. He eventually worked for Apple for a long time before retiring and I think this most recent version of Glypha was developed either right before retirement or right after. If you want to see what else he’s up to, I highly recommend adding his blog to your RSS feed reader.

Anyway, this is probably one of the best versions of Joust that you can actually buy for the PC. As far as I know, the original arcade version of Joust isn’t for sale anywhere and yes, obviously you can always just emulate the game, but it’s nice having this version as well with its ideas on how Joust should play and I’m not usually an achievements person but they’re fun in an arcade game like this.

Glypha: Vintage is available on Steam.

Devil’s Hideout

Developer: Cosmic Void
Publisher: Cosmic Void
Year: 2024
Genre: Adventure

a man and a woman talking at night outside of a hospital and the man saying "this hospital is strangely silent for a medical facility"

Devil’s Hideout is a short horror point-and-click adventure by Cosmic Void about a woman searching for her missing sister, after discovering that cultists faked her death. While it’s in the horror genre, I feel like it’s going for more of a schlocky 80’s horror film that you would find on VHS at your local video store. That probably sounds like a criticism of the game but I absolutely loved that it had that feel. It never scared me but the vibes are very good and fun. I think the excellent pixel art and the colors used in the art help contribute to this mood and if you’ve played Cosmic Void’s games before, you won’t be surprised that the art in this is good.

If anything, I wish it had pulled away even more from trying to be scary. There’s a few points where it tries to do jump scares but these didn’t work for me and the atmosphere in the game was already very good.

The plot in this is pretty straightforward but I didn’t have an issue with that at all. I wouldn’t have minded if it was longer and had more time to develop characters, but it’s a smaller budget game and I was perfectly fine with the length, which took me about three hours to complete. It has multiple endings too, which I don’t know if I’ve seen in a Cosmic Void game before, so it took some time to go through both of those as well.

The gameplay is what you would expect from a first-person point-and-click adventure. You go from room to room, grabbing items and using them elsewhere, etc. There’s some pixel hunting that I found frustrating until I realized the game has a hotspot finder, which I always appreciate seeing in adventure games. I don’t think finding the right pixel to hunt is challenging in an interesting way at all and I’d rather not have to go through that. The mouse cursor will also change to a different color when there’s nothing else to say or do with an object is very nice and helps eliminate some of the busy work too. There’s some little mini games in here too like a Blackjack game and variation on the Lights Out puzzle game and while it can be a little silly that have that stuff pop up in an adventure game, they’re easy and add some variety too. I think they were fun.

If I did have any real criticisms of the game, it would be that there’s a few moments where the game is really fussy about how you must interact with things in a certain order before some objects will give you the info you need. Like looking at a painting before clicking on a tv to get essential information from a report. It’s not a puzzle or anything you would really know to do and the only way around it is to just click on everything repeatedly. It’s one of my biggest pet peeves in adventure games so it was a little frustrating to see here.

That gripe aside, I liked the game quite a bit and would recommend it if you’re looking for something with an 80s horror vibe. Cosmic Void’s games have always been very enjoyable to me and this one is no exception.

Devil’s Hideout is available on Itch.io and Steam.

Alone on a Journey thoughts

cover of Alone on a Journey, showing windows to a city, a view of space, and a forest

Developer: Takuma Okada
Year: 2021
Genre: Solo TTRPG

Alone on a Journey is a collection of three solo tabletop rpgs with a focus on exploration. The collection is divided into three games. Alone Among the Stars is a solo game where you explore outer space and check out various planets. Alone in the Ancient City has you exploring the districts of an old city. Both of these were previously released games along with a new game, Alone Among the Shifting Trees, which has you exploring a mysterious forest and documenting the strange objects you find there. Each game is played with a journal, a standard deck of 52 cards, and a six-sided die. The three games have slight mechanical differences but the core part of each game is having you draw cards from the deck for prompts to describe the object you just found.

The collection also contains tips for making your own hack, or mod, of these games. The tabletop rpg community is very friendly towards people making their own versions of games and being allowed to distribute them, and the author of this game even put together a list on Itch of games based on Alone Among the Stars, featuring a couple of mine.

The book itself has a very clean and easily readable layout, with cute illustrations between each game to help provide some separation and know where they start and end.

I’m assuming that much better writing about the games exist elsewhere but I just played Along Among the Shifting Trees and wanted to use this post as an excuse to praise all three games. The three games are similar but even outside of the different themes I think there are enough differences mechanically to make it worth playing all three. They’re very relaxing games that I think are excellent examples of tabletop rpgs being more than just dungeon crawlers where you kill monsters, as well as examples of ttrpgs that aren’t using the traditional game master and 3-5 players structure.

Alone Among the Stars may also be one of the most important games I’ve ever played. While I had made games before playing it, it did lead me down the rabbit hole of making solo ttrpgs and then other games because making hacks of it is so approachable and encouraged. You can check out the released of Alone Among the Stars along with a 2-player version and Game Boy and Twine ports on Itch.io. I think all three games are lovely though and would encourage you to check them out if you want to have a relaxing experience creating your own worlds.

Alone on a Journey is available on Itch.io.

Neon Hearts City

Developer: Cosmic Void
Publisher: Dionous Games
Year: 2025
Genre: Adventure

a guy sitting on a rooftop at night with buildings in the skyline all lit up

Neon Hearts City is a short point-and-click adventure game set in a cyberpunk future where you are a private investigator searching for a missing girl, and unfolds into a greater mystery involving androids. I’ve mentioned Cosmic Void’s games on this blog a few times before and how I’m a fan of their games, and I think this is another solid entry in their catalog. It’s just a solid and straightforward point-and-click adventure where you walk around different screens, pick up items, and use them elsewhere to make progress in your story. If you want another one of those in a cyberpunk setting, great, I think this is one worth checking out.

It has great art and music like I’ve come to expect from a Cosmic Void game. It’s what you would hope for in a cyberpunk game, with pixel art of a gritty city at night and the appropriate synth music to set the mood. The voice acting is very nice too and it was fun to see some names I recognize from other adventure games.

Without spoiling too much, I think the mystery itself was good too and even though it does unfold into something bigger, it’s still ultimately pretty low stakes and I always appreciate when games aren’t about you saving the world. The city is being watched by a fascist government that wipes the memories of people they deem criminals, sometimes picking off random people just to fill a quota. I think it’s good that it’s not really about overthrowing them and remains focused on people just trying to survive in that world, and the ending was very satisfying to me.

The game got some criticism in Steam reviews and elsewhere for being too short but I didn’t mind the length at all. It took me two hours to complete and I am perfectly fine with that. I will always support games being shorter if the developers think that is the appropriate length to tell their story. It would have been fun to see more of the world though, since I think the world building was the best part of the game, and maybe more interactivity with the world would have been nice so we could learn more about the setting as we click around and explore. It’s an interesting setting and I wanted to play around in the world a bit more, even if meant more interactions that don’t advance the plot. The game is at its best when it starts to engage more with the world and not just your standard adventure game puzzles. The world building starts to include some weirder stuff towards the end that you don’t see as often in cyberpunk stories, and I hope we’ll get more of this if there’s a sequel or another game set in this world.

If anything, if I did have any criticisms it would be about some of the puzzles. I think the inventory item focused puzzles were fine but you come across a couple riddles and other self contained puzzles that felt like they were there just for the sake of an adventure game needing more puzzles and didn’t really get excited about them.

That said, I enjoyed the game quite a bit and would recommend it to folks looking for a cyberpunk point-and-click adventure, especially if they want one on the shorter side. I don’t know if I need a direct sequel to this game but I’d love to see another game set in this world.

Neon Hearts City is available on Steam and Itch.io