I just used the Flickgame tool to make a tiny game about one of my earlier memories and I loved using it. It’s such an easy to use tool for making little comics and interactive stories. I had originally intended to make a game for smilejam but then when I finished making this game I looked at the rules and submissions and realized I didn’t really pay attention to the rules at all, oops. But it inspired me to play with flickgame and lists plenty of other neat little tools I can play with so I’m really glad I saw the jam.
Anyway, here’s The Toilet. I’ll upload it to this site eventually as well. Does it count as a Leisure Suit Larry fangame?
I think a lot of folks who follow this site already know this but people still make text adventure games like during the days of Infocom and they’re still very good! In fact, I think many of them are even better than the classics. That’s not to say the classics are bad, they’re very good, I just think many made post-golden age of text adventures are even better. You can download many free ones on IFDB.
Some that are friendly to beginners that I happen to enjoy are Lost Pig, Galatea, Bronze, and The Dreamhold, but there’s a nice list of more interactive fiction on IFDB’s top 100 list if you’re looking for more to play. Not all of these are text adventures but I also love interactive fiction in the form of Twine games and other forms so no complaints there. I think the commercial text adventure Thaumistry is a good intro to text adventures as well.
If you want to download these free games instead of playing them in a browser, you’ll probably need something to run the files. I think Gargoyle is neat but there’s plenty of options. Some games are also easier to play if you map out the rooms. Personally I love writing these down in a notebook but Trizbort is a nice app for mapping rooms on your computer. I use a desktop version for Windows but apparently there’s now a browser version available.
If you want to see what else folks are up to in the scene, I recommend exploring the rest of IFDB and checking on competitions like IF Comp and Spring Thing. IF Comp has been going on since the 90s. While I stopped following that one for a while because they allowed AI stuff, it seems like they’re starting to clamp down on it so that’s nice.
Anyway, if you’ve never played a text adventure before, give it a shot! Maybe you’ll discover a new genre of games you really enjoy.
Go check out your local library! Yes they have lots of great books, but they may offer some of the following: music, movies, video games, board games, graphic novels, digital services for streaming, tools, spaces for your local hobbyist group, a place to chill, and more!
I was looking through the notes app on my mac and just saw this big list of games in one doc. I’m not sure why. Given the amount of student games on here, these may have been notes I took of the indie games conference thing that Lawrence Tech University in Southfield was doing at the time. It was by no means a big event but it’s been 7 years (the notes are from April 21, 2019), so I thought I would dump this all here with any commentary I have, and a games historian can stumble across this in 10 years and pick out the interesting bits. I don’t think this will be of interest to many folks but I think it’s good to have it available anyway. The titles of the games are in bold and my commentary is in unbolded text.
Some of these folks are still making games, some not, and it looks like a few of the students here ended up going into the games industry so that’s lovely to see too. Not going to name them because that feels like doxing to me even if they’re success stories, but I still love to see people doing well.
MageQuit is a multiplayer game where you duel each other as little wizards. A very fun game. I believe at the time this was in Early Access since the release date on Steam is October. I think it did well judging from the number of Steam reviews and it getting releases on consoles. It’s two brothers who make up the studio, I’m not sure if they’re still in Michigan, and at the time of this writing they’re working on a new game, MageQuit Dungeons.
Another cool one. They created a visual novel about dragons called Golden Treasure (Steam/Itch.io) that I would recommend. I think there were attempts to make a follow up to this but judging from the last news posting being in 2023, I don’t think this will happen. Hopefully I’m wrong.
Pretty sure this one was a student game. I know I played it but don’t really remember my feelings on it. But since my memory is a bit crap in general, I don’t think that should reflect on the game. Given that it’s a twin stick shooter and looks nice, I should play it again.
Another student game. The way I remember the game dev program at Lawrence Tech working is that all the students would split off into groups and make games. From looking at the credits for this one, maybe they could do solo projects as well?
Oh hey, this one is still in development! RAD, which changed its name to RAD-venture after Double Fine’s RAD was announced, is a collect-a-thon. I backed the Kickstarter for this….last year? Maybe the year before? It’s one of those games where it will come out eventually but I haven’t followed it closely enough to know when. But the early builds I’ve played, including the ones from this time seven years ago, have all been great. It doesn’t seem like there’s a demo currently available but you can play the student game version here. The student game version was not through Lawrence Tech.
I remember playing this one! This one was a student game that I remember liking. I haven’t heard from Spencer in a while but I know they made a lot of other lovely games and interactive fiction that you should check out on Itch.
BroBots! Another one that wasn’t by student, I remember liking this one quite a bit. It’s kind of a twin-stick shooter co-op game. I think the studio planned on doing more but I don’t believe that happened. I do remember it originally being $2, it’s the only game I’ve bought on GameJolt, but at some point they made it pay-what-you-want for everyone to enjoy.
Oh hey, one I actually remember playing. It’s an arcade space sim that was made by a large-ish team. I still have a little pin from this one. The teams were encouraged to make little things to give away at their table, I assume to give them experience tabling for cons, so I have various stickers and pins from some of these games. Maybe I can update this post later with photos of some of them.
[MEMORY_LEAK]
Had to double check with the dev who was working on this. It’s still alive and in development. It’s a turn based rpg inspired by Paper Mario. All I had in my notes were a twitter link but the dev has moved to Bluesky years ago at this point. No Bluesky account for this game but they do have one for their other game in development, Admit One.
Oh hey, one I really know. Steven co-founded local indie game collective Locally Sourced with me so yes, I know he’s still around making stuff. WaveCrash!! eventually got a release on Steam if you only want to play games on that platform. He’s currently working on a puzzle game.
I don’t know if this one is still being actively developed but if you poke around the page you can see the developer has done a bit and I know he’s very active with local Warhammer and other tabletop communities.
Stardust Hyperdrive
This was a top down arcade game for the Android. It doesn’t seem like it’s available anymore which is too bad because I remember liking it. I never had an Android device so I was always hoping it would get ported to other stuff but I don’t think it did. You can already read more about the game on the dev’s site, where it also lists the soundtrack. I also made a MobyGames page for it.
Hey, I remember this one. It’s a top-down runner-like arcade game where you dodge asteroids and lasers being shot at your ship from the ships chasing you. Josh is still involved with the local game dev scene, I think through IGDA Detroit.
Great game (also on Itch) and it eventually led to other projects like Cellular Harvest. Nate now works at New Blood, where he works on games like Gloomwood. This one wasn’t a student project. The showcase/convention also had commercial games and projects by non-students there.
I’m not actually sure if this one is still in development, doing game dev as a hobby while also being a parent is tricky, but I really liked what is there. He’s also made other games on his solo Itch page.
There was also a System Shock mod at this thing from a non-student. I’m not sure how that happened but I love it. I tracked down the mod and it’s called Lazarus Decλy. My notes had a link to a Facebook page but that’s no longer active.
Student game Misadventure
There’s some others that weren’t in my notes but I found through some digging on Itch. Some more student games at the showcase include:
Misadventure is a short platformer where you are on a pirate ship. I remember it doing some fun physics stuff and the team just being very happy that folks were checking out their game they made.
Isa’s Edda is a 3D platformer I know I did not play, but some of the same folks went on to make a first person adventure game Farewell Call that I remember liking.
Saviour is a cool one where you are navigating a space in pitch black and relying entirely on sound.
Prison of the Damned is a first-person puzzle student game that I remember being at the showcase but did not have time to play.
I do remember really liking Crime and Nunishment, a top-down game where you are a nun shooting at nuns. It had a really cool art style that slightly reminds me of the 90s fps ZPC. I have a sticker from their booth.
Crime and NunishmentAesthetisphereVaporstride
Another pair of projects that I didn’t have in my notes but suddenly remembered were the pair of first-person vaporwave. My memory is that it started as one but then had creative differences and split off into their own projects. So here are A E S T H E T I S P H E R E and Vaporstride for you to play and enjoy.
Anyway, those are my notes. Like I said, this is probably going to be boring to most folks but I wanted to document it anyway. Feel free to correct me if I’m misremembering this stuff or left any games out. These are my memories of a games event from a long time ago. I just thought it might be good to preserve this stuff somewhere. A long time ago I made this Itch collection of local student games and some of them may have been in this showcase as well.
As it says in the header, he turns 2 so there’s no roundups this week (also my midterm fried my brain). In celebration of him and his love of buses, you can help make the world a better place by advocating for mass transit where you live and maybe also pushing a cool toy car off a ramp.
Recently a group launched an Adventure Game Aptitude Test as a one-day event where people logged on to play an adventure game while being on a webcam to make sure they don’t cheat. It turned out to be the game Maniac Mansion, which needed to be completed in four hours which…..ok. I think this was all meant to be a goof, which is perfectly fine and good and this post isn’t a dunk on that, it just got weird when a few games outlets and The Gamers started having takes on it past “haha, fun goof.” These takes seemed to be a combination of “wow, adventure games were so obtuse/difficult/unfair back in the 80s” and “wow, gamers can’t hack it anymore.” and neither of these is accurate.
These games were meant to be played over long stretches, with players thinking about puzzles when not playing them, and discussing solutions with friends and family. No one was beating Maniac Mansion in four hours back then. Maniac Mansion, at least in my opinion, is not even an unfair game. You still have to think about puzzle solutions and stuff for four hours straight. That’s exhausting. You’re still meant to step away for a bit to process it. These games were just not built for marathon sessions like that. As someone on Bluesky said, you can also complete a crossword puzzle in a couple minutes but you generally don’t.
I also think adventure games, even new ones, are generally more fun with played with friends over Discord, except when I want to be moody or depressed by myself when playing something like Norco or Kentucky Route Zero.
If I do have a criticism of the adventure game assessment, I do think it’s stripping the game from it’s context and putting it in one that it really isn’t meant to be played in and if you’re going to do something like that, you should probably give some setup unless you’re trying to make up a narrative for people to run with. Yeah, some of them have bad puzzles and I think softlocks are annoying, what else is new. My hot take about those is that I actually think a lot of the early Sierra/Infocom stuff holds up better than the late 80s/early 90s stuff because it’s so easy to whip through the game again and it’s much more straightforward about it being a treasure hunt for points or whatever (being extremely reductive here, I know it’s not that simple) where the later games are quite a bit longer and telling more elaborate (and better IMO) stories, but then you’re hit with these really frustrating interruptions where you may have to restart the game and it really hurts the storytelling. This is also why I’m a bit defensive of mid-90s Sierra, which I feel like adventure gamers generally dump on but I like. Oh well.
Anyway, all of this is to say, I will happily play weird French adventure games with friends over Discord.
I’ve actually started enjoying my Sunday nights again and it’s all thanks to the #Monsterdon tag on Mastadon. I know the social media network isn’t for everyone but if you do use it, every 9 PM EST people follow the #Monsterdon tag to receive news on what update folks will be watching together, I believe it’s always available for free somewhere like Tubi or YouTube, and comment/riff on it. It’s a nice time that helps relax me before the work/school week, and I forgot how much watching b-movies can improve my mood. You can see the previous movies they’ve watched on this Letterboxd list.
It feels like the new argument from LLM users is that “Well yes, they create a lot of waste, but so do other things.” Recently an active member in a specific Discord I generally like (the Discord, not this person) argued that it’s ok to use ChatGPT because video games are unsustainable too. In case you don’t understand why this is ridiculous, one is a form of art and the other is a plagiarism machine that contributes massive amounts of pollution to marginalized communities, drives up the cost of computer hardware, constantly makes stuff up, and tells kids to commit self harm. These are not equivalent things.
I think there’s an argument that video games could be more sustainable, absolutely. There’s also folks like Fireflower Games, who donate a percentage of proceeds to environmental efforts, and the Solar Server, a website for games that is powered entirely by solar power. This is not what LLM users care about though. It’s similar to when people say “No ethical consumption under capitalism” to say that it doesn’t matter what they buy because it’s all bad so why should they bother even trying, keep buying stuff from the worst people (btw, boycott Microsoft).
There’s also an argument that not all games are ethical. If you’re making video games for the US Army so they can recruit kids, you should immediately quit your job. Generative AI also falls under this since it’s a tool being used by fascist governments to generate misinfo, another reason to never use these things.
But even if LLMs weren’t telling kids to kill themselves and polluting communities I would be sick of them. Imagine being so dull that you’re going to use a machine to do the fun part of making art? Or doing research or programming, yes, I think both of these are fun. It’s endlessly irritating to me that people will say LLMs for art are bad but not for coding. Programming is not any less worthwhile or creative than coding. In fact, there’s a whole book I would recommend if you want to know more about creativity in programming. Even if you only cared about productivity, it doesn’t seem to help that either. In addition to that, you’re now building a group of coders at your company who don’t know anything about programming and can’t work with the code base you have. Nice work!
On a final note I’d like to say that I accidentally shared something recently that used Claude for coding and someone sent me a DM to let me know. I truly appreciated this! I never want to share any art or games where the creativity has been stripped out when there’s so much I can share that hasn’t been.
Anyway, yeah, it’s a grumpy post but there’s so much harm in the world right now being caused by ChatGPT and the like that I think it’s the ethically right thing to do to call this usage out.
The bespoke emulator DREAMM has now reached version 4.0! DREAMM is an emulator focused entirely on games from Lucasfilm Games/Lucasarts. “Why would I use this instead of ScummVM?” you may ask, well, this includes tons of stuff that aren’t adventure games like Jedi Knight, X-Wing, Tie Fighter, and that sort of stuff. It’s also more focused on emulating the games to play how they did at release, with the original menus and not the various other tweaks that ScummVM makes. It’s all by Aaron Giles, who worked at Lucasarts back in the day, doing a lot of porting work, and I guess a modified version of this was used in the recent Rayman release.
The big update this time is support for some late 90s Lucasarts games, all the Lucas Learning stuff, and Monopoly Star Wars and Willow, which I don’t believe were published by Lucasarts but are obviously connected to that world. Monopoly Star Wars is not a great game but I did play it quite a bit at the time. The Lucas Learning stuff is interesting because none of it is available today and DroidWorks, a neat 3D game where you build a droid and walk through levels solving puzzles, has been a massive headache to get working on modern computers for a long time. The other ones in here that I’ve played before are The Gungan Frontier, which is basically a sim game with the Gungans from Episode 1 and Pit Droids, which is kind of a Lemmings/Chu Chu Rocket-like.
Anyway, it’s really neat that this exists and it’s completely free. You can check out all the games it supports here.
After feeling depressed about the US starting yet another pointless war, I tried to take my mind off things by going to the Detroit Institute of Arts. If you didn’t know, residents of Wayne, Oakland, and Macomb can get in for free because of the millage we’ve passed.
Every time I go, I love to see the murals in Rivera Court by Diego Rivera. This is just part of one wall of four. Love that some of the most famous art in the city is by a Communist. You can read more about it here and it’s very funny that they had a plaque about him in the 50s denouncing his politics.
My oldest has been into Egyptian history lately so we looked at the Egyptian art they had.
They’re still remodeling the museum so they put a lot of the more known works together in a smaller exhibit such as their Van Gogh paintings.
They had a really nice exhibit that I was happy to see before it wraps up soon.
It was a little surprising to see a photo from a concert I’ve been to. Maybe this means I’m getting old. There’s also a dvd of this concert and I make a brief appearance for a few seconds while Iggy Pop stands next to me and sings.
It looks like I missed the Gays Eating Garlic Bread at the Park by about a year.
The day ended with me eating Ethiopian food at Detroit Shipping Company.
Maybe not the most exciting post for some folks but not all of them can be about video games. If you’ve got one or two near you, maybe visit some of your local museums and relax for a bit.