It’s the first of December and this year is coming to an end. Hope it’s been going well for you all. There was some really exciting stuff this week.
Not indie game related, unless you count indie game soundtracks, but today is Bandcamp Friday so consider buying some music. Spotify really doesn’t pay anything and buying music (or at least use a streaming service that pays better royalties) is the only way they can really keep doing this for a living.
The Lawnmower Man In the early 90s it felt like the film adaptation of The Lawnmower Man had a video game on every single platform so it makes me happy that there is now one for PICO-8.
Markus Ritter – Ghosts of the Past Markus Ritter – Ghosts of the Past is a FMV point-and-click adventure game described by the developers on the Steam page as “queer cheesy trash” and that is a 100% accurate description. Fortunately I am a goblin for FMV trash, especially ones inspired by Gabriel Knight 2, so this is absolutely for me. That said, it is EXTREMELY cheesy and might be too much for some people, so I would maybe recommend playing the free prequel game first to see if it’s your thing.
Madvent Calendar 4 – End of the Line Since it’s December, we also have a new Madvent calendar from the HauntedPS1 community. Every year they release a free anthology of small horror games with a Playstation 1 aesthetic, with a new one unlocked each day. They’re really nice collections and it’s impressive that they manage to put together one of these every year and for free.
This week was bananas so this is a rushed collection of stuff in indie games that I really liked. This week it’s mostly focused on adventure games, since that’s a genre I’m really into in general, but also just a lot of stuff happened this week.
The Will of Arthur Flabbington is now out! This is a point-and-click adventure that originally started as a jam game for the AdventureX jam. It got a Kickstarter funded to help turn it into a full game with voice acting and from the little I played of it, seems really neat!
Lake got some Christmas DLC. I really enjoyed playing Lake two years ago and found it was exactly what I needed during a very stressful time in my life. I know a Christmas themed DLC is not going to be for everyone but I’m looking forward to revisiting the game and I think I even have some nostalgia for holiday themed games and DLC just because of the time I spent playing stuff like Jazz Jackrabbit Holiday Hare and Xmas Lemmings.
This one is much more local, but the University of Michigan and Eastern Michigan University are doing a showcase of their student games on December 6 at 7pm in Ann Arbor. There’s always an incredible batch of games that come from both schools every semester so if you’re local, consider checking it out!
Excuse Me Sir is a demo for an upcoming horror game made by a bunch of cool folks. I really liked the 90s adventure game vibes it has and it’s really short and not frustrating at all, which was surprising since it’s very heavy on ways to die.
Inspector Waffles Early Days is a game on Kickstarter looking for funding to develop a physical version of a Game Boy game. I never played the original game, a point-and-click adventure for the PC, but I heard it’s very good and liked the Playdate game the developer made, which also got a physical release. I just think it’s fun seeing the Game Boy have a revival because of GB Studio and Analogue.
Midnight Margo is a new adventure game by some of the folks that worked on Whispers of a Machine, a point-and-click adventure that I really enjoyed. From the reactions I saw, the art style seems to be very divisive but I think it’s really neat. The game also seems to have some RPG elements and I think that will be a nice way to make the game stand out from others in the genre.
A demo was just released for Heir of the Dog. I believe it was originally a jam game or freeware? Anyway, I really liked the dev’s previous game Lucy Dreaming and it’s nice to see that we’ll be getting more games from them.
The Blathering Keep looks like a really fun free game by Danielle Riendeau. I haven’t played it yet but the art is really cute. I like the concept of a dungeon crawler where you’re attacked by corporate jargon, and I really like her writing elsewhere so I bet it’s a very funny game.
Finally, earlier this week it was announced that Uppercut Crit will be going on hiatus. I was really sad to hear this because I thought it was a great place for games crit and lots of great indie game coverage. It sounds like the podcast Indie Mixtape will still be going on so be sure to follow that and consider supporting other outlets of independent games crit like No Escape, Kritiqal, Into the Spine, and all the other cool places I have listed in my Cool Site Zone.
I don’t watch streamers too often but when I do, it’s usually of adventure games. It’s my favorite genre of game and I like watching people figure out puzzles or talk about why one doesn’t work when they come across a bad one. Luckily there’s a ton of great folks streaming adventure games and this list only covers a very small amount of them. Generally I find all these streamers to be relaxing and I’m not into streams where people are yelling a lot.
Emmxyzzy – Streamer from Australia that plays MS-DOS games, which includes a lot of adventure games. They translated the first commercial Czech MS-DOS game to English, The Secret of Donkey Island.
sonneveld – Another streamer from Australia that plays a variety of adventure games, with a focus on older games. They also helped translate The Secret of Donkey Island into English.
SummerB76 – Very chill streamer with a focus on adventure games but there’s also plenty of other fun streams like the ones for wine making simulator Hundred Days with her brother who makes wine in real life. Also a speedrunner of the new Colossal Cave remake by Ken and Roberta Williams.
pixel_turkey – Streamer focused on retro games, which includes a lot of adventure games. Also a great pixel artist
The Genesis Temple – Games historian that streams a ton of obscure games as well as games in other languages and live translating them as they are played.
robotspacer – Streams a variety of adventure games and has also been building an adventure game for the Macintosh using World Builder
Julia Minamata – Developer of The Crimson Diamond that streams development of the game every Tuesday night along with playing some retro games.
LotusLovesLotus – Indie game streamer that includes a lot of new adventure games and single player story-driven games.
PS_Garak – Every Tuesday night Ben, Sarah, and Grayson do a comedy stream where they play adventure games (both new and old) and go on fun tangents.
BogusMeatFactory – Variety streamer that includes playing a lot of adventure games and text adventures.
The Obscuritory – Video Game History Foundation member and owner of The Obscuritory website Phil Salvador streams incredibly obscure games on Wednesday nights.
Grundislav – Francisco González, the developer of the Ben Jordan series, A Golden Wake, Shardlight, and Lamplight City has been streaming development of his newest game Rosewater!
ivydupler – Video game voice actress for games like Whispers of a Machine and Unavowed streams a variety of games, with a focus on adventure games and the Nancy Drew series.
Conversations with Curtis – The lead actor of the FMV game Phantasmagoria 2 started doing interviews with the cast of the game at the beginning of the pandemic, which has evolved into doing streams of the game he was in as well as other adventure games, both old and new. Highlights include his streams with the lead actress of Phantasmagoria 1 and co-host Daniel doing a ton of interviews with classic adventure game developers. It’s also just been fun watching someone who is new to games developing opinions on the genre and correct takes like new adventure games being just as good, if not better, than classic adventure games.
It looks like a massive update is coming to Myst Online tomorrow.
If you thought this MMO was dead, or never even knew about it, I don’t blame you. Uru came out in 2003 and while it did alright critically, it was a big commercial flop and nearly killed Cyan. The online portion of the game was quickly shut down and was unplayable until Gametap paid to revive the game and have Cyan create new content for it. Eventually this ended too and Myst Online was shutdown again until Cyan brought it back again for free on their own servers, which are kept up by donations. It was essentially the same game as the one at the end of Gametap’s run, static and no new content, until a few years ago when Cyan started adding fan content. While it will never be a massively popular game, it does receive regular updates now and seems to be getting a big one tomorrow. I’m not sure if this will include the Descent Expansion update that has been in development for a long time, which uses content from Myst 5.
If you’re a Myst fan but have never played Myst Online, give it a shot! It’s a bit clunky and dated, but I think it still looks nice for a game from 2003 and there hasn’t really been anything like it since then. Plus you can play it entirely for free here.
Gobliins 6 has been officially announced through this Facebook post, with it looking like a crowdfunding campaign planned for the beginning of next year. An extremely brief preview of it was shown in an interview a few months ago and seems to feature the two characters from Gobliins 2, explaining why there’s only two I’s in the title this time.
This is very exciting news for me since I thought Gobliiins 5 was a very nice revival and the thought of getting a new Gobliiins game every other year seems very nice.
Here’s a bunch of recent games I’ve enjoyed lately and other neat stuff
We got a new batch of Domino Club games! Domino Club is an anonymous collective of game developers creating games for jams for the last couple of years. Every jam provides a bunch of interesting experimental games and I recommend checking out the other jams too.
The Games for Gaza bundle is still going! Get a ton of great games and help some people out.
A new Click Or Treat bundle is out. I was lucky enough to be in the one last year with a bunch of great games and this one has a new batch of great games for the season.
Schloss der Wölfe is a short, free horror-themed World War II FPS by David Lindsey Pittman, who has made some great games like Neon Struct and Eldritch.
A new Choicebeat is out! Choicebeat is a free zine covering interactive fiction, adventure games, and other narrative focused games.
The new Indie Tsushin for October covers a bunch of indie games from Japan and features a lot of interviews as well.
karyogenesys is a short atmospheric walking sim with light puzzle elements with a style inspired by the first System Shock. It is now available for pre-order with a launch planned for early next year.
A Kickstarter has launched for the adventure game Brain Hotel: Remodeled. The game is designed by Mark Darin, who worked at Telltale and made indie adventure games like the Nick Bounty series
While ScummVM is the go-to emulator for LucasArts adventure games these days, there’s another one people should consider using. DREAMM is an emulator focused on LucasArts games that relies on low-level emulation instead of reverse engineering, providing a more accurate emulation of these games over ScummVM. The emulator was created by Aaron Giles, who previously worked at LucasArts and created many of the Mac ports for their games. You can hear him discuss the emulator here.
In addition to it providing more accurate emulation for LucasArts adventure games, having a focus on LucasArts games means it supports a lot of games ScummVM never will, like Yoda Stories, Rebel Assault 2, and Mortimer and the Riddles of the Medallion. You can view the complete list of games it supports here.
I just noticed from browsing MobyGames out of boredom that it has been 20 years this month since the game Conspiracies was released in the US. Conspiracies is a FMV game developed by Anima Ppd Interactive that I’ve had a long fascination with. I picked the game up near release when I saw it was pretty cheap at a Best Buy, during a time when we were desperate for new adventure games but also because back then I already had a morbid curiosity in FMV games. You play as the detective Nick Delios as you investigate a murder and along the way you discover a bunch of weird subplots and bigger mysteries. It plays exactly like a Tex Murphy game, but maybe not quite at the level of quality that we would expect from that series. It’s hard to know where to start with why this game is so fascinating to me. Richard Cobbett wrote a great article about the game for PC Gamer a while ago about it.
I guess a lot of the weirdness in Conspiracies comes from the main character, Nick Delios. He’s not particularly interesting but he’s just such an odd protagonist for an adventure game. Like all characters in FMV games, he wears the same outfit throughout the entire game but it’s just a grey hoodie and grey sweatpants. Since it was a game developed in Greece, he is also dubbed and it doesn’t quite fit but it’s also endearing at the same time?
The PC Gamer article mentions the starting puzzle where you cannot leave the apartment until you make coffee using water from your fish tank, but that’s just the beginning of the odd puzzles. Another puzzle requires you to get by a robotic dog, that is not intimidating at all, by filling an inner tube with water and feeding it to the dog. The most famous puzzle in the game requires you to get a signed cd from a real band called Blues Wire and give it to someone in another location to proceed.
Nothing about it really makes sense. Why is a band from today playing in the future? Why this Greek blues band? Why do you have to pretend you’re dying for them to give you the cd? Like most of the game, it’s not a particularly difficult puzzle, just a really weird one.
However, there is one puzzle that beats them all and caused my friend and I a lot of pain when we played through it. Conspiracies is a game that gives you a ton of inventory items, many of them being completely useless, and a very limited inventory space. Some of these items are small sticks of gum that are scattered throughout the game. My friend and I were playing through the game on our own computers while chatting about it over voice chat and while we each had to dump inventory items to make space, he chose to drop some of those sticks of gum. After all, surely you don’t need six sticks of gum? Well, it turns out you do. Apparently you can figure out what items are needed and which ones aren’t by going to your apartment, and using items on your trash can. If an item isn’t needed, the game will dispose of the item in the trash, otherwise nothing will happen. You’re meant to use the gum much later in the game, where you reach a cutscene of a flying car taking off and Nick combines gum and a tiny gps and throws it at the moving car to get it to stick. If you do not have all six pieces of gum, the game reaches a fail state. We did not know this and my friend spent an hour looking for the stick of gum that he dropped somewhere in this massive 3D space to get past this point. Eventually he gave up and I just sent him my save file so he could proceed. Even the cutscene itself is ridiculous and shows Nick unwrapping and chewing on all six pieces of gum before throwing the gps unit at the flying car.
The reception to this game was a bizarre thing to watch as well. This came out during a time when the adventure game community was desperate for adventure games and would rally behind every single game in the hopes that it would “revive” the genre that many perceived as dead. I think you could make a solid argument that the genre was fine if you were including freeware games and the adventure games coming from Japan, but if you were looking for commercial adventure games for the PC then it was a rough time. Adventure game sites often gave the few commercial games we had glowing reviews, only for bigger outlets to trash the games. This led to accusations that the mainstream gaming press was biased against adventure games and sounds oddly like a conservative talking point we’d hear today but no, the games were frequently just terrible. I have a vivid memory of PC Gamer giving The Moment of Silence, a completely forgettable adventure game, a poor review and the Adventure Gamers forums having a massive thread about it. Even games that I thought were decent, like Broken Sword 3, had unrealistic expectations placed on them and people in the community expected them to single-handedly make the genre popular again. This basically went on until companies like Telltale started making games and I’m glad I don’t see it anymore other than the occasional person at a games outlet saying the genre is dead and then the resulting discourse from that.
Anyway, this all meant that when PC Gamer gave the game a poor review, as it should have, people were not pleased. The developers wrote an angry letter to PC Gamer and the magazine actually published it.
We at Anima PPD-Interactive are new developers. Conspiracies is our first game, and it took us five years of development and our own funding. Do you believe that judging the game that hard is leaving us anything? The most likely thing that may occur is that we sell nothing in the U.S. and stop our efforts here. Is that what your magazine wants? Fewer independent developers?
Also, did you play the game till the end? You think there’s nothing worthwhile? Not even the story or the Puzzles? I think that you’re on the slope that Hollywood is on – lots of effects and explosions, but boring stories or no stories at all. Just kill, kill, kill. Of course I don’t say that our game is at the edge of technology , but all of the gamers that played our game up to now had a lot of fun. FMV games are very expensive to develop, and there aren’t many of this kind on the market anymore.
We’re very frustrated that you don’t count the story factor or human factor but only graphics and effects. As adventure gamers we feel that a game with a boring story and great graphics is worse than a game with a good story and poorer graphics.
We feel sorry that you’re not supporting us independent developers at all.
To which PC Gamer writer Chuck Osborne responded with:
I’m not sure which is more surprising: That we’re supposed to award brownie points to independent developers, or that Conspiracies took five years to make. As I said in my review, I’d gladly play an all-text adventure game (and have!) if it had a great story and compelling puzzles. Sadly, Conspiracies received a 23% because of its confounding plot and pathetic gameplay. To answer your question: Yes, we enthusiastically support small developers – we just don’t support bad games.
Again, this was a thing that frequently happened with negative reviews of adventure games in the early 00’s. I remember Chuck Osborne going onto the Just Adventure forums to explain how he’s not biased against adventure games just because he gave a negative review to the latest Dreamcatcher game and what not, and other journalists would pop onto the Adventure Gamers forums to explain the same thing.
The game must have been a success because in 2011, 8 years after the first game, there was a Conspiracies 2. Even with the long gap between games, it manages to bring back everyone from the first game, including the people who did the dubbing for the English version. It’s an improvement over the first game, although I felt like it removed the weirdness from the game so I never finished it. One day I’ll have to, so I can see how the cliffhanger from the first game is resolved.
While they only developed the two games, Anima PPD seems to still be around today doing video production. You can even buy physical copies of Conspiracies 1 and 2 from their website. I believe this is the only place where you can legally buy them, as they never got a release on Steam or GOG. I hope they do get a digital release someday. While it’s clear I don’t think they’re “Good” games, they are fascinating and must have done something right if I’m still thinking about Conspiracies 20 years later.
On a final note, after our playthrough of the first game together, my friend wrote the studio an email thanking them for making the game. I don’t think the email was entirely sincere but there wasn’t any sarcasm in it either. To his surprise, the studio responded and sent him a bunch of Conspiracies swag like a poster and a copy of the game with a bonus dvd of extra material, which I believe was signed? Just an incredibly kind gesture from a small studio that didn’t need to do so, and this enthusiasm is probably why I’m still recommending it to streamers and enjoyers of obscure games today.
A nice little feature I’ve discovered this year in ScummVM is the ability to replace the soundtracks of some games with other versions. The ScummVM website mentions it but I didn’t know of it until I saw that George Sanger, also known as The Fat Man, started selling soundtracks of his games on Bandcamp that also included files for ScummVM that allow you to listen to a higher quality version of the soundtrack of games like Putt-Putt Saves the Zoo while you play. It’s been really nice listening to these while revisiting the games with my kids. The soundtracks you can do this with are currently:
But I would also encourage you to check out the other albums on his Bandcamp page because there’s a lot of great stuff on there.
Tom McGurk has also rereleased his soundtrack for Spy Fox 2, which comes with files for ScummVM.
Another place where you can find mods for game soundtracks is through the ScummVM Music Enhancement Project by James Woodcock. The project is focused on recreating midi soundtracks of games at a higher audio quality level and isn’t trying to do an “improved” soundtrack or make any drastic changes, and the site is very open about how they are a big fan of the original soundtracks and are just doing it as a fun personal project. Also from reading this post about The Gene Machine, it sounds like he gets permission before releasing an enhanced soundtrack. I think they’re really neat and will have to use them when I replay some of these games. You can check out a video doing a comparison of the original and new Beneath a Steel Sky soundtracks here:
Currently the games supported by the ScummVM Music Enhancement Project are:
It sounds like there’s an enhanced soundtrack being made for Simon the Sorcerer 2 right now, so be sure to follow the project for future updates.
The ScummVM website also links to ways to replace the Loom soundtrack with your preferred version of Swan Lake and building a talkie version of the original Monkey Island 1 and 2 using the voice acting from the special editions. I just think it’s really nice that these things exist when we revisit some of our favorite games.
When Myst came out, it was a gigantic hit that made its way into pop culture. There were books, a board game, and even some discussions with Disney to do something in one of their parks. So it’s not surprising that a game as popular and challenging as Myst also had a few parodies.
Pyst
The most well known of these Myst parodies is the game Pyst, released in 1996. The game was written by Peter Bergman, a member of the Firesign Theatre, and the first game developed by Parroty Interactive. The Firesign Theatre was a surreal comedy troupe that was around from 1966 to 2012. The concept for Pyst isn’t too bad. You explore Myst island after millions of others have already visited it and see how trashed it has become. The problem is that it’s just not a very good parody. The jokes all fall flat and even a short cameo by John Goodman, who was friends with the comedy troupe, couldn’t save it. It’s not very long either. You navigate the rooms in a slideshow-like format by clicking the left and right arrows to navigate to other cards, clicking on various elements in each card to find jokes, until you reach the end. That’s all there is to it. There’s no puzzles or any real sense of navigation, so the game takes about 30 minutes to play through. If you have an interest in the game, you can watch a playthrough on YouTube and probably get the same out of it as I did and with less work.
The game is not available for sale anywhere so I feel ok with linking to The Collection Chamber if you really want to download a version of it that’s already setup to work on modern PCs. Personally, I got more enjoyment from watching the bizarre Making of Pyst video and listening to the theme for the game featuring John Goodman on vocals.
Negative reviews of the game didn’t stop it from being a commercial hit. The game remained on the cd-rom best seller list for a long time due to its low cost and availability. I remember seeing the game at the checkout counter at CompUSA when it came out. The success allowed Parroty Interactive to develop a few more games: Star Warped (1997), a parody of Star Wars. The X-Fools (1997), a parody of The X-Files Microshaft Winblows 98 (1998), a parody of Microsoft Windows 98
There were also plans to develop Driven, a parody of Riven: The Sequel to Myst. This would have had more of a car theme but was never completed due to the studio closing after being acquired by The Learning Company. A demo of the game exists on later Parroty Interactive and you can watch a playthrough here. Despite my criticisms of the game, I do think the Firesign Theatre is worth listening to if they sound interesting to you.
Mylk
Pyst wasn’t the first Myst parody. Mylk was a freeware game released in 1994 with a dairy theme. You find the trapped Farmer Ben and Frances the Chicken, who have little videos just like the two brothers in Myst, telling you to bring them bring pink and yellow pages that you find by exploring cheese-themed areas. It’s a fun little parody with some cute cartoon graphics and like the About screen states in the screenshot above, it was made as a tribute to the game instead of being angry at it like some of the other Myst parodies out there. If you want to check it out, it’s playable in the browser on the Internet Archive. The creator of the game would go on to write a lot of Shrek-related cartoons.
Missed
Missed is a browser game created by Jason Bloomberg and published in 1996. You navigate the island using buttons at the bottom of the screen with a text description telling you what each button will do, with jokes about how Myst is too hard and other frustrations people had with it at the time. Fortunately the game has been preserved in the Wayback Machine. The Wayback Machine has also preserved the page detailing the making of the game and a walkthrough that you can read here.
MYSTy
MYSTy is a parody released for the Macintosh in 1995 by Twin Software. You enter a Powerbook and explore an island similar to Myst. The game is playable on the Internet Archive.
Modern Parodies
People are still making Myst parodies and tributes today. In 2016 there was a Myst jam on Itch.io where there were dozens of entries, most by fans of the game. There was also the attempt to make Myst more exciting by making it a FPS. It has been interesting seeing the things people take from Myst and having a more positive view of it, when it doesn’t feel like it’s everywhere and have had more time to understand the design of the game.
Mast
After publishing this post, I was made aware of Mast, a porn parody of Myst, thanks(?) to Phil Salvador and Frank Cifaldi from the Video Game History Foundation. As far as I know, this ad from an adult cd-rom magazine is all we know about it. Hopefully we’ll see it uploaded to the Internet Archive one day so we find out what this game is actually like.
Nacah
Thanks to Lori on Mastodon, I am also now aware of Nacah. Nacah is a Bible-themed Myst clone by Virtue Games where you explore a group of islands that you are stranded on and solving puzzles based on the Bible. It’s not a parody of Myst but is strongly inspired by the game and is marketed as a “Biblical alternate to Myst” so it deserves a mention.
There are far more Myst parodies and tributes than I could have imagined and I suspect there’s plenty more out there. If there’s a Myst parody that you don’t see here, please let me know in the comments.