Freeware Remakes of Adventure Games

I was thinking about the large amount of freeware remakes of classic adventure games earlier this week and started putting together a list for myself to see what was out there and just to have something to revisit when I want to replay some of these games. For a period in the early 00’s, a lot of these remakes were a big deal to me because I either didn’t own the original game or didn’t know how to get them working on machines at the time so this was the only way I could play these games. Here’s the list I made, with the games sorted in alphabetical order. Some of the remakes are a bit older but with ScummVM now supporting Adventure Game Studio, you should be able to load them into there without issues. Let me know if I’ve left any good remakes out. I’m not saying that these remakes are better than the original game but I think it’s interesting they exist and I like seeing how people think they can improve on a game and how. It’s an incredibly amount of effort for free projects.

The Abbey of Crime

screenshot of the game showing an isometric view of monks standing in a courtyard

(Taken from Wikipedia) La abadía del crimen (The Abbey of Crime) is a video game written by Paco Menéndez with graphics made by Juan Delcán and published in 1987 by Opera Soft. It was conceived as a version of Umberto Eco’s 1980 book The Name of the Rose. Paco Menéndez and Opera Soft were unable to secure the rights for the name, so the game was released as La abadía del crimen.

The Abbey of Crime Extensum is a remake that updates the visuals while maintaining the style of the original game.

Barahir
Barahir’s Adventure: Askar’s Castle is a remake of the game Barahir, originally created for the Atari 8-bit in 1993 and was only available in Polish. This remake translates the game to English and makes it playable on Windows and Linux. The remake also features 40 different palettes for you to switch between.

The Beast
This remake of the ZX Spectrum game from 1988, with the original designer’s permission, makes it playable on modern machines while making various small enhancements to make it more accessible.

The Black Cauldron
The Black Cauldron is a game based off the Disney movie, designed by Al Lowe and published by Sierra in 1986. This remake is a straightforward one that converts the game from using a text parser interface to a point-and-click one.

Black Sect
Black Sect is a 1993 first-person adventure game by Lankhor, which is sort of a remake of their 1990 game La secte noir. The remake translates the game to English and has a few enhancements that make the game easier such as (text from MobyGames): Timeflow is based on player actions. This prevents missing important events. Unlimited save slots. 2 action cursors instead of more than 20 in the original game. Smart cursor that lights up over interactive areas. Extra puzzles. Changed puzzles to suit the new interface. Updated hint system. New sounds and music

Black Sect 2
This is an English remake of the French graphic adventure game ‘La Crypte Des Maudits’, originally released for the Amstrad CPC in French language only by Lankhor. The remake also lets you choose from various palettes that you can switch between while playing.

Chaluul’s Curse
A remake in Adventure Game Studio of a game originally released in 1995 for DOS and in German language only as a bonus game on the cover CD of the German games magazine “PC Spiel”, issue 11/1995. The remake is in English and features music, rewritten puzzles to make them more logical, and extra responses to player actions.

Enclosure

a gif of a man walking in and out of a shower

Enclosure 3-D is a remake of the 2004 freeware adventure game but puts the game in an impressive 3D engine that maintains the style of the original game.

Gateway
This remake of Gateway by Legend Entertainment converts the text adventure into a point-and-click adventure in the style of their later games, while keeping the art and music of the original game.

Grandad and The Quest for The Holey Vest
This is a remake of the original Atari ST game from 1992 that makes the game playable on Windows and Linux and makes some changes to make the game easier to play:
-Point-and-click system instead of the original game’s keyboard-only system
-Graphical inventory items instead of the original game’s text-only list
-No more softlocks
-Removes time limit

Hitchhiker’s Guide to the Galaxy
This was a remake of the Infocom text adventure created by the BBC in the mid 00s which adds some graphics and some features to make it a little easier to play like a hint system and compass.

Indiana Jones and the Fate of Atlantis
It’s only a demo but fans of this game may find the 3D remake interesting.

Invincible Island
This remake of a ZX Spectrum text adventure converts the game to an interface that can be played by disabled folks by only having to press the space bar for actions.

King’s Quest 1

Graham standing outside of a castle with a closed gate and moat

There are a couple of remakes of King’s Quest 1. The most famous one remakes the game in a VGA art style, has an option to remove the softlocks, and adds voice acting, including the voice of Josh Mandel who voiced King Graham in some of the original Sierra games. AGD Interactive did a few remakes of Sierra games that you’ll see on here and then went on to create some commercial adventure games so consider checking those out and supporting them.

The other remake, King’s Quest 1 Redux, maintains the style of the original game but builds upon it by adding new features and extra polish, while cleaning up numerous small issues.

King’s Quest 2
AGD Interactive’s remake of King’s Quest 2 is a looser remake than their remake of King’s Quest 1. Much like that remake, it features new art and voice acting but dramatically redesigns areas of the game and expands it.

King’s Quest 3
There are a couple of King’s Quest 3 out there. Just like with King’s Quest 1 and 2, AGD Interactive has created a remake. It adds new art and voice acting and redesigns parts of the game. It doesn’t change as much as their King’s Quest 2 remake but also isn’t a 1:1 remake like they did for King’s Quest 1.

Infamous Adventures also created a remake of the game that updates the art. This one is a more straightforward remake of the game that keeps the design of the original but it does add new cutscenes, a few new characters, expanded narration or dialogue, additions and changes to some of the plot, full speech, new or modified locations, and Easter eggs. After creating a couple of remakes, they went on to create a couple of commercial adventure games inspired by Sierra, so consider checking their games out.

King’s Quest 4
King’s Quest 4: The Perils of Rosella Retold is a remake that converts the game to a point-and-click interface, removes the softlocks in the original game, and adds some of the assets from the Amiga version which are considered to be an improvement.

a woman walking through a swamp

Leisure Suit Larry 2
This straightforward remake of Leisure Suit Larry 2 converts the game from a parser interface to being a point-and-click adventure.

Maniac Mansion
Maniac Mansion Deluxe updates the game to look more like Lucasarts adventure games from the early 90’s.

There is also a 3D remake called Meteor Mess. While I prefer pixel art, the remake does feature a lot of nice quality of life features like hotspot highlighting, removal of dead ends, and a new solution path for Jeff.

While it’s not complete, someone did a port of the NES version of the game to the Game Boy as a test.

Megacorp
Megacorp Redux is a remake of the 1987 adventure game that changes some puzzles, maps, and adds more story elements

Quest For Glory 2
AGD Interactive’s remake of Quest for Glory 2 updates the graphics to a VGA style and makes some minor enhancements. The game supports the character import/export feature so you can import your character from Sierra’s original Quest for Glory 1 and import them into Quest for Glory 3 once you’ve completed the game.

Space Quest 2
This remake by Infamous Adventures updates the game to a VGA art style, point-and-click interface, and adds voice acting, while sticking to the design of the original game.

Space Quest 3
Space Quest 3D recreates the game in 3D and features new music and voice acting as well.

a photo of Roger Wilco standing in a junkyard outside of a space ship

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Modern Parser Graphic Adventures

If you are a fan of classic graphic adventures that use a parser, such as the King’s Quest and Space Quest series, then you’ll want to check out the modern parser adventure scene, where people are building new games that look and play like games from that era but updated to have a more robust parser and avoiding problems like softlocks.

My favorite of these is Snail Trek. It’s a fairly short episodic series where you play as a group of snails checking out a planet to see if it can be a new homeworld for them. I loved how flexible the parser was and how it would offer word suggestions. The player is also encouraged to check out player deaths because they’re humorous and will reload you back to before you made your mistake. The first episode of four is free.

Gif from Enclosure 3D of a man entering and exiting a shower

Most of the modern parser graphic adventures seem to be on Itch so I made a list of them. I recommend playing all of them. None of them are too long and they all have something unique to offer. The Aching is a new game for DOS that has a Dosbox wrapper so you don’t have to do any weird configuration to play it in Windows. The Crimson Diamond is a mystery inspired by the classic Sierra game The Colonel’s Bequest. It’s currently in development so the download on the Itch and Steam page is just a demo but you can watch dev streams for the game every Tuesday. The Tachyon Dreams trilogy and Spy Quest series are by developers of modern adventure games like Blood Nova. Enclosure 3D is a remake of an adventure game from 2004 but with a really snazzy 3D engine that I would love to see applied to more parser games.

There’s also games not on Itch like Betrayed Alliance and Fortune and Glory, a text parser rpg that is currently in development. I’m sure there’s plenty of games I’m missing but it’s exciting seeing so many developers revisiting ideas from games in the 80s and building upon them.

screenshot from The Aching of someone walking next to a giant mouth in a wall

Books About Adventure Games

There’s a ton of books about adventure games and interactive fiction. Here are some of the ones I recommend:

Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures

This is a collection of adventure game reviews from the site Hardcore Gaming 101. While it’s more focused on classic adventure games from the 80s and 90s, I think it’s a valuable resource for discovering old games and seeing how some people feel about some of the classic adventure games that everyone knows. If you bought the Bundle for Racial Justice and Equality on Itch.io from a few years ago, you already own a copy.

What Is Your Quest?: From Adventure Games to Interactive Books

This book by Anastasia Salter is an excellent history of the interactive fiction and adventure game genres. One thing that really impressed me was the coverage of the fan game community that popped up during the 00’s. This is an era that’s rarely discussed in discussions of the adventure game genre, so it was a delight to discover games I was unaware of.

Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

This is another book by Anastasia Salter that I really enjoyed. This one is a history of Jane Jensen’s career. While most discussions of her career only cover her time making adventure for Sierra during the 90’s, this also goes into great details of her time making more casual games in the 00’s, her games from her Kickstarter, and her career now writing gay romance novels. Jane Jensen is my favorite designer at Sierra so I loved hearing about her career in casual games and why she moved on to writing novels.

The Sierra Adventure

The Sierra Adventure is an incredibly detailed history of the game developer Sierra. While the book is written by a huge fan of the company, it isn’t afraid to cover games that were poorly received and mistakes the company made.

FMV Friday for August 4, 2023

The power was out at my home for two days last week so I was unable to do one of these, so here’s the FMV stuff I’ve been into lately. It’s a short one since I’ve only played one game but I thought it was cool. I previously mentioned that the game engine Narrat now supports video for its scenes and character portraits and the first game to use it was submitted to the Narrat game jam that just ended. A walk through the forest is a game where you walk on a trail, identifying plants and reading thoughts from the developer. I thought it was a pleasant game to play and it inspired me to work on two different things so hopefully I can share one of those in the next few weeks, depending on how busy I am. It’s a really nice and short game that’s playable in the browser so go check it out.

screenshot from the game featuring a photo of a forest and some things in the forest being highlighted.

FMV Friday for July 21, 2023

Here are some of the FMV games I played this week and other various FMV things that may be of interest.

After Hours

After Hours is a short student game released in 2019 by Bahiyya Khan. It is a vignette game about a young woman who was molested as a child and suffers from Borderline Personality Disorder as a result. I thought the game handled the subject very well and the performance by the designer was good too. I’m hoping that it gets a more public release someday but I believe you can still get the game by subscribing to Humble Choice and downloading the game through the indie game collection that subscribers get.

Virtua Bird Trainer: The Game

Virtua Bird Trainer: The Game is a short adaptation of a Youtube video which replicates the aesthetics of Sega Saturn games. It’s a short, fun game by the creator of Indiepocalypse, which you should also check out.

Murderous Muses

Earlier this week the Youtube channel Conversations with Curtis, which is hosted by the lead of the 90s FMV game Phantasmagoria 2, had an interview and Let’s Play with Tim Cowles from D’Avekki Studios for the studio’s newest game Murderous Muses. It’s a good interview and the game looks interesting too. Turns out it just went on sale on Steam yesterday so I guess I’ll pick it up now.

Narrat

Last night I saw that the interactive fiction/rpg game engine Narrat now supports video. From looking at other things made with the engine, the dialog and text usually seems to follow a format more like you’d see in a game like Disco Elysium so it seems like some really interesting stuff could be made in it.

My New Game

I also released a FMV game earlier this week. The game isn’t anything amazing (outside of the lead actress) but I had a good time working with the engine and want to use it more. I used the Charles Engine, a package for Unity that lets you easily create choice based FMV games. The engine was created by Charles Games, who previously made some other games I liked. I bought the plugin when it first came out and then just….sorta forgot. But I really enjoyed using it and the game got many more downloads than I expected so I’m hoping to make more FMV games in the near future.

FMV Friday

For research for something I’m working on, and also just because I genuinely like them, I’ve started playing a lot more games with FMV in them and I guess I should write about them so people have more games to check out. No idea how often I’ll do this but maybe you’ll discover some neat stuff.

Internet Court

screenshot from Internet Court showing a web call between a big group and a caption from someone saying "There's only one way for me to win this trial - I have to like like crazy)

A pleasant surprise this week was Internet Court. I had seen previous games by the studio show up on Steam before but never really heard much about their games but a positive review on Adventure Gamers was enough to get me to check it out during the Steam sale and I’m glad I did. If you watch the trailer, you can tell that it’s extremely low budget and maybe doesn’t feature the most professional actors but even with its lack of polish (or because of it?) it is extremely charming. It’s just very silly fun but never leans into doing an intentionally bad thing on purpose. The game’s Steam page jokes about the game only having one actual actor but everyone involved, including the moms of the developers, gives it their all to delivery genuinely funny performances and I’m looking forward to checking out other games by the studio.

Markus Ritter – The Lost Family

This is a weird one. Markus Ritter is a short FMV game inspired by 90s adventure games like the Gabriel Knight, and especially the second Gabriel Knight game, down to having the player character having the last name Ritter and at least one other Gabriel Knight reference thrown in there. I have no idea what to rate it. It plays fine. The game takes itself so seriously but the acting is pretty goofy, and not all of it intentionally, that it ends up being amusing and charming in its own way I guess? Even the rough edges are unintentionally charming, like the many shots where the lead actor walks back to the camera to turn it off and it shakes a little when they do that and they just don’t clip that part out of the final product. I guess it has a sequel in August and I’m curious about it so it did something right. I’m being rough on it but it’s free so check it out if you’re really into 90s point-and-click adventure games with FMV like I am. It has some nice quality of life stuff in there too, like a built-in hint system and being able to highlight all the spots you can click on.

Aran’s Bike Trip

I wasn’t sure if I should put this in here since I don’t think there’s really any FMV in here, just 360 panorama photos you can interact with, but it’s neat so I’m putting it in here anyway. Aran’s Bike Trip is a game by Sokpop Collective, a small group that has been making a variety of short games for years, where you follow someone along on a biking trip one of the developer’s took. All you do is look at panoramic photos of the Dutch countryside while looking at notes from the designer and listen to calming music but it’s very nice. Sometimes a game can just be an excuse to look at photos of beautiful places in the world.

Date Me

I also wanted to check out some of the FMV games on Itch so I downloaded Date Me, a very short and gay dating sim created (I think) by university students. It’s funny and free so you might as well try it if that sounds like something you’re interested in but my biggest takeaway from it was mostly that I’m very jealous of college students doing goofy games like this instead of the boring, massive projects that people in my computer club were trying to push when I was in school. Where were the people like this?! This is far more exciting and was actually completed. Oh well.

Review: Inca

Developer: Coktel Vision
Publisher: Sierra On-Line
Year: 1992
Genre: Action, Adventure

Played Inca, an adventure game/rail shooter by Coktel Vision and released in 1992 about Incas and conquistadors fighting in space. If that sounds like a lot, that’s because it is! You journey through time and space to grab some important looking orbs to become El Dorado and bring the rebirth the Inca empire, all while fighting conquistadors flying boats in space. The game has you alternating through these shooting segments (there’s also some on foot) with traditional point-and-click adventure game parts. Since this is a French DOS game, none of it is really that well designed but it’s all fascinating and certainly a lot more playable than other DOS games that hop around between different genres, even with the difficulty spikes. I’ll definitely play Inca 2 at some point because the weird combination of it all and the FMV is very interesting to me.

I’ve been playing Goblins 3 this month for Adventure Game Club, which is by the same developer, so it’s fun looking at the credits and seeing that the people involved with that goofy game also worked on this right before that game. I don’t know if I could recommend it because it certainly is a clunky game and it becomes too difficult towards the end, but it’s easy to get running in DOS Box if you want to try it and it has passwords and stuff you can do to make the action segments a little bit easier. I would definitely recommend watching the intro which starts off normal enough and then suddenly shifts into “what the hell am I watching?”

I love French DOS games.

Inca is not available for sale but is updated to work on modern OS on the abandonware site The Collection Chamber along with Inca 2.

An Intro Guide to Gobliiins

This is a spoiler-free guide for people who wish to check out the series Gobliiins, a point-and-click adventure game series created by Pierre Gilhodes and Muriel Tramis. This is not a walkthrough and is just meant as an intro to help people get into the series and a little background on the games. There are five games in the series. The first three were released in 1991, 1992, and 1993. Many years later, after Coktel Vision had shut down, Pierre Gilhodes created a Gobliiins 4 in 2009 and recently released Gobliiins 5 in 2023, after getting funding for it on Kickstarter. The number of i’s in a Goblins game changes based on the number you play as. So Gobliins 2 has two playable goblins and Goblins 3 (also known as Goblins Quest 3 in the US) has one playable goblin at the start, but you have other playable characters as well.

goblin standing on a flying boat in the sky

Why Should I Play It?

The Gobliiins series is an entertaining series of point-and-click adventure games that have great art, animation, and music, with really charming sound effects and talking noises for the characters as well. If your interest in adventure games is more focused on the puzzles than plot, which isn’t a big focus for this series, then I would recommend these games. The puzzles can be challenging but even failure can be fun to watch in these games and for the most part (with the exception of the first game) you cannot die or lose in a Gobliiins game so you are encouraged to try everything to see what funny results occur even when it’s not the correct solution.

How Do I Get Started?

Fortunately it’s very easy to get most of the games in the series. Goblins 1-3 are available in a pack on GOG, which includes both the floppy disk and cd-rom versions of the games, which all run in ScummVM. While I’m fine with the cd-rom versions of the games since that’s what I grew up with, many people prefer the floppy disk versions due to them having a different soundtrack. Some people even prefer the Amiga version of Gobliins 2 over the PC versions since that has a different soundtrack. So when playing these games, I would maybe just go on youtube and listen to brief snippets of the soundtracks to see what you prefer but if you don’t feel like doing that, it’s probably safer to go with the floppy disk versions. Unfortunately Gobliiins 4 is now abandonware and you’ll have to find it on your abandonware site of choice. Gobliiins 5 is available on Itch and coming to Steam very soon.

This next part is where things might be a little controversial. If you’re looking for a game to start with in the series, a lot of people would recommend Goblins 3 and I would agree with this. It has the most solid game design of the three original games and some of the best art in the series too. Plus the series is so light on plot that you won’t be confused by anything if you skip ahead and will just miss some references. Gobliiins 1 is very hard to recommend to beginners due to its health meter. So much of the humor in the series is connected to failing or seeing your characters get hit in a cartoonish way and the first game will remove health anytime this happens, almost defeating the point of the game. Your health bar also carries over between levels and there are only one or two places in the game where you can refill it, meaning you either have to replay levels after you figure them out and not lose health, or the game almost becomes unplayable towards the end. I would also hesitate to recommend Gobliins 2 to beginners even as a fan, due to some of the frustrating puzzle design. The game has two characters that have the same abilities but sometimes requires you to arbitrarily use one to solve a puzzle. It also has puzzles requiring chains of actions that must be executed perfectly or else you have to redo the whole puzzle.

That all said, if you play through Goblins 3 and enjoy it, I would recommend playing the others if you want more. If you want to check the game out, consider playing it with us in the Adventure Game Club, where it is our game for June.

An Intro Guide to Loom

This is a spoiler-free guide for people who wish to check out the game Loom, a point-and-click adventure game designed by Brian Moriarty and developed and published by Lucasfilm Games in 1990. This is not a walkthrough and is just meant as an intro to inform people what the best version of the game is and help get started playing.

a character in a tent with a cauldron and potion

Why Should I Play It?

Loom is a must play for fans of point-and-click adventure games. Unlike other games from the era, including other adventure games by Lucasfilm Games, there is no inventory and all the puzzles revolve around spells you cast using musical notes created by your staff. It’s a fascinating system for an adventure game and was a joy to play as someone that was a fan of other Lucasarts games. The game also features wonderful art in the EGA version and the version of Swan Lake that plays throughout the game is very well done. All the puzzles felt very logical to me and it’s shorter than other games by Lucasfilm Games, making it easy to recommend to people new to the genre as well. I only played the game for the first time a few years ago and felt that it held up very well. There are no deaths or (as far as I know) any dead ends you can hit in this game, which makes it another reason why it’s a great game for adventure game beginners.

How Do I Get Started?

Unfortunately, the version available on Steam and GOG is not the one people generally prefer, which is the EGA version of the game. While the EGA version has less colors, the art is still superior to the later cd-rom VGA version, which is the one available today. In addition to this, the VGA version made room for the voice acting on the cd by cutting many lines of dialog, closeups of characters talking, multiple puzzle solutions, and censored some cutscenes. My recommendation would be to download the EGA version of the game from your illegal software download site of choice, but buy the VGA version of the game on Steam or GOG so you still own a copy legally. If you are curious about trying the game with 256 colors, I would recommend finding the FM-Towns version. While it does not have the voice acting that the cd-rom version has, it does not cut nearly as much as that version.

Before you start playing the game, I would strongly recommend listening to the audio drama prequel here. This was a cassette that came with the original release of the game. It’s fun to listen to, provides some important background information before you play, and it’s only 30 minutes long.

Once you have the game downloaded and have listened to the prequel, you are ready to play. The game runs well in both ScummVM and DREAMM. If you’re unfamiliar with DREAMM, give it a shot. It was created by Aaron Giles, a former employee at Lucasarts, and is an emulator exclusively for Lucasarts games that aims to be a more accurate emulation of these games, including using the original save and load menus.

Tips for Playing Loom

There’s a couple things to keep in mind while playing the game that will help you full appreciate it

Take Notes
The spells you learn in this game are not saved to any sort of in-game notebook, so make sure you write them down instead of trying to memorize it all. Many of the spells are randomized so you will not be able to just look it up in a walkthrough later.

Hints Are Ok!
If you’re struggling with a part of the game and it’s getting in the way of you enjoying the game, it’s ok to look up hints! I think this guide on UHS Hints is good for giving hints for what to do next, without giving away the entire solution.

An Intro Guide to Realms of the Haunting

This is a spoiler-free guide for people who wish to check out the game Realms of the Haunting, a first person shooter and adventure game hybrid developed by Gremlin Interactive and published by Interplay in 1996. This is not a walkthrough and is just meant as an intro to the game to help people get started playing it. Gremlin Interactive was a British software developer that had been around since the 80s. In the mid 90s they developed a 3D engine that they used for a first person adventure game called Normality and then used the engine to develop their FPS/adventure hybrid Realms of the Haunting. The game plays a bit like a 90s fps but also features inventory items and puzzles, mazes, and journals to read. The game reviewed very well at release but as far as I can tell, was not a huge commercial hit. You can read a good review of the game and its history here.

first person view of a player shooting a monster in an old house

Why Should I Play It?

If you’re someone who has an interest in both adventure games and first person shooters, I think it’s worth playing. While the game isn’t without its flaws (see review I linked to above), there still hasn’t been anything like it since then. Even with the massive retro FPS revival happening right now, I haven’t seen anyone developing a game that lists this as its inspiration even though I think the FPS/adventure combination is very novel. There’s also a lot of FMV in the game which I find very charming. You can listen to the Adventure Game Club talk about it here

How Do I Get Started?

It’s easy to get the game running on modern computers. The game runs pretty well on DOSBox if you already own it. If you don’t have the game, you can buy it on GOG or Steam. I strongly recommend the UK to US patch. The patch allows the user to change the difficulty and also the key bindings. This is really important because by default the controls for this game are pretty clunky and you may want to switch the keys to what every other FPS uses.

Tips for Playing Realms of the Haunting

There’s a couple things to keep in mind while playing the game that will help you avoid some headaches people can run into with this game, and to fully appreciate the game.

Save Often
You will want to save regularly. Encounters with enemies or traps can go poorly and may require reloading, especially since there are points in the game where the game isn’t generous with health pickups. As far as I know, there are no softlocks in this game that require you to restart the game because of something you missed or action you took.

Don’t Save on Moving Platforms
There are a couple parts in this game where you have to do some platform jumping. Due to the clunky controls, people will be tempted to save each time they make a successful jump. Do not do this! There is a bug in the game that will cause you to fall to your doom as soon as you load a save on a moving platform. Just save before and after each platform jumping segment and use multiple save files.

Conserve Ammo
Even though there’s technically no softlocks, the game can feel like it’s impossible to complete if you’re not careful about your ammo and health. Early on in the game, try to use your melee weapons when possible so you’ll have lots of ammo. Also consider redoing an enemy encounter if you lose a lot of health.

Read the Manual
When I played the game, I didn’t realize you could easily switch weapons using keybindings and I played the entire game switching weapons through the inventory screen. Don’t make the same mistake I did! This great review of the game at The Genesis Temple mentions that there’s also a patch floating around that gives the game WASD + mouse controls.

It’s Ok to Use Hints!
Adventure games can be tough and puzzles that make sense to one person may not be easy for someone else. If you’re feeling frustrated by being stuck on a puzzle too long and it’s becoming less fun, consider looking up a hint. I feel like the guide on UHS Hints is good at helping the player without giving too much away.