Glypha: Vintage is a remake of the 80’s Macintosh arcade game of the same name. It’s a variant of Joust, which happens to be my favorite arcade game, where you fly around on a giant bird and use your lance to destroy enemies by bumping into them while you are at a higher height than them. As far as Joust variants go, I think it’s one of the better ones, but to be fair there’s not really that many Joust clones I can think of. It’s mostly the same game, but with everything modified to have more of an Egyptian theme. The thing that stands out to me is how fast it moves compared to Joust. Everyone moves faster and less floatier, so you have to hit the flap button quite a bit more to stair in the air and enemies can turn around much faster. The egg items hatch a lot faster too. This all makes the game a lot more difficult than the original but to compensate, Glypha is much more generous with the extra lives you get from accumulating points. It took a few minutes to get used to but once I did, I thought it had felt very good.
The original Macintosh era was all a bit before my time. By the time I was in elementary school, our classrooms all had Macs that had color, so I don’t have any nostalgia for this era of computers. That doesn’t mean I don’t love the art in black and white Mac games though. It’s essentially the same art as the original Glypha game but obviously at a much higher resolution and a lot smoother. I’m guessing there’s some additional animations as well but I’m not familiar enough with the original game to know. I think it looks great.
I never played the earlier Glypha games but my understanding is that they eventually got color and probably other changes as well. I think they were all developed by John Calhoun, who is also know for his paper airplane arcade game Glider, also for the Macintosh. He eventually worked for Apple for a long time before retiring and I think this most recent version of Glypha was developed either right before retirement or right after. If you want to see what else he’s up to, I highly recommend adding his blog to your RSS feed reader.
Anyway, this is probably one of the best versions of Joust that you can actually buy for the PC. As far as I know, the original arcade version of Joust isn’t for sale anywhere and yes, obviously you can always just emulate the game, but it’s nice having this version as well with its ideas on how Joust should play and I’m not usually an achievements person but they’re fun in an arcade game like this.
Devil’s Hideout is a short horror point-and-click adventure by Cosmic Void about a woman searching for her missing sister, after discovering that cultists faked her death. While it’s in the horror genre, I feel like it’s going for more of a schlocky 80’s horror film that you would find on VHS at your local video store. That probably sounds like a criticism of the game but I absolutely loved that it had that feel. It never scared me but the vibes are very good and fun. I think the excellent pixel art and the colors used in the art help contribute to this mood and if you’ve played Cosmic Void’s games before, you won’t be surprised that the art in this is good.
If anything, I wish it had pulled away even more from trying to be scary. There’s a few points where it tries to do jump scares but these didn’t work for me and the atmosphere in the game was already very good.
The plot in this is pretty straightforward but I didn’t have an issue with that at all. I wouldn’t have minded if it was longer and had more time to develop characters, but it’s a smaller budget game and I was perfectly fine with the length, which took me about three hours to complete. It has multiple endings too, which I don’t know if I’ve seen in a Cosmic Void game before, so it took some time to go through both of those as well.
The gameplay is what you would expect from a first-person point-and-click adventure. You go from room to room, grabbing items and using them elsewhere, etc. There’s some pixel hunting that I found frustrating until I realized the game has a hotspot finder, which I always appreciate seeing in adventure games. I don’t think finding the right pixel to hunt is challenging in an interesting way at all and I’d rather not have to go through that. The mouse cursor will also change to a different color when there’s nothing else to say or do with an object is very nice and helps eliminate some of the busy work too. There’s some little mini games in here too like a Blackjack game and variation on the Lights Out puzzle game and while it can be a little silly that have that stuff pop up in an adventure game, they’re easy and add some variety too. I think they were fun.
If I did have any real criticisms of the game, it would be that there’s a few moments where the game is really fussy about how you must interact with things in a certain order before some objects will give you the info you need. Like looking at a painting before clicking on a tv to get essential information from a report. It’s not a puzzle or anything you would really know to do and the only way around it is to just click on everything repeatedly. It’s one of my biggest pet peeves in adventure games so it was a little frustrating to see here.
That gripe aside, I liked the game quite a bit and would recommend it if you’re looking for something with an 80s horror vibe. Cosmic Void’s games have always been very enjoyable to me and this one is no exception.
Devil’s Hideout is available on Itch.io and Steam.
This week it would mean a lot to me if you could support the GoFundMe for Roberta Vaughan. She is going through a horrific medical crisis right now and any support, no matter the size, would help her family. She’s done so much for many other folks in the adventure game community and it’s time for all of us to do what we can to help.
Well, there’s no way to really make a transition from that to games talk, but here we go. Here’s some recent games I was excited about I guess!
Video Games
This year continues to be packed with so many adventure games. Ghost Town (Steam) is a VR game (by the developers of The Room?) where you are a ghost hunter with supernatural abilities looking for her brother in London during the 80’s.
The Drifter (Steam) is a point-and-click adventure game that I’ve been waiting for quite a while. You play as a drifter (of course) that’s been murdered and then brought back to life. I really enjoyed Powerhoof’s games, including their games on Itch.io that use the PowerQuest plugin for Unity, a plugin for making point-and-click adventure games that is meant to work in a similar way to Adventure Game Studio.
Signs of Life (Steam) looks like a creepy and surreal mystery game available for free.
The newest and final season of Neurocracy has started! It’s a free (although they take donations) interactive fiction game where you explore a wiki set in the future and uncover mysteries, all while interacting with the rest of the community on a forum and roleplaying in character.
Super 10 Pin (Itch.io) is a new bowling game from Modus Interactive. I played the demo and was incredibly impressed with how it captures the feel of a Nintendo 64 game. It’s not on Steam yet but buying it on Itch.io will give you a key.
Speaking of which, Steam has started removing adult games from their store because of bullying from Mastercard and Visa. Other people are already doing better writing elsewhere on why Steam should stand up to this but you know who isn’t removing them? Itch.io. EnbyKaiju put together an Itch list of some of their favorite queer adult games. Some of my favorite games, adult or not, are on there and I think it’s worth a look.
Cyclopean: The Great Abyss (Steam/Itch.io) is a CRPG inspired by games like Ultima and Questron where you switch between two views, a top-down view for navigating an overworld and a first-person view anytime you enter a dungeon. I think the retro aesthetic looks very nice too.
Kaizen: A Factory Story (Steam) is a new puzzle automation game by the original Zachtronics team. I’m not smart enough for these games but I sure do respect them.
The Necromancer’s Tale (Steam) is an isometric rpg with tactical combat where you play as a Necromancer (of course) seeking revenge. I also appreciate that when they bring up how much they wrote for the game, they point out that they did not use generative AI at all. I suppose we’ll be seeing that a lot from now on.
Sunfluffs (Steam/Itch.io) is a relaxing game in Early Access focused on exploration and platforming, with no fail states and has Gamecube controller support.
Occlude (Steam) is a solitaire-like in the form of a cosmic horror narrative puzzle game.
Tabletop RPGs
This free Skyrim TTRPG on Itch.io is meant to emulate the gameplay of the video game while trying to eliminate as much of the grind as possible.
MAC Attack: Mobile Armour Colossus is a mecha miniature tabletop wargame from Bastionland Press that is currently seeking crowdfunding. It’s already complete so this would just be to fund a print run of the rules.
Glitter and Grit (Itch.io) is a Laser & Feelings and Honey Heist hack in which you are trainees in a Kpop survival show, trying to debut in a Kpop group. It is available as Pay-What-You-Want.
Developer: Takuma Okada Year: 2021 Genre: Solo TTRPG
Alone on a Journey is a collection of three solo tabletop rpgs with a focus on exploration. The collection is divided into three games. Alone Among the Stars is a solo game where you explore outer space and check out various planets. Alone in the Ancient City has you exploring the districts of an old city. Both of these were previously released games along with a new game, Alone Among the Shifting Trees, which has you exploring a mysterious forest and documenting the strange objects you find there. Each game is played with a journal, a standard deck of 52 cards, and a six-sided die. The three games have slight mechanical differences but the core part of each game is having you draw cards from the deck for prompts to describe the object you just found.
The collection also contains tips for making your own hack, or mod, of these games. The tabletop rpg community is very friendly towards people making their own versions of games and being allowed to distribute them, and the author of this game even put together a list on Itch of games based on Alone Among the Stars, featuring a couple of mine.
The book itself has a very clean and easily readable layout, with cute illustrations between each game to help provide some separation and know where they start and end.
I’m assuming that much better writing about the games exist elsewhere but I just played Along Among the Shifting Trees and wanted to use this post as an excuse to praise all three games. The three games are similar but even outside of the different themes I think there are enough differences mechanically to make it worth playing all three. They’re very relaxing games that I think are excellent examples of tabletop rpgs being more than just dungeon crawlers where you kill monsters, as well as examples of ttrpgs that aren’t using the traditional game master and 3-5 players structure.
Alone Among the Stars may also be one of the most important games I’ve ever played. While I had made games before playing it, it did lead me down the rabbit hole of making solo ttrpgs and then other games because making hacks of it is so approachable and encouraged. You can check out the released of Alone Among the Stars along with a 2-player version and Game Boy and Twine ports on Itch.io. I think all three games are lovely though and would encourage you to check them out if you want to have a relaxing experience creating your own worlds.
Developer: Cosmic Void Publisher: Dionous Games Year: 2025 Genre: Adventure
Neon Hearts City is a short point-and-click adventure game set in a cyberpunk future where you are a private investigator searching for a missing girl, and unfolds into a greater mystery involving androids. I’ve mentioned Cosmic Void’s games on this blog a few times before and how I’m a fan of their games, and I think this is another solid entry in their catalog. It’s just a solid and straightforward point-and-click adventure where you walk around different screens, pick up items, and use them elsewhere to make progress in your story. If you want another one of those in a cyberpunk setting, great, I think this is one worth checking out.
It has great art and music like I’ve come to expect from a Cosmic Void game. It’s what you would hope for in a cyberpunk game, with pixel art of a gritty city at night and the appropriate synth music to set the mood. The voice acting is very nice too and it was fun to see some names I recognize from other adventure games.
Without spoiling too much, I think the mystery itself was good too and even though it does unfold into something bigger, it’s still ultimately pretty low stakes and I always appreciate when games aren’t about you saving the world. The city is being watched by a fascist government that wipes the memories of people they deem criminals, sometimes picking off random people just to fill a quota. I think it’s good that it’s not really about overthrowing them and remains focused on people just trying to survive in that world, and the ending was very satisfying to me.
The game got some criticism in Steam reviews and elsewhere for being too short but I didn’t mind the length at all. It took me two hours to complete and I am perfectly fine with that. I will always support games being shorter if the developers think that is the appropriate length to tell their story. It would have been fun to see more of the world though, since I think the world building was the best part of the game, and maybe more interactivity with the world would have been nice so we could learn more about the setting as we click around and explore. It’s an interesting setting and I wanted to play around in the world a bit more, even if meant more interactions that don’t advance the plot. The game is at its best when it starts to engage more with the world and not just your standard adventure game puzzles. The world building starts to include some weirder stuff towards the end that you don’t see as often in cyberpunk stories, and I hope we’ll get more of this if there’s a sequel or another game set in this world.
If anything, if I did have any criticisms it would be about some of the puzzles. I think the inventory item focused puzzles were fine but you come across a couple riddles and other self contained puzzles that felt like they were there just for the sake of an adventure game needing more puzzles and didn’t really get excited about them.
That said, I enjoyed the game quite a bit and would recommend it to folks looking for a cyberpunk point-and-click adventure, especially if they want one on the shorter side. I don’t know if I need a direct sequel to this game but I’d love to see another game set in this world.
Neon Hearts City is available on Steam and Itch.io
Lemon Shark (Itch.io) is a fun PICO-8 game that turns Pac-Man into a turn based puzzle game. There’s a little more to that but it’s a really nice twist on the formula.
The pink decker jam is still going on Itch.io and there’s already quite a few games submitted. Decker is a Hypercard-like tool and this jam is about making apps and games using a pink palette created for the jam.
As required by law, I am here to inform you that a new Indiepocalypse is out on Itch.io. This one features a brand new ttrpg by Viditya Voleti so of course it’s a great one.
A Solitaire Mystery (Steam) is a collection of solitaire games by the designer of Baba is You, with some of them being more standard solitaire games and others being more experimental.
GrimVaders (Itch.io) is a neat autobattler for browsers with nice pixel art.
BioMenace Remastered (Steam) released a demo with a full released planned for this fall. Bio Menace was originally a 1993 shareware game that was published by Apogee, but I believe the original developer owns the rights. The developer who worked on the remasters of Duke Nukem 1 and 2 for the Evercade is leading development of the remaster.
ChipWits (Steam) is a remake of the 1984 puzzle game for the Macintosh.
A Chamber of Stars (Steam/Itch.io) is a surreal adventure game about the rise and fall of a rock star.
Developer: Infinite State Games Publisher: Infinite State Games Year: 2024 Genre: Arcade
3D Don’t Die Mr Robotis an arcade game where you avoid all the enemies flying through the level and pick up fruit to cause chains of explosions. The longer you play a round, the more enemies you’ll see popping into the screen. There’s some really interesting strategies you develop as you become more familiar with how the game and setting up combos works and I thought it was a unique mechanic for an arcade game. It’s a sequel to their game from 10 years ago, Don’t Die Mr. Robot, which seems to be essentially the same thing other than it’s 2D instead of 3D and they’ve iterated on the design. I never played that one and it’s not a requirement before playing this. There’s no Mr. Robot lore that comes up in the game as far as I know.
It reminds me a lot of 80s British arcade computer games. Maybe because I’ve played a lot of Llamasoft stuff and both developers have lots of nice, bright colors, explosions, and fun character designs. The soundtrack even has bits that remind me of that era. Which I suppose all makes sence because it turns out that the developer is British when I looked them up.
The gameplay modes in this game include your standard arcade mode, where you try to survive as long as possible and get the highest score you can. There’s a level based mode called Remix Mode where each level uses a different board for you to run around on and different gimmicks like giant enemies. The Lime Attack mode replaces everything with limes. Time attack mode has you trying to get as many points as you can within a specific time limit and you can respawn if you die. There’s also a relaxing mode where there are slowing moving enemies and you are running around on a grassy field instead. With the exception of the level based Remix Mode, all of them have online leaderboards too, which has been a lot of fun to play on as I competed with a friend on the leaderboard on the Arcade Mode.
It’s just a very polished arcade game that I got a lot out of from trying to get the highest score on the leaderboards and trying to get platinum trophies on each level of the Remix mode. I’d highly recommend checking it out if you’re looking for an arcade game. It was one of my favorites of last year and there’s a demo featuring the arcade mode if you want to give it a try.
Void Breach is a point-and-click adventure where you play as a scientist who must save his daughter after a science experiment goes wrong and sends her to another world. The game is strongly inspired by old Sierra adventure games. While it’s a point-and-click game and you can’t die, the game design and art style are based on those games. The game’s art is very similar to the style you would see in Sierra’s very early AGI games like King’s Quest and Leisure Suit Larry. For the most part it’s very good and nails the look, but unfortunately I’ve spent much more time than I’d like to admit looking at old games and there’s the odd bit here and there that looks off, like pixels being too small in some parts.
I think that the gameplay design and plot is very similar to those old games. Like I said before, you can’t die, but the basic structure where you are given a quest (rescue your daughter) and then are plopped into an open world where you walk around, seeing what other characters need, and grabbing items to help them out or overcome obstacles is very similar to the classic Sierra game structure. I realize it sounds like most adventure games do that, but to me it feels like a very Sierra thing to just plop you into a world and let you have at it. The writing is very similar to those early Sierra games too. The characters aren’t too developed, sometimes they’re just fantasy creatures like mermaids, and mostly exist to give you a quest. This sounds like a criticism but it’s not. It fits for the type of game that Void Breach is emulating and I think they do a good job of that.
Overall I think it’s a nice adventure game and would recommend it if you’re looking for something in this style and want something that you can play in two hours. It’s very affordable too. The game is only $2 and at the time of writing this review, it’s on sale for $0.50. My only real caveat is that while I like this game, Cosmic Void has made so many games and they keep getting better with each game so I guess if you’ve never played a Cosmic Void adventure game before then maybe consider checking out one of those on Itch.io or Steam. But it’s still good! What are you supposed to do when someone makes a lot of games you like? Tell people to play them all? Maybe.
It’s USA’s birthday. Hope its empire ends soon. Have some indie games.
I already wrote about it yesterday but Atuel (Steam/Itch.io/Android) is great and worth a look. It’s a surreal documentary about the Atuel River Valley in Argentina and how climate change has impacted it.
I already shared his blog post about it before but Terry Cavanagh really loved this mod on Itch.io for his game VVVVVV.
The Neo-Twiny Jam just wrapped up. It’s a jam where people make Twine games with 500 words or less and it’s a great opportunity for games to have experimental mechanics. I noticed it when I saw the game Glory by Grim Baccaris pop up in my Itch feed but you should dig around and see what else folks are doing with Twine.
Curse Match (Itch.io) is a puzzle game made in PICO-8 where every level results in you choosing a curse that will make the gameplay more difficult. It’s free to play in the browser but you can also buy a download and it looks like it’s already raised enough money to fund a soundtrack. I just think it’s fun to see PICO-8 games doing well.
Super Brick Maker 9000 (Itch.io) is a browser game that plays like a reverse Breakout. Hitting blocks causes more to appear. It’s for The Bad Game Jam but I think it’s good.
SUPER TAKE A SHOWER WHILE AUTISTIC AND LIVING IN A CRAPPY APARTMENT WITH BAD WATER HEATING PRO 2000!! (Glorious Trainwrecks/Itch.io) is an autobiographical game about….well
Hellkind (Steam) is a free short top-down horror game where you investigate a cult and ritual. I enjoyed the grainy black and white visuals and how it managed to be creepy without resorting to any jump scares. The game only takes 15-20 minutes to complete but there’s optional details you can discover if you want to investigate further. I wrote a little more about it here.
That’s it for this week. As usual, feel free to let me know about other neat stuff that has recently come out in the comments. Or even just what you’ve enjoyed playing lately. It doesn’t have to be new!
The Steam Sale started a few days ago and people have been doing their recommendations. The Adventure Games Podcast has a nice page with their recommendations, Miri Teixeiri has a good recommendation thread on bluesky, but now I want to do one because that’s what blogs are for. As usual, I also think you should consider buying games on Itch.io but they’re not doing a sale right now. I’m also missing a ton of stuff because I can only write so much, so if you enjoy these then keep looking around. Despite the occasional discourse about it being dead, there’s constantly new games coming out and I even wrote a post a few weeks ago about all the releases this year. So in no order really, here’s a list of recommendations that are more focused on recent releases.
Of course I have to start off by recommending Cyan’s remakes of Myst and Riven. I already loved those games and I think the remakes are an improvement on both. Riven was already a masterclass in world building in video games but I think the remake does a lot to make the game easier to get into. Just make sure the FMV option for the first game is turned on.
Wadjet Eye Games is one of the best modern point-and-click adventure game developers and they keep getting better with each game. I strongly recommend their two most recent games. Old Skies is a time travel story and Unavowed is an urban fantasy thriller that feels a lot like a Bioware game minus the combat, where you build a party before going on missions.
Speaking of Wadjet Eye Games, The Excavation of Hob’s Barrow is a horror adventure set in rural Victorian England and developed by Cloak and Dagger Games, another adventure game developer I’m a fan of.
Grundislav Games is another adventure game developer that I think should come up when people talk about folks doing great stuff and keeping the genre alive. Lamplight City is a steampunk detective adventure and Rosewater is a western set in an alternate 19th century world. Both games are in the same world but you do not need to play them in a specific order.
Perfect Tides is a point-and-click adventure about being a teen in the year 2000 by Meredith Gran, creator of the comic Octopus Pie.
The Crimson Diamond is a mystery adventure game inspired by Sierra’s Laura Bow series with an EGA color palette.
If you’re looking for something that will challenge you, Lucy Dreaming and Will of Arthur Flabbington are both nice choices and remind me of 90s adventure games from a difficulty level standpoint.
Don’t Escape: 4 Days to Survive is interesting because it should be something I hate. You can softlock yourself into a bad ending and you constantly have to make tough choices to survive but it works! Unlike a lot of old adventures where I put an asterisk next to the recommendation because it’s good despite those things, it’s an intentional part of the game’s design and that’s actually a good thing.
NORCO has some of the best writing in a video game in recent years and was my favorite game overall in 2022. It’s a sci-fi mystery set in an alternate southern Louisiana.
Return to Monkey Island is the most recent game in the Monkey Island series and I think it’s some of that crew’s best work. The game does some really interesting stuff mechanically to update the genre that I hope we keep seeing in other games, and I think the writing (yes, even the ending) are top notch too.
Thaumistry: In Charm’s Way is a great fantasy comedy text adventure made by an Infocom alumni. I’d recommend this one if you’ve never played a text adventure before because it’s very friendly to new players.
Kentucky Route Zero is one of my favorite games ever. It’s described as “a magical realist adventure game about a secret highway running through the caves beneath Kentucky” and the vibes and writing are perfect. If you do play this one, I really recommend playing it slowly over a sequence of nights for maximum vibes.
Cosmic Void is another adventure game dev I’m a fan of. I recommend their sci-fi space opera Blood Nova and horror adventure Devil’s Hideout.
Beyond The Edge Of Owlsgard reminds me so much of 90s adventure games but is very much doing its own thing too and features some great animation and pixel art.
Midnight Scenes is another series with great pixel art. The games are self contained horror adventures that can be played in a single sitting.
The Shapeshifting Detective is a murder mystery where you are able to shapeshift into various characters to get clues from people who will react to you differently based on who you are. It is a game packed with FMV, which has always been cool.
Immortality also uses FMV to have you investigate what happened to a missing actress through viewing clips of three unreleased films.
Hypnospace Outlaw is another favorite. You explore a 90s alternate internet and enforce moderation rules.
The Forgotten City is a mystery adventure where you find yourself in an ancient city and try to find out what’s going on through a timeloop and repeating the day.
Case of the Golden Idol has you solving deaths through a really unique interface where you gather clues and build a theory to what happened.
Phoenix Springs is an adventure I’ve praised a lot on social media. It’s a very surreal mystery adventure and I think the game mechanically does some really interesting stuff by using memories and thoughts as inventory items.
Darkside Detective is a series of very goofy supernatural point-and-click adventures.