
Here, Have a Moose

It’s been a while since I’ve done one of these but Bluesky suspending accounts over the mildest posts reminded me that blogs and personal websites are good and should have more attention, so here’s some posts I liked. Since it’s been a while and I kinda of a backlog on my rss feed reader, there’s some older posts in here and other things not on here just because I haven’t read them yet. Anyway, if you like any of these blogs then consider adding them to your RSS feed reader!
If you’ve been bored with how this site has fallen off with indie game coverage at the moment, I feel like Wraithkal has always done a great job and is always writing about games I never heard of like Woodo.
Does anyone know about this Mystery McDonalds Machine?
Atari Archive can make anything interesting, even the history of a 3D tic tac toe game.
Dinoberry Press wrote a retrospective on their ttrpg Dinocar, which I’m a massive fan of and loved playing with my kids.
Michael Coorlim has been uploading lots of BASIC programs to a Bear Blog. He’s also been doing an epistolary Let’s Play blog of the games Fallout 3 and Fallout New Vegas on another Bear Blog. Both are great.
Andrew Plotkin analyzed the Hugos and how they do their game award.
Dhippo.net wrote about another Hugo.
Game designer Farfama wrote about playing ICO. Obviously I am a fan of people blogging about games after playing them and making it more of an experience than just “another game to get through in the backlog.” Which is probably another reason I’m grumpy about the site Backloggd.
It just makes me happy to hear that the Myst Online community is still active and doing meetups.
And finally I’ll end today’s post with some nice pictures of a dog. Hope you’re doing well and have had/are having a nice weekend.
Developer: Coktel Vision
Publisher: Coktel Vision
Year: 1992
Genre: Adventure
System: DOS
To be a fan of French DOS games is knowing that mechanically the game may not be the tightest thing, but it could be weird enough and take enough swings to be worth it. Some of my favorite games are French DOS games and include: Alone in the Dark, Little Big Adventure, Lost Eden, and The Bizarre Adventures of Woodruff and the Schnibble. I’m a huge fan of Coktel Vision so it was unfortunate that I mostly found Ween: The Prophecy to be a frustrating experience.
The game has a plot about you stopping an evil wizard, but it’s mostly an excuse for you to move to various rooms, in an almost puzzle room level-based format, and solve the various inventory puzzles before moving on to the next room. This is one of those games that quickly wraps up with a block of text when you beat the final puzzle. Unfortunately I frequently found these puzzles to rely heavily on moon logic or sometimes broken, which meant mostly doing trial and error and trying every item on everything, or just pulling up a walkthrough because I got tired of the sluggish response from every action. I took notes while playing and there’s many instances where I just did not understand what was happening in the game or instances of me trying an action, checking a walkthrough to see that I was doing the right action, but was just not trying it enough times for it to actually work. The entire game consists of these inventory puzzles so the game quickly became a huge slog to play. There are one or two points where there are multiple solutions, but those were the only clever bits in the game’s design.
Even worse than a game consisting of trial and error puzzles is that the game tells you that you had a bad idea, or that your character is getting frustrated, or something isn’t working. It’s aggressively hostile in a genre called Point-And-Click Adventure, where you often just want to click on something to get a description or to see what happens. Instead of either of those things happening though, you are just scolded. It’s immensely frustrating to play an adventure game where you are actually discouraged from clicking on things. I wasn’t even trying to solve a puzzle. It is just common practice to play around in an environment and click around but this is a game that does not want you to do that. I suppose to the game’s credit, I didn’t come across any softlocks.
It’s so frustrating that the game is so unfun to play because the parts surrounding it are nice. Like just about every other Coktel Vision game, I like the art and music. Charles Callet does a fantastic job on the soundtrack like he did on every other game he worked on. There’s also some really weird FMV in here that other people online seemed to find disturbing but I liked how weird it was. The weirdness is why I usually play French DOS games.
So unfortunately, I can’t really recommend this game. I generally love Coktel Vision’s games, even when the gameplay is a bit clunky like in Inca, because there’s usually a lot of really interesting stuff going on and the game has something to say. Ween: The Prophecy just does not have enough to justify playing through the game.
Ween: The Prophecy is not available for sale anywhere but is probably on your favorite abandonware site and playable through ScummVM.
Developer: Konami
Publisher: Konami
Year: 1991
Genre: Platformer
System: SNES
I just did my regular playthrough of Super Castlevania IV for the Halloween season. This used to be a yearly tradition for me but it’s been a while since I’ve play it so it was nice to revisit it. This time I did it through the Castlevania Anniversary Collection, which includes a lot of the early games. I suspect that anything I say in this post has been repeated a billion times better by other folks but it’s still a lovely game. It’s always been one of my favorites in the series, with some of my favorite bits of it being the directional whipping and the jazzy soundtrack. Neither seems to really come up in later entries and that’s a shame. I know Mode 7 effects only make sense on a SNES but you know what? Later games should have had those too.
I’ve always been fascinated by this being a loose remake of the first game but still being labeled the fourth game of the series. It feels like something we probably wouldn’t see today with a lot of this stuff being more standardized. At the very least it feels different from how the industry does remakes today.
If I did have any complaints about the game, it’s that I personally feel like it starts to become a slog once you get to the castle. The game moves so quickly up until then and it has a wonderful variety of environments but then you get to the castle and the variety seems to drop and there’s a big difficulty spike. It remains this way for a few levels and then I think the level design becomes a lot more interesting again towards the end. It’s still a fantastic game though and the one I probably go to if I want to recommend a level-Castlevania game, partially because I haven’t played that many that aren’t on a Nintendo console.
Super Castlevania IV is part of the Castlevania Anniversary Collection, available on Switch, XBox, Playstation 4, and Windows.
Developer: Oh, a Rock! Studios
Publisher: Oh, a Rock! Studios
Year: 2022
Genre: Adventure
System: Windows
The Lost Oregon City Gold is an adventure game where a dad and his two daughters stumble across an old letter from an ancestor with clues pointing them to $25,000 in lost gold. It’s up to you to explore Oregon and find it. Most of the game is played in a first person view where you click on arrows to navigate various spaces in Oregon, made up of photos, and talking to people or solving puzzles that will point you to the next clue in your treasure hunt. Occasionally you make choices in dialog but they’re pretty low stakes decisions and there are parts where you can answer questions about Oregon’s history that you learn by playing the game. I suppose that technically this makes the game an edutainment title, but that might be a stretch.
As you can see, it’s not a very serious game. Photos of people, played by the devs and family and friends, are used for all of the characters and the plot itself is very silly. It all works for me though. Something I really like about the games by Oh, a Rock! Studios is that they all feel like a group of folks having lots of fun making games for each other but without all the inside jokes so they’re still very approachable for folks outside the group. They’re all just like a nice, relaxing, and goofy hangout session and would also recommend Internet Court and The Awkward Steve Duology for the same vibe. They don’t take themselves seriously but the games aren’t doing any sort of ironically bad FMV either.
The Lost Oregon City Gold is available on Steam and Itch.io for Windows, Linux, and Mac.
Developer: Capcom
Publisher: Capcom
Year: 1992
Genre: Platformer
System: SNES
The Magical Quest Starring Mickey Mouse is platformer where you play a Mickey Mouse and must save Pluto after he’s been kidnapped by Emperor Pete (Spoiler: The whole thing is a dream). You do all your standard platforming stuff while going through a variety of environments. The main gimmick in this one is that you get a new type of power in each new area. I had played this one a long time ago and thought it would be fun to revisit and…..eh…..it’s fine. I thought I would have enjoyed it more since I have such a soft spot for this era of Capcom games but I often found myself getting frustrated by how finnicky the controls felt to me and the hit boxes on some of the bosses, which ended up being my least favorite part of the game. I was surprised by all of this because I remember it being a fairly short game back in the day, which must have warped in my mind to it being easy. Although I probably did play it on easy mode back in the day instead of at a harder difficulty.
Anyway, sometimes you revisit a game from your childhood and it ends up being merely ok. At least all the art and music is great and what I would expect from an early 90s Capcom game. The game eventually got a rerelease on the GBA where you can also play as Minnie and I believe this version also adds some mini games, but I don’t think there’s any way to play the game today.
The Magical Quest Starring Mickey Mouse has not been rereleased and is available on your favorite emulation site.
After taking a break from these for a while, I’m finally doing another one. I don’t know if I’ll go back to the weekly format I was doing because that was a lot, but I missed doing them. I think Blaugust kinda burned me out a little and I had a lot going on anyway. I couldn’t think of a clever bit where I go on about it being a quiet week and ignoring Silksong, but pretend I did I guess. It’s probably not a game I’ll play for a long time since I haven’t really played the first one much but I’m glad it’s doing so well. Don’t really have a spicy take on the reception of that.
This post is going to be weird since I was missing so many weeks and there’s been a ton of bundles I’ve missed and just generally out of the loop on things, so there will probably be some really weird obscure things listed in here and also missing some bigger games, but I think that happens quite a bit with these anyway since I mostly just play adventure games. Speaking of, there’s a ton of those in this post.
IF Comp just started for its 31st year, and you can play and vote on this year’s entries. It’s wild to think about how this started 31 years ago, when Interactive Fiction was “dead” after Infocom was shut down. I think Legend Entertainment was just pulling away from text adventures at this point but there was still some commercial IF coming out. It’s always weird thinking about the time spans of adventure game companies and how companies like Wadjet Eye have been making commercial adventure games for a longer period than Infocom and Lucasarts. Time is weird!
Speaking of adventure games, it was fun seeing two of them coming out on the same day as the new Hollow Knight. The GTA 6 of Indie Games thing was always silly because not everyone is going to play the same genre! Like I generally play more casual stuff and Silksong is probably too hard for me. Casebook 1899 – The Leipzig Murders (Steam/Fireflower Games) is a point-and-click adventure set in late 19th-century Leipzig, Germany where you are a detective solving murders.
The other adventure game I was excited about on Silksong day was Maura & Ash (Itch.io), a free point-and-click adventure that runs in DOS! It’s just a really solid sci-fi adventure game and it’s fun to see that there’s a new engine for making adventure games and can build for DOS!
Another one I’ve been excited for is Neyyah (Steam), which came out earlier this week. It’s a Myst-like with prerendered graphics and the amount of FMV in the trailer made me happy too. This one has been in development for quite a while.
I get excited about seeing old games being rereleased on Itch.io too. One of those is Dr. Blob’s Organism (Itch.io), an arcade game from 2003. I remember enjoying this one and it’s available as Pay-What-You-Want.
Checkout Blitz: The Shopping Dead (Steam) is an arcade game where you complete shopping lists while fighting off zombies. I remember playing a demo for this one a year ago and having a good time. It’s also got a co-op mode.
I’m a huge fan of Octavi Navarro’s games and I’m always happy to see another one. The Supper: New Blood (Steam/Itch.io/GOG) is a horror point-and-click adventure featuring great pixel art. I don’t believe it’s a direct sequel to The Supper (Steam/Itch.io), but that one is very good, free, and short so I recommend playing that anyway.
Yet another point-and-click adventure game to come out last month was Deep Sleep: Labyrinth of the Forsaken (Steam), a horror game by the developer of Don’t Escape: 4 Days to Survive. This one leans more in a survival horror direction and has some very nice isometric pixel art.
There’s a new batch of LITHOBREAKERS games on Itch.io! Sorta like DOMINO CLUB, it’s a collective of anonymous game devs and no one knows who worked on each one, except me because I know everything.
I haven’t played it but Blast Rush LS (Steam/Switch) looks like a fun shmup with lots of explosions.
Death to a Merry Car (Itch.io) is a short visual novel you can play in the browser by the creator of Rodeo Clown.
Carnival (Steam) is a horror point-and-click adventure released last month. I don’t know a whole lot about it but Buried Treasure seemed to really like it.
And finally, I’m a fan of Howdy Riceball’s Game Boy games and they just made another one, it’s a cute puzzle game called Polar Peril and you can play it for free on Itch.io.
That’s it for this week. Again, apologies if I missed something you made. I was out of the loop for a while as I was on vacation and also busy with school stuff.
Developer: Sokpop Collective
Publisher: Sokpop Collective
Year: 2021
Genre: Visual Novel
System: Windows
Aran’s Bike Trip is an interactive travelogue where you follow along on a bike trip through the Dutch countryside through a series of 360º photos. The game says it’s a short bike trip but it’s about someone riding their bike for two days, which doesn’t feel short to me. This is a game by Sokpop Collective, a small group that has been making a variety of short games for years, but this one is a pretty big stylistic departure from their other games. I think it would be a stretch to say the game has FMV since all you do is look at the panoramic photos of the Dutch countryside while looking at notes from the designer and listening to calming music, but it’s very nice. Sometimes a game can just be an excuse to look at photos of beautiful places in the world. It even inspired me to make a really tiny game about walking on a trail near my home.
Developer: Taylor McCue
Publisher: Taylor McCue
Year: 2022
Genre: Visual Novel
System: Game Boy
He Fucked the Girl Out of Me is a short Game Boy visual novel created in GB Studio about the developer’s experiences being a transgender sex worker and the trauma that came from doing that work. The player advances the story by walking around different scenes and talking to various characters and is about 40 minutes long.
He Fucked the Girl Out of Me was one of my favorite games of 2022 for many reasons. It’s incredible to see someone put out a semi-autobiographical story like this where where they are so vulnerable. The game uses the limitations of the Game Boy so well and I think the artwork in this game is fantastic. Another thing I loved about it was that it was for a platform created by Nintendo. Even today, Nintendo is known as a company that does not approve of adult queer content on their platforms and I loved seeing someone use one of their consoles to tell a personal story. It’s inspiring seeing retro consoles and computers being used to create experimental games and tell stories that we didn’t see very often in games thirty years ago, when queer games like Caper in the Castro and GayBlade were a rarity.
Unfortunately this is one of the games that has been hit by the Itch.io deindexings, making it harder to find. I know the developer has put it on the Internet Archive and encouraged other people to host downloads of it, but it’s still heartbreaking that queer stories like this are under attack because of pressure by Mastercard and Visa. I hope that one day people will be able to create their art without capitalism trying to stamp it out.
He Fucked the Girl Out of Me is available on Steam, Itch.io, and the Internet Archive.
Developer: Komitsu
Publisher: Komitsu
Year: 2024
Genre: Visual Novel
System: Windows
Five Years Old Memories is a short interactive experience where you listen to people in Japan talk about memories they have from when they were about five years old and interacting with animations that play while they talk. It’s very short and only takes about 20 minutes to play through. I’ve played it a few times now, with my most recent playthrough happening because I thought it would be fun to revisit and also get all the achivements, which rewarded me by stumbling upon an element or two that I wouldn’t have seen otherwise. The art is fantastic and it’s really cute seeing this storybook-like pictures animating as you listen to their stories. There’s not a whole lot to say about this one other than I really like it and think it’s worth checking out if this sounds appealing to you since it’s only $3.
Five Years Old Memories is available on Steam, Itch.io, and iOS.