Discolored

Developer: Jason Godbey
Publisher: Jason Godbey
Year: 2019
Genre: Adventure Game

black and white shot of a diner in the desert at night

Discolored is a 2019 first person adventure game created by Jason Godbey that I recently picked up because I saw the recently released sequel pop up on a few sites and was in the mood for a Myst-like game. There isn’t much of a plot, you are told that a diner in the middle of the desert has lost all color and you are sent to investigate. This is essentially all the plot you come across in the game and just exists to get you to the puzzles as soon as possible. Fortunately the puzzling in this is very good. The game starts off with having no colors in the world, but through various poking and prodding, you add some to the world and they allow you to interact with more objects in the game. It’s a nice way to keep you from feeling overwhelmed when you are first introduced to the world but it also keeps the small environment interesting to look at as you keep seeing it in new ways as additional colors are added. The game also features some clever puzzles using perspective.

The game has two modes for controls, free-roam and point-and-click. Usually the point-and-click mode in first-person adventure games feels like an afterthought but I thought it felt very good to control and actually used it quite a bit since I have been having some wrist pain lately and needed this control scheme to play it.

shot of a bedroom that's mostly black and white except for green walls

It’s a short game. I completed it in two nights but each session was very short and the puzzles made me think but I was never stuck for very long or frustrated. The game even has a built-in hint system if you want help with a puzzle. I said at the beginning of the review that I was in the mood for a Myst-like but it really wasn’t a Myst-like game at all. This isn’t the developer’s fault as they never claimed it’s like Myst, but I will explain what makes a game a Myst-like anyway since this is my website. A Myst-inspired game to me actually has quite a lot of storytelling being done through the environment and this storytelling is tightly integrated with the puzzles in the world, where this game just felt like an excuse to have a bunch of good puzzles related to color and perspective. Nothing wrong with that at all and it’s just not what I expected going in due to my assumptions with first person adventure games.

I really enjoyed my time with this game and I’m looking forward to playing Jason’s other games. I already own The Search from a charity bundle on Itch.io and Discolored 2 looks to be much more ambitious and seems to have more of a story and adds more characters.

Discolored is available on Steam.

Blog Roundup (2025-3-16)

Not a whole lot to say this week. Blogs are good and this week is very retro games and tech focused. Maybe you’ll find something new to add to your RSS feed reader.

Video Games

I don’t think I’ve mentioned Wes Fenlon’s Read Only Memo newsletter but it’s good stuff. Primarily focused on emulation, this week is about Nintendo once again going after emulators.

RetroStreamers.com reviews the new Amiga roguelike Roguecraft. I also just like the streams these folks do.

Leaded Solder makes a new game for the Famicom using Nintendo Family Basic.

Ephemeral Enigmas reviews the wild PS2 game TVDJ.

I didn’t know there was a blog about the Hugo IF standard library but here we are. This post is about Hugo file limits.

As everyone knows, I will take any excuse to post about Myst Online. The community recently had a contest to build to fan Ages in the game and here are the results.

I will also take any excuse to post about Golfshrine Online, a site dedicated to golf video games. I hate the real sport of golf but enjoy the video games. The most recent post is about getting Links: Flying to Phoenix – the Japanese PC release of Links LS 1999.

Nadia Nova, creator of adult games like Slime Feet, made a tutorial for getting started making VNs.

RoJo Aventuras is a great adventure games blog in Spanish and I appreciate this review of the newest chapter in the Stellar Mess series.

Not a blog but for whatever reason I get excited whenever a game dev posts a recipe (cmon, consider it) and liked this bluesky post of John Romero’s enchilada sauce recipe.

Technology

I never thought about how you could have a bot follow RSS feeds in Discord and post in a channel when a new post came up.

Computer Chronicles Revisited is back! The blog is a review of the classic technology show from the 80’s and 90’s.

Will Smith praises Fastmail and I have to agree. There’s probably a longer post in me about why moving from Gmail to Fastmail is great even though you have to pay for it, but I don’t think it costs that much, Fastmail has a lot of nice features Gmail doesn’t, the client is indeed fast, and also just not seeing ads in your email client is nice too.

I follow multiple personal blogs where people like to talk about their bikes and I just think that’s a lot of fun. So here’s one where someone talks about converting their bike to a cargo EBike.

Comics

I didn’t know David Petersen, creator of Mouse Guard, had a blog but now I do. So have some Mouse Guard cover art.

Photography

Have some nice photography from The Works of Egan and Renkon.

That’s it for this week. Have a nice Sunday!

Samorost 1

Developer: Amanita Design
Publisher: Amanita Design
Year: 2003
Genre: Adventure Game

a guy with a hookah on a hill and a little gnome in white clothing in the background going skiing in the background

Recently played through this one with the kids and it still holds up! My kids are fans of Chuchel so I thought it would go back to their earlier stuff since this one is so short and simple. The game originally came out in 2003 but we played the remastered release from 2021, which updates the visuals and music but didn’t go too far with the updates. There’s not a whole lot to say about it. You help a little space gnome save his home by pointing and clicking on stuff and it only takes 15 minutes to play. I suppose there are technically puzzles, but most of the fun comes from clicking on things and seeing what happens. I suppose it’s sorta like the Gobliiins series in that way, but much, much easier. Anyway, my kids liked it and we’ll be playing 2 and 3 soonish.

This game was such a big deal when it came out! This was during the adventure game drought when Sierra and Lucasarts had recently stopped making adventure games so people were starved for high quality adventure games. One of my biggest memories of hanging out on the Adventure Gamers forums was people making a thread about this game every week saying “have you all seen this game Samorost? It’s great!” and not realizing that there had already been many threads on the game. It happened to the point of it becoming a meme on the forums. But I think it shows that even when the genre was “dead” there were still folks making memorable point-and-click adventure games.

The game was such a success that it led to the studio becoming a full time gig for the folks there. First by making tiny free browser games like this for companies (man, remember flash games being a profitable gig for devs?) and then making their own games. In fact, I think it took a while for me to get to playing Samorost 2 because it came out in 2005 and was a digital purchase, before indie games were being sold on Steam. I don’t think I even had any way of buying the game and I don’t think I even considered asking my parents because I knew they wouldn’t buy a game online. I think it had even received some criticism for being too short for a paid game.

The studio stuck with this format for a long time. It wasn’t until the last few years that they started to explore horror and branching out from their linear style of adventure game design more. The format works for me though and I can play a lot of their games with my kids, which is always a plus, since that’s when I usually have time to play video games. They’ve been taking their biggest swing with their current game in development, which is supposed to arrive next year. It will have been a five year gap between games, which is wild to think about. But as long as they keep making solid adventure games, I’ll keep picking them up.

Samorost is available for free on Steam, Itch.io, and many other places.

Indie Game Roundup (Mar. 14, 2025)

It turns out that when you don’t wait a couple weeks to write these, the posts are actually quite a bit smaller. Who would have guessed? As usual, if you enjoy these then tell a friend, or do a post on your own blog of recent games and other art you’ve been enjoying.

first person view of a decrepit building inside at night

After being in development for over a decade, horror point-and-click adventure ASYLUM (Steam) is now available. I’m always a little bit nervous when a game is set in a mental institute but I was a fan of the developer’s previous game Scratches, which is no longer on Steam due to a fallout with the co-designer, although they have said it’s fine if people find that game….online. They also have a free adventure game they released 10 years ago called Serena.

a woman saying to a crying girl "Verity Amersham, as of this moment...you are expelled!"

Expelled! (Steam/Switch/iOS) is the newest game by interactive fiction developers Inkle. You are a student at a school that has been framed for attempted murder and must prove your innocence or find someone to take the fall in a limited period of time. It follows a similar framework as one of Inkle’s previous games, Overboard, which I was a massive fan of. Hooray for interactive fiction.

side view of an astronaut flying over a planet and alien space ships

Jetpac Defenders (Itch.io) is just a nice and free Defender clone made in Picotron.

old computer screen saying "have you ever questioned the nature of your reality?" Yes/No"

qualia (Steam) is a free interactive fiction horror game about what it means to be human. Be sure to read the content warnings and be aware that the game does have a jumpscare if that kind of thing isn’t for you.

top down view of a blob bunny on tiles

Blobun (Steam/Itch.io) is a cute, top-down puzzle game where you are a blob bunny and must touch every tile of a surface. If you bought that massive California Wildfire Relief charity bundle on Itch then you already own this game.

an aquarium filled with jellyfish and a photo frame featuring a photo of a foggy street

The 5th LSD Jam has concluded and you can check out the entries on Itch.io. LSDJAM 2024 is a game jam where people are prompted to “Create an interactive experience based on dreams to celebrate the release of LSD: Dream Emulator.” The only one I played out of these is Ephemeral Frame, a great puzzle adventure game where the main gameplay mechanic is using picture frames to enter new areas and features some fantastic visuals as well, but I’m sure the other games also have trippy visuals and are worth a look too.

card with game designer Jim Walls on it, where he has sunglasses and a mustache. The card says 'Trying it more or less doing it by the book' The current story now needs (3) procedural elements to be completed"

The Imaginary Cards Jam is a jam on Itch.io where folks are making cards to games that do not exist yet. It’s just a fun excuse to make up little cards without thinking too much about mechanics since the games aren’t real. There’s still 10 days left in the jam so consider joining!

Not a new game but I just played the browser puzzle game DungeonScape (Itch.io) and recommend it.

grainy image of a woman dancing

PSYCHOSEXUAL DREAM CRISIS (Itch.io) is a short erotic sci-fi story that is playable in the browser, and the download on the page features 16 short animations.

Every paid game by thecatamites is on sale right now in this bundle on Itch. Worth it for Anthology of the Killer alone, one of last year’s best games.

There’s also a big spring sale happening on Steam right now too.

Crowdfunding

There’s two tabletop game crowdfunding campaigns right now that I think are worth checking out. This Kickstarter is for two games, a solo journaling game about cooking for your loved ones, and a storygame of doomed travelers on a perilous journey home.

A Land Once Magic is a worldbuilding TTRPG by Viditya Voleti, one of my favorite ttrpg designers.

Jay Tholen just launched a Patreon to fund development of Dreamsettler, the sequel to Hypnospace Outlaw.

Wishlists

Aerial_Knight’s DropShot (Steam) looks like an incredibly stylish FPS. I love the finger gun mechanic and I was a fan of the dev’s previous games, the Never Yield series.

The Repossessor

Developer: Dave Gilbert
Publisher: Dave Gilbert
Year: 2001
Genre: Adventure Game

the grim reaper standing in a bar with a bartender and chicken holding a gun.

Yeah that’s right, I’m still playing games in the Reality-on-the-Norm series, a collaborative universe created by the Adventure Game Studio community in 2001. The ninth game in the series is The Repossessor. You play the role of Death, who has come to Reality to reclaim the soul of Michael Gower, the zombie that your character reanimated in the first game and is now running for mayor of the town. The version I played was downloaded from the RON site and I didn’t realize until I had completed it that it was actually a remastered or remade version of the game, explaining why there was a huge graphical leap from the previous game and could now run in ScummVM, making it the easiest game to get running so far.

The most interesting thing about this entry is that it’s by Dave Gilbert, founder of Wadjet Eye Games. I had made a post about the game and he confirmed that it was his first game and built in a weekend. I have to say, it’s an incredibly impressive first game. I know some of that is coming from the game being a remastered version that looks nicer, but even from a design perspective I think it’s the best game so far. The remade version even some nice little touches like an instrumental version of Don’t Fear the Reaper playing in a room or two. Like previous RON games, it’s a little tricky to recommend specific games because they all build on previous ones, but I think you could manage to jump into this one since all you need to know is that there’s a zombie running for mayor in a town. Playing through this series has been a delight and continues to improve with each game as the community figures out how to make adventure games and use AGS.

The Repossessor is available for free on the Reality-On-the-Norm website.

Blog Roundup (2025-3-11)

I’m annoyed! Inoreader has introduced an AI Summary tool to their RSS feed reader! Why would anyone want that? People who follow blogs are reading nerds. Anyway, you should still add this blog and others to your RSS feed reader of choice, but now I’m looking for one that can synch what I’ve read but isn’t Feedly and Inoreader. If you have any recommendations, drop them in the comments

Chuck Jordan is spending a month only using his blog to post and taking a short break from Bluesky/Mastodon/etc. This sounds really nice and I’m strongly considering doing it for April. I encourage you all to join me. Not for any sort of moral reason, I just don’t want to miss out on good posts on social media.

This blog post on affirmations is how I learned about the IndieWeb Carnival, which seems to be a group that gives prompts on a blog post each month.

Video Games

Renga In Blue writes about a computer shop that had a game publishing business as a spin-off and their game The Colonel’s House.

Wraithkal continues doing very nice #ScreenshotSaturday posts for folks on Mastodon

Macintosh shareware developer John Calhoun writes about the shareware dev that inspired him, Duane Blehm. The developer passed away before John could even send him money for his shareware in the 80s so this post has John trying to learn what he can about Duane’s life from the materials that still exist.

Adrian Hon wrote a eulogy for Urban Dead, a MMO that ran for 20 years but is shutting down now because of new laws in the UK. While I haven’t played the game in many years, I’m always sad to see a MMO shutdown, especially when it was running just fine before the new laws came into effect.

WildWeasel of The Golf Shrine now has a blog. I liked this post about Daikatana and how it’s not too bad once you install the patches and get past the first few levels.

Rob writes a very short post about how if smaller, more focused games are the solution to the games industry’s problems.

Did you know The CRPG Addict is still plugging away at playing every crpg in order? They just played the German rpg Die Prüfung (1993).

Not a blog post but Damiano Gerli has a great thread on semi-obscure Spanish games.

Writing

Thom Cote has a short story on Neocities about worm tunnels.

The Lunar Flaneur has a post about dreaming about an anthology in their sleep and then putting it together.

Did you know that some of the folks from 90s pc game developer Dreamforge Intertainment started a sci-fi magazine a few years ago called Dreamforge? They just redid their site and you can read all the stories and poetry here.

TTRPGs

Seed of Worlds is doing better ttrpg blog roundups than I could ever do.

Music

My friend Erik just played music at monthly Enter the Void show in Minnesota. Check out the post for more info and neat noisy music.

Photography

Have some nice pictures of the Frederik Meijer Gardens in Grand Rapids, Michigan. I’ve been to Grand Rapids many times but still haven’t been here yet.

Dev Logs

Lunar Division talks about developing Amberspire.

localthunk posts Balatro’s dev timeline.

Megan Carnes writes about creating music for every tarot card.

An explanation of how Eldritch 2’s save files work compared to the first game.

Farfama talks about TO:RI Development. The game looks beautiful!

Technology

The Works of Egan explains why you should start a blog. Obviously I will endorse that.

Chuck Jordan endorses the Reeder app for RSS feeds on Apple devices.

Indie Game Roundup (Mar. 9, 2025)

I’m a bit behind on these just because I’ve been so busy lately but I’ve wanted to get one out there since there’s a few time limited things in here. Even the rushed ones like these take a bit of time to write so I always appreciate when people share these or make their own blog posts about indie games they enjoy so people can discover new games. I also always love comments on what folks have been playing.

The Games

The big one this week is the California Fire Relief Bundle (Itch.io), where you can pay $10 or more and get a lot of great games like Tunic, Neon Struct, Skatebird, and more. My recommendation with this is to always dig a bit and try something you normally wouldn’t have. If you haven’t played a solo tabletop rpg before, look for one of those. Never played a ZX Spectrum game (I’m American so read this as someone saying “Zee Ex” and then backing up and saying “Zed Ex”) before? Download an emulator and play Last Train To Tranz-Central.

Type Help (Itch.io) is a brilliant Obra-Dinn/Roottrees are Missing-like that is free and playable in the browser. Don’t really want to give too much away but it’s very impressive that this was all done in Twine and critically acclaimed interactive fiction author Andrew Plotkin has also discussed why it’s brilliant on his blog.

Root Bear (bluesky link) got an update on the Playdate. My kids love this game so I feel like I should recommend it.

A new bundle called the Indie Allies 2025 has launched on Humble and described as “Play great titles that help support BIPOC game developers & studios with our Indie Allies 2025 Bundle.” I know Humble has been up to bullshit lately but you can alter the cut they take to almost nothing and get some cool games from it, which money going to a non-profit too. I’m also just a big fan of Super Space Club, Aerial_Knight’s Never Yield, and On the Peril of Parrots and think more people should play all 3 games. I’m sure the other games in the bundle are good too.

top down view of a pinball table with a cartoon guy standing in front of the table next to the view

pinboll (Itch.io) is a cute pinball game available as pay-what-you-want where the table gradually has more elements added to it as you play more balls. I also think it’s very fun to have a global leaderboard for a little game like this. I found this one through the review on Indie Games+. Support your local indie game review outlets that are covering small stuff like this.

Basilica (Itch.io) is just a nice little free builder toy where you create courtyards and towers. Go check out the rest of their builder games on their itch page, those are lovely too.

a car on a floating platform driving through green orbs

I love the classic DOS game Skyroads so yeah, I’ll take a spiritual sequel to that. Skylanes (Itch.io) is one of those available as pay-what-you-want and I think they did a good job.

Play with Your Own Junk (dev site) is a free collection of games you can play at home using household materials.

A new issue of the free interactive fiction magazine ChoiceBeat (Itch.io) is out! Am I just mentioning this because this site got a mention? No! Am I above getting influenced through flattery? Also no! But I’ve been a fan of the zine for a while and will continue to recommend them because it’s free and it’s always nice seeing people talk about interactive fiction.

a museum exhibit but it's for the game Catan.

The Museum of All Things (Itch.io) is a free virtual museum inspired by 90s educational shows and games where it generates museum exhibits on the fly by downloading material from Wikipedia. I absolutely loved this one! It’s just so much fun to walk around, checking out new exhibits that are connected to the one you are in, and falling down wikipedia rabbit holes but in the form of a 3D space.

Painting Tomorrow (Itch.io) is a free browser game created for the Trans Joy 2025 jam where you use a pinball table to paint every surface.

And maybe consider checking out everything else in the Trans Joy jam.

a picture of a wooden puzzle box labeled the css puzzle box and it has some number dials on it.

The CSS Puzzle Box (dev site) really is what it says on the tin. It’s a free browser game where you open up a puzzle box but it’s all done through CSS. Sometimes you just want to do some fun puzzles for free and marvel at the tech behind it.

The Rest of the Games

Ok, so like I said at the top, I’ve been busy and haven’t been able to play much lately. So here’s a huge list of games I haven’t played but I’ve seen people sharing and recommending so I’m going to post them, because if I don’t then I’ll probably never get around to it. Apologies for this being rushed, these games all look interesting and deserve longer writeups on other blogs so maybe you’ll check some of them out?

OMEGA 6 The Triangle Stars (Steam) is a visual novel/rpg/adventure game by Nintendo art director turned manga artist, Takaya Imamura, and developers of the Retro Mystery Club series, Happymeal.

Bee-Fore the Storm (Itch.io) is described as “a retro mashup featuring shmup, platformer, arcade shooter, and light simulation genres, all wrapped up for the Game Boy!” It really is a Game Boy game, in addition to being playtable on other platforms too. There’s also adult material in here, which you don’t see too often in a Game Boy game. I really like the dev’s previous game LesbiAnts.

Desecrators (Steam) looks like a ding dang Descent-like and the Steam reviews are positive so sure, I’ll take another one of those..

Cyrano (Steam) has you write love letters and cross swords in a one hour adaptation of the classic play: Cyrano de Bergerac. That doesn’t come up in games very often and I like the developer a lot.

The Local (Steam) is a free multiplayer FPS inspired by Jet Set Radio, I think? I really like the art.

Au Revoir (Steam) is a cyberpunk point-and-click adventure described by the HauntedPS1 curator page as “Blade Runner Point and Click with a Haunted PS1 coat of paint. The puzzles ask you to really pay attention to the environment around you, but luckily that environment is a treat to take in.” I haven’t seen it pop up in the adventure game community so maybe folks over there would be interested in it.

Microtopia (Steam) is a strategy game that looks like one of those supply chain building things, but this one has you controlling ants on a circuit board and I think that’s a really cool look.

Back Alley Games #012 (Itch.io) is a video game zine by the Chicago non-profit Indie City Games.

The Castle of Count 100 (Itch.io) is a free browser boss rush game made in ZZT.

I…uhhh….don’t really know what Juice Galaxy is (Steam/Itch.io) but it looks interesting.

Ten Things I Learned In The Red Room (Itch.io) is a free Twine game by the great IF writer Nessa Cannon and made as a tribute to David Lynch.

a dimly lit room with a light pointing down and wires coming out of it?

I haven’t played the free walking simulator Light Engine (Itch.io), but look at that art!

HALL of the DWARF KING (Itch.io) is a dungeon crawler for the Playdate along with two other dungeon crawler jam games. If you don’t have a Playdate it includes a PDF that you can print and cut up for an IRL game board and cards used to set your encounter order for 1-3 players.

Apache Canyon (GitHub) is a new game released for the Acorn Electron & BBC Micro and free to download.

Bloodlust: Santa Monica (Itch.io) is a free adventure game demake of Vampire The Masquerade: Bloodlines. This was actually released a while ago but keeps getting updates and it’s new to me so maybe it’s new to you as well.

Metamorph (Steam) is a horror adventure game described by the HauntedPS1 curator as “Fantastic short Kafka inspired game with HPS1 vibes. Discover the ordeal of being known and, if you’re lucky, the rewards of being loved.”

Alliance Peacefighter (Steam) is a Wing Commander-like that has launched a demo and I really like the art and the crew of various animals and aliens, not a human in sight.

Stellar Mess: Operation Kush (Steam/Itch.io) is the second part in the Stellar Mess series. As an enjoyer of the era of Lucasarts adventure games where the art was in EGA and people had big heads, I think it deserves a shoutout.

Daniel Albu (Bluesky announcement) basically remade the microscope puzzle from The 7th Guest but…y’know….actually playable. It’s available for free on iOS and Android.

Sculplings (Steam) is a new game in Early Access that uses clay so of course I’m excited.

Adam Saltsman has once again created a free PICO-8 game. Cave of Cards (Itch.io) is a game where you clear dungeons with poker hands.

We got a new Indiepocalypse! Issue 62 (Itch.io) has the game cybeRRRevolution, which I think everyone should play.

The Parry Jam (Itch.io) is a jam where people just make up mechanics for parrying and also entire games based around it.

first person view of someone with a gun looking at a bridge. The sky is very gloomy and grey and there are two people or humanoids looking at you.

Metal Garden (Itch.io) is a short, atmospheric singleplayer FPS game that can be finished in a single sitting (one to three hours). I like that it looks like a mid-00’s FPS for the PC.

MainFrames (Steam) looks like a very fun platformer that uses OS windows that you move around as a gameplay mechanic.

Secret Agent Wizard Boy and the International Crime Syndicate (Steam) is an….immersive sim? parody of Harry Potter that is now in Early Access. I think it would be fun to play in co-op, which is always a feature I appreciate in games.

Crowfunding

Celestial Bodies (Kickstarter) is a GM-less ttrpg by Binary Star Games where you pilot your mech to claim the bodies of dead gods in deep space.

Rad-Venture (Kickstarter) is a 3D platformer inspired by classics like Rayman. I’ve played an early version years ago and want this to be completed so bad. It has a demo too! Go check it out.

Moving Out

Developer: SMG Studio
Publisher: Team17
Year: 2020
Genre: Arcade

Finished playing Moving Out with two of my kids a few nights ago, not counting all the bonus levels and objectives, and had a great time. In Moving Out you are a team of movers who must get everything out of a house before the timer expires. A lot of the humor and fun from playing the game comes from the chaos caused by moving everything quickly and the physics knocking everything around the house, since you are not punished for destroyed the home owner’s property. Later levels add to the chaos by throwing you into wackier environments. I imagine it’s got a similar energy as Overcooked, but I never played that one so I can’t say for sure.

top down view of a moving

What I really appreciate about the game are all the difficulty options that made it possible to play this game with my kids. My kids are 7 and 5 years old and there is absolutely no way we could have played this without the options to add more time and making items easier to pick up. The game still remained a challenge but at a much more manageable level.

My kids were also a fan of the character customization options. As you can see in the above screenshot, you have all sorts of wacky looks to choose from and it was also nice to see that your character could be in a wheelchair. It doesn’t have any effect on gameplay and is just nice from a representation perspective.

The character design choices also add to the 80’s Saturday Morning Cartoon look that the game is sorta going for through its art and music. Generally I’m incredibly bored with games and pop culture leaning into 80s aesthetics, which isn’t something this game is really doing, but the light touch of 80s Saturday Morning cartoon influence in this actually works very well.

characters moving through a field in space while a giant robot is looking at them. The field is littered with trash.

If you’re looking for a game to play with your kids, I would highly recommend Moving Out. It has a wide variety of options to make the game playable by folks of any skill level and the humor worked for my kids too. I think I actually got this game through a Humble Bundle, so you may already own it too!

Moving Out is available on Windows, Switch, PlayStation 4, Xbox One

Creating Games for the Ann Arbor District Library

I mentioned a few times that I helped organize a games anthology for the district library (anthology link on the library’s site here but I prefer you play the updated version of my game here) and even made a point-and-click adventure game for it, but I don’t actually think I actually did a post about it or why it happened? So for the sake of incredibly specific Michigan game dev history, here’s the deal with all that.

the logo for ann arbor 200, showing a map of the city and the years 1824-2024

Back on my birthday last year, in August, I got an email from the Ann Arbor District Library saying that they were interested in commissioning a video game or anthology for the city’s bicentennial celebration. The Ann Arbor District Library had been doing a series of commissioned works such as music, documentaries, interviews, writing, and other works to celebrate the city. They had proposed doing a small anthology of games, 3 in total, about a historical figure in the city named Dr. Alvin Wood Chase. He was basically the city’s version of Dr. Oz in the late 1800s and sold recipes for remedies to ailments that didn’t work and found some success doing so. The printing house he established is still standing today. You can read more about him at the link at the top. Each game would be about a different stage of his life and by a different developer. As an aside, I’m not actually the first person to make a game for the Ann Arbor District Library, that would be the text adventure games that Christopher Becker made for an Interactive Fiction program at the library.

a bearded man standing in front of a house
Dr. Chase’s First Adventure, by me

Originally I was just an organizer because I didn’t think I would be able to create a game since my family just had a baby, but then I got FOMO and asked if I could make a backup game. This got approved and with everyone picking a different era, development commenced. We had about two months to make our games, with each one having the goal of about 10-15 minutes of gameplay. Unfortunately one person had to drop out due to medical issues, but they’re ok now. It was a challenge for me since it was my first game in Adventure Game Studio, but I actually got it done. The other two games are great, one is a puzzle game about running a printing press and the other is an adventure game made in the Game Boy about the end of his life.

stacks of books in different colors
Dr. Chase’s Mean Steam Machine by Flyover Games

The games and anthology page were published on December 30th, right before the end of the year. I am so proud of this project, maybe even more than the Locally Sourced Anthology that I helped with and came out during the summer. Not because I think one is better than the other, but I got to finally check off making a game in AGS, a goal of mine for an incredibly long time. It was a delight to make a game for the Ann Arbor District Library, a place I love visiting. Most importantly, I got to show the game to my kids and one of them immediately found a few bugs that no other tester did, so I got to fix those bugs and add her in the credits as a tester. For whatever reason she wants to grow up and be a video game QA person so it was fun to be able to give her her first video game credit.

top down view of a bearded guy saying "Ah, another new morning."
Chasing Glory by Lilycore Games

Blastoff!

Developer: Edmundo Ruiz Ghanem
Publisher: Edmundo Ruiz Ghanem
Year: 2001
Genre: Adventure Game

a woman standing in a purple convenience store
Reality-On-The-Norm has discovered gradients

My playthrough of Reality-On-The-Norm continues with the 8th game in the series. It was nice to play two entries in a row without having to fuss too much with getting them to work. This one has you playing as Elandra, who has appeared in some of the previous games, and you must help an amateur rocket builder. On average the series has been improving in the quality of the art and gameplay design. This one even features a really nice location select screen.

a screen containing a notepad listing "places to go" like a town square, launch site, and airplane graveyard
The game’s location select screen

I think the writing is the best in the series so far too! It’s genuinely fun going back to these and seeing topical nerd humor like an unironic All Your Base Are Belong to Us reference. Part of the fun of playing this series is that it’s a time capsule of a specific point in the adventure game community.

a woman talking to a man outside of a building and one of the dialog choices is "All your base are belong to us"
Folks, we’ve got an All Your Base reference

Another way this thing is a time capsule of the community is how many Yahtzee references it has. I posted the following screenshot without any context, because I forgot, and someone thought that there was maybe some in-community fighting happening but no, he had helped with the art in this game and someone in the team threw this reference in there as a fun joke. Maybe there was drama at some later point but it certainly wasn’t happening with this game.

view of the outside of a military base and the words Yathzee Sucks! is spray painted on the wall

I mentioned in a previous review that a dev saw my RON posting on Bluesky and this was that game. It was entirely positive, since I did have a good time playing this game, but I still imagine that it’s probably weird to see someone playing a game you made almost 25 years ago. They even mentioned that it was like doing an excavation on their 19 year old brain when I mentioned that reference. So generally I’ve kept any and all criticism off social media, as light as it may be, because who wants someone throwing rocks at something you made that long ago when you were a kid. The only real criticism I even have with this is just that it had some frustrating pixel hunting but that’s kinda it. I may have played an updated version too? It makes references to picking up items later and a walkthrough I found references picking up an item and going to rooms that I never came across.

A fun thing about it being a shared universe is that we’re starting to get more callbacks and it’s almost a sequel to the first game. I thought the epilogue and animated cutscene in an early AGS game was fun to watch. Even though I just complained about this game having some goofy design stuff, so far I think it’s the best one I’ve played and it’s fun watching a community learn how to make adventure games and referencing stuff that happened in this universe 8 games ago. Overall I had a lot of fun with this short game and would recommend it to others. Just be sure to play previous entries like the first game before doing this one.

Blastoff! is available for free on the Reality-On-the-Norm website.