What I’m Up To (2024-12-11)

Short update this week. The point-and-click adventure I made should be coming out next week. it’s just a little browser game that will take about 10 minutes to play through. So nothing life changing but I’m still proud of it and have the adventure game making bug so I’ll keep plugging away at short point-and-click adventure games in Adventure Game Studio. I have two weeks off at the end of December so maybe I’ll make progress on a previously started game, or maybe not since it’s the holidays. I guess we’ll see! Maybe I’ll just spend the entire time playing Myst Online, which received an update this month.

If I do any game dev, it would be that clay animation adventure game I mentioned before. I was putting stuff up on Cohost for it but I think that’s it. It’s another 10-15 minute long game. The design doc was already complete and I had done a couple rooms, so I don’t think it would actually be too difficult to complete. Then again, everyone says this about their game before adding on another year of development time.

Who is Covering Indie Games? Lots of People

Last week there was some annoying discourse on social media about how no one makes innovative or experimental indie games anymore, but there’s actually a lot of greats folks pointing you to those games so I made a list of some.

This is going to be a very flawed list. I’m probably forgetting a bunch, unaware of others, I can only read English, and this is focusing on places and not specific people at places like PC Gamer and Rock, Paper, Shotgun who are doing great work and can be followed on social media, so I want to apologize to you all in advance since it’s incredibly frustrating to see people lament that “(type of game) isn’t being made anymore” when you’re yelling about them every week. I just needed to cut the list off at some point. Hopefully someone smarter sees this list and puts together an even better one on their own site. But I hope this will give you some cool things to add to your RSS feed reader of choice and maybe some new podcasts to listen to.

I’ll also add that since I am an adventure game nerd, this list is going to be leaning more on that genre. Some of these folks cover experimental games than others, but I think they’re all worth a look anyway. I also couldn’t be bothered to separate TTRPGs and video games but you know what, maybe consider giving something other than D&D a try. You deserve better.

Like I said earlier, I know I missed a ton. Please leave comments with links to who you follow!

Name

Format

Description

Adult Analysis Anthology Magazine Adult games
Adventure Game Hotspot Website Adventure games
Adventure Games Podcast Podcast Adventure games
Alpha Beta Gamer Website
Alphas and betas of games in development
Bobbins’ Olde Tomb Of Videogames Website
Roundup of smaller indie games
Buried Treasure Website
Reviews of indie games that John enjoyed
CalamityNolan Streamer indie computer games
ChoiceBeat Magazine
Free zine about interactive fiction and visual novels
Cressup Streamer
Adventure game streams and interviews with indie game devs
Debug magazine Magazine
Quarterly print magazine covering indies
Dirigitive Streamer Obscure and alt games
Find Nice Games Website Highlights indie games
Folio Podcast
Actual play podcast about solo & epistolary TTRPGs
Gamers with Glasses Website
Reviews, game crit, and interviews
Garden of Indie Streamer Variety of indie games
HauntedPS1 Anthology
Free anthology of demos by folks in the HauntedPS1 community
Heart of Neon YouTube
Frequent interviews with indie game devs
I Am a Rat Website
Games on Itch and Interactive Fiction
Indie Games+ Website Reviews
Indie Hell Zone Website Reviews
Indie Hive Website Reviews, news
Indie Mixtape Podcast
Highlights a batch of indie games each episode
Indie RPG newsletter Newsletter
Weekly newsletter about indie ttrpgs
Indie Tsushin Website Games from Japan
Indiepocalypse Monthly anthology
Monthly anthology of experimental games
KRITIQAL Website
KRITIQAL is constantly interviewing experimental game devs
LotusLovesLotus Streamer
K-Pop talk. Indie games and demos, often from Itch
Museum of Screens Website
Current and retro browser games
Party of One Podcast
Podcast that plays a different 2-player ttrpg each episode with a designer or actual play performer
Press Play Gaming Website
Does a giant GOTY series focusing on a variety of very specific genres and types
Pursuing Pixels YouTube
Focuses on indie arcade games
Sidequesting Website
Reviews, podcast. Often retro related coverage too
Six One Indie Website
Showcases and interviews
Sloanysoft Streamer
Streams modern ZX Spectrum games
SummerB76 Streamer
Streams adventure games
TacoAdventure Streamer
Split between new and retro adventure games
Thinky Games Website
Puzzle and adventure games
Three Moves Ahead Podcast
Every episode covers a new strategy game
Uncrank’d Magazine
Print magazine and community for Playdate devs
VillainyVS Streamer
Streams adventure games, including ones from game jams
Virtual Moose Website
I do regular roundups of recent indie games
Weird Fucking Games Website
Regularly highlights experimental games
Wraithkal Website
Reviews and ScreenshotSaturday roundups from Mastodon
Zelda 👑 (Tap-Tap) YouTube
Playlist of alt game playthroughs

Blog Roundup (2024-12-08)

After successfully getting through what one would call a hell week, I have put together another collection of blog posts I enjoyed reading. Maybe you’ll find something to add to your RSS feed reader. If you don’t have one, use one! It’s just so much easier to have them all scooped up into a feed reader instead of having to constantly check social media. I use Inoreader but there’s plenty of RSS feed readers out there. Apologies if there are lots of typos in this, I wrote it after only a few hours of sleep. But I must talk about blogs!

Books

Transfer Orbit recommends 14 SFF books that are coming out this month.

the Lunar Flaneur always has great reviews of books. I think it’s more of a focus on SFF books but not always. This time it’s a review of the graphic novel Glass Town.

Dev Logs

I follow lots of game devs through their blogs. Here’s what some are up to:

Edenwaith released a remake of the slot machine from Space Quest 1 for the Playdate.

Harris Powell-Smith has released the interactive fiction story Honor Bound.

David Lindsey Pittman gives an update on Eldritch 2.

M.H. Miller talks about writing a Twine game.

It would mean a lot to me if you could give to Rob’s GoFundMe. He’s been so supportive of other folks in the past and his games over the decades have given me a lot of joy.

Tabletop RPGs

The BLOGGIES are open for nominations! It’s a yearly awards event to celebrate blog posts in ttrpgs.

There’s been so much talk about blog posts in the Prismatic Wasteland discord. Highly recommended if you love ttrpgs and blogs. Here’s some of the recent posts that I saw in there:

I love this explanation of how to play ttrpgs by post, including through Discord. I recommend doing this if you really want to play ttrpgs but are just unable to coordinate the regular meetup sessions because of real life.

Playful Void explains what Forsaken Easter Eggs are. The blog has also been doing regular critiques of ttrpgs.

Fool’s Pyrite gives their final impressions of ICON.

Video Games

Indie Tsushin has released its latest issue. The issues are readable in the browser and each one covers indie games from Japan and features interviews with game developers.

The Digital Antiquarian has a nice interview with interactive fiction writer Andrew Plotkin.

Press Play Gaming has been doing a ridiculous amount of GOTY lists this month, with a focus on indie games in every genre.

Renga in Blue did an incredible comparison between the original version of Colossal Cave Adventure and the Dungeons & Dragons campaign that inspired it.

Here, have an article on reverse engineering the Sega Channel game image file format for the Sega Genesis.

Brain Baking says you should hang out with the DOS Game Club and I agree.

Are you feeling down because of the winter weather? David at startmenu talks about how playing old rpgs is comforting to him.

Websites

Obviously you know by now that I have lots of opinions on websites and why you should have your own. It turns out that a lot of other people do too!

Nora tell you to make a website, why, and how to get started.

Jared riffs on Aftermath’s article about building your own site to say that you must also visit other websites.

Not a new post but From The Hart explains why you should use a RSS feed reader.

A blog post I saw in the Prismatic Wasteland discord that I mentioned earlier, it turns out you can use Bluesky as the commenting system for your blog posts. While I have my own opinion on this and think you should have your own commenting system on your site to have full control over it, it’s still cool! Not trying to start discourse! It’s neat and I wouldn’t post it here if I thought it was bad. The post itself has the feature enabled so you can see how it looks at the bottom of the post.

Indie Game Roundup (Dec. 6, 2024)

Every week I slowly lose my mind as I see more takes about how no one makes interesting games anymore instead of just reading my posts and supporting the people that do. Did you know people are also already making GOTY lists even though there’s still a month left and great games being released every week? Weird shit! Here’s some of those great games! As usual, feel free to tell me about things you or friends recently made. Comments on here or through any of the ways listed on the About page are fine. I’m only one person and can only find so much. If you enjoy these, subscribe to the RSS feed and tell a friend.

Video Games

someone at a party with two other people and a birthday cake saying "Uncle Lee, I said I didn't want a party"

The AdventureX Jam has ended and now there’s tons of free point-and-click adventures for you to play on Itch.io.

an underground city of tunnels

Vaultron (Itch.io) is a free toy that lets you build underground cities and then you watch it come to life as elevators and trains on monorails start moving around in your city. I thought it was really impressive and hope it gets more updates.

a 5x5 grid of letters, with some spaces missing

Pym’s Daily Word Square Puzzle (Developer Site/Itch) is a brand new puzzle game for DOS. Each day reveals a new partially filled word square which you must complete. The game is available for free but the developer also accepts donations.

pixel art of a dolphin

Botos do Diabo (Itch.io) is a short dolphin horror point-and-click adventure.

Michigan Tech University has a game making club and since I live in the state I’m obligated to report that they’ve just published a new set of games on their Itch.io page!

I wasn’t able to go to No Quarter because I don’t live anywhere near NYC but it sounds like there were neat things there, including an exhibit that involved lots of smaller games? Or something? I don’t know, I’m a dummy, but anyway it means we have new Bitsys from Rose and Adam.

low poly person walking in a foggy trail

PERSON – adventures in WORLD (Itch.io) is short and somewhat autobiographical walking sim but it’s made in the Doom engine. Or GZDoom I think? Don’t yell at me, I don’t know all the different Dooms. I just think it’s neat.

frosty the snow man jumping over a gap in the snow while something falls

Frosty’s Snowed Under! (Itch.io) is a platformer made in PICO-8 for the PICO-8 Advent Calendar. I haven’t played any of the entries in the calendar yet but I’m happy that such a thing exists. I’m not familiar with it, but I guess this is a remake of the Commodore 64 game Frosty the Snowman/Frosty’s Busy Night.

A Body Is Subsumed In The Work (Itch.io) is a browser collage game created by Hyphinett using the Flatgame Maker plugin for Unity.

LocZine (Itch.io) is a browser-based zine made in the Hypercard-like tool called Decker that’s all about video game localization.

split screen of two ninjas, each screen showing a ninja punching another. One screen says "Punch" and the other says "got punched!"

Escape From Castle Matsumoto (Itch.io/Steam) is a free game where two shinobis race against each other to recover stolen items and escape a castle. It reminds me of that old Spy Vs. Spy game from decades ago. The same developer used (I think) this engine to remake the adventure game Enclosure and experimented with remaking scenes in old Sierra adventure games. It’s a neat look!

Caves of Qud (Steam) 1.0 is out after being in Early Access for so long! I don’t have anything interesting to say about the game. It’s great. Lots of smarter people have already talked about it.

The Twine Cookbook (Store) is now available in print. All proceeds from sales go toward the Interactive Fiction Technology Foundation.

Honor Bound (Steam) is an interactive novel by Harris Powell-Smith where you protect an exclusive boarding school and rebuild your life after scandal as a military bodyguard. Harris is a great writer and I really liked their previous interactive fiction writing.

GIF of furniture being bought in an IKEA like store

IKEELYA (Itch.io) is a game where you play as a disillusioned hitman who has grown tired of his day job, and dreams of becoming an interior decorator. During the day you must do hits on people so you can buy furniture at night and eventually get side gigs doing interior design. The game is available for Pay-What-You-Want.

an underground cave with various furry round creatures with wide open eyes.

Cave Hikers (Steam) is described as a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”. I haven’t played this one yet but I really like the art and it has a demo if you’re interested in trying it out.

Ollie-Oop (Steam) is a game about a skateboarding dog. It looks cute!

TTRPGs

Shoot the Moon (or, Die in the Labyrinth) (Itch.io) is a ttrpg created for the Minimalist Jam by Adam Bell that uses the game of Hearts as its central mechanic. Players are stuck in a labyrinth built by the Queen of Spades and held together by the power of the renegade moon and must either escape the labyrinth or shoot the moon with a huge gun.

The Devil They Buried (Itch.io) is a new solo journaling TTRPG by Kienna Shaw following an outlaw revenant’s quest for revenge.

Tiny Tome 2 (Itch.io) is a book of 50 RPG treasures from 50 different creators. It includes complete games, variant rules, one-shot adventures, and many other things. The Itch page has a link to where you can buy a physical copy too.

What I’m Up To (2024-12-04)

It’s been a couple of weeks since I’ve done one of these but I’ve made good progress on stuff since then.

The adventure game I’ve been making for the library is almost done. All the playtesting went well and I just have a few final tweaks left for the final version. It will be good to move on from this. I had a great time making it and learned so much but also deadlines are tough for me, especially when they’re for projects in my spare time. That said, a big thing on my to-do list in life was to make a game in Adventure Game Studio and I actually fucking did it. I had it as a goal for this year and it seemed unlikely until the work came in early this fall so I feel incredibly fortunate to have something kick me in the butt and finally do it.

Now that I finally cleared the roadblock of learning AGS and will be putting a game out there very soon, there will be more tiny adventure games to come. I’m still not 100% sure what I’ll do next. I have a half finished clay animation adventure game sitting around and I should probably do that one. I don’t think it will take too long and it would be fun, so it’s likely to be that. I have ideas for what I can work on after that but we’ll see where the next few months lead me. I’m also working on doing more streaming on Twitch and posting the VODs to my YouTube. I was anti-streaming for a long time but I think it’s actually good for me to talk to folks while playing comforting games so I’ll keep doing it.

Pretty much all of November was a rough month for me mentally so that wasn’t fun. I’m past it all now and doing much better. Don’t really know if I could have done much to prevent it since it’s election/SAD season/increase of work but happy to be past it.

Well, lol, sorry that ended on a bit of a downer note but I’m through the rough part now and doing better. Really!

Blog Roundup (2024-12-01)

It’s the first day of December and the year is almost over. How are you? I hope you had a lovely weekend. I’m tired and writing this too early in the morning. If you enjoy these roundups, tell a friend, subscribe to my RSS feed (I use and enjoy Inoreader), and consider doing your own roundup (like this one by Mike Egan) if you have a website. It’s hard to find stuff on the internet these days so being vocal about what we like is probably the best we can do right now. I also always like comments. What have you enjoyed reading lately?

Books

Classics of Science Fiction revisits the out of print book A Mirror for Observers and finds that it maybe doesn’t hold up.

Transfer Orbit talks about a Wired article and Murderbot’s origins.

Tabletop RPGs

It was an incredibly busy week for people to post about ttrpgs on their blogs and sites. That’s wonderful! It sounds like in the Prismatic Wasteland discord they’re doing a thing called Blog Fridays, which sounds fun.

Thomas reviews an adventure module for Traveller from 1983 called Murder on Arcturus Station.

Tot’s Character Compendium reviews the character creation process for fantasy ttrpg BEACON.

Clayton has an intro to typography in ttrpgs.

Mindstorm talks about bartering.

Kaden plays one of my games for Solovember.

Alexander King talks about advantage vs. modifier bonuses and does some math.

Tech

Turgon writes about replacing your search engine and the SearXNG search engine.

Leaded Soldier is a blog about repairing old technology. This week it’s a PC-6001mkII keyboard replacement.

Video Games

Katherine Morayati talks about the interactive movie I’m Your Man. I guess this is maybe not really a “video game” but I’m putting it here anyway.

swanchime has thoughts on making autobiographical games.

Nicole Express goes into the history of the Super Cassette Vision

Rojo Aventuras made a nice thread on bluesky of adventure game sites in Spanish

Wraithkal does great ScreenshotSaturday roundups of Mastodon posts on their blog.

robotspacer helps us get into the Murder Club series.

Nathalie posts the transcript for a talk titled Creating for a Better Industry, which features lots of links to cool little tools for making games and personal websites.

Things That Aren’t Blogs

John Walker did two big lists on Kotaku recommending indie games. Here’s Part 1 and Part 2.

SpindleyQ has a NES emulator that replaces everything with cat noises.

Gabriel Knight Speech Repair Patch

AllTinker has just released a patch (Itch.io) for the first Gabriel Knight game that fixes the pops and crackles in the audio. They made a video showing the before and after and it’s really quite impressive. The page for the patch also goes into detail how one can fix the mixed resolution effect in the cd version where objects you can interact with are displayed at a higher resolution. I’ve always wondered if you could make a patch for the remake that moves the audio from this version into the remake and replace the new recordings but someone pointed out to me that the remake also has new lines that the original cast did not record. Anyway, thought this was really cool and just wanted to share.

Review: Command & Conquer

box art for command & conquer showing a guy with an explosion in the reflection of his goggles

Developer: Westwood Studios
Publisher: Virgin Interactive
Year: 1995
Genre: RTS

After developing the massive hit Dune 2, Westwood was looking to make another RTS but set in a property they owned and created Command & Conquer. C&C is about a war between two factions, the Global Defense Initiative, which is a military force setup by the United Nation, and the Brotherhood of Nod, a terrorist cult. The war is focused on their fight over a resource called Tiberium, a material that has arrived from space and is a powerful resource, but at the expense of it destroying the planet wherever it grows. Bretty Sperry, a producer for the game, had slowly been developing a fictional universe for a few years which would set the foundation for the C&C universe. The game was designed to be set in the very near future since modern military combat was on the minds of folks at the studio due to news events at the time such as the Gulf War. From watching the GDC classic game postmortem, development of the game seemed to go along very smoothly. It was described as a very collaborative environment and morale was generally high during development. 

It’s clear from playing it that a great amount of love went into each part of the game. Even the installation process is very elaborate and visually impressive. The game was originally planned to have mission briefings given through text but after some testing, realized this was too boring and went with the approach to have actors in live action video describing the mission to you with graphics overlaid to show you what you needed to do on the mission’s map. Since it was still the early days of full motion video, the game’s cutscenes were very loosely put together. The set, consisting of just a green screen, was a room that Westwood rented out on the other side of the office building they were in, and Eric Gooch, who oversaw video and film and played the Brotherhood of Nod’s Seth, just bought some linoleum from a store and painted it green. Rewrites frequently happened too, including on the set on the days of filming. Joe Kucan, who worked in casting and direction at Westwood and had even voice acted in some of their previous games, portrayed the game’s main villain Kane, the head of The Brotherhood of Nod. His performance is the standout in the game’s cutscenes and even in later games when Westwood started to hire famous actors for their games, his scenes usually remained the most interesting. Many of the other actors in the game came from the Las Vegas strip, since Westwood Studios was in Las Vegas, while others were employees of Westwood or people that the developers knew. Even if they’re low budget, the cutscenes are very charming in their unique and cheesy way. It’s not quite as intentionally campy as the cutscenes would be in later games but they never feel cringeworthy either and are a nice little reward after completing levels.

top down view of a military base
Screenshot of the game from the remastered collection

Multiplayer also contributed to the game’s success. The game supports 4 players over a network. It helped that the game shipped on two CDs, one for the GDI campaign and one for the NOD campaign, so two people could play multiplayer with one copy of the game. Multiplayer would be a big component of future games as well and there was even a multiplayer focused Command & Conquer game released in 1997 called Command & Conquer: Sole Survivor. This was a multiplayer only game where players each controlled one unit and would explore a map and gain power ups, while engaging in deathmatch with other player controlled units. The game was considered a disaster at the time but could maybe be considered a proto-MOBA today.

The memorable soundtrack by Frank Klepacki, which took advantage of the switch to CD and streaming audio, features a mix of influences from basically everything and determined the sound for the rest of the franchise. Westwood must have been confident in how great their soundtrack was because the game also features a Jukebox option, which lets people select what songs they want to use while they play. Highlights of the soundtrack include the tracks Mechanical Man and C&C Thang.

The game is a bit dated due to all the advances made in the genre since it has been released but I was pleasantly surprised that most of the game still held up for me and it was very enjoyable to revisit. It featured enough quality of life items like being able to select multiple units at once to attack that kept it from feeling too dated for me to enjoy, like Warcraft 1 and Dune 2. The story and cutscenes were good, cheesy fun that kept me playing and there’s still nothing else like that game’s soundtrack outside of the C&C series. It might be a little harder for people with no nostalgia for 90’s PC games to get into it, but if you grew up playing the game or other RTS for the era, consider going back to play Command & Conquer. 

a general saying "nod forces have fortified this beachhead at x16-Y42
Screenshot of the upscaled video

In 2020, we got the Command & Conquer Remastered Collection, a compilation of Command & Conquer, Command & Conquer: Red Alert, the expansions for both games and levels that were originally exclusive to console versions of the game. The compilation was developed by Petroglyph, a company started by ex-Westwood employees, so it was nice to see the original creators of the series still involved in some capacity. It’s a pretty nifty package and the unused and behind the scenes videos from the making of the original game are interesting. The game also features some upscaled videos and 4K graphics for the art, to mixed results. The updated art looks fine enough but I turned that off and the upscaled videos mostly look ok but occasionally you’ll get the thing in AI upscaled art where a frame will look off and you’ll see a nightmarish image for one frame. That said, it’s not a bad way to check out the game if you’re apathetic about playing the original DOS version, and the accessibility options are nice too. Electronic Arts also released the source code for the original game, which has been released as freeware, so people have made some nice source ports and mods for the game as well.

Command & Conquer is available either as freeware on various websites or through the Command & Conquer Remastered Collection on Steam.

Indie Game Roundup (Nov. 29, 2024)

I’m posting this one a little early because today (Friday) is the Itch.io Creator’s Day, where the site isn’t taking a cut from sales. Luckily this week’s post is much smaller than last week’s. People are doing sales as well since it’s the Autumn Sale. Go pick up a game or two! If you like these roundups, consider supporting me on Ko-Fi or buy my games!

Solitomb (Itch.io) is a dungeon crawler based on the solitaire card game made in PICO-8. It’s playable for free in the browser but also has a downloadable version for sale to support the developer.

Kid Blocks (Itch.io) is a very chill and minimalist train track building toy. I think it nails the look of wooden toy trains that a lot of us played with as kids and it was fun watching the scenes I built come to life with little people and trains moving around as I created loops of tracks and built houses. It’s just $1 too.

Meditation On Your Body (Itch.io) is a solo journaling game by the fanastic interactive fiction writer Norbez Jones. You draw tarot cards and reflect on parts of your body. Available as Pay-What-You-Want.

Advent Windows (Itch.io) is a new text adventure created by Andrew Plotkin for the Confounding Calendar 2024. The game has the clever design and great writing you would expect from one of his games. It’s free and playable in the browser. If you’ve never played a text adventure before, I think this one you could start with.

fisheye lens of a room
screenshot from thunk

Entries for the Videotome Jam (Itch.io) continue to come in. I really liked playing thunk and slime feet this week.

Fill in the [ ] CITY (Itch.io) is a Pay-What-You-Want city building ttrpg by Viditya Voleti. Sometimes you read a game at 10:30pm and go “ARGH I want to play this right now!” but you can’t because it’s 10:30pm and you simply cannot get the people together for that and even if you could you have to get up early for work tomorrow morning, come on, you don’t want to be tired all day at work. Just wait until you have a good time scheduled to play this. Chill out.

Anyway, that’s how I felt about Fill in the [] CITY.

view of a ship shooting at a lot of ships at the center of the screen

Torasu (Itch.io) is a Pay-What-You-Want love letter to the NES version of Gyruss. That version of Gyruss rules and so does this.

Sunk Cost (Itch.io) is a ttrpg for 3-5 Freebooters and one Grotto Master set in Cardinal Basin, a fantasy world that suffered an apocalyptic flood. It’s currently early in development and available to download for free.

text and images describing a sprite creature called a Fugs. It's a blue thing with a giant mouth

Sluggish Morss: The Table Top RPG (Itch.io) is a storytelling ttrpg based on the video game of the same name. This is perfect timing for me since I just started playing the dev’s game Judero and loving that. It’s currently having a launch sale where it’s available for £11.20 GBP and has a free quickstart version if you want to get a feel for what the game is like.

Games to Wishlist

Here’s a couple of games that seem neat and might be worth adding to your wishlist:

rock guy in a cave throwing a pick axe at some gems

Rock Digger (Steam) is an upcoming resource management platformer game where you explore an alien planet, dig for resources, and try to find secrets. It has a demo if you want to try it out.

Mesektet (Steam) is an upcoming sci-fi point-and-click adventure by Point & Pixel Adventures where you explore an archaeological site and discover a greater mystery.

Review: Midnight Scenes: The Highway

Developer: Octavi Navarro
Publisher: Octavi Navarro
Year: 2017
Genre: Adventure

Midnight Scenes: The Highway is the first entry in a horror anthology series by Octavi Navarro, who also worked as an artist on Thimbleweed Park. There are currently five games in the series, with each one being completely standalone, but I would still recommend this one as a great place to start. The games feature gorgeous pixel art and all can be completed in one sitting, with some like this game only being 15 minutes long and later games in the series taking about 90 minutes to play through.

a woman standing next to a downed power line

In Midnight Scenes: The Highway you play as a woman who is stranded on a road after her path is blocked by a downed power line and must explore the area to find a way around, but something creepy is lurking out there. This entry in the series is strongly inspired by The Twilight Zone and The Outer Limits and revisiting it reminds me that later games pull back on this and do their own thing a bit more by transitioning to color, dropping opening narration, and feel more violent and arguable more monster focused too. This certainly isn’t a complaint about any of the games in the series. I think they’re all great. It’s just interesting to see how the series has evolvesd. I think adventure game fans who enjoy horror but don’t want to be frustrated will be into this game. It’s not a difficult game, with puzzles that are very straightforward but don’t feel like busy work, no death sequences, and it only being 15 minutes long. That might be a turnoff to some hardcore fans of the genre but I feel very comfortable recommending it to people that just want some creepy vibes for a bit.

Octavi also developed some other short horror games outside of this series that I would recommend, The Supper and The Librarian, that play very similarly to the Midnight Scenes series and can be completed in one sitting.

Midnight Scenes: The Highway is available on Itch.io and Steam.