Blog Roundup (February 8, 2026)

I haven’t done one of these in a long time because I didn’t have time but I could still do these on a monthly basis or something. There’s just so many new websites that keep popping up even though a lot of people think the internet is just five websites these days. Maybe you’ll enjoy some of them and add them to your RSS feed reader of choice, or feel like giving a shoutout to a website you like.

Music

Yaffle reposted a Cohost post about the “Brit-Rock” Period of the DIY Indie Rock Scene in Russia (2007-2009). Maybe you’ll discover a new old band to listen to.

Tabletop RPGs

Prismatic Wasteland has announced a new Blog Bandwagon, where ttrpg folks are encouraged to write about maps.

Wannabe Games just started a newsletter that you can add to your feed reader or subscribe to. The latest is about their newest Zine Month game and playtesting.

Technology

Bandcamp Friday just happened again two days ago, meaning I bought too much music again and posted about self hosting music. Someone has a much nicer and more elaborate blog post about their process. Mine is different and not in the cloud but I think it just shows how many ways it can be done.

Video Games

First I’d like to give a shoutout to Jank and Mothership, two new video game websites that launched in the same week that I think are worth a follow.

Wilco Web has been working on a fan site for the Space Quest series, which involves including fan games and adventure games influenced by it. It turns out that there’s a lot of games inspired by Space Quest, including a ton I never heard of.

Lotus has a new website for indie games called Dialed Indie. Poke around and add it to your RSS feed reader.

Nicole Carpenter wrote an article for Aftermath about a report Dr. Jess Morrissette and Dr. Megan Condis wrote that gathered almost “3,000 print ads from the console wars era to analyze whether the popular narrative that “Sega was for rad teens and Nintendo was for babies” actually holds up.” You can read that for free here.

One day I should play Ys, but this article on localization for Ys 1 is still worth reading even though I haven’t.

Sandy Duncan, founder of YoYo Games and why we have GameMaker Studio, recently passed away. Mike Daily wrote about his friend and posted lots of photos of him working on games stuff.

The Interactive Fiction Technology Foundation recently placed a lot more rules restricting the usage of LLMs in writing games for IFComp (yay) and a judge wrote a lot more about that in a post titled LLM Slop Will Make Us Antisocial.

Save State has A Lore Dump on Two Obscure Magazines, a post about two PC gaming periodicals from the UK that no one seems to know about.

Writing/Books

My local library did a post on how they showcase teen titles.

I Might as Well Explain the Joke is a very nice blog that goes into the history of cliched jokes and tropes. This time it’s about Underwater Basket Weaving.

Indie Game Roundup (Feb 6, 2026)

We’ve made it through another week! Hope you’re all doing well. I’m still recovering from learning that the Detroit Historical Museum will be having an exhibit on the ttrpg Rifts. If you enjoy these weekly indie game roundups, consider donating to this GoFundMe for an Ann Arbor family facing deportation hardship.

The Gaming Like It’s 1930 jam wrapped up, featuring dozens of games, both tabletop and video games, made from materials that just entered the public domain.

The latest issue of the indie game compilation magazine, Indiepocalypse, is out today with issue 73. This features a combination of ttrpgs and video games. This month’s commissioned game looks very interesting and I’m happy to see a game by ttrpg designer Maria Mison in here too.

Anonymous game collective LITHOBREAKERS released a batch of new games with a focus on outer space. The really wild one that I haven’t had time to play yet but need to is a MUD? I think it’s fantastic to see a new one of those being made.

isometric view of a guy fighting a green monster in a dungeon

Dungeon crawling roguelike Roguecraft DX is available for the Amiga/Mega65/Game Boy Color. I’ve only played the original version of Roguecraft on the Amiga but I highly recommend it if you’re looking for a nice and approachable turn-based roguelike with multiple difficulty levels to choose from if you’re a fan of the genre but bad at them like I am. I don’t really know what the Mega65 (EDIT: I guess it’s a modern day version of this) is but if you can figure out the headaches of emulating Amiga games, I think it’s a very worthwhile platform to dig into. I think more people should make games for the Amiga because I like how the beeps and bloops sound.

low res black and white image of a pinball table

JUNJI ITO PINBALL is a roleplaying experience in the forums for a product page on Itch where folks are roleplaying and posting about their experiences with a Junji Ito pinball table. It’s the best. Just read the PDF before participating and start reading some of the threads.

conversation with people with one saying "Game Over Babe!"

another panel saying "After too many letdowns," and a man saying "You are fired!" and a guy saying "where's my taco shop!?" and a final panel with text saying "Fed up with U corp-like power, Clark enlisted in R.A.B.I.T.: Rebels Against Big Tech"

Welcome 2 The Machine is a brand new platformer game for the ZX Spectrum. Longtime readers will know that even though I’m an American born after this era, I have a weird fascination with this platform anyway and I think this one looks really neat. Those colors!

I keep forgetting to highlight new releases on the Playdate Catalog despite being an owner of the handheld and fan of it. I even made a little game with my kids for it. But I think the recent thread from Playdate on Mastodon does a better job highlighting how active the platform is.

low res first person view of a piano

DEMON DUST is a new survival horror dungeon crawler. I don’t know much about it really but I think there were some positive early impressions floating around. I just really like how grimy it looks and the UI is interesting.

Between the Scanlines is a fanzine launched in October 2023 and inspired by 90s anime and video game fanzines. This issue has features on Jerry Lawson, 2000AD games on microcomputer, and the early days of ID software.

Syl is a much better writer than I am and she just published a free zine recommending five indie games.

Satan, the Alien Vampire is a first-person game where you have five minutes to escape Satan, who happens to be an alien vampire, as it says in the title. Loved the art in this. I personally didn’t have an issue with the browser version but the Itch page says the downloadable version works better.

two alpacas in a car wearing balaclavas

Global Game Jam wrapped up which means there’s now a billion games you can play from that. Some that I think are worth a look are The Masked Charade, Alpacas in Balaclavas, and mutual aid builder It’s Going to Be Ok.

man standing in a creepy office

The Dark Rites of Arkham is a new lovecraftian point-and-click adventure by Postmodern Games on Steam and Itch.io. I think I’ve seen nothing but critical acclaim for all the adventures by Postmodern Games and I get excited for new adventure games made in Adventure Game Studio since it’s what I use.

a pig with glasses walking across a plank going between two buildings

I don’t know anything about Hermit & Pig, sorry. I just like the art. The rpg seems to have a lot of very positive reviews judging from the Steam page, like one from the AV Club.

It’s also zine month for the indie ttrpg community so you’ll start seeing crowdfunding campaigns pop up in these roundups such as Aqua Tofana, a solo ttrpg about poisoning your husband.

That’s it for this week! If you found this useful, add it to your RSS feed reader and/or do your own roundup of things you like on your website or blog.

Outlaws + Handful of Missions: Remaster thoughts

Developer: Lucasarts, Nightdive Studios
Publisher: Atari
Year: 2025
Genre: FPS
System: Windows

Outlaws is a FPS where you play as ex-Marshal James Anderson, looking to get revenge after outlaws murder your wife and kidnap your daughter. It was originally released in 1997 by Lucsarts and got a remaster from Nightdive. I felt compelled to check it out after The International House of Mojo did a negative review of it. Much like that reviewer, I remembered enjoying it. Was it really that bad? I had access to the remaster through Steam Family Sharing so I thought I would give it a shot and the TLDR is: meh. It’s not as bad as the review says, but also not as great as I remember either.

a sign that says "Stan's Used Coffins"
A fun little Monkey Island reference

I should probably talk about the good stuff first. The cutscenes and soundtrack are amazing. At this point in the life of Lucasarts, we were just starting to see them wind down on doing 2D animation in their games and cutscenes. Curse of Monkey Island also comes out in 1997, but I believe after this year they move fully into 3D and keep moving further into being a company that just makes Star Wars games. They still make quite a few good games after this point, I’m a huge fan of Grim Fandango (1998) and they continue making good Star Wars games, but to a certain fan we’re starting to reach the end of the line for the company. But Outlaws does an outstanding job using these cutscenes to tell the story between levels, and they look great. It’s probably the thing that keeps people thinking about the game. The soundtrack is great as well. It’s by Clint Bajakian and perfectly replicates the feel of classic westerns. I think anyone who is a fan of the game will tell you it’s the presentation that really wins them over.

The game itself feels very good to play. It’s built on the engine used for Dark Forces, so everything feels very solid. The weapon selection isn’t too bad either. It’s a little repetitive with the number of shotguns it offers you, but they did everything they could with the setting they had to work with. It’s built on a very solid foundation, so the game controls very well.

I think where the game starts to run into issues is the level design and mechanics of the game that it has to stick to due to the nature of it being a Western. The level designers did the best they could, but you can only do so much in a world design that still needs to be grounded in reality but plays like a fast-paced shooter. You’ll have very small towns or giant buildings like sawmills that you need to explore, but progress needs to be gated somehow and the only real option they have is from having locks and keys. They had a very limited number of design choices to choose from and it ultimately makes the game feel very repetitive. They tried to mix things up by having you on a moving train at one point, which I always love in FPS, and cliffs in another, which helps. The one level where it starts to get less grounded and you’re doing puzzles while sliding down streams in a lumber mill is my least favorite one, so maybe my theory is wrong. But Lucasarts had great level design in all of their other FPS, and the same folks worked on those, so that’s what I’m going to blame.

Due to it being a western you’re also just stuck fighting the same types of enemies repeatedly. Some may have shotguns or rifles, but there’s not a whole lot they could have done. There’s a boss enemy at the end of each level which is generally just a stronger person with a gun who may shoot faster, but I think those are still neat. They also have you shoot at big spiders at a few points which I absolutely hated as a kid. It’s still an odd thing. But that’s what I mean about them only being able to do so much, it’s a western so you’re shooting at various guys with guns and that’s it. The Mojo review mentions the enemies being very dumb and yeah, they are. They mostly stand there or pace back and forth, and sometimes shoot in the wrong direction, which was odd even at the time of the original release. Since the game was released in the 90’s, there was at least some awareness that the tropes in westerns could be very racist, so they avoid most of that, but not always! The brief moments where they run into those are not great. Most people don’t read manuals but I didn’t really care for the descriptions of some of the boss enemies either.

I think the remastered bits are perfectly fine. The new art for the enemies is built on the concept art and generally fits in ok with the rest of the 2D art in the game. The original game uses prerendered sprites of 3D models which I think can be charming, but I can’t imagine anyone new to the game preferring that over the remastered artwork. Luckily you can just enable and disable whatever you want, so it’s hard to see anyone getting mad over the new artwork. It also remaps the keys to fit in more with the control schemes of modern FPS, but I think there’s mods for the original game that can do this too? The only real part of the remaster that I got excited about was all the bonus materials showing concept art and other behind the scenes materials. It’s nice to see all of this here and preserved. If there’s a reason why you would pick this version up over the old one on GOG, it’s probably this.

I guess where I come down on Outlaws is that the game and remaster are fine. I think the other FPS by Lucasarts such as Dark Forces and Jedi Knight are much better due to how much more freedom they had in their design, but I wouldn’t call it a bad game either. I know that’s just a huge ringing endorsement for this game. I would have a very hard time telling people they should pay $30 for this, but if you ever see it on a deep discount and you have nostalgia for the original game then yeah, maybe you would enjoy revisiting the game. Sometimes you just shrug after playing a game and go “that was alright.”

Outlaws + Handful of Missions: Remaster is available on PC (Steam, GOG), PlayStation (PS4, PS5), and Xbox (One, Series X|S).

Indie Game Roundup (Feb 1, 2026)

We made it through January. What a year. If you enjoy these roundups, please consider donating to people in Minnesota, who are struggling in the fight against fascists. A donation to help folks with rent would help them a lot

first person view of someone on a bike and text saying "I never really know how to position myself here."

To all the rocks that bear me is a game where you explore Coruña both during the day and night. As a sicko for FMV, it was great playing a game that documents a place through an interactive medium and would love to see more of this.

It’s not a game but I really liked this free zine about cooking for others.

Fuck Ice is an arcade game for browsers where you tell ice to fuck off. Something a lot of us need right now.

text of a MUD-like rpg on an old computer monitor

Second Hand Computer is a toy that lets you make and play text games. I’ve only played Swords of Freeport in this collection but I feel that even that alone is worth the price. People that grew up with these sorts of games (old people, me) will probably really enjoy this collection.

the front exterior of a house standing by itself
Screenshot of it’s easy and it gets easier

I’m not actually sure what vextro is, but it looks like they had a game jam and now there’s 4 experimental games and writing by folks I like.

a low res image of rocks at a beach at text saying "It was a fair-weathered day at Margato Manor."

The Ocean Welcomes You is a murder mystery/horror interactive fiction game for browsers with inspirations like the visual novel Umineko When They Cry, the movie Twin Peaks: Fire Walk With Me, and the TV show Poker Face. I’m a big fan of the VIDEOTOME game engine and love seeing works like this being made for it.

The 48-word RPG Jam also wrapped up and now there are hundreds of minimalist ttrpgs for you to check out.

first person view of someone holding a gun and looking down at a futuristic facility.

MeowGun: Hell Denizen is a new fast paced FPS that has just entered Early Access on Steam. You play as a catgirl and run around shooting demons, zombies, and other monsters in an aesthetic heavily inspired by the Quake 2 era of FPS. There’s a demo available if you want to give it a try.

Adam Saltsman continues doing great work by making little games in PICO-8. KOLYDR is an arcade game for browsers where you fly a little ship around into blue circles to make explosions and get points. It’s a really lovely arcade game that I should play on something better than a macbook keyboard.

the two dragons from bubble bobble and lots of little bad guys on platforms

Lost Cave is a pay-what-you-want fan sequel to the classic arcade game Bubble Bobble on the Commodore 64, featuring 100 new levels.

Earth Must Die is a new comedy point-and-click adventure on Steam by the creators of Ben There, Dan That. The clever gimmick behind this one is that your character doesn’t want to touch anything himself and must make minions and other folks do everything for you.

Chromatic Conundrum is a first person adventure game where you solve puzzles by manipulating light and mixing colors. It has a colorblind mode as well. Recommended if you liked doing puzzles in games like Antichamber and Portal and want a shorter experience based on light-based puzzles.

Space Warlord Baby Trading Simulator is, and it sounds weird to say this, what it says on the tin. You are a space warlord, and you trade babies on a stock market like interface. It’s by the folks at Strange Scaffold, who have made a variety of wonderful games including the previous game in this series, Space Warlord Organ Trading Simulator. I also just really like the art in these games.

ABIDE is the new stop-motion game in development by the folks that made Judero. This one is a horror game and actually reminds me of the 90s experimental game The Dark Eye. It’s currently in crowdfunding and think you should give it a look.

That’s it for this week. Thanks for reading! If you haven’t already, consider adding this site to your RSS feed and sharing with a friend.