Developer: Bioware
Publisher: EA
Year: 2019
Genre: RPG

Anthem is an online action roleplaying game where you play as Freelancers, basically adventurers in big metal suits with jetpacks, that must stop some evil folks from taking controls of the Anthem of Creation, which is a mysterious force that has created most of the advanced technology in the world. I started playing this one after EA announced the game was going to be shut down for good at the beginning of 2026, however it turns out that the game was no longer for sale and only accessible through EA Play, where it was only available for the next month.
I kinda didn’t know what to think going in. It was my first Bioware game in something like 15 years and I think my first AAA game in a while too, outside of Nintendo’s stuff. Bioware doing multiplayers shooters is also just not what I want from them and why I never bothered with ME3, since at release that relied on you having to play those bits for that best ending or whatever was going on.
The game is a bit of a mess but for the most part I had a good time. The flying and shooting feel great. I don’t know if I’ve played a game with a better jetpack. It was technically very impressive to me too. I think some of the design of things in the world falls a bit flat. None of the designs of things like the suits were really that interesting to me. But the effects and creation of that world look nice when you’re zooming around in a jetpack and the modeling and facial expressions are all well done. I forgot how expensive video games can look since I usually don’t play that many expensive ones, so it’s a weird change for me to play one where you can feel tons of money being dumped into one and for things like famous actors who pop up just to voice a couple lines.

The shooting feels good too. It all feels good! It’s just that it all becomes pretty repetitive. Generally you fly to a place, shoot all the bad guys in an area, and repeat. Sometimes you grab some Important Things in an area and bring them to the glowing thing in the center of a region. This is generally how the missions go. I’m making this all sound kind of awful but I still enjoyed it. I think this is where the “It’s a 7/10 game (complimentary)” thing comes in. I actually think there’s two types of 7/10 games. There’s the kind that are your experimental games, like early 90s French DOS Games that takes lots of fascinating swings that don’t always work, and the other kind being pretty safe games that are kind of messy or boring at times but can still be fun to play. I felt like Anthem falls into the latter. Once you’ve played for a few hours, I feel like you kinda “get it.” But I don’t think it’s necessarily a bad thing. Well, maybe it is if you bought it at full price for $60. But I didn’t mind as a one month of EA Pass thing. Sometimes I just want kind of a mindless shooter that has a nice jetpack.
I can’t really blame people for being critical of it in reviews though. There’s never that much roleplaying that happens or a whole lot to mix it up, which is kinda why people go to Bioware games. Once in a while you do some dialog choices but they aren’t especially interesting and I found some of the characters to be irritating too. The game’s plot at a high level is an interesting idea but it never goes to any directions that I was really into. The small storytelling details are great though. I liked things like the codex and in-game mailbox where you get emails from other people and spam mail. You’ll also find little bits of story by exploring the world and maybe finding little things like a list of passengers on a crashed ship, shopping lists, or a recipe. I loved all of this! It sounds like fluff but this is the kind of stuff that makes the world feel more like a real place. You’ll occasionally overhear bits of conversation between two people while walking around the world, maybe in an alley or hanging out on a balcony, and I wish there was more of this too. The hub world you walked around between missions really could have used more of this to give it more life.
I think I’m frustrated by this game because it never develops a strong enough identity and doesn’t justify being an always live game to me. I think a lot of people would feel very differently if it was a single player game with instanced coop. The game never allows more than four people in the world in an instance and never in the hub area either, so it all feels extremely unnecessary other than to say “Well, EA wanted a live service game so here it is I guess.” There were only a few times where I would come across another player, who would stop for a moment and help me shoot stuff, but that was it. There were times I got to play with friends but again, that could have been handled in a way that doesn’t make this a live service game.
The game was delisted from EA Play yesterday, meaning it’s no longer available to play for me. This is a bizarre decision to me because the game is still playable to people who bought the game until January. Why not let people subscribe to EA Play for the next few months for an exclusive game and make some more money from that while the servers are still up anyway?
My understanding is that the production was a bit of a mess, with a lot of bad decisions being made at the executive level. It’s so unfortunate because you can tell that a lot of care went into this game by the people working on it and were hampered by these bad decisions. There are moments of brilliance that come through when it’s not fighting against all the directions the game was being pulled in during development. I still had fun playing it and it’s so unfortunate that it will no longer be available for folks to play in a few months unless people figure something out in the next few months. I know StopKillingGames is a whole thing but this game came out years before that started and why I think that movement is poorly thought out is a whole other mess.
Anthem is no longer available for sale and not playable anywhere.