It’s another roundup of posts I liked! This week is pretty short since I didn’t have that much time to read posts but I’m still going to highlight what I liked. If you like any of these posts, add their sites to your RSS feed reader and do your own roundups!
TTRPGs
Some folks in the TTRPG community are doing 12 Days of Itchmas, where they rate games, add community copies of their own, and do other stuff on Itch.io. A few folks have blogged about it too. Lady Tabletop does a much better job explaining it than I do.
I keep forgetting to mention the Indie RPG Newsletter despite being subscribed to it for a long time. It’s a huge oversight on my part because it does an incredible job highlighting parts of the indie ttrpg community every week. Way better than this thing.
Video Games
Inner Spiral talks about embracing the jank in games and how even “bad” games usually have something to offer.
ToulouTouMou writes about the history of Urban Rivals, the web trading card game of gangsters, cowboys and wizards.
Nat Clayton talks about her favorite games of the year.
DOS Game Club is playing Ultima Underworld for the next three months. Come join us, everyone is doing it. Luk has started a narrated playthrough of the series.
Press Play Gaming has been doing posts every day on GOTYs of various categories and I’m very pleased to see the Locally Sourced Anthology make it as a nominee for Best Anthology. I’m going to pretend it was a actually very close contest between it and UFO 50.
Dev Logs
I love reading about projects folks are working on.
Ben Chandler gives an update on the Adventure Game Studio game he’s been working on.
Harris Powell-Smith posts the outline of how they got started on their latest game. I thought it was really interesting since I never see design docs or really anything on how people make interactive fiction.
Stuffed Wombat gives an update on the development of their Arrow Engine, a gridbased narrative framework.
Other Writing
They aren’t blogs, but here’s some other writing I enjoyed.
Alexandra explains why she loves Webfishing and online hangouts on startmenu.
startmenu also published an article on the games industry’s response (or lack of) to Gaza.
Inner Worlds Issue #5 is out! It’s a quarterly digital zine of speculative stories, with the stories in this issue being more focused on transformation and freedom.
Ryan has published his yearly guide to non-profits to consider supporting in Southeast Michigan.
Don’t have anything snarky to say about anything this week. Not even about The Game Awards! I’m all snarked out! This is going to be another larger post so I’ll try to organize it into more manageable bits, with non-genre specific stuff first and then everything after that divided into categories. I’ll have a game to promote in this next week, which will be nice. If you enjoy playing a game in one of these, tell folks about it online so they can play it too. As usual, if I forgot your game or you have something coming up next week, please feel free to leave a comment or send me an email or message on social media.
There were a bunch of games showcases this week as part of The Game Awards. I have a hard time watching that many videos but it feels like the Steam pages have done a decent job rounding up everything, so here’s some of those.
The Yuri Game Jam 2024 (Itch.io) has wrapped up with 110 entries! I’ve only played a couple but would recommend slime feet and Purple, where all the art was made in one of the oldest commercially available art programs: PC Paintbrush 2.x (DOS).
Games for Blind Gamers 4 (Itch.io) starts in a month and has links to previous jams and resources if you are looking to make a game for blind gamers.
Indiepocalypse #59 (Itch.io) is out. I mention these every time an issue comes out and will continue to do so because I’m a giant fan. It’s a monthly anthology containing experimental games and a zine.
Indie Tsushin: 2024 Autumn Issue (Itch.io) is a Pay-What-You-Want zine collecting articles from the Indie Tsushin blog, a site that covers indie games from Japan and also features interviews with developers.
The student showcase for Eastern Michigan University and the University of Michigan is here. I am required to post this because it’s my local community, but luckily the games are good too. Nice work!
Advent Calendars
I don’t know if Advent Calendar is really a genre and they also don’t hit the same when it’s the middle of the month, but here are a few that you can go through and check out.
In this section I would first like to highlight two games seeking crowdfunding, both using methods that aren’t Kickstarter.
Dreams on a Pillow is currently seeking crowdfunding. It’s a stealth adventure game inspired by a historical Palestinian folk tale set during the ethnic cleansing that was the 1948 Nakba. It’s halfway funded with about 30 days to go. The art in this looks incredible.
Neon Hearts City is the latest from adventure game developer Cosmic Void. They are currently crowdfunding to get the budget for voice acting in the game. I’ve been a big fan of their previous games and I’m sure I’ll like this too. There’s a demo on Steam and Itch if you would like to try it first.
The Mansion (Itch.io) is a browser point-and-click adventure created for the Bara Jam where you rescue a friend in a mansion. It features multiple playable characters going into a mansion so does that make this a Maniac Mansion-like? Nice pixel art too!
NoseBound (Steam) is a horror noir point-and-click adventure. I don’t know much about it but Steam reviews so far seem positive and it kinda has a stop motion animation look.
Short Trip (Steam) is a relaxing game where you drive a trolley and transport folks around. I guess this is an enhanced edition of a game I had played a while ago. I really enjoyed that version so I imagine this new one that adds a new gameplay mode with points and stuff is nice too. Even if you’re like me and don’t have an interest in that version, it’s still worth supporting because the original mode is good too. The art looks incredible in motion.
MAVEION (Itch.io) is a free browser game featuring Macintosh inspired art and reminds me a lot of multimedia cd-roms and Hypercard stacks. I have no idea how to solve it but I had fun playing in the space.
Cold (Itch.io) is a survival horror adventure game playable in the browser and made with the classic ZZT!
Grizzly Man (Steam) is the newest from LCB Game Studio. I haven’t played this yet but all their previous games where good, campy horror with some very nice pixel art.
Escape Wizard (Itch.io) is a free browser game that combines survivors games, like Vampire survivors, and shmups. It’s also just an interesting experiment with the survivors format.
3D Don’t Die Mr Robot (Steam) is an arcade game where you avoid all the enemies flying through the level and pick up fruit to cause chains of explosions. I don’t know how I missed talking about this one last week. I was playing a lot of it and trying to get all the achievements for it too and just…..forgot? Anyway, it’s great. Please go play it. There’s a demo too that contains the game’s arcade mode.
Derbis (Itch.io) is a Missile Command-like arcade game made in PICO-8 by Adam Saltzman from Finji. I will always be terrible at Missile Command but it’s a good game.
Weights and Crates Deluxe (Itch.io) is an updated version of a previously release Commodore 64 game, but still available for free. It’s an arcade game where you run on a platform and jump over moving crates. Some temporarily knock you out and others kill you instantly. It’s just a fun and simple arcade game featuring great C64 music and there’s no fussing with an emulator required because it’s playable in the browser.
I will replay Jetpac anytime someone remakes it and someone has done just that in PICO-8 (Itch.io).
Frozen Islands (Itch.io) is an impressive 3D platformer created in PICO-8 for the Christmas season.
Plane Lazy (Itch.io) is a Pay-What-You-Want arcade game for the ZX Spectrum where you fly through levels as public domain Mickey Mouse.
Pig in Hell (Itch.io) is a browser game where you’re a pig and must survive for 20 seconds. I really like the paper craft-like artwork.
Reavers of New Rome (Steam/Itch.io) is the newest from Renegade Sector Games. I haven’t played this one yet but all their previous games have the same incredible look and sound that remind me of 80s arcade games but with 90s art I guess?
BALLIONAIRE (Steam) is a game that seems to combine roguelikes with pachinko and features energetic 2D animation. I’ll admit that from watching a stream it seems to be too energetic to me since I’m 90,000 years old, but everyone else seems to really like it so maybe give it a look.
FPS
The 2024 Cacowards have been announced. This is a series of awards for the year’s best Doom WADs. It’s incredible that Doom is over three decades old and the community for it is still making great stuff. Incoming Doom hot take: None of the original developers are at ID anymore and the game should be public domain since Bethesda is just putting dodgy mod browsers in the game that let anyone upload a mod and say they made it.
The Light at the End (Itch.io) is a free fanzine celebrating the now closed Arkane Austin studio and the games Dishonored (2012), Prey (2017), and Redfall (2023)
Interactive Fiction
Hand in the Crusher (Itch.io) is a short erotic sci-fi (horror?) visual novel playable in the browser by Oma Keeling. Fantastic stuff as usual but read the content warnings first if you don’t like gore.
Fledgling Manor (Steam/Itch.io) is visual novel where vampires compete to save their eternal unlives in a high-stakes reality show. Haven’t played it yet but it sounds fun.
Wraithkal writes about the upcoming ShuffleComp interactive fiction game jam. Consider joining!
Puzzle
LOK Digital (Steam) is a new puzzle game where you decipher a cryptic language. I haven’t played a demo yet but it looks nice and has a demo so you can try it yourself.
Dubio (Steam) is a puzzle platformer game where you control a ball moving through ramps and platformers simply by making it jump. It all works very well, is easy to pick up and start playing, and the animation and music was very pleasant to me. It has some very good “juice” as professors teaching game design like to say. The game even has a demo if you want to give it a shot.
RPG
Breath of Death VII: The Beginning: Reanimated (Steam) is a remake of the game for X-Box Live Indie Games thing for the 360, which they really should bring back. I don’t have an opinion on this game since I haven’t played it yet but I remember liking the original at the time? Other people probably have more interesting takes on this than I do, go look at those.
The Exile Princes (Steam) is described as “a story focused, procedural RPG designed for short playthroughs in which you as a knight gather companions and fighters to bring your house to victory throughout the unique fantasy setting of the Exile Realms”. It just came out an hour ago so I haven’t played it but I will since it’s free!
Tabletop RPGs
Minimalist TTRPG Jam 3 (Itch.io) has wrapped up with 94 entries. The jam is focused on making games with no pictures or much effort spent on layout so the developer can just make games with killer rulesets and to encourage new developers to make stuff.
Stroll & Hike (Itch.io) is a cozy tabletop game available as Pay-What-You-Want where 1+ players create a forest and hiking path. It’s about 40 minutes long.
Aaron King has released two ttrpgs for free. I think these may have been zines before but they have put them on Itch.io for anyone to download. Spice World (Itch.io) is a game based on the Dune book series, not the Spice Girls film of the same name, and is built on the original Traveler ttrpg and Apocalypse World. Since Dark Sun is not getting a revival anytime soon, they also uploaded a supplement for Troika called Troika! Dark! Sun! (Itch.io) that allows you to play in that space. Aaron makes lots of great games. Go check out the rest of the stuff on their Itch page.
I Hope This Email Finds You (Itch.io) is a Pay-What-You-Want corporate horror game for two players that’s played entirely through email.
Starfreighter (Itch.io) is a ttrpg in development that just released a free ashcan version. It’s a solo game inspired by Wing Commander: Privateer and Freelancer, so it’s a game made just for me.
Tools
Impart (Itch.io) is a free, open-source, offline gallery organization tool.
If you’re an adventure game developer, here’s an 8-frame walk template (Itch.io) in PNG and Aseprite format.
Toys
There’s probably a better way to categorize these, but here’s some little games that have no win conditions and you can just play around with them and chill.
There’s a house in the sky (Itch.io) is a cozy browser toy where you build a landscape featuring trees and houses, with no win condition.
No one has better character creators than Rose and FlickSkeleton (Itch.io) is her latest one. You just make cool skeletons in your browser. It’s the best.
Unwrapped (Itch.io) is a parody of Spotify Wrapped by Mike Cook.
Not New But Still Cool
Sometimes I play something that’s older and doesn’t fit into the above, or just want to reshare a game because it’s good and I want more eyes on it. It’s ok to talk about something even if it’s a couple months old.
Did you know that Tom Hall of Commander Keen, Doom, and Anachronox fame is very active in the PICO-8 community? Consider checking out his Christmas games like MYRRH’S EDGE, WHO STOLE THE COAL?, and WHO TOOK THE BOOKS?
A Very Bold Character (Itch.io) is a short and free browser platformer with an art style that kinda reminds me of a game that feels like it could be played on a terminal.
Laura Takes a Stroll (Itch.io) is also a free browser poetic game featuring some nice animation. Use all four arrow keys to navigate the space.
Developer: Jonny Hopkins Publisher: Johnny Hopkins Year: 2020 Genre: Puzzle
In the decades since Tetris was released, there have been hundreds of games inspired by it. Not just clones involving falling blocks but also games that use the famous Tetris block pieces for other types of gameplay. Chesstris 2000 is a recent favorite of mine that does just that. The game combines elements of Tetris and Chess to create something new. Players clear levels by navigating a chess piece attached to a Tetris block though a maze of blocks to an exit square on the board. The Tetris inspiration also comes through in the line clearing mechanic where having a row of 8 squares clears that line. Sometimes you’ll need to clear lines to create room on the board but must also be careful to not eliminate your chess piece. I felt that the levels were well designed and slowly ramp up in difficulty.
I also love how the game sounds and looks. The Itch page cites inspirations like Tetris for Philips CD-i, Tetrisphere, Myst, and educational software, which all contribute to the game’s combination of the vaporwave and utopian scholastic aesthetics that really works for me. If you haven’t seen Tetris for the Philips CD-i before, I highly recommend watching a video of it on YouTube. We’ve had so many rereleases of Tetris games but I’m still waiting for this one. The soundtrack is by Stevia Sphere, using vaporwave music under the Creative Commons license, and fits perfectly with the aesthetic the game is going for.
I really can’t recommend Chesstris 2000 enough if you’re looking for a puzzle game. It’s available as Pay-What-You-Want on Itch and available as both a browser game and download so anyone can play it.
Short update this week. The point-and-click adventure I made should be coming out next week. it’s just a little browser game that will take about 10 minutes to play through. So nothing life changing but I’m still proud of it and have the adventure game making bug so I’ll keep plugging away at short point-and-click adventure games in Adventure Game Studio. I have two weeks off at the end of December so maybe I’ll make progress on a previously started game, or maybe not since it’s the holidays. I guess we’ll see! Maybe I’ll just spend the entire time playing Myst Online, which received an update this month.
If I do any game dev, it would be that clay animation adventure game I mentioned before. I was putting stuff up on Cohost for it but I think that’s it. It’s another 10-15 minute long game. The design doc was already complete and I had done a couple rooms, so I don’t think it would actually be too difficult to complete. Then again, everyone says this about their game before adding on another year of development time.
Last week there was some annoying discourse on social media about how no one makes innovative or experimental indie games anymore, but there’s actually a lot of greats folks pointing you to those games so I made a list of some.
This is going to be a very flawed list. I’m probably forgetting a bunch, unaware of others, I can only read English, and this is focusing on places and not specific people at places like PC Gamer and Rock, Paper, Shotgun who are doing great work and can be followed on social media, so I want to apologize to you all in advance since it’s incredibly frustrating to see people lament that “(type of game) isn’t being made anymore” when you’re yelling about them every week. I just needed to cut the list off at some point. Hopefully someone smarter sees this list and puts together an even better one on their own site. But I hope this will give you some cool things to add to your RSS feed reader of choice and maybe some new podcasts to listen to.
I’ll also add that since I am an adventure game nerd, this list is going to be leaning more on that genre. Some of these folks cover experimental games than others, but I think they’re all worth a look anyway. I also couldn’t be bothered to separate TTRPGs and video games but you know what, maybe consider giving something other than D&D a try. You deserve better.
Like I said earlier, I know I missed a ton. Please leave comments with links to who you follow!
After successfully getting through what one would call a hell week, I have put together another collection of blog posts I enjoyed reading. Maybe you’ll find something to add to your RSS feed reader. If you don’t have one, use one! It’s just so much easier to have them all scooped up into a feed reader instead of having to constantly check social media. I use Inoreader but there’s plenty of RSS feed readers out there. Apologies if there are lots of typos in this, I wrote it after only a few hours of sleep. But I must talk about blogs!
Books
Transfer Orbit recommends 14 SFF books that are coming out this month.
the Lunar Flaneur always has great reviews of books. I think it’s more of a focus on SFF books but not always. This time it’s a review of the graphic novel Glass Town.
Dev Logs
I follow lots of game devs through their blogs. Here’s what some are up to:
Edenwaith released a remake of the slot machine from Space Quest 1 for the Playdate.
It would mean a lot to me if you could give to Rob’s GoFundMe. He’s been so supportive of other folks in the past and his games over the decades have given me a lot of joy.
Tabletop RPGs
The BLOGGIES are open for nominations! It’s a yearly awards event to celebrate blog posts in ttrpgs.
There’s been so much talk about blog posts in the Prismatic Wastelanddiscord. Highly recommended if you love ttrpgs and blogs. Here’s some of the recent posts that I saw in there:
I love this explanation of how to play ttrpgs by post, including through Discord. I recommend doing this if you really want to play ttrpgs but are just unable to coordinate the regular meetup sessions because of real life.
Fool’s Pyrite gives their final impressions of ICON.
Video Games
Indie Tsushin has released its latest issue. The issues are readable in the browser and each one covers indie games from Japan and features interviews with game developers.
The Digital Antiquarian has a nice interview with interactive fiction writer Andrew Plotkin.
Press Play Gaming has been doing a ridiculous amount of GOTY lists this month, with a focus on indie games in every genre.
Renga in Blue did an incredible comparison between the original version of Colossal Cave Adventure and the Dungeons & Dragons campaign that inspired it.
Brain Baking says you should hang out with the DOS Game Club and I agree.
Are you feeling down because of the winter weather? David at startmenu talks about how playing old rpgs is comforting to him.
Websites
Obviously you know by now that I have lots of opinions on websites and why you should have your own. It turns out that a lot of other people do too!
Nora tell you to make a website, why, and how to get started.
Jared riffs on Aftermath’s article about building your own site to say that you must also visit other websites.
Not a new post but From The Hart explains why you should use a RSS feed reader.
A blog post I saw in the Prismatic Wasteland discord that I mentioned earlier, it turns out you can use Bluesky as the commenting system for your blog posts. While I have my own opinion on this and think you should have your own commenting system on your site to have full control over it, it’s still cool! Not trying to start discourse! It’s neat and I wouldn’t post it here if I thought it was bad. The post itself has the feature enabled so you can see how it looks at the bottom of the post.
Every week I slowly lose my mind as I see more takes about how no one makes interesting games anymore instead of just reading my posts and supporting the people that do. Did you know people are also already making GOTY lists even though there’s still a month left and great games being released every week? Weird shit! Here’s some of those great games! As usual, feel free to tell me about things you or friends recently made. Comments on here or through any of the ways listed on the About page are fine. I’m only one person and can only find so much. If you enjoy these, subscribe to the RSS feed and tell a friend.
Video Games
The AdventureX Jam has ended and now there’s tons of free point-and-click adventures for you to play on Itch.io.
Vaultron (Itch.io) is a free toy that lets you build underground cities and then you watch it come to life as elevators and trains on monorails start moving around in your city. I thought it was really impressive and hope it gets more updates.
Pym’s Daily Word Square Puzzle (Developer Site/Itch) is a brand new puzzle game for DOS. Each day reveals a new partially filled word square which you must complete. The game is available for free but the developer also accepts donations.
Botos do Diabo (Itch.io) is a short dolphin horror point-and-click adventure.
Michigan Tech University has a game making club and since I live in the state I’m obligated to report that they’ve just published a new set of games on their Itch.io page!
I wasn’t able to go to No Quarter because I don’t live anywhere near NYC but it sounds like there were neat things there, including an exhibit that involved lots of smaller games? Or something? I don’t know, I’m a dummy, but anyway it means we have new Bitsys from Rose and Adam.
PERSON – adventures in WORLD (Itch.io) is short and somewhat autobiographical walking sim but it’s made in the Doom engine. Or GZDoom I think? Don’t yell at me, I don’t know all the different Dooms. I just think it’s neat.
Frosty’s Snowed Under! (Itch.io) is a platformer made in PICO-8 for the PICO-8 Advent Calendar. I haven’t played any of the entries in the calendar yet but I’m happy that such a thing exists. I’m not familiar with it, but I guess this is a remake of the Commodore 64 game Frosty the Snowman/Frosty’s Busy Night.
A Body Is Subsumed In The Work (Itch.io) is a browser collage game created by Hyphinett using the Flatgame Maker plugin for Unity.
LocZine (Itch.io) is a browser-based zine made in the Hypercard-like tool called Decker that’s all about video game localization.
Escape From Castle Matsumoto (Itch.io/Steam) is a free game where two shinobis race against each other to recover stolen items and escape a castle. It reminds me of that old Spy Vs. Spy game from decades ago. The same developer used (I think) this engine to remake the adventure game Enclosure and experimented with remaking scenes in old Sierra adventure games. It’s a neat look!
Caves of Qud (Steam) 1.0 is out after being in Early Access for so long! I don’t have anything interesting to say about the game. It’s great. Lots of smarter people have already talked about it.
The Twine Cookbook (Store) is now available in print. All proceeds from sales go toward the Interactive Fiction Technology Foundation.
Honor Bound (Steam) is an interactive novel by Harris Powell-Smith where you protect an exclusive boarding school and rebuild your life after scandal as a military bodyguard. Harris is a great writer and I really liked their previous interactive fiction writing.
IKEELYA (Itch.io) is a game where you play as a disillusioned hitman who has grown tired of his day job, and dreams of becoming an interior decorator. During the day you must do hits on people so you can buy furniture at night and eventually get side gigs doing interior design. The game is available for Pay-What-You-Want.
Cave Hikers (Steam) is described as a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”. I haven’t played this one yet but I really like the art and it has a demo if you’re interested in trying it out.
Ollie-Oop (Steam) is a game about a skateboarding dog. It looks cute!
TTRPGs
Shoot the Moon (or, Die in the Labyrinth) (Itch.io) is a ttrpg created for the Minimalist Jam by Adam Bell that uses the game of Hearts as its central mechanic. Players are stuck in a labyrinth built by the Queen of Spades and held together by the power of the renegade moon and must either escape the labyrinth or shoot the moon with a huge gun.
The Devil They Buried (Itch.io) is a new solo journaling TTRPG by Kienna Shaw following an outlaw revenant’s quest for revenge.
Tiny Tome 2 (Itch.io) is a book of 50 RPG treasures from 50 different creators. It includes complete games, variant rules, one-shot adventures, and many other things. The Itch page has a link to where you can buy a physical copy too.
It’s been a couple of weeks since I’ve done one of these but I’ve made good progress on stuff since then.
The adventure game I’ve been making for the library is almost done. All the playtesting went well and I just have a few final tweaks left for the final version. It will be good to move on from this. I had a great time making it and learned so much but also deadlines are tough for me, especially when they’re for projects in my spare time. That said, a big thing on my to-do list in life was to make a game in Adventure Game Studio and I actually fucking did it. I had it as a goal for this year and it seemed unlikely until the work came in early this fall so I feel incredibly fortunate to have something kick me in the butt and finally do it.
Now that I finally cleared the roadblock of learning AGS and will be putting a game out there very soon, there will be more tiny adventure games to come. I’m still not 100% sure what I’ll do next. I have a half finished clay animation adventure game sitting around and I should probably do that one. I don’t think it will take too long and it would be fun, so it’s likely to be that. I have ideas for what I can work on after that but we’ll see where the next few months lead me. I’m also working on doing more streaming on Twitch and posting the VODs to my YouTube. I was anti-streaming for a long time but I think it’s actually good for me to talk to folks while playing comforting games so I’ll keep doing it.
Pretty much all of November was a rough month for me mentally so that wasn’t fun. I’m past it all now and doing much better. Don’t really know if I could have done much to prevent it since it’s election/SAD season/increase of work but happy to be past it.
Well, lol, sorry that ended on a bit of a downer note but I’m through the rough part now and doing better. Really!
It’s the first day of December and the year is almost over. How are you? I hope you had a lovely weekend. I’m tired and writing this too early in the morning. If you enjoy these roundups, tell a friend, subscribe to my RSS feed (I use and enjoy Inoreader), and consider doing your own roundup (like this one by Mike Egan) if you have a website. It’s hard to find stuff on the internet these days so being vocal about what we like is probably the best we can do right now. I also always like comments. What have you enjoyed reading lately?
Books
Classics of Science Fiction revisits the out of print book A Mirror for Observers and finds that it maybe doesn’t hold up.
It was an incredibly busy week for people to post about ttrpgs on their blogs and sites. That’s wonderful! It sounds like in the Prismatic Wasteland discord they’re doing a thing called Blog Fridays, which sounds fun.
Wraithkal does great ScreenshotSaturday roundups of Mastodon posts on their blog.
robotspacer helps us get into the Murder Club series.
Nathalie posts the transcript for a talk titled Creating for a Better Industry, which features lots of links to cool little tools for making games and personal websites.
Things That Aren’t Blogs
John Walker did two big lists on Kotaku recommending indie games. Here’s Part 1 and Part 2.
SpindleyQ has a NES emulator that replaces everything with cat noises.
AllTinker has just released a patch (Itch.io) for the first Gabriel Knight game that fixes the pops and crackles in the audio. They made a video showing the before and after and it’s really quite impressive. The page for the patch also goes into detail how one can fix the mixed resolution effect in the cd version where objects you can interact with are displayed at a higher resolution. I’ve always wondered if you could make a patch for the remake that moves the audio from this version into the remake and replace the new recordings but someone pointed out to me that the remake also has new lines that the original cast did not record. Anyway, thought this was really cool and just wanted to share.