Indie Game Roundup (September 6, 2025)

After taking a break from these for a while, I’m finally doing another one. I don’t know if I’ll go back to the weekly format I was doing because that was a lot, but I missed doing them. I think Blaugust kinda burned me out a little and I had a lot going on anyway. I couldn’t think of a clever bit where I go on about it being a quiet week and ignoring Silksong, but pretend I did I guess. It’s probably not a game I’ll play for a long time since I haven’t really played the first one much but I’m glad it’s doing so well. Don’t really have a spicy take on the reception of that.

This post is going to be weird since I was missing so many weeks and there’s been a ton of bundles I’ve missed and just generally out of the loop on things, so there will probably be some really weird obscure things listed in here and also missing some bigger games, but I think that happens quite a bit with these anyway since I mostly just play adventure games. Speaking of, there’s a ton of those in this post.

IF Comp just started for its 31st year, and you can play and vote on this year’s entries. It’s wild to think about how this started 31 years ago, when Interactive Fiction was “dead” after Infocom was shut down. I think Legend Entertainment was just pulling away from text adventures at this point but there was still some commercial IF coming out. It’s always weird thinking about the time spans of adventure game companies and how companies like Wadjet Eye have been making commercial adventure games for a longer period than Infocom and Lucasarts. Time is weird!

a few people standing at a trainstation in the late 1800s at night

Speaking of adventure games, it was fun seeing two of them coming out on the same day as the new Hollow Knight. The GTA 6 of Indie Games thing was always silly because not everyone is going to play the same genre! Like I generally play more casual stuff and Silksong is probably too hard for me. Casebook 1899 – The Leipzig Murders (Steam/Fireflower Games) is a point-and-click adventure set in late 19th-century Leipzig, Germany where you are a detective solving murders.

a person at the front of a space ship looking at space

The other adventure game I was excited about on Silksong day was Maura & Ash (Itch.io), a free point-and-click adventure that runs in DOS! It’s just a really solid sci-fi adventure game and it’s fun to see that there’s a new engine for making adventure games and can build for DOS!

a guy in a sci-fi looking room looking at you and talking

Another one I’ve been excited for is Neyyah (Steam), which came out earlier this week. It’s a Myst-like with prerendered graphics and the amount of FMV in the trailer made me happy too. This one has been in development for quite a while.

I get excited about seeing old games being rereleased on Itch.io too. One of those is Dr. Blob’s Organism (Itch.io), an arcade game from 2003. I remember enjoying this one and it’s available as Pay-What-You-Want.

Checkout Blitz: The Shopping Dead (Steam) is an arcade game where you complete shopping lists while fighting off zombies. I remember playing a demo for this one a year ago and having a good time. It’s also got a co-op mode.

a guy standing in a prison with a skeleton

I’m a huge fan of Octavi Navarro’s games and I’m always happy to see another one. The Supper: New Blood (Steam/Itch.io/GOG) is a horror point-and-click adventure featuring great pixel art. I don’t believe it’s a direct sequel to The Supper (Steam/Itch.io), but that one is very good, free, and short so I recommend playing that anyway.

a person looking out the window at night and saying "a cold night outside"

Yet another point-and-click adventure game to come out last month was Deep Sleep: Labyrinth of the Forsaken (Steam), a horror game by the developer of Don’t Escape: 4 Days to Survive. This one leans more in a survival horror direction and has some very nice isometric pixel art.

There’s a new batch of LITHOBREAKERS games on Itch.io! Sorta like DOMINO CLUB, it’s a collective of anonymous game devs and no one knows who worked on each one, except me because I know everything.

a space ship shooting at a lot of little space ships

I haven’t played it but Blast Rush LS (Steam/Switch) looks like a fun shmup with lots of explosions.

Death to a Merry Car (Itch.io) is a short visual novel you can play in the browser by the creator of Rodeo Clown.

a guy looking at a mannequin on a foggy street

Carnival (Steam) is a horror point-and-click adventure released last month. I don’t know a whole lot about it but Buried Treasure seemed to really like it.

a polar bear standing in a bedroom

And finally, I’m a fan of Howdy Riceball’s Game Boy games and they just made another one, it’s a cute puzzle game called Polar Peril and you can play it for free on Itch.io.

That’s it for this week. Again, apologies if I missed something you made. I was out of the loop for a while as I was on vacation and also busy with school stuff.

Aran’s Bike Trip thoughts

Developer: Sokpop Collective
Publisher: Sokpop Collective
Year: 2021
Genre: Visual Novel
System: Windows

box art of aran's bike trip of a guy standing next to a bike

Aran’s Bike Trip is an interactive travelogue where you follow along on a bike trip through the Dutch countryside through a series of 360º photos. The game says it’s a short bike trip but it’s about someone riding their bike for two days, which doesn’t feel short to me. This is a game by Sokpop Collective, a small group that has been making a variety of short games for years, but this one is a pretty big stylistic departure from their other games. I think it would be a stretch to say the game has FMV since all you do is look at the panoramic photos of the Dutch countryside while looking at notes from the designer and listening to calming music, but it’s very nice. Sometimes a game can just be an excuse to look at photos of beautiful places in the world. It even inspired me to make a really tiny game about walking on a trail near my home.

photo of a field and text saying "pretty sure this is where they made the windows xp background

Aran’s Bike Trip is available on Steam and Itch.io.

He Fucked the Girl Out of Me

Developer: Taylor McCue
Publisher: Taylor McCue
Year: 2022
Genre: Visual Novel
System: Game Boy

pixel art I did of the game's box of ghosts hugging a girl

He Fucked the Girl Out of Me is a short Game Boy visual novel created in GB Studio about the developer’s experiences being a transgender sex worker and the trauma that came from doing that work. The player advances the story by walking around different scenes and talking to various characters and is about 40 minutes long.

a woman saying to a ghost: He's waiting for us. I'll see you inside"

He Fucked the Girl Out of Me was one of my favorite games of 2022 for many reasons. It’s incredible to see someone put out a semi-autobiographical story like this where where they are so vulnerable. The game uses the limitations of the Game Boy so well and I think the artwork in this game is fantastic. Another thing I loved about it was that it was for a platform created by Nintendo. Even today, Nintendo is known as a company that does not approve of adult queer content on their platforms and I loved seeing someone use one of their consoles to tell a personal story. It’s inspiring seeing retro consoles and computers being used to create experimental games and tell stories that we didn’t see very often in games thirty years ago, when queer games like Caper in the Castro and GayBlade were a rarity.

Unfortunately this is one of the games that has been hit by the Itch.io deindexings, making it harder to find. I know the developer has put it on the Internet Archive and encouraged other people to host downloads of it, but it’s still heartbreaking that queer stories like this are under attack because of pressure by Mastercard and Visa. I hope that one day people will be able to create their art without capitalism trying to stamp it out.

He Fucked the Girl Out of Me is available on Steam, Itch.io, and the Internet Archive.

Five Years Old Memories thoughts

Developer: Komitsu
Publisher: Komitsu
Year: 2024
Genre: Visual Novel
System: Windows

a man drinking a beer and sitting in a chair


Five Years Old Memories is a short interactive experience where you listen to people in Japan talk about memories they have from when they were about five years old and interacting with animations that play while they talk. It’s very short and only takes about 20 minutes to play through. I’ve played it a few times now, with my most recent playthrough happening because I thought it would be fun to revisit and also get all the achivements, which rewarded me by stumbling upon an element or two that I wouldn’t have seen otherwise. The art is fantastic and it’s really cute seeing this storybook-like pictures animating as you listen to their stories. There’s not a whole lot to say about this one other than I really like it and think it’s worth checking out if this sounds appealing to you since it’s only $3.

Five Years Old Memories is available on Steam, Itch.io, and iOS.

Kid Klown in Night Mayor World

Developer: Kemco
Publisher: Kemco
Year: 1993
Genre: Platformer
System: NES

Kid Klown in Night Mayor World is a pretty basic platformer for the NES where an evil magician has kidnapped your clown family and it’s up to you, Kid Klown, to rescue them. You run through level throwing balloons with the only real innovation being that you can also put balloons on the ground and jump on them to give you a big jump, or hold onto a balloon to descend slowly after jumping. It’s all very basic and the game can be completed in about an hour since it’s pretty easy. The only real challenge is on the final level where you have to go through a frustrating maze sequence that feels more like padding than a challenge, since the game gives you many opportunities for extra lives. It’s not an amazing game but I do have a soft spot for it since I completed it as a child without using any cheats, which felt like a pretty rare thing to happen for me due to the difficulty of so many NES games.

So none of that is really that interesting, what I did find interesting was the background of the game. It was originally a Mickey Mouse platformer in Japan and part of the Crazy Castle series, which played very differently and ALSO not a Mickey Mouse game here. In the US it used a Bugs Bunny license. For whatever reason they did not use that license and decided to launch their own IP, Kid Klown. It’s not a terribly interesting IP, you’re a kid who happens to be a clown. Everything about the original Mickey Mouse version sounds much more interesting since occasionally uses music from Disney properties for the game and known Disney characters for the villains instead of brand new enemies that aren’t particularly interesting.

Kemco continued to use the Kid Klown IP in a half assed way where most of the games in the series weren’t even released as Kid Klown games in the US, none of them were platformers like this, and the character was redesigned after this first game as well. There was a runner game for the SNES called Crazy Chase, a second Crazy Chase that only came out in Japan, a Game Boy Color puzzle game that was later released as an entry in the Crazy Castle series here, and a Playstation puzzle game that did come out here but didn’t have the Kid Clown name in the title.

Just overall a very weird history of an IP they owned and sorta tried to push but never did it consistently anywhere.

Kid Klown in Night Mayor World is available for the NES on your favorite rom site.

September is Library Card Sign-up Month!

I already made a post like this on my birthday but it’s Library Card Sign-up Month! If you haven’t already, here’s another reminder to sign up for a library card if you don’t have one. They aren’t just for books! Mine offers movies, cds, comics, board games, video games, and more. Plus it’s a space where you can study and do work and have meetups.

Your local library may also have free digital services you can get through your card. Mine has Kanopy, Hoopla, and Libby (and probably others). Kanopy is a great streaming service for movie and tv that offers things to watch similar to what you would see on the Criterion Channel. Hoopla offers movies, ebooks, and audiobooks. Libby is focused purely on ebooks and audio books. Anyway, libraries are great. They’re a third place that would never be allowed to be created today.

Mystery House (1980) thoughts

Developer: On-Line Systems
Publisher: On-Line Systems
Year: 1980
Genre: Adventure
System: Apple II

I finally played one of the first graphic adventures (the first I know of but I thought “this”very first” was under debate?) and the first game by Roberta Williams and Sierra and: It’s cute.

Mystery House is a text adventure with very basic line graphics where you are locked in a house with other folks and must find some hidden jewels. You start seeing dead bodies showing up and need to figure out who the murderer is and stop them before it’s too late. The actual design of the game is very basic, as you would expect for an adventure on home computers at this time, and you type in commands to walk around the house, find clues and items, and use them to progress elsewhere. It’s a pretty short game where you restart a few times since it relies on learning through failure a little bit but it’s not as cruel about it as a lot of later adventure games. The biggest thing I actually fought with was the parser. Even though it’s incredibly early in the genre’s lifespan, other text adventures already had better parsers at the time. I also found that the graphics also make the game harder since pure text tells you everything you can interact with, this game needs you to guess what the correct object name is to interact with it. Sometimes it’s also just hard to see what you should be trying to use. The game also features a pretty annoying maze. So maybe not a game I would really recommend to folks for the plot but I still had a fun enough time playing something of historical importance. Renga in Blue has a very good writeup of the game and I definitely liked it more than him, but I agree with all of the criticisms of it.

a person laying on the floor that has been strangled with pantyhose

One of the weirdest parts of the game to me is that there is an optional person you may never see, a grave digger named Joe. You can walk to a graveyard outside of the house (so I guess you aren’t actually locked in?) with six graves dug in the yard. If you walk into one of the graves, he buries you alive. But you don’t actually need to see him or go into the grave to complete the game so I have no idea why this screen exists. You can also stab him and kill him, which seems a bit excessive. But he does try to kill you if given the opportunity so I guess he deserves it? It’s all really weird.

It also got a release in Japan a little bit later with some slightly better graphics. I don’t know how the rest of the game or its parser is.

Anyway, glad I played it. It’s dated and simplistic but it’s also short enough that I think if you’re a little generous with the walkthrough to deal with the clunky parser, you might have some fun with the novelty of playing the first Sierra game.

Mystery House is public domain and available for free to download such as the ScummVM website.

I Am Never Doing This Again

Well, that’s Blaugust all wrapped up and my take from this has been that while it was a lot of fun as a reader to get a lot more posts in my RSS feed. I’m not going to do the daily posts again. It’s just too much work, which is not what having this site should be for me. I know there’s a lot of effort put forth by the Blaugust organizers that you do not need to do this so I don’t blame them, but that’s the initial goal I saw and what I ended up sticking with. Anyway, glad I tried it but I’m not sure if I’ll officially participate next year.

Agony thoughts

Developer: Art & Magic
Publisher: Psygnosis
Year: 1992
Genre: Arcade

I am still going through my retro gaming phase and thought I would finally check out a game that has been in my Amiga backlog for a long time, the shmup Agony. It’s a pretty straightforward arcade shooter. You’ve been transformed into an owl and must stop an evil wizard by flying through levels and shooting at stuff. You occasionally pick up powerups that you can use at any time to briefly help you through obstacles but there aren’t any innovations in this one. It’s not anything I’m upset about and I enjoyed the shooting quite a bit, but that’s not why people still talk about the game today.

an owl flying at sunset and shooting a giant wave

Where the game really shines is the art and music. The vibes are amazing. Everything is gorgeous and features incredible animation. I wonder if people lost their minds over Psygnosis finally publishing a game where you play as an owl. Between each level is a transition screen where you have some really nice art to look at as the game loads the next level.

art of a tree next to the water with rays of sun peeking through the branches

The game itself mostly isn’t too difficult to play except for the big difficulty spike at the end. I guess that’s expected because it’s an arcade game and people would beat the game in 15 minutes without that, but I actually found the first few levels to be cozy and relaxing. Like I said, it’s pretty simplistic and why there isn’t much to say about this one, but I had a good time with it and would recommend it if you’re looking for some games that are exclusive to the Amiga. I’m surprised that this one didn’t get ported anywhere else since it probably could have worked in some form on other platforms.

One of the developers wrote about the making of the game on his site and it also includes a download of the game. I don’t know if that means it’s officially freeware but clearly no one cares and no one is selling it today so have at it. I also just recommend looking around the site if you want to see more Amiga game dev history.

Agony is available on your favorite Amiga rom site.

RoboCop (Amstrad CPC)

Developer: Ocean Software
Publisher: Ocean Software
Year: 1988
Genre: Arcade

I don’t know why this became RoboCop video game week for me. I completed that Unfinished Business game and then I guess RetroAchivements got me to start playing old British games. I believe this is a loose adaptation of the RoboCop arcade game by Data East. It’s a 2D scroller where you walk through stages shooting various gang members with the game switching things up at a couple points, like two levels where you have to shoot someone taking hostage

a 2D view of robocop riding an elevator

I think this is actually the first Amstrad game I’ve ever played and thought it was pretty neat. The use of color was really interesting to me and I’ll have to check out more games for the platform, especially if there are any exclusives. I’ve heard the ZX Spectrum version is better but wanted to give this computer a shot since I’ve played games similar to this one before like RoboCop 1 and 3 on the NES. While the game is clunky, movement is awkward and I thought the mini games don’t really work, I can see why it was a hit and has its fans. The NES already had better arcade games at this point and I think the Amiga was out there as well, I imagine that it was fun to have something like this on the home computer.

The inclusion of mini games feels like a thing that’s very specific to British computer games in the 80s? I suppose the thought is that it adds a lot of variety but I don’t know if I’ve ever enjoyed any of these in any game? In this game the hostage saving is frustrating because you have to shoot the hostage taker a lot of times like it’s a boss fight and I hated the Suspect Identification mini game because I felt like it’s incredibly fussy about getting everything right or else you lose.

I still had a better time with this than RoboCop 3, where I was constantly fighting with the controls and got frustrated with the instant deaths. Like that game, it’s only a handful of levels but once you’re done, it loops around back to the first level, giving it more of an arcade game-like feel. Little quirks like the game only having music and no sound did not bother me and it was fun dipping into an area of gaming I wasn’t familiar with.

RoboCop is probably available on your favorite rom site.