I should have just called these devlogs because that’s what they are. Ah well. It’s been a fairly productive week for me. I’m feeling a little under the weather, although not nearly as bad as I thought this morning when I just drank some coffee and realized my migraine was coming from cutting down on caffeine too quickly. Oops.
If you’ve sent me info about the Cohost spreadsheet or buttons to add to my page, apologies for the delay. Between that and just being really busy, I haven’t had time getting around to it. But that’s something I’m hoping to fix later this week
Work on the adventure game continues. I don’t think I can’t really show anything yet since it’s a contract project, apologies, but I’m happy with how quickly I’m making progress. I think all the backgrounds are 90% done, with some tweaking in the art still to be done, so once I plug them all into Adventure Game Studio and having everything mapped out, I should be able to navigate through the entire game. I know “I just need to build the whole game and it’s done” sounds ridiculous but importing art into AGS isn’t too bad so I’m excited. I was getting kind of tired of doing art, and the room art is the biggest chunk of art required for the game, so I’m excited to get this stuff implemented so it will feel more like a real game.
I believe I have most of the character art done too, so I just need to do the one or two people left, inventory, and GUI and I should be all set there? That’s kinda nice. Obviously there’s still a lot of iterative work to be done, but I have the basic game design and puzzles done too, so I can kinda just have fun writing jokes for the next two months.
Another good thing about this project is that it will help me get a lot better at Adventure Game Studio so I will be able to do more complex things in the future. WilcoWeb has been working on a framework for AGS that will help in creation of doing games inspired by Sierra’s Manhunter franchise, which is something I’ve wanted to do for a long time, so maybe that will be my next project. Then again, I was working on clay games and should work on those more too. Or combine the two. I’m so bad at focusing on one thing at a time.