Outlaws + Handful of Missions: Remaster thoughts

Developer: Lucasarts, Nightdive Studios
Publisher: Atari
Year: 2025
Genre: FPS
System: Windows

Outlaws is a FPS where you play as ex-Marshal James Anderson, looking to get revenge after outlaws murder your wife and kidnap your daughter. It was originally released in 1997 by Lucsarts and got a remaster from Nightdive. I felt compelled to check it out after The International House of Mojo did a negative review of it. Much like that reviewer, I remembered enjoying it. Was it really that bad? I had access to the remaster through Steam Family Sharing so I thought I would give it a shot and the TLDR is: meh. It’s not as bad as the review says, but also not as great as I remember either.

a sign that says "Stan's Used Coffins"
A fun little Monkey Island reference

I should probably talk about the good stuff first. The cutscenes and soundtrack are amazing. At this point in the life of Lucasarts, we were just starting to see them wind down on doing 2D animation in their games and cutscenes. Curse of Monkey Island also comes out in 1997, but I believe after this year they move fully into 3D and keep moving further into being a company that just makes Star Wars games. They still make quite a few good games after this point, I’m a huge fan of Grim Fandango (1998) and they continue making good Star Wars games, but to a certain fan we’re starting to reach the end of the line for the company. But Outlaws does an outstanding job using these cutscenes to tell the story between levels, and they look great. It’s probably the thing that keeps people thinking about the game. The soundtrack is great as well. It’s by Clint Bajakian and perfectly replicates the feel of classic westerns. I think anyone who is a fan of the game will tell you it’s the presentation that really wins them over.

The game itself feels very good to play. It’s built on the engine used for Dark Forces, so everything feels very solid. The weapon selection isn’t too bad either. It’s a little repetitive with the number of shotguns it offers you, but they did everything they could with the setting they had to work with. It’s built on a very solid foundation, so the game controls very well.

I think where the game starts to run into issues is the level design and mechanics of the game that it has to stick to due to the nature of it being a Western. The level designers did the best they could, but you can only do so much in a world design that still needs to be grounded in reality but plays like a fast-paced shooter. You’ll have very small towns or giant buildings like sawmills that you need to explore, but progress needs to be gated somehow and the only real option they have is from having locks and keys. They had a very limited number of design choices to choose from and it ultimately makes the game feel very repetitive. They tried to mix things up by having you on a moving train at one point, which I always love in FPS, and cliffs in another, which helps. The one level where it starts to get less grounded and you’re doing puzzles while sliding down streams in a lumber mill is my least favorite one, so maybe my theory is wrong. But Lucasarts had great level design in all of their other FPS, and the same folks worked on those, so that’s what I’m going to blame.

Due to it being a western you’re also just stuck fighting the same types of enemies repeatedly. Some may have shotguns or rifles, but there’s not a whole lot they could have done. There’s a boss enemy at the end of each level which is generally just a stronger person with a gun who may shoot faster, but I think those are still neat. They also have you shoot at big spiders at a few points which I absolutely hated as a kid. It’s still an odd thing. But that’s what I mean about them only being able to do so much, it’s a western so you’re shooting at various guys with guns and that’s it. The Mojo review mentions the enemies being very dumb and yeah, they are. They mostly stand there or pace back and forth, and sometimes shoot in the wrong direction, which was odd even at the time of the original release. Since the game was released in the 90’s, there was at least some awareness that the tropes in westerns could be very racist, so they avoid most of that, but not always! The brief moments where they run into those are not great. Most people don’t read manuals but I didn’t really care for the descriptions of some of the boss enemies either.

I think the remastered bits are perfectly fine. The new art for the enemies is built on the concept art and generally fits in ok with the rest of the 2D art in the game. The original game uses prerendered sprites of 3D models which I think can be charming, but I can’t imagine anyone new to the game preferring that over the remastered artwork. Luckily you can just enable and disable whatever you want, so it’s hard to see anyone getting mad over the new artwork. It also remaps the keys to fit in more with the control schemes of modern FPS, but I think there’s mods for the original game that can do this too? The only real part of the remaster that I got excited about was all the bonus materials showing concept art and other behind the scenes materials. It’s nice to see all of this here and preserved. If there’s a reason why you would pick this version up over the old one on GOG, it’s probably this.

I guess where I come down on Outlaws is that the game and remaster are fine. I think the other FPS by Lucasarts such as Dark Forces and Jedi Knight are much better due to how much more freedom they had in their design, but I wouldn’t call it a bad game either. I know that’s just a huge ringing endorsement for this game. I would have a very hard time telling people they should pay $30 for this, but if you ever see it on a deep discount and you have nostalgia for the original game then yeah, maybe you would enjoy revisiting the game. Sometimes you just shrug after playing a game and go “that was alright.”

Outlaws + Handful of Missions: Remaster is available on PC (Steam, GOG), PlayStation (PS4, PS5), and Xbox (One, Series X|S).

Living Books: Just Grandma and Me thoughts

Developer: Living Books
Publisher: Brøderbund Software, Inc.
Year: 1992
Genre: Edutainment
System: Macintosh

Yeah, that’s right. I’m reviewing a multimedia cd-rom. Just Grandma and Me is an interactive storybook based on the Little Critter book of the same name. You go through 12 screens of a book about Little Critter going to the beach with his grandma, which the game reads to you, and then you click on things to see funny little animations until you decide to go to the next page. There’s not a whole lot to it but it must work because my kids like it and I liked it when I first played it as a child too.

a little critter looking surprised at a crab while his grandma reads on the beach
Screenshot taken from MobyGames

The first time I played it was when I was 6 years old and in my 1st grade classroom (if you want to know how old I was, it was September, 1993). The teacher put the cd-rom into the classroom’s Macintosh and I was blown away. Little Critter was talking and telling us which buttons we could push, and then started dancing to music. I had never seen a game do this before. This was my first time seeing a cd-rom as well, since we did have a PC (and Amiga before that) at home but they didn’t have cd-rom drives. I was so charmed by the story reading itself to me and all the funny animations that happened from clicking on stuff. Our family did eventually get a cd-rom drive about a month or two later and it came bundled with this game, which I played a lot along with later titles in the Living Books series.

A cd-rom is going to be a little less magical in 2026 (to some folks, not me!) but I think it still holds up, or at least my kids like it. The animations are still charming and it’s got a lot of funny little bits that happen when you click on stuff. Obviously it’s not a thing you’re still going to charge $30 or whatever for, but interactive storybooks are still a thing that kids enjoy and that’s what this is. Later releases of the game include a minigame or two as well as the ability to play in other languages. Plus with it having ScummVM support, you can play it on basically everything.

Fun fact: While he had plenty of success with his books, Mercer Meyer has a long history in computer games too. While most of his games are related to his Little Critter books, he did a few before this, including a text adventure.

Living Books: Just Grandma and Me is available on Steam and mobile platforms.

Spy Fox in “Dry Cereal” thoughts

Developer: Humongous Entertainment
Publisher: Humongous Entertainment
Year: 1997
Genre: Adventure
System: Windows

Something that’s been a lot of fun as my kids continue to grow has been revisiting games from my childhood. The most recent one has been Spy Fox in “Dry Cereal,” a point-and-click adventure by Humongous Entertainment. In the first Spy Fox game you play as a spy (who happens to be a fox, as it says on the tin) that rescue the world’s cows and stop William the Kid (a goat) from stealing the world’s supply of milk. Like everything else by Humongous Entertainment, this was a delight to revisit with my kids.

spy fox and another character dancing, he is standing on her upraised arm. They're on a boat.

The game features the great art and animation you would expect from the studio. Everything still looks great today and the only real bummer about the current state of HE releases is that I do think they would look better at an even higher resolution. But at the same time I feel like that risks being twisted into something awful and we get an AI upscaling everything, so I’ll happily settle for how they look from the 90’s.

It’s also been fun seeing how carefully HE rolled out adventure games for children of all ages. Putt-Putt, Freddi Fish, and Fatty Bear were created for very young kids, 3-8 year olds, Pajama Sam is advertised for that age group too but I would argue is for an age range that is one year old, and Spy Fox is for 5-10 year olds. It’s just a tad bit more difficult than the rest of their adventures but roughly follows the same format and there being a core goal you complete through adventure game solving, one or two mini games you can play on the side, and possibly a real time sequence. I personally think the timed reaction sequences aren’t great and would remove them, but I think the rest of the game works.

The puzzles are trickier than what you would see in Putt-Putt and makes the game take longer to complete, but I don’t think it’s anything impossible for older kids. I think the only bit during the puzzle solving that doesn’t work for me is that Spy Fox has a limited inventory space for gadgets and to try other gadgets, you need to return to your HQ to swap out what you have for other gadgets. It’s a slog. I get why this approach was taken, the alternative is to just get everything and the HQ becomes a lot less interesting after that, but I maybe would have had other reasons to return to HQ and just let them have it all. Other than that though, I think the puzzles are interesting and it’s kinda fun that they start to introduce the idea of note taking to kids in this game.

Anyway, it’s a good game. I don’t know if I would recommend it to grownups to play by yourself but my kids loved it and I had fun playing it with them.

Spy Fox in “Dry Cereal” is available on Steam, Switch, PS4, and mobile platforms but ScummVM support means you can play it on basically everything.

BioMenace Remastered thoughts

Developer: Rigel Gameworks
Publisher: Rigel Gameworks
Year: 2025
Genre: Platformer
System: Windows

side view of a guy with a mullet shooting at a pink blob

BioMenace Remastered is a very recent rerelease of the shareware classic BioMenace, which adds lots of graphics customization options and updates, and a brand new 4th episode of levels. You play as Snake Logan, a man with a mullet and mustache who must stop an evil scientist from destroying the world or something like that. It’s not the most important plot. All you need to know is that you are a guy with a sweet mullet who needs to rescue a hostage on each level and then leave. Sometimes you fight a boss. And it’s great. It’s not even a game I had much nostalgia for, my memories of the game at release were my dad struggling to get the shareware to work on our computer for some reason. The game holds up surprisingly well though, especially compared to some of the other shareware games from that era that I have nostalgia for but may be harder for me to recommend to others.

There’s not really much more to say about the actual gameplay. It’s all very straightforward but I think it feels good running around and shooting at monsters. There’s a demo on Steam so if you find it enjoyable, the rest of the game is more of that. I mentioned before that I really liked the Crystal Caves remaster and even though this is by different devs, this feels like it builds on that and the Secret Agent remaster by offering even more graphics customization options as well as the extra episode and level builder that seems to be expected from these. If you want to play with the original graphics you certainly can, but the game’s new modern mode looked great to me and I actually stuck with that for most of the time. It even lets you enable and disabled various bits so if you want to play with the original art but in widescreen mode, you can! I believe these devs did a Duke Nukem remaster or rerelease for the Evercade that may have similar options, but I don’t own one so I can’t speak for that.

The additional episode 4 is great. It introduces a lot of new little level design tricks that keep it feeling fresh the entire time and the levels are a bit larger in scope so it takes more time to play through than the original three episodes. There’s a fun little cameo by someone from another shareware game that made me so happy when I saw it.

Anyway, that’s all I have to say about this one. I think the game holds up and this seems like the ideal way of remastering these old shareware platformers. I hope it does well and we keep getting more of them. I know they exist for Crystal Caves, Secret Agent, and Monsters Bash (these being all by Emberheart), with one for Cosmo’s Cosmic Adventure on the way, but I’ll keep playing more of them if they’re as good as the ones we’ve already got.

BioMenace Remastered is available on Steam

lil’ Henry and Penny’s Big Adventure Pack thoughts

Developer: Bennethon
Publisher: Bennethon
Year: 2025
Genre: Adventure
System: Windows/Mac/Linux

a little boy in a garage working on a pine derby car

lil’ Henry and Penny’s Big Adventure Pack is a collection of three short point-and-click adventure games where you play as two children named Henry and Penny. I saw someone sharing a post about this one and it looked really cute since the games were developed with, or at least voiced by, the designer’s kids. The games themselves are traditional adventure games, they use a modified version of the Scumm verb bar that only has four verbs, and you doing your typical adventure game stuff where you pick up items and use them elsewhere. The game has a nice option to make them more playable for young kids by having the player character read the verb when you click on it.

Where the games really stood out for me was in how charming the voice acting and art was. The kids were a lot of fun to listen to and my kids (6 and 8 years old) loved playing too since they thought Henry and Penny were funny. The games outside of the voice acting are good of course, but it was their voice acting that made my kids excited about the games and willing to try out the verbs on everything to see what they would say. The cartoon art is cute too and reminded me a bit of early AGS games, which I mean as a compliment.

Each game increases in difficulty and length but overall the entire collection will take about an hour to play through. The first one is the shortest and just has you playing as the boy Henry, but the two after that have you switching between the two kids to solve puzzles, which I guess means it’s a Gobliins-like? I can’t speak for how much this collection may appeal to people without kids but I found them to be a great collection to play with mine. I’m currently working on a Playdate game with my kids and it’s fun seeing other parents including their kids in game dev and making silly stuff together.

lil’ Henry and Penny’s Big Adventure Pack is available on Steam.

Many Nights a Whisper thoughts

Developer: Deconstructeam, Selkie Harbour
Publisher: Deconstructeam
Year: 2025
Genre: Adventure
System: Windows

someone sitting by an alter with a braid hanging through a hole and prompting to if you want to accept the wish

Many Nights a Whisper is a short (about 60 minutes) third-person archery game where you play as the Dreamer, an archer who must make an incredibly long shot into a massive chalice to grant the wishes made by people in your community. During the day you can make practice shots into closer chalices to get better at archery and at night you listen to the anonymous wishes from people and choose to accept them or not. You repeat this cycle for a few days as your mentor makes your bow stronger, until it’s the big day where you have one chance to make your big shot.

I finally picked this one up because I had seen it on a few End-of-Year lists and I’m glad I did. I can’t really say anything more insightful than what a much better writer at an outlet like Rock, Paper, Shotgun can but it’s a lovely game. The game does a very nice job of mixing lighthearted wishes with heavier ones, and never feels like it’s punishing or judging you for the wishes you choose to keep or leave. In some ways it kind of reminds me of a solo tabletop rpg where it will prompt you for your thoughts and make you think about your choices, but never gives you a definitive “you have chosen wisely” statement. I was surprised that the game has a final shot that you only have one attempt at and need to replay the game to try again. Obviously I made it because I am a Real Gamer (I hope my sarcasm is clear here) but even if you do, to continue the solo ttrpg comparison, the game does not do an extended epilogue telling you about the wishes you accepted and what happens. It leaves this all to you to think about and I think that’s part of why this game works so well for me.

I appreciate that all the actions seem to have some heft to them too. Cutting a braid to accept a wish requires you to hold down a button for a second or two before letting go to cut it. When you’re practicing to shoot arrows, the longer shots take a few seconds to fully pull back on the bow and let go, with you watching the arrow fly through the air for a while to see if it hits its target. It all helps make that final shot a lot more tense, when you need to pull back on the bow all the way and make sure everything is all lined up before letting go.

It’s easy for me to recommend Many Nights a Whisper. It’s a very short adventure game/interactive fiction that can be experienced in under an hour, longer if you want to replay it, and very affordable at $3.

Many Nights a Whisper is available on Steam and Itch.io

Landlord Quest thoughts

Developer: katbrush
Publisher: katbrush
Year: 2025
Genre: Adventure
System: Windows

a man in an office saying "Perseverence: If you can believe a sports car, you can achieve a sports car"

Landlord Quest is a short point-and-click adventure game where you play as a landlord who must do a task for one of your tenants but as expected in a comedy adventure game, this goes off the rails very quickly. It features multiple endings, with an extended ending if you do all the goals and max out your Landlord Score, but all of them are “good” unless you like landlords for some reason. It’s always a little goofy to try to write a longer review for any game that’s 30-45 minutes long but I wanted to write some kind of log since I thought it was a fun adventure game and always appreciate when a point-and-click adventure takes an anti-capitalist stance. It’s definitely not a pro-landlord game.

It features all the stuff you would want in a comedy adventure like good jokes, puzzles that are fair, and a mini game as well. The only criticism I have is that some of the inventory items are used in an odd way for the 9-verb scumm interface, with you generally clicking on the item itself and then the object you want to use it on and not clicking the Use verb first, but once you figure it out then it’s not a big deal.

The art is very nice too. The verb panel has the aesthetic of early Windows and I was really impressed with the animation, especially for a solo dev project. It’s good stuff! Sometimes it’s nice to just play through a short adventure game in one sitting and watch a landlord eat shit. It’s only $2 too! Other than the content warning of a possible violent suicide depiction not being for some folks, I feel very comfortable recommending it to adventure game fans who want a short comedy adventure. It’s available on Steam but if you buy it on Itch.io then you get the files to run it in ScummVM, making it playable on basically every platform.

Landlord Quest is available on Steam and Itch.io.

Virtue’s Heaven thoughts

Developer: MOKKOGRAD
Publisher: MOKKOGRAD
Year: 2025
Genre: Platformer
System: Windows

pixel art box art of the game that I made

Virtue’s Heaven is a 2D Metroid-like where you explore a world that has been ruined by capitalism and you set out to eliminate those that caused that destruction and free your friends. Unlike a lot of games in the Metroidvania genre, you do not get powerups that allow you to explore new areas. You have all of your abilities at the start of the game and destroying bosses will give you keys to open new areas and make you stronger. My experience with the game was one where I didn’t initially click with the game, but when I figured out how I was playing the game incorrectly it became one of the most satisfying gaming experiences in a long time.

a guy about to kick a robot
Screenshot from Steam

My initial experience with the game was that I was very impressed with the art and music, and thought the combat system, which is based entirely on melee attacks, was an incredibly interesting approach. However, soon it felt like the game was becoming too difficult. The combat started to feel like a slog because the character was not doing much damage and enemies were too strong. I knew it was me doing something wrong though, since the game had put so much thought into every other aspect, that I just got annoyed with myself for missing what was probably an obvious detail and then got distracted by other things and put the game down for a month.

Cut to a month later and I finally came back to the game to see how I would do with the game this time. Pretty quickly I saw that I was correct and missed an obvious detail. The game expects you to go back to town after defeating bosses to get an upgrade to get more health and be able to use more of the powerups you’ve obtained, which you get from freeing your friends. This time the game really clicked with me and I was so happy with how great the game felt. The combat was still challenging but very fair and it was immensely satisfying to keep getting more upgrades after beating bosses. I kinda hate the term juice for describing the feeling of sound effects and other effects that happen when the player interacts with the world, like an explosion after defeating an enemy, but folks, it’s got very good juice. Some of the best explosions in a video game to be honest. The game’s anti-capitalist theme was obviously a big selling point to me too. It feels very rare to see it in a setting like this so I really appreciate the developer taking the big swings with the story it’s telling. It’s not really a game that sets itself up for a sequel but I think there’s some really interesting directions that it could go in if they do decide to make one, which I would certainly be the first in line to buy.

guy dodging an attack in the guy

I should point out that the initial bounce off the game was entirely my fault. The game is very generous with reminders on other aspects of the game and I was probably playing the game and not feeling very patient, which is the wrong mindset when going into a new game. I could have also played the game at the wrong time, when I wasn’t in the mood to learn a new ruleset. This has happened to me before. One of my all time favorite games, Morrowind, is one that I had initially bounced off of but when I came back and was more patient, it really clicked with me and I loved it. I think this was a similar experience. I don’t necessarily like to say that it needs to be appreciated on its own terms, because that might make it sound like you need to accept the shortcomings of something. These weren’t issues with the game. I had just played it at the wrong time. I think it’s even harder now when there’s just so many games that it’s hard to be patient and understand what the game is doing. It’s not like it’s doing anything radical here, I’m not expected to learn a brand new number system like in Riven, but it was still very easy for me to get distracted to jump to something else.

It feels a little silly to write about this massive journey I took with a game that’s ultimately only 4-5 hours long but if a game takes you on an adventure, you have to write about it folks. I’m so glad I came back and recognized what I was doing wrong because it’s a game that I now love and hope more people check out.

Virtue’s Heaven is available on Steam and Itch.io. This review was made possible thanks to a key from the developer.

Crystal Caves HD thoughts

Developer: Emberheart Games
Publisher: Apogee Games
Year: 2020
Genre: Platformer
System: Windows

Crystal Caves HD is a remaster of the 1991 shareware game by Apogee where you play as Mylo Steamwitz, a miner in outer space, trying to become rich. The platformer has you going through levels and grabbing all the crystals in each one while trying to avoid various monsters and traps. There’s also a puzzle element as you have to carefully plan the use of the timed power ups in the level to reach certain areas and the order that you’ll unlock doors and activate platforms. I used to play the original version quite a bit as a kid so it was nice to see this rerelease happen. Emberheart has done a few of them at this point, with Secret Agent and Monster Bash being the other two Apogee remasters they’ve done. I’ve previously played through the Secret Agent one and enjoyed that quite a bit, and the gameplay and additions in this remaster are very similar.

a miner jumping on metal or stone platforms behind a giant green monster
Image taken from Steam page

The remaster adds more color and smoother animation to the original game, music, an entire new episode of levels, and a level creator. I can see the argument for the additional colors removing some charm from the original game but I think it looks nice. The music is fine too but if I did have any criticisms of this remaster I think it’s that the music almost sounds more like something on an older video game console rather than a PC game from this era. This is a very minor gripe though. I think the new levels are very solid and feel like a good continuation of the previous three episodes, and the level editor seems to have been embraced by a very active community with the developer still adding stuff years later.

a screen about how the main character has found success with his burger restaurant, which is floating in space
This ending screen from episode 3, also in the original game, is just Monolith Burger from Space Quest 3, isn’t it?

I’m very possibly too nostalgia poisoned to accurately assess this game but I think it holds up pretty well and Emberheart has done a wonderful job with the remaster, just like they did with Secret Agent. If I had any complaints about the game, not the remaster, it’s that it becomes tedious to marathon the game and it’s why I very slowly played this over a year, but it’s still pleasant to play in short bursts. The developer has also done a remaster of Monster Bash, another Apogee shareware game I loved. I haven’t played it yet but the reception on Steam seems to be very positive and I’m sure it’s great if it’s anything like the other two they’ve done. I haven’t finished it yet but Emberheart also developed the fps Wizordum, which kinda feels like if Catacomb 3D had kept being iterated on instead of ID moving on to Wolfenstein 3D and Doom. If you’re a retro FPS fan, I highly recommend it. There’s also an upcoming remaster of BioMenace that is not by this developer but looks amazing, with it having lots of features I wish this had, like the ability to switch between the old and new graphics. Give the demo a try if you have fond memories of the original.

Crystal Caves HD is available on Steam and GOG.

Death By Scrolling thoughts

Developer: Terrible Toybox
Publisher: Microprose
Year: 2025
Genre: Arcade
System: Windows

top down view of the grim reaper chasing an adventurer in the snow while they fight monsters

Death by Scrolling is the latest game by Ron Gilbert, who is often known for his games like The Secret of Monkey Island and Maniac Mansion but has created many non-adventure games as well. It’s an arcade game with roguelite elements where you are an adventurer walking through a level, killing monsters and grabbing gold, while the screen slowly scrolls behind you so you must keep moving so the wall of fire doesn’t kill you. Occasionally the grim reaper will show up to chase you around until you outrun it. The goal is to get enough gold by completing levels so the ferryman can get you out of purgatory and into the afterlife. The roguelite element is that you’ll find diamonds in levels and these can be used to purchase permanent upgrades.

As of this review I have about 7.5 hours put into the game and have been enjoying my time with it. The gameplay loop really works for me and I think the small amounts of humor sprinkled throughout the game is very pleasant. I’ve also found the pixel art and animations to be very nice.

I’ve been watching this bounce between Mixed and Mostly Positive on Steam and I think part of the issue is that the game is marketed as a roguelike but it’s really an arcade game with some minor roguelite elements. I think it’s a very good arcade game, but aside from buying upgrades, there really isn’t that much roguelite stuff there. I don’t have an issue with that at all, but I suppose if you were buying this game expecting a roguelike then you would be disappointed. I do think the text on the Steam page makes this sound like it’s more of an rpg than it really is.

The other complaint I’ve seen is that the game lacks content, but I disagree with this. The game is $8 and I have arguably “completed” it at 7.5 hours, by getting all the characters to the afterlife. I don’t know, I suppose it’s very subjective but that sounds like a good deal to me. I certainly wouldn’t complain if there was more “stuff” in the game but I don’t feel like it was lacking either. Again, I think this ties in a little with the rpg stuff. I’m also kind of a grump about the roguelike community sometimes and feel like every game is expected to be a game that can be played for an infinite time.

There’s also one or two people that think Ron should just keep making adventure games and to that I say, fuck off. People can do more than one thing in life.

Anyway, I’m not saying it’s a perfect game above all criticism but I think if you go in expecting an arcade game with some very light rpg elements, you’ll have a good time.

Death By Scrolling is available on Steam.