Aerial_Knight’s DropShot thoughts

Developer: Aerial_Knight
Publisher: Aerial_Knight
Year: 2026
Genre: FPS
System: Windows

Aerial_Knight’s DropShot is the newest game by Neil Jones, who goes by the handle of Aerial_Knight for his game dev work. It’s a first-person game where you fall through the sky, shooting bad guys and avoiding obstacles. Honestly, the intro screen describes the plot better than I ever could…

a purple man with sunglasses and text saying "What up doe! I'm Smoke Wallace! When I was a kid, I was bitten by a radioactive dragon. It turned my skin purple and gave me the power to shoot bullets from my fingertips. Then the dragon ate my family. Now I'm hitching rides with mercenaries who would take me out the first chance they get, but we're all hunting the same beasts and their eggs. None of them are getting in my way. I'm here for the dragons and I'm not stopping until they're gone."

It’s fantastic stuff. I love when games give you a wild premise on one screen and then immediately doing fun video game stuff after that. It reminds me a little of Death Ray Manta where the plot is simply “Death Ray Manta has lasers in his head. He blew up his house, now he lives in space instead.” and then you go shoot stuff in space.

The game reminds me a lot of AaAaAA!!! – A Reckless Disregard for Gravity. You fall through levels and get the highest grade score you can, by shooting enemies with your finger gun and collecting coins. You have a limited number of shots each level but can get more by picking up powerups. There’s also pickups you can get that give you other temporary weapons, but my understanding is that this has since been reworked in a patch so this post is already out of date as I write it.

first person view of someone falling and putting their finger at an orange sphere

The game technically only takes 2-2.5 hours to “beat.” But so much of the game is built around you rerunning levels and trying to beat your previous score that it feels silly saying that my initial run of mostly lower letter grades for completing levels is it, I’m going to go back and replay them to beat my scores as people frequently do in arcade games. There’s 50 levels and while most of the game follows the formula of you falling and shooting other enemies until you reach the end of the level, there’s the occasional boss battle or race level, where you try to catch a falling dragon egg before your opponent. If I had any real criticisms of the design, I suppose I wish it had a little more variety in the level design in the middle but the game moves so fast that I really can’t complain.

My only other real criticism is that the game could have used more polish, bug fixes, and felt better navigating menus with mouse and keyboard but again, it has probably been improved by the time you read this and while the game does say it’s meant to be played with a controller, I think it controlled very well with a mouse and keyboard. I just do not enjoy playing FPS with a controller so I remained stubborn and played with the keyboard and I thought that it felt great whipping around shooting guys with your finger gun while falling from the sky. Any gripes I have mentioned in this post are minor, I think the core of the game is very solid and I had a great time. Something I really appreciate about his games is that they all have an art style that is unique to him and looks gorgeous. The two screenshots I have in here don’t really do justice to how great the game looks in motion. I think it’s Aerial_Knight best game yet and I’m hoping it’s a big hit because I would also love to see it get a sequel, much like how his previous game Aerial_Knight’s Never Yield led to Aerial_Knight’s We Never Yield, which I feel got overlooked but does some really interesting stuff with the runner game.

If you had trouble parsing all those rambling thoughts, I think it’s a lovely game and tribute to Neil’s friend Daniel Wilkins, who created the music for Never Yield and We Never Yield. I can’t recommend it enough and I’m excited to see what Aerial_Knight creates next.

Aerial_Knight’s DropShot is available on Steam, Epic Games Store, Playstation, Xbox, and Google Play.

Marvel Cosmic Invasion thoughts

Developer: Tribute Games Inc.
Publisher: Dotemu
Year: 2025
Genre: Beat ’em Up
System: Windows

Marvel Cosmic Invasion is a beat ’em up where up to four players select Marvel super heroes and go through levels beating bad guys up until they get to Annihilus, who they also beat up. I played through this one with my kids and it was surprisingly good? Not that I had low expectations for it, but it’s probably one of the best ones I’ve played in a long time, partially because I haven’t played Streets of Rage 4 yet. I don’t think there’s a whole lot to say about these. It’s a pretty straightforward game where each player picks two characters they can switch between on the fly, walk through levels, and punch guys. But it all feels really good and never felt unfair to me like some of the early games in the genre. Really nice pixel art and animations too.

Black Panther, Jean Grey, Venom, and Spider-Man all beating up symbiotes
Image taken from Steam store

It’s a game I would have lost my mind over if I was a kid. I grew up as a big Marvel fan and fell off about 15 years ago, which means some of the stuff in the game was wild. Did you know that at some point (maybe currently?) The Punisher is the current version of Ghost Rider and he’s now in space? Was this done because every police officer chud uses a Punisher skull logo? They did a good job putting some oddballs into the game.

Anyway, good stuff. It’s the best Marvel beat ’em up that’s been made so far, and yes, I’m including the X-Men arcade game in this.

Marvel Cosmic Invasion is available for Linux, Windows, Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, and Xbox Series X/S

Myst (2020) thoughts

Developer: Cyan Worlds
Publisher: Cyan Worlds
Year: 2020
Genre: Adventure
System: Windows

view of a trail leading up to a library

Since I’m doing a post in place of a log every time I complete a game, this means I’ve finally come across Myst after replaying it with a friend. I could have sworn I’ve done something more “reviewish” since I basically mention Myst in every other blog post I do, but I guess not? Maybe this site started after I played the remake. So this is going to be less of a formal Review and even more rambly than I usually do since everyone knows I love Myst and will recommend it to everyone anyway. The remake is great, go play it and immediately go into the options to turn on the FMV because it beats the 3D models. The rest of this isn’t spoilery but won’t make sense to anyone that hasn’t played it.

I just replayed the game with a friend over Discord, they had never played Myst before, and this gave me an opportunity to finally play the Rime age that was added last year. The Rime age was originally added to realMyst and appeared in realMyst Masterpiece Edition as well, but did not ship with this Myst remake. Previously it was a very tiny age that you get after you complete the game, something that’s just a nice little treat and you can play through in 15-20 minutes. It’s been heavily reworked and expanded to add more backstory and build on the relationships between characters in the game. Something that’s fun about it is how much closer it is to the style of puzzle design you see in Riven, where everything feels like it’s part of a real world. As much as I love Myst, sometimes the puzzles and even some Ages feel more like puzzles or places just built because they look cool and a fun place to walk around in. By the time they got to Riven they had started to think a lot more about what a fictional world with its own rules would be like to walk around in. The new Rime age was a delight to explore and with development of new games slowing down at Cyan because of financial issues and the industry as a whole collapsing, I treasure every new bit of world design we get from Cyan.

It was also fun to see that my friend enjoyed it in our playthrough. I think. Or they were just being very polite. I think the design of the game largely holds up. The only Age that I kinda lose interest in is Selenic, where the maze goes on quite a bit longer past the point of “ok, I get it.” I think the Mechanical Age is what I have in mind when I think about the worlds that are built around looking neat rather than a real place that people could live in like later Myst games. Playing this over Discord really does highlight how much the adventure game genre is meant to be played with friends. Even when neither person knows what to do next, it helps to have someone to bounce ideas off of or just to have someone to talk to while dealing with the tedium of trying various bits. Most of the time when I played adventure games with this friend, it’s usually pretty awful FMV heavy adventures during the holiday season, so it was nice to play something that I consider to be good. It’s also one of the very few genres that can be played over Discord, where one person controls everything and the other player can sit and talk and take notes if they want.

At this point, this is the version of the game that I would recommend to others. I think the optional subtitles go a long way to helping with the sound puzzles that a lot of people struggle with, especially if you’re a bit tone deaf like I am. It also still feels very snappy, which isn’t lost from the move away from nodes in a Hypercard game. I think you kinda need to turn on the FMV, an option in the menu, because the default 3D models aren’t great and the FMV acting is charming to me. Even though this post is more of a ramble of thoughts and not really a review, I do think the soundtrack also deserves a shoutout. It’s wild that they were hesitant about adding a soundtrack until the publisher pressured them, and immediately realized it added so much to the game.

Finally, I should probably add that Cyan allowed the Video Game History Foundation to scan and archive everything they had and that’s all available here. It’s an incredible collection of Behind the Scenes materials and it’s wild how much they preserved, even company picnics!

Anyway, Myst is great and Cyan is my favorite developer.

Myst is available on Steam/GOG/basically every other platform for Windows and Mac.

Outlaws + Handful of Missions: Remaster thoughts

Developer: Lucasarts, Nightdive Studios
Publisher: Atari
Year: 2025
Genre: FPS
System: Windows

Outlaws is a FPS where you play as ex-Marshal James Anderson, looking to get revenge after outlaws murder your wife and kidnap your daughter. It was originally released in 1997 by Lucsarts and got a remaster from Nightdive. I felt compelled to check it out after The International House of Mojo did a negative review of it. Much like that reviewer, I remembered enjoying it. Was it really that bad? I had access to the remaster through Steam Family Sharing so I thought I would give it a shot and the TLDR is: meh. It’s not as bad as the review says, but also not as great as I remember either.

a sign that says "Stan's Used Coffins"
A fun little Monkey Island reference

I should probably talk about the good stuff first. The cutscenes and soundtrack are amazing. At this point in the life of Lucasarts, we were just starting to see them wind down on doing 2D animation in their games and cutscenes. Curse of Monkey Island also comes out in 1997, but I believe after this year they move fully into 3D and keep moving further into being a company that just makes Star Wars games. They still make quite a few good games after this point, I’m a huge fan of Grim Fandango (1998) and they continue making good Star Wars games, but to a certain fan we’re starting to reach the end of the line for the company. But Outlaws does an outstanding job using these cutscenes to tell the story between levels, and they look great. It’s probably the thing that keeps people thinking about the game. The soundtrack is great as well. It’s by Clint Bajakian and perfectly replicates the feel of classic westerns. I think anyone who is a fan of the game will tell you it’s the presentation that really wins them over.

The game itself feels very good to play. It’s built on the engine used for Dark Forces, so everything feels very solid. The weapon selection isn’t too bad either. It’s a little repetitive with the number of shotguns it offers you, but they did everything they could with the setting they had to work with. It’s built on a very solid foundation, so the game controls very well.

I think where the game starts to run into issues is the level design and mechanics of the game that it has to stick to due to the nature of it being a Western. The level designers did the best they could, but you can only do so much in a world design that still needs to be grounded in reality but plays like a fast-paced shooter. You’ll have very small towns or giant buildings like sawmills that you need to explore, but progress needs to be gated somehow and the only real option they have is from having locks and keys. They had a very limited number of design choices to choose from and it ultimately makes the game feel very repetitive. They tried to mix things up by having you on a moving train at one point, which I always love in FPS, and cliffs in another, which helps. The one level where it starts to get less grounded and you’re doing puzzles while sliding down streams in a lumber mill is my least favorite one, so maybe my theory is wrong. But Lucasarts had great level design in all of their other FPS, and the same folks worked on those, so that’s what I’m going to blame.

Due to it being a western you’re also just stuck fighting the same types of enemies repeatedly. Some may have shotguns or rifles, but there’s not a whole lot they could have done. There’s a boss enemy at the end of each level which is generally just a stronger person with a gun who may shoot faster, but I think those are still neat. They also have you shoot at big spiders at a few points which I absolutely hated as a kid. It’s still an odd thing. But that’s what I mean about them only being able to do so much, it’s a western so you’re shooting at various guys with guns and that’s it. The Mojo review mentions the enemies being very dumb and yeah, they are. They mostly stand there or pace back and forth, and sometimes shoot in the wrong direction, which was odd even at the time of the original release. Since the game was released in the 90’s, there was at least some awareness that the tropes in westerns could be very racist, so they avoid most of that, but not always! The brief moments where they run into those are not great. Most people don’t read manuals but I didn’t really care for the descriptions of some of the boss enemies either.

I think the remastered bits are perfectly fine. The new art for the enemies is built on the concept art and generally fits in ok with the rest of the 2D art in the game. The original game uses prerendered sprites of 3D models which I think can be charming, but I can’t imagine anyone new to the game preferring that over the remastered artwork. Luckily you can just enable and disable whatever you want, so it’s hard to see anyone getting mad over the new artwork. It also remaps the keys to fit in more with the control schemes of modern FPS, but I think there’s mods for the original game that can do this too? The only real part of the remaster that I got excited about was all the bonus materials showing concept art and other behind the scenes materials. It’s nice to see all of this here and preserved. If there’s a reason why you would pick this version up over the old one on GOG, it’s probably this.

I guess where I come down on Outlaws is that the game and remaster are fine. I think the other FPS by Lucasarts such as Dark Forces and Jedi Knight are much better due to how much more freedom they had in their design, but I wouldn’t call it a bad game either. I know that’s just a huge ringing endorsement for this game. I would have a very hard time telling people they should pay $30 for this, but if you ever see it on a deep discount and you have nostalgia for the original game then yeah, maybe you would enjoy revisiting the game. Sometimes you just shrug after playing a game and go “that was alright.”

Outlaws + Handful of Missions: Remaster is available on PC (Steam, GOG), PlayStation (PS4, PS5), and Xbox (One, Series X|S).

Living Books: Just Grandma and Me thoughts

Developer: Living Books
Publisher: Brøderbund Software, Inc.
Year: 1992
Genre: Edutainment
System: Macintosh

Yeah, that’s right. I’m reviewing a multimedia cd-rom. Just Grandma and Me is an interactive storybook based on the Little Critter book of the same name. You go through 12 screens of a book about Little Critter going to the beach with his grandma, which the game reads to you, and then you click on things to see funny little animations until you decide to go to the next page. There’s not a whole lot to it but it must work because my kids like it and I liked it when I first played it as a child too.

a little critter looking surprised at a crab while his grandma reads on the beach
Screenshot taken from MobyGames

The first time I played it was when I was 6 years old and in my 1st grade classroom (if you want to know how old I was, it was September, 1993). The teacher put the cd-rom into the classroom’s Macintosh and I was blown away. Little Critter was talking and telling us which buttons we could push, and then started dancing to music. I had never seen a game do this before. This was my first time seeing a cd-rom as well, since we did have a PC (and Amiga before that) at home but they didn’t have cd-rom drives. I was so charmed by the story reading itself to me and all the funny animations that happened from clicking on stuff. Our family did eventually get a cd-rom drive about a month or two later and it came bundled with this game, which I played a lot along with later titles in the Living Books series.

A cd-rom is going to be a little less magical in 2026 (to some folks, not me!) but I think it still holds up, or at least my kids like it. The animations are still charming and it’s got a lot of funny little bits that happen when you click on stuff. Obviously it’s not a thing you’re still going to charge $30 or whatever for, but interactive storybooks are still a thing that kids enjoy and that’s what this is. Later releases of the game include a minigame or two as well as the ability to play in other languages. Plus with it having ScummVM support, you can play it on basically everything.

Fun fact: While he had plenty of success with his books, Mercer Meyer has a long history in computer games too. While most of his games are related to his Little Critter books, he did a few before this, including a text adventure.

Living Books: Just Grandma and Me is available on Steam and mobile platforms.

Spy Fox in “Dry Cereal” thoughts

Developer: Humongous Entertainment
Publisher: Humongous Entertainment
Year: 1997
Genre: Adventure
System: Windows

Something that’s been a lot of fun as my kids continue to grow has been revisiting games from my childhood. The most recent one has been Spy Fox in “Dry Cereal,” a point-and-click adventure by Humongous Entertainment. In the first Spy Fox game you play as a spy (who happens to be a fox, as it says on the tin) that rescue the world’s cows and stop William the Kid (a goat) from stealing the world’s supply of milk. Like everything else by Humongous Entertainment, this was a delight to revisit with my kids.

spy fox and another character dancing, he is standing on her upraised arm. They're on a boat.

The game features the great art and animation you would expect from the studio. Everything still looks great today and the only real bummer about the current state of HE releases is that I do think they would look better at an even higher resolution. But at the same time I feel like that risks being twisted into something awful and we get an AI upscaling everything, so I’ll happily settle for how they look from the 90’s.

It’s also been fun seeing how carefully HE rolled out adventure games for children of all ages. Putt-Putt, Freddi Fish, and Fatty Bear were created for very young kids, 3-8 year olds, Pajama Sam is advertised for that age group too but I would argue is for an age range that is one year old, and Spy Fox is for 5-10 year olds. It’s just a tad bit more difficult than the rest of their adventures but roughly follows the same format and there being a core goal you complete through adventure game solving, one or two mini games you can play on the side, and possibly a real time sequence. I personally think the timed reaction sequences aren’t great and would remove them, but I think the rest of the game works.

The puzzles are trickier than what you would see in Putt-Putt and makes the game take longer to complete, but I don’t think it’s anything impossible for older kids. I think the only bit during the puzzle solving that doesn’t work for me is that Spy Fox has a limited inventory space for gadgets and to try other gadgets, you need to return to your HQ to swap out what you have for other gadgets. It’s a slog. I get why this approach was taken, the alternative is to just get everything and the HQ becomes a lot less interesting after that, but I maybe would have had other reasons to return to HQ and just let them have it all. Other than that though, I think the puzzles are interesting and it’s kinda fun that they start to introduce the idea of note taking to kids in this game.

Anyway, it’s a good game. I don’t know if I would recommend it to grownups to play by yourself but my kids loved it and I had fun playing it with them.

Spy Fox in “Dry Cereal” is available on Steam, Switch, PS4, and mobile platforms but ScummVM support means you can play it on basically everything.

BioMenace Remastered thoughts

Developer: Rigel Gameworks
Publisher: Rigel Gameworks
Year: 2025
Genre: Platformer
System: Windows

side view of a guy with a mullet shooting at a pink blob

BioMenace Remastered is a very recent rerelease of the shareware classic BioMenace, which adds lots of graphics customization options and updates, and a brand new 4th episode of levels. You play as Snake Logan, a man with a mullet and mustache who must stop an evil scientist from destroying the world or something like that. It’s not the most important plot. All you need to know is that you are a guy with a sweet mullet who needs to rescue a hostage on each level and then leave. Sometimes you fight a boss. And it’s great. It’s not even a game I had much nostalgia for, my memories of the game at release were my dad struggling to get the shareware to work on our computer for some reason. The game holds up surprisingly well though, especially compared to some of the other shareware games from that era that I have nostalgia for but may be harder for me to recommend to others.

There’s not really much more to say about the actual gameplay. It’s all very straightforward but I think it feels good running around and shooting at monsters. There’s a demo on Steam so if you find it enjoyable, the rest of the game is more of that. I mentioned before that I really liked the Crystal Caves remaster and even though this is by different devs, this feels like it builds on that and the Secret Agent remaster by offering even more graphics customization options as well as the extra episode and level builder that seems to be expected from these. If you want to play with the original graphics you certainly can, but the game’s new modern mode looked great to me and I actually stuck with that for most of the time. It even lets you enable and disabled various bits so if you want to play with the original art but in widescreen mode, you can! I believe these devs did a Duke Nukem remaster or rerelease for the Evercade that may have similar options, but I don’t own one so I can’t speak for that.

The additional episode 4 is great. It introduces a lot of new little level design tricks that keep it feeling fresh the entire time and the levels are a bit larger in scope so it takes more time to play through than the original three episodes. There’s a fun little cameo by someone from another shareware game that made me so happy when I saw it.

Anyway, that’s all I have to say about this one. I think the game holds up and this seems like the ideal way of remastering these old shareware platformers. I hope it does well and we keep getting more of them. I know they exist for Crystal Caves, Secret Agent, and Monsters Bash (these being all by Emberheart), with one for Cosmo’s Cosmic Adventure on the way, but I’ll keep playing more of them if they’re as good as the ones we’ve already got.

BioMenace Remastered is available on Steam

lil’ Henry and Penny’s Big Adventure Pack thoughts

Developer: Bennethon
Publisher: Bennethon
Year: 2025
Genre: Adventure
System: Windows/Mac/Linux

a little boy in a garage working on a pine derby car

lil’ Henry and Penny’s Big Adventure Pack is a collection of three short point-and-click adventure games where you play as two children named Henry and Penny. I saw someone sharing a post about this one and it looked really cute since the games were developed with, or at least voiced by, the designer’s kids. The games themselves are traditional adventure games, they use a modified version of the Scumm verb bar that only has four verbs, and you doing your typical adventure game stuff where you pick up items and use them elsewhere. The game has a nice option to make them more playable for young kids by having the player character read the verb when you click on it.

Where the games really stood out for me was in how charming the voice acting and art was. The kids were a lot of fun to listen to and my kids (6 and 8 years old) loved playing too since they thought Henry and Penny were funny. The games outside of the voice acting are good of course, but it was their voice acting that made my kids excited about the games and willing to try out the verbs on everything to see what they would say. The cartoon art is cute too and reminded me a bit of early AGS games, which I mean as a compliment.

Each game increases in difficulty and length but overall the entire collection will take about an hour to play through. The first one is the shortest and just has you playing as the boy Henry, but the two after that have you switching between the two kids to solve puzzles, which I guess means it’s a Gobliins-like? I can’t speak for how much this collection may appeal to people without kids but I found them to be a great collection to play with mine. I’m currently working on a Playdate game with my kids and it’s fun seeing other parents including their kids in game dev and making silly stuff together.

lil’ Henry and Penny’s Big Adventure Pack is available on Steam.

Many Nights a Whisper thoughts

Developer: Deconstructeam, Selkie Harbour
Publisher: Deconstructeam
Year: 2025
Genre: Adventure
System: Windows

someone sitting by an alter with a braid hanging through a hole and prompting to if you want to accept the wish

Many Nights a Whisper is a short (about 60 minutes) third-person archery game where you play as the Dreamer, an archer who must make an incredibly long shot into a massive chalice to grant the wishes made by people in your community. During the day you can make practice shots into closer chalices to get better at archery and at night you listen to the anonymous wishes from people and choose to accept them or not. You repeat this cycle for a few days as your mentor makes your bow stronger, until it’s the big day where you have one chance to make your big shot.

I finally picked this one up because I had seen it on a few End-of-Year lists and I’m glad I did. I can’t really say anything more insightful than what a much better writer at an outlet like Rock, Paper, Shotgun can but it’s a lovely game. The game does a very nice job of mixing lighthearted wishes with heavier ones, and never feels like it’s punishing or judging you for the wishes you choose to keep or leave. In some ways it kind of reminds me of a solo tabletop rpg where it will prompt you for your thoughts and make you think about your choices, but never gives you a definitive “you have chosen wisely” statement. I was surprised that the game has a final shot that you only have one attempt at and need to replay the game to try again. Obviously I made it because I am a Real Gamer (I hope my sarcasm is clear here) but even if you do, to continue the solo ttrpg comparison, the game does not do an extended epilogue telling you about the wishes you accepted and what happens. It leaves this all to you to think about and I think that’s part of why this game works so well for me.

I appreciate that all the actions seem to have some heft to them too. Cutting a braid to accept a wish requires you to hold down a button for a second or two before letting go to cut it. When you’re practicing to shoot arrows, the longer shots take a few seconds to fully pull back on the bow and let go, with you watching the arrow fly through the air for a while to see if it hits its target. It all helps make that final shot a lot more tense, when you need to pull back on the bow all the way and make sure everything is all lined up before letting go.

It’s easy for me to recommend Many Nights a Whisper. It’s a very short adventure game/interactive fiction that can be experienced in under an hour, longer if you want to replay it, and very affordable at $3.

Many Nights a Whisper is available on Steam and Itch.io

Landlord Quest thoughts

Developer: katbrush
Publisher: katbrush
Year: 2025
Genre: Adventure
System: Windows

a man in an office saying "Perseverence: If you can believe a sports car, you can achieve a sports car"

Landlord Quest is a short point-and-click adventure game where you play as a landlord who must do a task for one of your tenants but as expected in a comedy adventure game, this goes off the rails very quickly. It features multiple endings, with an extended ending if you do all the goals and max out your Landlord Score, but all of them are “good” unless you like landlords for some reason. It’s always a little goofy to try to write a longer review for any game that’s 30-45 minutes long but I wanted to write some kind of log since I thought it was a fun adventure game and always appreciate when a point-and-click adventure takes an anti-capitalist stance. It’s definitely not a pro-landlord game.

It features all the stuff you would want in a comedy adventure like good jokes, puzzles that are fair, and a mini game as well. The only criticism I have is that some of the inventory items are used in an odd way for the 9-verb scumm interface, with you generally clicking on the item itself and then the object you want to use it on and not clicking the Use verb first, but once you figure it out then it’s not a big deal.

The art is very nice too. The verb panel has the aesthetic of early Windows and I was really impressed with the animation, especially for a solo dev project. It’s good stuff! Sometimes it’s nice to just play through a short adventure game in one sitting and watch a landlord eat shit. It’s only $2 too! Other than the content warning of a possible violent suicide depiction not being for some folks, I feel very comfortable recommending it to adventure game fans who want a short comedy adventure. It’s available on Steam but if you buy it on Itch.io then you get the files to run it in ScummVM, making it playable on basically every platform.

Landlord Quest is available on Steam and Itch.io.