Books I Enjoyed Winter/Spring 2026

I haven’t done one of these in a while! Here are some books I’ve read so far this year that I enjoyed. I don’t think I have especially wild or interesting taste in books and mostly read science fiction and fantasy, but maybe you’ll discover something new to read at your local library or indie bookstore. Links usually go to Bookshop.org, which directs a little bit of revenue to your local bookstore of choice and not Amazon. Sorry this is so long, I’ll do these on a more quarterly basis in the future. You can always see what else I’ve read on Storygraph.

Hogfather by Terry Pratchett – I had started this one in December of course but didn’t finish it until the beginning of the year. I have to imagine that everyone reading this knows about Discworld and folks know if they like it or not but I’ll be another person recommending it. I keep meaning to read the entire series.

The Skull by Jon Klassen – I’m going to include some kids books in this post as well. I have been a fan of Jon Klassen’s for a while and this is a good one. It’s a bit longer than your typical picture book and has lots of lovely art. It’s also fun reading something to the kids that feels a little darker and creepier but really isn’t actually dark. This one is about a little girl and a talking skull getting in and out of trouble and my kids liked it too.

To Clutch a Razor by Veronica Roth – The second novella in the Curse Bearer series. Veronica Roth is most known for the Divergent series, which I’ve never read, but I liked the two novellas in this series. They’re pretty dark fantasy stories based on Slavic folklore but set in the modern day and queer. I suspect the Divergent books are maybe not really in my age range but if she writes more in this series I’ll read them.

Catch-22 by Joseph Heller – Reread this one after I originally read it 20 years ago and I still like it. I think I’ve heard the sequel isn’t great so I probably won’t bother with that one.

A Mouthful of Dust by Nghi Vo – The 6th novella in the Singing Hills cycle about a wandering cleric. I’ve been a fan of all of these and this latest one was great too. The novellas are written so they can be read in any order so you can just grab whatever one you see first at the library.

Doctor Who: Scratchman by Tom Baker and James Goss – Yeah that’s right, a Doctor Who novel. This one is an adaptation of a Doctor Who movie script that Tom Baker wrote in the 70s and never got produced. It’s just a fun Doctor Who story with the 4th Doctor, nothing mind blowing or any weird lore stuff getting made up here. I listened to the audiobook version narrated by Tom Baker and from reading the Storygraph reviews and Doctor Who wiki, he ad-libbed a line or two, continuing the theory that he really just is The Doctor in real life.

Disability Visibility, edited by Alice Wong – This is a collection of essays from folks writing about their experiences being disabled and living in the United States. Can’t recommend this one enough to people (like me) who need to see the world from the perspective of folks living with disabilities.

Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Volume 1, edited by Kurt Kalata – Do you like games such as Double Dragon and River City Rampage? Good news, this is a book about a ton of those types of games. I got a DRM-free copy of this through an eBook bundle that isn’t available.

She Who Knows by Nnedi Okorafor – Africanfuturist novella coming of age story about a teenage girl. I guess this one is set in a previously established universe but I didn’t know that before reading this and I enjoyed it.

The Potency of Ungovernable Impulses by Malka Older – Basically if Holmes and Watson were lesbians in space solving mysteries. It’s the third novella in the series and my favorite so far. In fact, I want to reread the first two now because while I did like those, I enjoyed this one much more and I don’t know if I was just in a bad mood reading those or what.

John Candy: A Life in Comedy by Paul Myers – Recommended if you’re interested in actor John Candy or SCTV. It dives deeply into that comedy scene and even with it being about an actor that everyone seemed to love working with it still had a lot of interesting things to explore. This was written by the brother of actor Mike Myers, who also wrote a good book about The Kids in the Hall.

Bloodchild and Other Stories by Octavia E. Butler – Turns out that beloved author Octavia E. Butler was also very good at writing short stories.

The Deep by Rivers Solomon – Novella about mermaid descendants of African slave women. I listened to the audiobook version narrated by Daveed Diggs and music by Clipping and felt that it elevated an already great story.

Wash Day Diaries by Jamila Rowser and Robyn Smith – Just a really nice slice of life graphic novel about four women that was on the recommendation shelf at my local library.

To Be Taught, If Fortunate by Becky Chambers – a novella about a crew in space looking for habitable worlds. I think this is only the second or third thing I’ve read by Becky but I loved it.

Fresh Start by Gale Galligan – Lovely graphic novel for kids about a kid who has moved to a new area and is starting over at a new school. I think a lot of kids (or I did anyway) will relate to being kind of a dork trying to fit in somewhere new. There’s so many great graphic novels for kids being made these days.

The World Keeps Ending, and the World Goes On by Franny Choi – Poetry collection by an author I’ve been a longtime fan of, with most of the poems being focused on the ends of worlds and apocalypses. I actually did the audiobook for this one and I would recommend it if you’re someone who wants to read more poetry but maybe struggles with how to read them.

Bi: The Hidden Culture, History, and Science of Bisexuality by Julia Shaw – Well written and lots of good info. I thought some sections like the history were more interesting than others. It being on the shorter side prevents it from delving deeper into other topics and a lot won’t be new info to bi/pan folks but I think it’s still nice to read and validating

The Murder on the Links by Agatha Christie – The second Poirot book. I actually read the first book in the series this year as well and liked it but I think this is when the series starts to figure out the form more and really takes off. We all love a man with a funny mustache who solves mysteries. This one is actually public domain now.

Directed by Desire: The Collected Poems by June Jordan – She’s so good. I don’t think you should really just sit down and read a collection of a poet’s works in the order of release like I did but occasionally reading a poem here in there by someone this good is lovely.

Roadside Picnic by Arkady and Boris Strugatsky – You’d think I would have read this by now given how much I love the film Stalker and wrote a ttrpg inspired by it but no. Of course I loved it! I listened to an audiobook narrated by Robert Forster and he had the perfect voice for this story too.

Even Though I Knew the End by C.L. Polk – Just a very good supernatural noir novella with lesbians.

The Memory Police by Yōko Ogawa – Saw it in a list of reads a book club in a discord I’m in is doing and holy shit. I feel like I should be over Orwellian novels at this point but this had such a dreamlike logic to it that I found it to be very compelling. Will be thinking about it for a while.

Nobody’s Baby by Olivia Waite – Second book in the Dorothy Gentlemen series, a sci-fi mystery series of novellas. It’s just a nice, breezy mystery about a baby that is suddenly found on a ship and the series does some interesting stuff in its sci-fi setting.

Well, that’s all for this post. I realize that’s a ton of books but when you account for it being half a year of reads and so many of these being novellas, I don’t think it’s as bonkers as it looks. I hope you find something good to read!

Stop Using Experimental Art As A Cudgel

I don’t know why but in the last week I’ve seen multiple people treat experimental art like vegetables you must eat before you can engage in discourse or interact with “the fun stuff” and I’m so tired of it. It’s boring and frequently comes from folks who don’t engage with the material anyway and just want to use it as a cudgel to beat on other things. This is mostly a video game blog but this happens with all mediums. It feels like it’s the only purpose this art serves as and it’s depressing not only as a designer who wants people to look at my work and by other folks as well, but they’re depriving themselves of so much joy if they only see it through this lens.

When I see something that I haven’t seen done before in film, music, games, and other mediums I become so filled with a love of art that it drives me to seek out more. The first time I heard Wolf Eyes I thought “What is THAT? That’s not very good.” but I kept listening because there was something there that I found compelling. And then I kept coming back to it and every time I understood it a little better and why they were creating art this way. Every time a new batch of games from DOMINO CLUB is released, I see interactive fiction designed in a way I’ve never seen before. I used to be so condescending about LARPs, especially the experimental ones, before I realized that even if something wasn’t for me personally, it was really cool that people were inventing new ways to do storytelling. It’s like when Pere Ubu says they’re like a cup. I love seeing new approaches to things I thought I knew and want to see the cup from every angle.

It reminds me of when I first started crate digging for music, where every discovery made me feel like a kid with a bowl full of candy. I never want that feeling to end and will always be searching for the next thing that gives me that jolt of energy. I cringe sometimes when people use the word “fun” to describe art, since art is not always fun, but I guess I will be a bit cringe and say that it is fun to always be searching for folks taking big swings with their art. It doesn’t always land for me but when it does I feel the need to tell everyone about the brilliant thing I just saw.

If that doesn’t interest someone, that’s fine too. I’m not always in that mood for that either and maybe I just want to watch some old Doctor Who, but I don’t get why someone would pretend to be interested in it only when they can beat on something else and can’t be appreciated as it’s own standalone thing. Just don’t engage with it at all if that’s the case. I mean, I’m not above wanting the numbers and if you want to play through all of my stuff, then go ahead. But there’s no need to bring it up only in the context of some video game discourse.

Anyway, a bunch of critics on Bluesky have said to blog stuff like this out instead of just posting, which is convenient since it’s something I’ve been doing for experimental games for the last few years anyway.

Made Another Flickgame

I guess this is currently my passion? Flickgame has been such an easy to use tool for making tiny games that it’s been satisfying making little interactive comics. My newest one, World in Motion, is a little silly. It’s about the summer of 2010 in Ann Arbor, Michigan when I went to Encore Records and a younger, irony-poisoned me bought the 12″ for the New Order song World in Motion, which you can listen to on YouTube while playing. I also recommend eventually listening to the weirder B-Side as well, since the game is about that. For whatever reason a friend and I referenced this song a lot. We were big New Order fans but did not like this song, but were fascinated by how popular of a song it was in their catalog. As an American, a lot of this stuff did not have any context for me either. All I knew was that Lily Allen’s dad is in the music video for some reason and does the voice of a soccer player, who does the rap in the single, in the b-side.

The game is set in Encore Records, as I mentioned above, at their old location. My understanding is that the landlord increased the rent too much and they had to move a few blocks over. It’s still a fine record store but I liked the older and bigger location more, where I could spend even more time digging through records. Does this mean my game is an anti-landlord statement and my most political game yet? Not really, but I do think this made me dislike landlords even more. This all happened right before the pandemic too, so the move happened and then nothing filled that space for a year. So well played to that landlord. Another records store in downtown Ann Arbor, Underground Sounds, has also moved since then because of landlords. There’s probably a larger game or something in my about my evolving relationship with a city but realistically I’m more likely to make 20 or so tiny games about it instead.

I think I also like making incredibly specific games that are only for a handful of people. Not because I think it’s particularly clever or meant to be gatekeeping. I just like making things that I know a couple of friends will hopefully think are fun to play for a minute. Don’t have any clever insights there, I just like making stuff and hyper fixating on very specific things.

Made a Flickgame

a crude drawing of a toilet and text saying The Toilet

I just used the Flickgame tool to make a tiny game about one of my earlier memories and I loved using it. It’s such an easy to use tool for making little comics and interactive stories. I had originally intended to make a game for smilejam but then when I finished making this game I looked at the rules and submissions and realized I didn’t really pay attention to the rules at all, oops. But it inspired me to play with flickgame and lists plenty of other neat little tools I can play with so I’m really glad I saw the jam.

Anyway, here’s The Toilet. I’ll upload it to this site eventually as well. Does it count as a Leisure Suit Larry fangame?

Text Adventures Still Rule in the Year 2026

I think a lot of folks who follow this site already know this but people still make text adventure games like during the days of Infocom and they’re still very good! In fact, I think many of them are even better than the classics. That’s not to say the classics are bad, they’re very good, I just think many made post-golden age of text adventures are even better. You can download many free ones on IFDB.

Some that are friendly to beginners that I happen to enjoy are Lost Pig, Galatea, Bronze, and The Dreamhold, but there’s a nice list of more interactive fiction on IFDB’s top 100 list if you’re looking for more to play. Not all of these are text adventures but I also love interactive fiction in the form of Twine games and other forms so no complaints there. I think the commercial text adventure Thaumistry is a good intro to text adventures as well.

If you want to download these free games instead of playing them in a browser, you’ll probably need something to run the files. I think Gargoyle is neat but there’s plenty of options. Some games are also easier to play if you map out the rooms. Personally I love writing these down in a notebook but Trizbort is a nice app for mapping rooms on your computer. I use a desktop version for Windows but apparently there’s now a browser version available.

If you want to see what else folks are up to in the scene, I recommend exploring the rest of IFDB and checking on competitions like IF Comp and Spring Thing. IF Comp has been going on since the 90s. While I stopped following that one for a while because they allowed AI stuff, it seems like they’re starting to clamp down on it so that’s nice.

Anyway, if you’ve never played a text adventure before, give it a shot! Maybe you’ll discover a new genre of games you really enjoy.

Happy National Library Week!

Go check out your local library! Yes they have lots of great books, but they may offer some of the following: music, movies, video games, board games, graphic novels, digital services for streaming, tools, spaces for your local hobbyist group, a place to chill, and more!

Have a Small Snapshot of Detroit’s Indie Game Community from 2019

I was looking through the notes app on my mac and just saw this big list of games in one doc. I’m not sure why. Given the amount of student games on here, these may have been notes I took of the indie games conference thing that Lawrence Tech University in Southfield was doing at the time. It was by no means a big event but it’s been 7 years (the notes are from April 21, 2019), so I thought I would dump this all here with any commentary I have, and a games historian can stumble across this in 10 years and pick out the interesting bits. I don’t think this will be of interest to many folks but I think it’s good to have it available anyway. The titles of the games are in bold and my commentary is in unbolded text.

Some of these folks are still making games, some not, and it looks like a few of the students here ended up going into the games industry so that’s lovely to see too. Not going to name them because that feels like doxing to me even if they’re success stories, but I still love to see people doing well.

MageQuit
https://store.steampowered.com/app/572220/MageQuit/

top down view of wizards shooting at each other

MageQuit is a multiplayer game where you duel each other as little wizards. A very fun game. I believe at the time this was in Early Access since the release date on Steam is October. I think it did well judging from the number of Steam reviews and it getting releases on consoles. It’s two brothers who make up the studio, I’m not sure if they’re still in Michigan, and at the time of this writing they’re working on a new game, MageQuit Dungeons.

Golden Treasure
http://www.dreamingdoor.net/

a giant dragon talking to a smaller dragon

Another cool one. They created a visual novel about dragons called Golden Treasure (Steam/Itch.io) that I would recommend. I think there were attempts to make a follow up to this but judging from the last news posting being in 2023, I don’t think this will happen. Hopefully I’m wrong.

Beat Blast
https://bigduke6.itch.io/beatblast

lots of wavy red glowing things heading towards a center

Pretty sure this one was a student game. I know I played it but don’t really remember my feelings on it. But since my memory is a bit crap in general, I don’t think that should reflect on the game. Given that it’s a twin stick shooter and looks nice, I should play it again.

Circular Logic
https://bunsengyro.itch.io/circular-logic

triangle flying in a maze

Another student game. The way I remember the game dev program at Lawrence Tech working is that all the students would split off into groups and make games. From looking at the credits for this one, maybe they could do solo projects as well?

RAD
https://knick-knack-games.itch.io/rad

green guy running through a city

Oh hey, this one is still in development! RAD, which changed its name to RAD-venture after Double Fine’s RAD was announced, is a collect-a-thon. I backed the Kickstarter for this….last year? Maybe the year before? It’s one of those games where it will come out eventually but I haven’t followed it closely enough to know when. But the early builds I’ve played, including the ones from this time seven years ago, have all been great. It doesn’t seem like there’s a demo currently available but you can play the student game version here. The student game version was not through Lawrence Tech.

A Killing in White
https://attemptingent.itch.io/akiw12819

top down view of someone in a house and some rebellious pans saying "is it such a crime to want to be used to make some damn pancakes?"

I remember playing this one! This one was a student game that I remember liking. I haven’t heard from Spencer in a while but I know they made a lot of other lovely games and interactive fiction that you should check out on Itch.

BroBots
https://fuzzistudio.itch.io/brobots

big green guy and a little guy using a giant laser to destroy spiky robots

BroBots! Another one that wasn’t by student, I remember liking this one quite a bit. It’s kind of a twin-stick shooter co-op game. I think the studio planned on doing more but I don’t believe that happened. I do remember it originally being $2, it’s the only game I’ve bought on GameJolt, but at some point they made it pay-what-you-want for everyone to enjoy.

Obelisk
https://amastroi.itch.io/obelisk

top down view of a guy with an afro fighting monsters in a dungeon

A student game doing a Binding of Isaac thing. I think I played this one but have no memories of it or the table.

Astray
https://stavnash.itch.io/astray

top down view of a guy next to a garden

As it says on the page, a student game. This was a short adventure game. All I vaguely remember is enjoying it.

Zicon Zero
https://opsage.itch.io/zicon

space ship in an asteroid field

Oh hey, one I actually remember playing. It’s an arcade space sim that was made by a large-ish team. I still have a little pin from this one. The teams were encouraged to make little things to give away at their table, I assume to give them experience tabling for cons, so I have various stickers and pins from some of these games. Maybe I can update this post later with photos of some of them.

[MEMORY_LEAK]

Had to double check with the dev who was working on this. It’s still alive and in development. It’s a turn based rpg inspired by Paper Mario. All I had in my notes were a twitter link but the dev has moved to Bluesky years ago at this point. No Bluesky account for this game but they do have one for their other game in development, Admit One.

WaveCrash!!
https://flyover-games.itch.io/wavecrash

two people shooting waves of blocks at each other

Oh hey, one I really know. Steven co-founded local indie game collective Locally Sourced with me so yes, I know he’s still around making stuff. WaveCrash!! eventually got a release on Steam if you only want to play games on that platform. He’s currently working on a puzzle game.

Unto the Breach
http://www.templargames.com/

top down view of a guy named conrad in a house saying "That'd be nice. Although...reading about history isn't as good as experiencing it firsthand. If we have the time while we're here, do you think we ccould check out a few places of interest?"

I don’t know if this one is still being actively developed but if you poke around the page you can see the developer has done a bit and I know he’s very active with local Warhammer and other tabletop communities.

Stardust Hyperdrive

top down view of a ship in space shooting at others

This was a top down arcade game for the Android. It doesn’t seem like it’s available anymore which is too bad because I remember liking it. I never had an Android device so I was always hoping it would get ported to other stuff but I don’t think it did. You can already read more about the game on the dev’s site, where it also lists the soundtrack. I also made a MobyGames page for it.

AstroYeet
https://jmarsh411.itch.io/astroyeet

top down view of a ship dodging asteroids and lasers

Hey, I remember this one. It’s a top-down runner-like arcade game where you dodge asteroids and lasers being shot at your ship from the ships chasing you. Josh is still involved with the local game dev scene, I think through IGDA Detroit.

Interstellar Symphony
https://whitestar505.itch.io/interstellar-symphony

two robots dancing on a stage

Another student game, this was a cute arcade dancing game by a team of students. I have a sticker or business card for it somewhere.

Sagebrush
https://store.steampowered.com/app/864100/Sagebrush/

low res house at sunset

Great game (also on Itch) and it eventually led to other projects like Cellular Harvest. Nate now works at New Blood, where he works on games like Gloomwood. This one wasn’t a student project. The showcase/convention also had commercial games and projects by non-students there.

End of the Line
https://beefystar.itch.io/playeotl

I’m not actually sure if this one is still in development, doing game dev as a hobby while also being a parent is tricky, but I really liked what is there. He’s also made other games on his solo Itch page.

There was also a System Shock mod at this thing from a non-student. I’m not sure how that happened but I love it. I tracked down the mod and it’s called Lazarus Decλy. My notes had a link to a Facebook page but that’s no longer active.

a guy on a pirate ship with a cannon firing cannon balls
Student game Misadventure

There’s some others that weren’t in my notes but I found through some digging on Itch. Some more student games at the showcase include:

  • There’s GlowPunk, a student group project game.
  • Misadventure is a short platformer where you are on a pirate ship. I remember it doing some fun physics stuff and the team just being very happy that folks were checking out their game they made.
  • Isa’s Edda is a 3D platformer I know I did not play, but some of the same folks went on to make a first person adventure game Farewell Call that I remember liking.
  • Saviour is a cool one where you are navigating a space in pitch black and relying entirely on sound.
  • Prison of the Damned is a first-person puzzle student game that I remember being at the showcase but did not have time to play.
  • I do remember really liking Crime and Nunishment, a top-down game where you are a nun shooting at nuns. It had a really cool art style that slightly reminds me of the 90s fps ZPC. I have a sticker from their booth.
top down view of a nun shooting a monster
Crime and Nunishment

Another pair of projects that I didn’t have in my notes but suddenly remembered were the pair of first-person vaporwave. My memory is that it started as one but then had creative differences and split off into their own projects. So here are A E S T H E T I S P H E R E and Vaporstride for you to play and enjoy.

Anyway, those are my notes. Like I said, this is probably going to be boring to most folks but I wanted to document it anyway. Feel free to correct me if I’m misremembering this stuff or left any games out. These are my memories of a games event from a long time ago. I just thought it might be good to preserve this stuff somewhere. A long time ago I made this Itch collection of local student games and some of them may have been in this showcase as well.

My Youngest Turns 2 Today

As it says in the header, he turns 2 so there’s no roundups this week (also my midterm fried my brain). In celebration of him and his love of buses, you can help make the world a better place by advocating for mass transit where you live and maybe also pushing a cool toy car off a ramp.

The Adventure Game Assessment Thing

Recently a group launched an Adventure Game Aptitude Test as a one-day event where people logged on to play an adventure game while being on a webcam to make sure they don’t cheat. It turned out to be the game Maniac Mansion, which needed to be completed in four hours which…..ok. I think this was all meant to be a goof, which is perfectly fine and good and this post isn’t a dunk on that, it just got weird when a few games outlets and The Gamers started having takes on it past “haha, fun goof.” These takes seemed to be a combination of “wow, adventure games were so obtuse/difficult/unfair back in the 80s” and “wow, gamers can’t hack it anymore.” and neither of these is accurate.

These games were meant to be played over long stretches, with players thinking about puzzles when not playing them, and discussing solutions with friends and family. No one was beating Maniac Mansion in four hours back then. Maniac Mansion, at least in my opinion, is not even an unfair game. You still have to think about puzzle solutions and stuff for four hours straight. That’s exhausting. You’re still meant to step away for a bit to process it. These games were just not built for marathon sessions like that. As someone on Bluesky said, you can also complete a crossword puzzle in a couple minutes but you generally don’t.

I also think adventure games, even new ones, are generally more fun with played with friends over Discord, except when I want to be moody or depressed by myself when playing something like Norco or Kentucky Route Zero.

If I do have a criticism of the adventure game assessment, I do think it’s stripping the game from it’s context and putting it in one that it really isn’t meant to be played in and if you’re going to do something like that, you should probably give some setup unless you’re trying to make up a narrative for people to run with. Yeah, some of them have bad puzzles and I think softlocks are annoying, what else is new. My hot take about those is that I actually think a lot of the early Sierra/Infocom stuff holds up better than the late 80s/early 90s stuff because it’s so easy to whip through the game again and it’s much more straightforward about it being a treasure hunt for points or whatever (being extremely reductive here, I know it’s not that simple) where the later games are quite a bit longer and telling more elaborate (and better IMO) stories, but then you’re hit with these really frustrating interruptions where you may have to restart the game and it really hurts the storytelling. This is also why I’m a bit defensive of mid-90s Sierra, which I feel like adventure gamers generally dump on but I like. Oh well.

Anyway, all of this is to say, I will happily play weird French adventure games with friends over Discord.

Monsterdon

I’ve actually started enjoying my Sunday nights again and it’s all thanks to the #Monsterdon tag on Mastadon. I know the social media network isn’t for everyone but if you do use it, every 9 PM EST people follow the #Monsterdon tag to receive news on what update folks will be watching together, I believe it’s always available for free somewhere like Tubi or YouTube, and comment/riff on it. It’s a nice time that helps relax me before the work/school week, and I forgot how much watching b-movies can improve my mood. You can see the previous movies they’ve watched on this Letterboxd list.