DREAMM 3.0 is Looking for Testers

DREAMM, the Lucasfilm Games emulator created by Aaron Giles, is looking for testers for version 3.0. It adds support for the following games:

  • PHM Pegasus (1988)
  • Battlehawks 1942 (1988)
  • Strike Fleet (1989)
  • Pipe Dream/Pipe Mania (1989)
  • Their Finest Hour: Battle of Britain (1989)
  • Indiana Jones and the Last Crusade: The Action Game (1989)
  • Night Shift (1990)
  • Secret Weapons of the Luftwaffe (1991)
  • Indiana Jones and the Fate of Atlantis: The Action Game (1992)
  • MasterBlazer (1992)
  • Indiana Jones And The Temple Of Doom (1989)
  • Super Star Wars (unreleased prototype) (1989)
  • Star Wars Chess (1993)

If you want to check it out, you can download it here.

Anyone Can Make a Game with FMV

When the use of cd-roms for games became mainstream in the 90s, there was a massive explosion of people taking advantage of all that extra space by adding full motion video to their games. A lot of great games were released during this time but it became a short lived trend since there were also a lot of bad games released. Having grown up playing a lot of these games, I’m now (mostly unironically) a fan of FMV in games and love seeing what new games are using it on Steam and Itch. While FMV can limit what kind of games can be made, I think it also has advantages. Video of real people or things can possibly help players connect to the story being told and even low budget or bad FMV can be charming. While it sounds intimidating to record something for a game, it doesn’t mean it must be a big production and there are a lot of tools to easily add video to your game.

Adventure Game Studio
Adventure Game Studio is a free and open source game engine for making point-and-click adventure games. While most games made with the engine are 3rd person adventure games, the engine can be used in a variety of ways. This excellent tutorial by Space Quest Historian shows how someone who has never used AGS before can make a first-person game that uses FMV. Even if you have no interest in using AGS, there’s some good advice in here.

  • Anyone can record video for a game as long as you have a smartphone. Making FMV doesn’t mean you need to have massive camera, people doing makeup and lighting, and a cast of actors. I’ll talk about it later but last year I made a game with my cat and an iPhone.
  • Plan all the video you’re shooting in advance – Make sure you know everything you’ll have to film before you start shooting your game. It will be a massive headache to go back and get more video once you’re halfway through coding the game and realize that you forgot to film something.
  • Organize your videos – Make sure you have a good folder structure and naming scheme for your videos. If you have a lot of little video clips, it can quickly become overwhelming to figure out what videos are used for what.

Charles Engine for Unity
If you are more interested in doing a Choose Your Own Adventure/branching narrative game, I can recommend the Charles Engine plugin for Unity as an option. The Charles Engine was made by Charles Games, developer of games like Attentat 1942 and Svoboda 1945. I made a very tiny FMV game using this plugin with my cat last year and while I would maybe recommend having an actor less difficult to direct than a cat, making a game with the plugin was very easy and the engine provides an easy to use tool to plot out all the nodes and branching that your interactive story will use. But the plugin can do more than just interactive movies and the tutorial that comes with the plugin has you eventually creating a game set on a fake computer desktop, kind of like making your own version of Her Story.

a picture of my cat and asking if she stole my chicken nuggets
A screenshot of the game I made with Charles Engine

Narrat
Narrat is a lovely tool for making interactive fiction games, with a layout that seems to be inspired by RPGs like Disco Elysium. But that’s not all it can do. The creator of the engine also made A Walk Through the Forest, a short interactive fiction game where you walk on a trail through a forest while the narrator talks about their personal thoughts. Parts of the game can have you looking at video of parts of the trail. Narrat also has integration with Godot if you prefer to work in that engine. Hopefully one of the takeaways from this post is that your game doesn’t even need to have people in it, it can just be video of nature or animals.

screenshot from a walk through the forest showing a trail in a forest
A screenshot from A Walk Through the Forest

Twine
Even Twine can be used to play full motion video. Issue 36 of Wireframe magazine (RIP) has a tutorial on how you can do this. The article’s author also has two demos of this on their Itch page. One demo uses footage from the film Plan 9 from Outer Space while the other one recreates the dialog system from one of my favorite games The Beast Within: A Gabriel Knight Mystery.

plan 9 from outer space playing inside of Twine
Twine can play video like this clip from Plan Nine From Outer Space

Ren’Py
Ren’Py is the game engine of choice for Oh, A Rock! Studios, who has made a few games with video like Internet Court and The Awkward Steve Duology. The functionality to play video in games is built into the engine and from reading the official documentation, doesn’t seem too difficult.

a bearded man laying on the floor with the choices "Answer the Door", "Get in Box", and "Ask the internet"
Screenshot from The Awkward Steve Duology

GDevelop
I was recommended the tool GDevelop by game developer Damon L. Wakes. They added video into their golfing game Nine Hole Ninja because they felt it was the easiest way to add a story in the final hours of the game jam. What they liked about using GDevelop (link to Mastodon post) was that videos are game objects just like sprites or particle emitters: you drag them where you want on screen, and then there are events to start/pause/show/hide them based on conditions you choose. Nine Hole Ninja plays them over top of each level when it starts, then deletes them when they’re done.

I hope this post was useful and you’ll consider putting video in your next game, whether it’s a personal story or a total schlock fest. I also recommend this article that lists 10 tips from folks that have made games with FMV before. If there’s other tools that you use for this type of thing, please let me know in the comments!

Indie Game Roundup (Jan. 26, 2024)

Aren’t games great? So many exciting ones came out this week too! I sure hope a civil war doesn’t break out in the United States this weekend! If you recently released something that you want included, always feel free to send me an email, message me on social media (see About page), or just reply to this post with a link to your thing to let me know it’s out. Or even if you didn’t make it and you just think it’s neat, let me know!

a pixelated photo of walter becker

Look at a Picture of Walter Becker for 1 Hour
In this Game Boy and browser game you must look at a photo of Walter Becker of Steely Dan fame for one hour without doing anything else? Can you do it?

cassette tape for the game An Outcry

PIZZA PRANKS Videogame Tape Club
The creator of indie game compilation zine Indiepocalypse has started a program for distributing games on USB drives inside tape cassettes. There’s already a few games for sale and it seems like it’s pretty easy to get your game distributed through it, and he’s also been very open about helping you start your own tape club if you want.

creepy hallway with windows giving an orange glow

The Pony Factory
The Pony Factory was originally a game in the first Dread X compilation created by the same designer as the retro looking FPS Dusk. This is a standalone release that adds a tiny bit more to the game as well as some additional polish. I enjoyed the original release of the game, as well as the rest of the Dread X compilations.

Until the Last Bullet
Does this game look “good?” No, but it is a FMV rail shooter now available on Steam so I am required by law to include it on this list.

a grid of objects and pirates on the left and right sides of the grid

Sunken Stones
A game that does look “good” is Sunken Stones, which has just released a new demo on Itch. It’s a puzzle strategy game with roguelike elements where you are a pirate captain and fight foes.

Other random things
There’s also been a lot of Pokemon related discourse I have no interesting in but I did enjoy this post on Cohost recommending indie games inspired by Pokemon. This free Pokemon coloring book that was uploaded to Itch is also fun.

I don’t know if it qualifies as an indie game since it’s licensing a huge franchise, but I think the release of Stargate: Timekeepers is interesting. I never watched the show but we now have a stealth tactics game based on a show that ended over a decade ago. Reviews on Steam are mixed but most of the complaints seem to be that it’s a stealth game and not something else, which seems pretty silly. FWIW, IGN seemed to like it.

top down view of someone walking

The first Megami Tensei just received an English translation. The article on Time Extension goes into a lot more detail about the history of the games and where you can download it.

NeoHabitat Meetup

A few weeks ago I posted about how there was a meetup in the game Habitat hosted by the streamer BogusMeatFactory. After getting pushed back a week due to illness, the meetup happened and we had a really good time. Here are a couple screenshots that I took.

I’ll post about it when it’s much closer to the date, but I think we’re going to do another Habitat meetup on Feb. 9th at 7pm EST. Of course, people can play anytime they want since it’s a free game that’s playable in the browser
https://frandallfarmer.github.io/neohabitat-doc/docs//

Habitat has also come up on the YouTube channel Conversations with Curtis, in their series of interviews. Here are the links to the interviews, with it at the timestamp where the game comes up:
Aric Wilmunder
Gary Winnick
Ken Macklin

Lost Game: The Games of T.H.E.S.I.S.

While digging around for local software companies in Michigan a while ago, I stumbled across this ad in the first issue of the Atari magazine Analog for an educational software company called T.H.E.S.I.S. in Garden City.

ad for a software company called THESIS, which lists a variety products.

From looking at the ad, it seems like it’s mostly educational software but there’s a couple of games as well lie CON*PUTATION and TONAL ENCOUNTER. For a longer time than I’d like to admit, I thought there was basically nothing about this company and struggled to find anything. I don’t know what changed in those last two years, but it seems like I was just researching it poorly and it turns out that actually, most of their catalog is available for download.

First of all, this clipping from InfoWorld explains what T.H.E.S.I.S. is actually short for.

screenshot showing that THESIS is short for Timely Home Educational System and Informational Software

And then it looks like they were also referenced in this catalog of Atari educational software makers, which you can download here (link opens a pdf).

This was all I knew of for a while and assumed there was just nothing else, until a couple of years later when I decided to take another swing at looking up this company and it turned out I was just doing a poor job the first time. Searching for Tonal Encounter gave me a page on Atari Mania showing that the game is missing but the additional info that it was developed by Linda Schreiber.

It turns out, she has worked on a ton of games. This was a delight for me to find as someone who has an interesting in local game developers. It looks like most of the games that T.H.E.S.I.S. made have also been preserved as well. It’s really nice finding out that a company you figured was lost forever, was actually mostly preserved and you just didn’t do a good job researching them. IN MY DEFENSE I think it was made harder by the company’s name. It does look like a couple of the games by them are still missing but it is significantly less than I had assumed a few days ago. There’s still a few missing like Tonal Encounter, Math Facts, and Hidden Words, but most of them seem to be on that Atari Mania page.

screenshot from Spellbound showing a bunch of little blue guys and the word Necessary.
Screenshot of Spellbound, taken from Atari Mania

Not only did Linda make a ton of games, she also wrote a few books, with most of them focused on programming for Atari computers. She was an instructor for a long time but is mostly retired now, other than still writing and having a course on Udemy for making wine. While it’s not active now, she also had a blog where she wrote about her experiences as the co-founder of T.H.E.S.I.S. and in 2017 ANTIC: The Atari 8-Bit Podcast interviewed her.

Not really sure what the lesson learned from this whole experience was. I need to look harder when researching lost games? But I’m glad it has a happy ending.

Credit goes to Karen and BogusMeatFactory in the Michigan Games History Colletive discord for finding the InfoWorld clipping and educational catalog. It’s a little discord I started where I’ve been dumping Michigan game developer history research before writing about it somewhere more public facing. It’s not the busiest discord but you’re more than welcome to join here if you have an interest in Michigan game dev history.

Voyage of the Mayflower

In an effort to cover more Michigan and game dev history on here, I thought I would mention the game Voyage of the Mayflower. This was a game designed by Ken Ludwig and published by Cadmean Corp. in Ann Arbor in 1984 for the Commodore 64. The game is actually playable in the browser on the Internet Archive.

screenshot showing a boat sailing across the ocean
Screenshot taken from MobyGames

The designer of the game also uploaded the design and marketing notes to the University of Michigan’s library, which anyone can read here. Ken is currently a lecturer at the University of Michigan and in 2021, Austin Yarger interviewed Ken for a WolverineSoft virtual meetup about the game and its history. They even play the game for a little bit.

Doctor Who Rewatch (Jan. 9, 2024)

Only watched and listened to a little bit of Doctor Who this week

The Sensorites
The only serial I watched this week was this 6 parter that suffers from some huge pacing issues. It probably should have been 4 episodes. It still has some fun bits like like Gallifrey being described for the first time, Susan being psychic, and it has a strong start. I also enjoyed that there’s a little more complexity to it in who is considered good and bad in this story. Also lol, so much line flubbing. I don’t blame the actors since they were only allowed one take for the first few years but it comes up quite a bit here.

Here There Be Monsters
I also listened to a couple Big Finish audio stories. It turns out one of the apps my local library uses for digital lending, Hoopla, has a ton of Big Finish stuff on there so consider checking that out if you live in the US. Here There Be Monsters is a perfectly ok but maybe kinda forgettable companion chronicles and the middle is kinda dull. It has some really interesting ideas like the plant ship that tears holes in reality to travel. This part is very good and well produced but then it’s mostly dropped to introduce a man from another dimension who kinda doesn’t do anything? Carole Ann Ford is good in it. It probably should have been either shorter and cut some things out, or longer so it could have more time for the concepts in introduced. Still, it was fun enough and I can’t complain about it being free at the library. It’s not too expensive either on the Big Finish site if you’re looking for more 1st Doctor adventures.

The Transit of Venus
The other Big Finish story I listened to was The Transit of Venus, a story set right after The Sensorites and before The Reign of Terror. I didn’t plan this at all so that was a nice surprise. This was another story I checked out from my library. Apparently this was the first audio story William Russell did as Ian, back in 2009. It’s fun and I enjoy the pure historical stories since they don’t happen in Doctor Who anymore. Without spoiling anything, it does have a fun plot element that carries over from The Sensorites which does mean that serial is required watching before listening to this, but I thought it worked very well. Both of these stories are only an hour too.

New Year’s Resolution Mechanic

Prismatic Wasteland has issued a challenge to blogs to create a new resolution mechanic for tabletop rpgs.

My challenge is thus: In January 2024, come up with a new resolution mechanic for a TTRPG and give it a name. It doesn’t need to be good (in fact, most the good ones have probably already been taken). It just needs to be new! You don’t need to plan to use it in your games; it can be absolute detritus for you. But one blogger’s trash is another designer’s treasure. You never know how great an impact one throwaway idea on a blog might have.

There’s already a nice list of mechanics on the page and I thought it would fun to come up with my own. This one requires a children’s basketball hoop for kids ages 18 months and up.

a photo of a little tykes basketball hoop for kids

You could probably use a basketball hoop for adults I GUESS but this is more likely to be inside a house next to your table where you’re playing a ttrpg. Anytime you have to take an action that is risky, take a shot on the basket. Making a basket means the shot was a success, hitting the rim but not having it go in means it was a success but there was a complication, and missing completely means it was a failure. You could have them make the shot from 8 feet away but feel free to adjust the distance based on the player’s basketball ability. If the character has a skill modifier bonus, the player can take additional steps towards the hoop, or steps away if they have a penalty.

#Lore24

This year I will be participating in #Lore24, a daily activity for folks in the tabletop rpg community to build a setting by writing a tiny bit about it each day. It doesn’t matter what part of the world you’re going to focus on that day or how much you write. It can be just a tiny bit each day. It looks like it’s something that originally started on Mastodon. This blog post has a really good description of how it works.

I’m still not sure how often I’ll share updates about it. I know eventually I’ll put it out there but I also don’t want to share daily updates. Maybe weekly or monthly? I bounced off Dungeon23, the last daily activity in the ttrpg community, mostly because I don’t really like building dungeons that much and was generating a lot of filler rooms, but this has already been more fun for me. I’m starting off with a fantasy setting inspired by the Zork games but I’m also hoping that over time it will grow into something more unique. Consider joining in!

Remembering the Borders bookstore in Novi, Michigan

Photo taken from dohaeng.com

Much like how I wrote about the CompUSA I frequently went to in the 90’s, I figured I should also write about the bookstore I went to for over 15 years, the Borders Books & Music in Novi, Michigan. From 1993 to it closing in 2011, it was the bookstore of choice for me. There was (and still is) a Barnes and Noble that was closer to me but I preferred shopping here due to the larger size and more variety.

Early memories of it involve me spending time in the children’s section of the store while my dad would look at computer books. I was absolutely into Star Wars as a kid and since this was the 90s and there were only three movies, the Star Wars books were how I could see more of the universe. I also occasionally checked out the strategy guides for video games while here, looking up any parts of games I was stuck on so I could go home and make progress. Another random memory were of the in-store music performances that would occasionally happen. One being of a woman doing scat singing in the center of the store with no backing music and my younger brother and I just being baffled by it.

Much like the CompUSA I mentioned earlier, it was located in the Novi Town Center shopping area, only a couple stores down from that. It outlasted that store by a couple years but it felt pretty obvious during that time that it wouldn’t be around forever. Much has been written about all the mistakes Borders made so I won’t go into those, but one of the signs for me was applying for a programming job at their corporate headquarters in Ann Arbor and then that posting eventually being canceled before I got to do an interview.

While it’s very unfortunate that there’s basically no photos of the store available online (I could have sworn there used to be some), there’s a few videos still up that show what the store looked like. This video of a car driving through the parking lot on the last day it was open shows the exterior, and there is a book signing with Dave Mustaine of Megadeth showing what a big chunk of the store looked like inside. There is also a video on the C-SPAN website of an author doing a reading inside the store in 1997, which doesn’t show that much of the store but is still a nice little 90’s time capsule.

On May 26, 2024, I came across this t-shirt that a vintage store in Michigan was selling in a Facebook post. It was already sold by the time I saw the post but still, I think it’s neat that it exists.

a red t-shirt that shows little logos for books, music, film, and a coffee cup and says Borders in Novi Town Center

There is actually a much better tribute to this specific store than this post, and that is on this blog here. It’s about how they essentially recreated that Borders in a room of their home. If I had known the store was selling off shelves and signs from the store when they were closing, maybe I would have picked a few things up. It’s an incredibly impressive job they’ve done with the room.

If you have any of the Novi, Michigan Borders, or the CompUSA and Egghead Software that were in the same shopping area, I would love to see them.