Well, if you’re reading this then it means my site has successfully moved hosts and I’m finally self hosted. I still have to style the site and stuff but everything seems to have copied over and I will be able to do more.
Uncategorized
WordPress.com being awful
I was already thinking about moving away from wordpress.com to self hosted because of the limitations of this and the CEO being weird and shitty to trans people, but I guess I have to move a lot faster now that the company wants to sell shit on here to AI companies. Technically there’s an option to opt out and I’ve done that, but I don’t really trust the company. Definitely not deleting the site but there might be some weirdness transferring everything once I figure out how to do that.
Screenshot Saturday (Feb. 26, 2024)
There was a lot of stuff on Cohost/Mastodon/Blue Sky that looked very nice to me with the Screenshot Saturday tag. Let’s take a look!
I’m interested in this solarpunk city builder that I just found out about last Saturday on Mastodon

Even the menus for Kitsune Tails are looking very charming on Blue Sky, Cohost, and Mastodon

I also just learned about Settlemoon on Cohost. I really like the colors it’s using and apparently the game is already out!

I like this game’s aesthetic. You can follow it on Cohost and Mastodon

Axyz looks like a puzzle game I’ll enjoy with its vaporwave aesthetic. I saw this on Blue Sky.

Screenshot Saturday (Feb. 19, 2023)
I got grumpy about it feeling like outlets covering #ScreenshotSaturday are only doing it for X, which is just a dying social media platform for the far right at this point, so here’s some of things that I thought looked pretty neat elsewhere. Some of the posts have multiple images, so click on the links to see more. I only got Blue Sky, Mastodon, and Cohost this week but can check out other places like Tumblr, Instagram, and Threads in future weeks.
Shadow jumping game SCHiM is looking pretty nice over on Cohost

This fan project is looking pretty lovely on Mastodon, with a lengthy post on Cohost explaining development of the game as well.
Oidanoid is looking like a lovely twin stick shooter (Mastodon)
I continue looking forward to The Crimson Diamond, a point-and-click adventure inspired by games like The Colonel’s Bequest. (Mastodon, Blue Sky, Steam)

Frenzy is pitched as a demake of Far Cry from an ecofeminist lens (Mastodon)

I’m a huge fan of Cosmic Void’s games and will be the first in line to buy Devil’s Hideout as well. (Mastodon, Blue Sky, Steam)
Inspector Waffles Early Days is turning out to be a lovely Game Boy inspired adventure game. (more images on Mastodon, Blue Sky, Steam)
I enjoy Taconite’s game jam work so I’m excited to see that they’re making another FPS (Blue Sky)
Tearcell Games has a nice looking Godot tech demo for a rpg (looks much better on Mastodon)

Mushroom Musume is already fantastic and it’s continuing to get updates (look better on Mastodon, Itch.io)

Retrowave ’84 has some nice colors in their FPS (Blue Sky, Steam)

Starting a YouTube Account
So a few days ago I’ve started uploading videos to my YouTube account, partially to share my experiences playing games, partially to spread awareness of indie games I enjoy, and also to document games that don’t have videos, either because they’re lost games or because they’re indie games that are just too obscure.
Since my interest is mostly in adventure games and interactive fiction, I guess my question now is: What is the ideal Let’s Play for an indie game developer’s game? The last thing I want to do is cost a sale of a game I liked because someone just watched my playthrough instead. Commentary or no? Just the first 30 minutes of a game and then I just play the rest offline? Does this differ if the game is free vs being paid? I’m guessing it’s fine to play through an entire thing if it’s a demo or free game. So what I may do is if it’s a new commercial game, I’ll play for 30-60 minutes and then do the rest offline? But I would love to know from game developers what they think in the comments or replies.
DREAMM 3.0 is Looking for Testers
DREAMM, the Lucasfilm Games emulator created by Aaron Giles, is looking for testers for version 3.0. It adds support for the following games:
- PHM Pegasus (1988)
- Battlehawks 1942 (1988)
- Strike Fleet (1989)
- Pipe Dream/Pipe Mania (1989)
- Their Finest Hour: Battle of Britain (1989)
- Indiana Jones and the Last Crusade: The Action Game (1989)
- Night Shift (1990)
- Secret Weapons of the Luftwaffe (1991)
- Indiana Jones and the Fate of Atlantis: The Action Game (1992)
- MasterBlazer (1992)
- Indiana Jones And The Temple Of Doom (1989)
- Super Star Wars (unreleased prototype) (1989)
- Star Wars Chess (1993)
If you want to check it out, you can download it here.
Anyone Can Make a Game with FMV
When the use of cd-roms for games became mainstream in the 90s, there was a massive explosion of people taking advantage of all that extra space by adding full motion video to their games. A lot of great games were released during this time but it became a short lived trend since there were also a lot of bad games released. Having grown up playing a lot of these games, I’m now (mostly unironically) a fan of FMV in games and love seeing what new games are using it on Steam and Itch. While FMV can limit what kind of games can be made, I think it also has advantages. Video of real people or things can possibly help players connect to the story being told and even low budget or bad FMV can be charming. While it sounds intimidating to record something for a game, it doesn’t mean it must be a big production and there are a lot of tools to easily add video to your game.
Adventure Game Studio
Adventure Game Studio is a free and open source game engine for making point-and-click adventure games. While most games made with the engine are 3rd person adventure games, the engine can be used in a variety of ways. This excellent tutorial by Space Quest Historian shows how someone who has never used AGS before can make a first-person game that uses FMV. Even if you have no interest in using AGS, there’s some good advice in here.
- Anyone can record video for a game as long as you have a smartphone. Making FMV doesn’t mean you need to have massive camera, people doing makeup and lighting, and a cast of actors. I’ll talk about it later but last year I made a game with my cat and an iPhone.
- Plan all the video you’re shooting in advance – Make sure you know everything you’ll have to film before you start shooting your game. It will be a massive headache to go back and get more video once you’re halfway through coding the game and realize that you forgot to film something.
- Organize your videos – Make sure you have a good folder structure and naming scheme for your videos. If you have a lot of little video clips, it can quickly become overwhelming to figure out what videos are used for what.
Charles Engine for Unity
If you are more interested in doing a Choose Your Own Adventure/branching narrative game, I can recommend the Charles Engine plugin for Unity as an option. The Charles Engine was made by Charles Games, developer of games like Attentat 1942 and Svoboda 1945. I made a very tiny FMV game using this plugin with my cat last year and while I would maybe recommend having an actor less difficult to direct than a cat, making a game with the plugin was very easy and the engine provides an easy to use tool to plot out all the nodes and branching that your interactive story will use. But the plugin can do more than just interactive movies and the tutorial that comes with the plugin has you eventually creating a game set on a fake computer desktop, kind of like making your own version of Her Story.

Narrat
Narrat is a lovely tool for making interactive fiction games, with a layout that seems to be inspired by RPGs like Disco Elysium. But that’s not all it can do. The creator of the engine also made A Walk Through the Forest, a short interactive fiction game where you walk on a trail through a forest while the narrator talks about their personal thoughts. Parts of the game can have you looking at video of parts of the trail. Narrat also has integration with Godot if you prefer to work in that engine. Hopefully one of the takeaways from this post is that your game doesn’t even need to have people in it, it can just be video of nature or animals.

Twine
Even Twine can be used to play full motion video. Issue 36 of Wireframe magazine (RIP) has a tutorial on how you can do this. The article’s author also has two demos of this on their Itch page. One demo uses footage from the film Plan 9 from Outer Space while the other one recreates the dialog system from one of my favorite games The Beast Within: A Gabriel Knight Mystery.

Ren’Py
Ren’Py is the game engine of choice for Oh, A Rock! Studios, who has made a few games with video like Internet Court and The Awkward Steve Duology. The functionality to play video in games is built into the engine and from reading the official documentation, doesn’t seem too difficult.

GDevelop
I was recommended the tool GDevelop by game developer Damon L. Wakes. They added video into their golfing game Nine Hole Ninja because they felt it was the easiest way to add a story in the final hours of the game jam. What they liked about using GDevelop (link to Mastodon post) was that videos are game objects just like sprites or particle emitters: you drag them where you want on screen, and then there are events to start/pause/show/hide them based on conditions you choose. Nine Hole Ninja plays them over top of each level when it starts, then deletes them when they’re done.
I hope this post was useful and you’ll consider putting video in your next game, whether it’s a personal story or a total schlock fest. I also recommend this article that lists 10 tips from folks that have made games with FMV before. If there’s other tools that you use for this type of thing, please let me know in the comments!
Indie Game Roundup (Jan. 26, 2024)
Aren’t games great? So many exciting ones came out this week too! I sure hope a civil war doesn’t break out in the United States this weekend! If you recently released something that you want included, always feel free to send me an email, message me on social media (see About page), or just reply to this post with a link to your thing to let me know it’s out. Or even if you didn’t make it and you just think it’s neat, let me know!

Look at a Picture of Walter Becker for 1 Hour
In this Game Boy and browser game you must look at a photo of Walter Becker of Steely Dan fame for one hour without doing anything else? Can you do it?

PIZZA PRANKS Videogame Tape Club
The creator of indie game compilation zine Indiepocalypse has started a program for distributing games on USB drives inside tape cassettes. There’s already a few games for sale and it seems like it’s pretty easy to get your game distributed through it, and he’s also been very open about helping you start your own tape club if you want.

The Pony Factory
The Pony Factory was originally a game in the first Dread X compilation created by the same designer as the retro looking FPS Dusk. This is a standalone release that adds a tiny bit more to the game as well as some additional polish. I enjoyed the original release of the game, as well as the rest of the Dread X compilations.
Until the Last Bullet
Does this game look “good?” No, but it is a FMV rail shooter now available on Steam so I am required by law to include it on this list.

Sunken Stones
A game that does look “good” is Sunken Stones, which has just released a new demo on Itch. It’s a puzzle strategy game with roguelike elements where you are a pirate captain and fight foes.
Other random things
There’s also been a lot of Pokemon related discourse I have no interesting in but I did enjoy this post on Cohost recommending indie games inspired by Pokemon. This free Pokemon coloring book that was uploaded to Itch is also fun.
I don’t know if it qualifies as an indie game since it’s licensing a huge franchise, but I think the release of Stargate: Timekeepers is interesting. I never watched the show but we now have a stealth tactics game based on a show that ended over a decade ago. Reviews on Steam are mixed but most of the complaints seem to be that it’s a stealth game and not something else, which seems pretty silly. FWIW, IGN seemed to like it.

The first Megami Tensei just received an English translation. The article on Time Extension goes into a lot more detail about the history of the games and where you can download it.
NeoHabitat Meetup
A few weeks ago I posted about how there was a meetup in the game Habitat hosted by the streamer BogusMeatFactory. After getting pushed back a week due to illness, the meetup happened and we had a really good time. Here are a couple screenshots that I took.







I’ll post about it when it’s much closer to the date, but I think we’re going to do another Habitat meetup on Feb. 9th at 7pm EST. Of course, people can play anytime they want since it’s a free game that’s playable in the browser
https://frandallfarmer.github.io/neohabitat-doc/docs//
Habitat has also come up on the YouTube channel Conversations with Curtis, in their series of interviews. Here are the links to the interviews, with it at the timestamp where the game comes up:
Aric Wilmunder
Gary Winnick
Ken Macklin
Lost Game: The Games of T.H.E.S.I.S.
While digging around for local software companies in Michigan a while ago, I stumbled across this ad in the first issue of the Atari magazine Analog for an educational software company called T.H.E.S.I.S. in Garden City.

From looking at the ad, it seems like it’s mostly educational software but there’s a couple of games as well lie CON*PUTATION and TONAL ENCOUNTER. For a longer time than I’d like to admit, I thought there was basically nothing about this company and struggled to find anything. I don’t know what changed in those last two years, but it seems like I was just researching it poorly and it turns out that actually, most of their catalog is available for download.
First of all, this clipping from InfoWorld explains what T.H.E.S.I.S. is actually short for.

And then it looks like they were also referenced in this catalog of Atari educational software makers, which you can download here (link opens a pdf).
This was all I knew of for a while and assumed there was just nothing else, until a couple of years later when I decided to take another swing at looking up this company and it turned out I was just doing a poor job the first time. Searching for Tonal Encounter gave me a page on Atari Mania showing that the game is missing but the additional info that it was developed by Linda Schreiber.
It turns out, she has worked on a ton of games. This was a delight for me to find as someone who has an interesting in local game developers. It looks like most of the games that T.H.E.S.I.S. made have also been preserved as well. It’s really nice finding out that a company you figured was lost forever, was actually mostly preserved and you just didn’t do a good job researching them. IN MY DEFENSE I think it was made harder by the company’s name. It does look like a couple of the games by them are still missing but it is significantly less than I had assumed a few days ago. There’s still a few missing like Tonal Encounter, Math Facts, and Hidden Words, but most of them seem to be on that Atari Mania page.

Not only did Linda make a ton of games, she also wrote a few books, with most of them focused on programming for Atari computers. She was an instructor for a long time but is mostly retired now, other than still writing and having a course on Udemy for making wine. While it’s not active now, she also had a blog where she wrote about her experiences as the co-founder of T.H.E.S.I.S. and in 2017 ANTIC: The Atari 8-Bit Podcast interviewed her.
Not really sure what the lesson learned from this whole experience was. I need to look harder when researching lost games? But I’m glad it has a happy ending.
Credit goes to Karen and BogusMeatFactory in the Michigan Games History Colletive discord for finding the InfoWorld clipping and educational catalog. It’s a little discord I started where I’ve been dumping Michigan game developer history research before writing about it somewhere more public facing. It’s not the busiest discord but you’re more than welcome to join here if you have an interest in Michigan game dev history.