Jennifer Wilde: Unlikely Revolutionaries Review

Developer: Outsider Games
Publisher: Outsider Games
Year: 2022
Genre: Adventure

Since AdventureGamers has decided to become a gambling slop farm and is slowly deleting all their old content (and was apparently stealing content from other sites before that anyway), I have decided to repost the review I sent to them a few years ago here. The key for the game was directly sent to me so I don’t think the site really deserves any loyalty since they didn’t do anything to enable this opportunity. It’s a good time to repost it anyway since the game just got a release on the Nintendo Switch

Throughout their ups and downs, adventure games have had a devoted following for decades, partly because of their willingness to tell stories where the players can see themselves represented in ways they may not in other genres. Jennifer Wilde: Unlikely Revolutionaries by Outsider Games continues this tradition by exploring themes of queerness that I rarely get to see in other games. Despite occasionally frustrating issues with the controls, Jennifer Wilde is a well-crafted adventure game that features a unique story and beautiful black-and-white art.

Jennifer Wilde tells the story of a young French artist named Jennifer Chevalier living in Paris in 1921. Suspecting that the recent death of her father was not an accident, Jennifer investigates her father’s apartment. After finding a locket in his room, she attempts to use her childhood gift of talking to ghosts to summon his spirit. She accidentally summons Oscar Wilde’s ghost instead, with whom her father had an affair many years ago. The two team up and travel across Europe to find the murderer and uncover a massive conspiracy along the way.

The controls, as in your typical point-and-click adventure, feature clicking on parts of a room to walk around, interact with an object, or talk to someone. I thought the speech text moved too fast, and the dialog controls didn’t feel as responsive as they could have been when talking with people, but there were various options that allowed me to resolve both issues. I also appreciated that this game let me play with a controller and found it a very enjoyable way to play.

a woman in a train station looking around

The primary mechanic for solving puzzles is a fun innovation. Throughout parts of the game, you will come across obstacles, like a police officer not letting you pass a crime scene while they are doing an investigation. To progress, you must gather clues by talking to people and interacting with objects relevant to the mystery. Each time you get a clue, it shows up in your inventory, resembling something that looks like a comic panel. Once you get three or four of these, you must organize them in a linear order that recreates the sequence of events of the mystery you’re trying to solve. I had some issues with this mechanic a couple of times because I wasn’t sure if I was missing a panel or just putting things in the wrong order, but overall I thought it was a commendable concept and would like to see something like it again in the future. I believe some feedback, such as Jennifer saying a line about how that doesn’t seem like the right solution, would have helped me learn the mechanic and know if I had the wrong answer or wasn’t following the procedure correctly.

At first, I thought the game was too easy and linear, but eventually it opens up a bit more and introduces more challenging puzzles. You can switch between Jennifer and Oscar to solve puzzles due to their different abilities, which adds complexity. This never feels too difficult though, and I didn’t get stuck on any puzzle for too long. The game has an objective tracker that helps manage everything you’re investigating, so the process never gets overwhelming once additional goals are added. There’s also some nice variety in the types of challenges later on that keeps the experience from ever feeling tedious. 

Jennifer Wilde features incredibly detailed 2D black-and-white artwork that often evokes a comic book style. This is appropriate since it’s based on a comic mini-series released in the early 2010s. Characters have speech bubbles when speaking, and captions appear on the page when describing new locations. The game reminds me of a motion comic; characters generally only have animations when walking, and other actions have a slideshow effect. It all works very well in-game and suits the comic book style.

the ghost of oscar wilde talking to another ghost in a big library

Aside from the catchy, period-appropriate music on the menu screen, there isn’t much music in the game, and most of what you’ll hear are ambient sound effects that fit the room you’re in. 

I was initially skeptical about the inclusion of Oscar Wilde, but I felt it was a good fit with the story they were telling. There aren’t many commercial adventure games that explore queerness, so I thought it was nice to see. I appreciate that this shows a kinder and deeper portrayal of Oscar Wilde than we usually see in media. He often just seems to be portrayed as some guy with witty one-liners. He shows a lot of empathy towards others here, which is also a rarity in a video game. I thought Jennifer was a well-written character, and I liked her interactions with other characters and the arc she goes through. At a few points, you are allowed to make minor decisions that don’t affect the outcome but help make it seem a little more personalized, which was a nice touch. 

ghosts standing around a grave

The core mystery is fine, but it felt rushed towards the end. It took me about 3.5 hours to complete, which usually would be the perfect length since I generally prefer shorter games, but I think I would have preferred some more time in the end to allow the plot elements to unfold more slowly. Where the writing shines is in the character development and the interactions between Jennifer and Oscar, and that is where the majority of the focus remains. Aside from some quirks with the controls and feeling a little rushed toward the end, Jennifer Wilde is a good adventure that explores themes you don’t see too often in commercial games. I enjoyed playing it, and I hope we see these two engaging characters in a game again soon.

Jennifer Wilde: Unlikely Revolutionaries is available on Steam, Itch.io, and Nintendo Switch.

RIP AdventureGamers 1998 – 2025

A few days ago I made a post about how the forums for AdventureGamers, which had existed for over two decades, were suddenly deleted with no warning. There was speculation it was from a bad site migration but no, it looks like they were intentionally deleted and the site is in the process of being converted to a gambling site. Here is my attempt to recap everything that happened.

It sounds like earlier this year the previous site’s owner Ivo had sold the site to a company that made an offer, based on this message in the AdventureGamers Discord from a moderator who had reached out to the former owner.

text from discord saying "Just passing this on: '"Hi,

Earlier this year I sold the site to a another organization, was running the site by myself and the costs of doing so started to become too much. They approached me with a good offer and I transferred ownership a while ago. They've just migrated to another platform apparently and decided to remove the forums. I wasn't aware that was a plan or intention, but then again as I no longer owned it I guess they didn't have to. Still very disappointing.

Trying to see if I can bring the forums back elsewhere now."'

The site had been struggling for money for a while now. The site’s editor Jack, who had been here longer than Ivo, was let go a few years ago and went on to start Adventure Game Hotspot, and many of the staff who were working for free left to help with that. I believe an offer to buy the site then was also declined. So I’m not completely shocked the site was sold, but was definitely not prepared for the site to be bought by a gambling company that would delete the forums, break tons of links in the process, and replace huge amounts of text with gambling crap, like this deeply cursed About Us page.

Adventure Gamers has long been recognized as the largest English-language website dedicated to the adventure game genre. Since our founding, we’ve provided trusted, in-depth coverage of puzzle-driven narrative games, from classics like Zork, King’s Quest, and Monkey Island, to the latest releases redefining the genre for modern players.

But as the digital entertainment world evolves, so do we.
Expanding Into the Gambling Industry

Recognizing the growing convergence between gaming and gambling, Adventure Gamers has expanded its coverage to include the online gambling sector.

So I suppose that if you wrote for the site or you’re a developer who wants to save a positive review of one of your games, now would be a good time to grab it. I understand having to sell a site but it makes me angry that a place with so much history was just sold off to a gambling company with no care for the history or community there. In addition to everything here, AdventureGamers had also grabbed all the assets for another old adventure game site, Just Adventure, about a year ago with the intention to preserve that. Is that going to be wiped out for gambling info too? Who knows!

There’s also an AdventureGamers patreon that is still running. I have no idea if money is being made off this and if so, is the money going to the previous owner or this new gambling site? The idea of either grosses me out. Like I said at the top, this info was grabbed from the AdventureGamers Discord, which was basically inactive, so it seems very unlikely they know about it. I’m glad that Adventure Game Hotspot is going and is basically AdventureGamers in everything but name, but that doesn’t make up for the history getting wiped out by this sale. I don’t necessarily want people looking at forum posts I made when I was 14, but there was also a lot of history in that community during a very specific time for the genre. That said, they’ve been planning a forum at AGH for a while, before this AG forum deletion happened, and it should be up very soon. I hope that the community can land there and events like the community playthroughs can happen again.

I know it’s not the same as a forum, but I’ll also mention the Adventure Game Club Discord I run, where we do monthly playthroughs and discussions of adventure games, new and old. If you’re curious, feel free to join. There’s no intro channel, so no one will know if you join and spam you with welcome messages. It’s totally fine for you to join, see if it’s your vibe, and leave if it isn’t.

It’s a shame this happened to such a long running community, a site that started in 1998, during a time when the internet continues to feel a little smaller every year.

Poco thoughts

Developer: Whalefall
Publisher: Micah Boursier
Year: 2025
Genre: Adventure

a tiny clown sitting next to a home made from garbage

Poco is a short and free point-and-click adventure game released earlier this year where you are the world’s tiniest clown and have been kicked out of a floating circus, only to find yourself in the undergrowth below and must find a way back. From looking at the Kickstarter, it was a university thesis project that needed some additional funds to cover some costs and get it into festivals.

I was very pleasantly surprised by this one. I didn’t know of it at all until it came out and people started posting it in various Discords, but it’s a very solid point-and-click adventure. I love the music and art. The art sorta reminds me of late 90s games with pre-rendered backgrounds and 3D models, although these are illustrated backgrounds and look very nice. The movement feels great, which may seem like a weird thing to say about an adventure game but so many point-and-click games don’t get it quite right.

The game starts with you failing some clown activities through the form of mini games before getting kicked out of the circus, and more fair versions of these come into play later. I get the feeling they’re a little divisive but I think the mini games in this are actually good. The fishing one in particular was nice, short, and satisfying to play.

Overall the game is very silly and whimsical, but some of the background design is very dark. For example, there’s a series of “rooms” where you can see the skeleton of the dead clown and also need to enter its rib cage. Yet, I would still describe the game as “cute.”

The game consists of inventory puzzles that weren’t difficult and felt fair, with the exception of a minor amount of annoying pixel hunting. Some of the puzzles had nice rewards too like a musical sequence. It’s just a nice, little point-and-click adventure that should only take you 1.5-2 hours to play and I recommend it if you want an adventure game you can play in one sitting.

Poco is available for free on Steam.

RIP AdventureGamers.com Forums I Guess

I didn’t realize it until someone said something in the basically dead AdventureGamers.com discord, but apparently the forums for the site are gone after being around for 25+ years. I haven’t posted there in a very long time, but it used to be a place I hung out a lot about 20 years ago when the genre was struggling commercially and in a very weird place. The site itself is still up and posting, I suppose they just decided the forums weren’t worth the cost anymore. The last time I checked, maybe about a year ago, it was still active. It certainly wasn’t as busy as it was a decade or two ago, but people were still posting there and doing their community playthroughs. It was definitely more active than the AdventureGamers discord and it doesn’t sound like the mods were aware that it was going to happen because they were in the middle of holding a vote for their next community playthrough.

It was a weird place since it happened to be a very weird time for the genre. I had moved there from the Just Adventure forums (also gone), which were getting a bit too grognardy for me. My memories of the adventure game community at the time were that a lot of hope and pressure was placed on every notable game as “The One” that would make the genre commercially big again. So stuff like Broken Sword 3, a game that I think is perfectly fine, getting so much hype behind it because it was one of the bigger releases. I guess this is ignoring stuff like Professor Layton and the Ace Attorney series, which were far more popular but just didn’t seem to get as much attention in the community from what I recall? There was a massive thread at one point because The Moment of Silence, a game that was hyped up at that point and one that I ultimately didn’t care for, got a negative review in PC Gamer and attitude at the time was that critics just “hated” adventure games and that’s why they were getting negative reviews. This was ignoring that some of the better ones got better scores but that would destroy the narrative. Anyway, one or two critics had jumped in to try to explain things and it just turned into a lot of arguing before the thread was locked because it was a ridiculous argument in the first place.

Ultimately I ended up moving on to the Idle Thumbs forums because I don’t stay at communities longer than 5-10 years but the forums kept going until now, so it’s a little sad to see it gone. It’s a weird time for forums since people seem to mostly use Discord now, but that’s a company that controls everything and no one can see what any Discord community looks like until they join it, so that isn’t great either. The other community I was very active on during this time was the Shacknews chatty, where I recently learned that also imploded in the last year (possibly from management decisions, not sure) and looks to be essentially dead now. Oh well. At least Paper Cult Club, a ttrpg forum, launched this year and has been nice.

Billy Masters Was Right thoughts

Developer: Postmodern Adventures
Publisher: Postmodern Adventures
Year: 2020
Genre: Adventure

Billy Masters Was Right is a short adventure game inspired by 80s films like The ‘Burbs and has an aesthetic inspired by Maniac Mansion and Zak McKracken, but does not use the same verb system as those games. This one does the standard left/right mouse button system you see in most adventures these days, with the left mouse button for using/picking up objects and the right mouse button to look at things. I’ve always been a fan of the big head character design of those games and it always makes me happy to see people make them. I even made one myself. It’s the first game I’ve played by Postmodern Adventures, who has made a bunch of adventure games this point and has moved onto making commercial games for a while now. It’s good stuff! All the puzzles felt very fair and while I have 80’s pop culture exhaustion at this point, I enjoyed it here and it fit with the style of game. It’s certainly not used as a “remember how much better the 80’s were?” and even has a little dig at Reagan. There’s one or two plot threads that maybe felt a little out of place to me, but it’s a nice little adventure game that will take you about 30-60 minutes to play through and I can’t complain about the Pay-What-You-Want price tag. I’ll have to play more games by Postmodern Adventures in the future.

Billy Masters Was Right is available as Pay-What-You-Want on Itch.io

I Don’t Think I’ve Walked This Stretch of Road Before thoughts

Developer: -hexcavator-
Publisher: -hexcavator-
Year: 2022
Genre: Adventure

a person looking at a large floating crystal in the middle of the road

I Don’t Think I’ve Walked This Stretch of Road Before is a short narrative game, about 20 minutes long, where you walk down a road while ruminating on your thoughts. The gameplay is rather simple, you walk down a linear path, sometimes walking around objects or through buildings while looking at objects from your past and reading your thoughts, but I really appreciated what the game was saying about its subjects like mental health, trauma, and cycles that you can break when you have children. I think a much worse game would have gone in a darker and lazier direction with its focus and I appreciate the game because as careful as it was.

And on a more superficial note, I just think the graphics are neat. The game was built with Gamemaker: Studio, which is an engine that’s not really meant for 3D games, and the Itch page goes into the weirdness on doing something like that.

There’s not a whole lot to say about this one. Treating my blog as a journal of all the commercial (and sometimes freeware) games I’ve played means there’s sometimes really short entries like this. It’s just a nice short game and I would recommend it if you’re fine with paying $2 or more for a short walking sim (complimentary). I also recommend hexcavator’s other games. B-Sides is a nice point-and-click adventure and Stay Home Vol. 1 is a toy where you play around with objects in a room and I wish we got more of those.

I Don’t Think I’ve Walked This Stretch of Road Before is available on Itch.io

Ben Jordan: Paranormal Investigator Case 1 – In Search of the Skunk-Ape thoughts

Developer: Grundislav Games
Publisher: Grundislav Games
Year: 2004 (Deluxe version: 2006)
Genre: Adventure

a park ranger talking a guy in a building

I just installed ScummVM on my new MacBook this weekend and have started loading as many games as I could on it. After seeing how many early AGS games I put on there, I thought it would be a fun excuse to revisit some of the games from that era since I have some nostalgia for that time. This includes the first game in the Ben Jordan Paranormal Investigator series. The first game just turned 20 last year, which is also a bit weird to see. I played the Deluxe version, which came out in 2006. I thiiiink it’s the first game by Grundislav Games? You play as a dude named Ben Jordan on your first case as a paranormal investigator and check out a series of murders of park rangers by a creature known as the Skunk-Ape. It’s a horror comedy series, which I don’t think you see too often in video games either.

It still holds up! The puzzles aren’t too difficult but don’t feel like a waste of time either, and it’s only about 60-90 minutes so you can easily do it in one sitting. Some of the puzzles make him seem like more of a sociopath than I remember, but I guess that’s kind of the whole deal with this style of adventure game. Plus it’s a comedy so it works in the game anyway. Obviously the developer would go on to do bigger and better things but I think some of the fun with revisiting these early AGS games is seeing how they got started. Even if they didn’t go on to make commercial games, early AGS games are fun to check out because you get to watch a whole community figure out how to make these after Lucasarts and Sierra collapsed, and the lack of polish in the art and voice acting is really charming to me. That doesn’t mean that I think it’s bad, it’s still lovely stuff and I think it’s worth playing outside of its context, but it’s a different kind of nostalgia than what you would get from revisiting a Lucasarts or Sierra game.

Ben Jordan: Paranormal Investigator Case 1 – In Search of the Skunk-Ape is available for free/pay-what-you-want on Itch.io

Multiplayer Adventure Games

I was supposed to write into Quest! Quest! about this but dropped the ball so now it’s a blog post. So first I’ll say that if you enjoy adventure games, you should listen to the very good and funny Quest! Quest! podcast. The topic of co-op adventure games had come up and there’s not a ton, but they exist. This post is also going to ignore the escape room games out there. It seems like there’s a few of them and people like them, but I just know nothing about them because I’m more focused on traditional adventure games. But Escape Academy and Escape Simulator are out there and seem nice. This is also ignoring that really any adventure game can be a co-op game if you just share your screen and work together to solve puzzles.

first person view of someone on a snowy platform looking at mountains with someone else and holding a walkie talkie
We Were Here Together

The We Were Here series has you and a partner split up as you walk through a series of puzzles in a location such as an old castle and communicating through walkie-talkies about what you see. The game wants you to communicate through the in-game chat and not a voice chat outside of the game like Discord because of how walkie-talkies work and only one person being able to talk at a time. The first game in the series is free if you want to try it out.

The Last Night of Alexisgrad is an asymmetric, two-player interactive fiction where each player takes on the role of a leader of a nation on the last night of a war. It’s built in Twine and the way this one works is that you each play up until a certain point, the game provides you with a code, and the other player inputs the code that you received to see where the game takes you next. I wouldn’t say this one is co-op at all, but it was interesting to see a multiplayer Twine game and I really enjoyed the writing in it.

And of course there can’t be an adventure game article by me without mentioning Myst Online. It’s one of my favorites. It’s still up and completely free too!

The rest of these I haven’t played but hope to some day. If you’re reading this and we know each other, let me know if you want to play one of them.

a bird looking at the inside of a watch

Tick Tock: A Tale for Two is a 2D point-and-click adventure where you are both trapped in a magical world and must escape. It features cross-platform play and the artwork looks nice.

Operation: Tango is a first person 3D adventure where it looks like you and a friend are doing spy stuff to save the world. A nice thing about this one is that it looks like only one player has to buy the game and the other player can play for free.

three cowboys hanging outside of a building and one thinking "Hm...I could try and make him cough up the information somehow?"

Whispers in the West is a point-and-click western murder mystery that supports co-op for 2-4 players. The base game includes a tutorial, mini mystery, and full length one with DLC for additional mysteries. This is another one where only one person has to buy the game and everyone else can play for free.

The Past Within (Steam/Itch.io) is a co-op first-person point-and-click adventure in the Rusty Lake series. Puzzles involve one person being in the past and one in the future and communicating in whatever way they want. I haven’t played it but it looks like they aren’t directly connecting to each other over the internet in-game and just rely on what the other person sees to solve puzzles. Both players need a copy of the game to play but it sounds like both paths are very different.

two people on the road. There's a car on fire

A Lively Haunt is a horror graphic parser game in the style of early Sierra adventures like King’s Quest and Space Quest where you walk around and type your commands. This one supports two players on the same machine by having two keyboards plugged in, but I imagine that playing through something like Parsec would work too? I learned about this one from WilcoWeb!

I suppose all the games like It Takes Two and A Way Out by Hazelight Studios could count as well. They aren’t my thing but good luck to all game developers I guess.

Shivers 2 and Zork: Grand Inquisitor also shipped with multiplayer. I believe they just allowed a player to connect and use a mouse cursor to point at stuff and type comments to help solve puzzles. The online services for both shut down a long time ago but I think it’s interesting they were attempted. I’m guessing they were pressured to insert online multiplayer into their games since they were the hot new thing, and it feels like a proto version of sharing your screen over Discord. The demo for Quest for Glory 5 also shipped with co-op and it would have been interesting if that made it into the full game. My understanding is that you can still play that one but it’s a massive headache to get working.

Well, that’s all I could think of but I would love to hear other recommendations!

Indie Game Roundup (May 30, 2025)

Things have been tough lately and I’ll probably get into that in a later post, but writing about games has been a nice distraction so I will keep plugging away at indie games posts because I think they’re nice and maybe they help you too. If you enjoy these posts, consider commissioning some art from Rose. You could get a vTuber model or a nice little character pop for $30.

Video Games

AriaCoffee (dev site) is a free arcade browser game where you have become a demon girl and must drink coffee to survive in hell.

pixel art of girl scouts at a camp ground

City of Voices (Steam) is an upcoming Golden Idol-like that just launched a free demo.

Decade (Steam) is an interactive fiction game where you send children back into the past to change the future.

Kerplunk (Itch.io) is a 4-player Pong-like playable for free in the browser, but I think developers will be interested in looking at the Godot source code and tutorial if they are just getting started in the engine.

one creature saying to another "I can't believe it's almost time again for our towns Biannual Great Veggieganza! I'm sure you'll have the biggest tominos again, Faeya."

Mythic Mire (Steam) is the latest game from resnijars. It’s a surreal rpg inspired by 90s console rpgs. I’ve always loved the 90s aesthetic this developer’s games have, whether it’s an arcade or adventure game.

Near-Mage (Steam/GOG) is a 2D point-and-click adventure where you find out you come from a long line of witches and enter a magic school. I already mentioned this one a few days ago about how many adventure games have come out this year but yeah, it’s a wild time to be a fan of the genre.

Nowhere Belonging (Itch.io) is a free 15-minute long browser game about the feeling of not belonging. Great game but please read the content warnings before playing.

PaperKlay (Steam) looks like a really cute 3D platformer where the world looks like it is all crafted from household materials.

Pity This Busy Monster (Steam/Itch.io) is a physics-based narrative game where you carefully deliver donuts.

a tiny clown in tall grass next to a home made out of garbage

Poco (Steam) is a free point-and-click adventure where you are the world’s smallest clown and solve puzzles to return to the circus. Thank you Mike for telling me about it!

Project Warlock 2 (Steam/GOG/Epic) is now out of Early Access. It’s a fast-paced FPS inspired by early games in the genre like Wolf3D and Doom. I haven’t played it yet but I loved the first game and this looks like more of that.

Happy new PUNKCAKE Délicieux game day to those who celebrate. This month’s game is a 10 year anniversary edition of their arcade game Serpentes. It’s available on Itch.io and is getting a Steam release later on.

to a T (Steam) is a new adventure game from the creator of Katamari Damacy where everyone is stuck in a T-pose. I always feel a little bit about putting Annapurna stuff in here but whatever. It’s an adventure game so I’m excited about it.

Where’s That Clown?! (Steam) is a free arcade game where you are a clown keeping kids entertained at a party.

Windowpane (Itch.io) is a free, new tool for creating sequential art by Bagenzo. Maybe YOU can create the next great multimedia project that I will never shut up about.

Without a Dawn (Steam) is a horror visual novel with some really cool ASCII art.

Wizard Garden (dev site) is a free platformer in a bookmarklet by the creator of Bitsy.

Playdate

Fineliner (Itch.io) is a daily drawing game available for Pay-What-You-Want

Playdate Season 2 (dev site) has launched. Every week you get two new games.

TTRPGs

Liberate Property (Itch.io) is a free supplement to introduce liberation into your ttrpg of choice.

Infinite Seas Under the Same Stars (Itch.io) is a pay-what-you-want collaborative storytelling game for 2-4 players about souls fatefully linked over multiple realities and lifetimes.

Crowdfunding

top down view of a maze filled with slime and a person

UrbX Warriors (Kickstarter) is a new game for Spectrum Next and PC by Tony Warriner (Broken Sword, Beneath a Steel Sky) and Stoo Cambridge (Cannon Fodder, Sensible World of Soccer). It’s a top-down action game and has a demo on Itch.io

That’s it for this week! This one was a little half-assed because of real life and it just being such a massive list of games. It’s only been a week since the last one! How are there so many games? I always appreciate comments. Let me know if there’s anything you’ve played lately that I’ve left out or you’ve just really enjoyed.

What a Time to Be a Fan of Adventure Games

If you’ve been following my indie game roundups, you’ll know that I’ve been in shock at how many adventure games have been coming out lately. I’ve never been an “adventure games are dead person” but even as someone that’s a bit touchy about that subject, I feel more comfortable lately saying it’s a great time to be a fan of the genre. If you like this post, both Adventure Game Hotspot and Adventure Gamers (EDIT: Just kidding, as of 6-13-2025 AdventureGamers is now a gambling site!) do a much better job of covering new adventure games than I do and you should add them to your RSS feed reader. You can even check out the calendar on Adventure Game Hotspot for more games released this year. You may also like ChoiceBeat for Interactive Fiction and Visual Novel coverage.

I also think Fireflower Games deserves a shoutout. If you’re looking for DRM-free adventure games, consider picking up a game from their store. Itch.io doesn’t get every indie game and this site has done a pretty good job building up a catalog of games from various adventure game folks. Plus a chunk of their proceeds gets donated to environmental groups (see their FAQ).

Anyway, here have been some of the ones I’ve come across this year. Some of the descriptions will be recycled from previous roundups (reusable content baby!) just because this list is massive and is already taking a long time. It’s also not even counting all the great interactive fiction games. Please leave comments with other games that you’re excited about because there’s definitely a lot I’ve left out. I was going to also include upcoming adventure games and others that have entered Early Access, but this post is already too big so I’m splitting that into a separate post along with one featuring adventure games I’ve enjoyed in the past few years before 2025.

Amerzone (Steam) got a remake and it looks great. I was a fan of the original and from looking at the Steam review, it looks like the remake does the game justice.

a shot of two astronauts and one is thinking "That's it, but the signals are still indecipherable."

Asterism (Steam) is an interactive concept album by Claire Morwood, filled with lovely music, but the highlight for me is this stop-motion art. Everyone probably knows by now that if a game has stop-motion art I’m required to put it in here. Look at it! Incredible. It also has a demo.

first person view of a decrepit building inside at night

After being in development for over a decade, horror point-and-click adventure ASYLUM (Steam) is now available. I’m a fan of the developer’s previous game Scratches, which is no longer on Steam due to a fallout with the co-designer, although they have said it’s fine if people find that game….online. They also have a free adventure game they released 10 years ago called Serena.

Au Revoir (Steam) is a cyberpunk point-and-click adventure described by the HauntedPS1 curator page as “Blade Runner Point and Click with a Haunted PS1 coat of paint. The puzzles ask you to really pay attention to the environment around you, but luckily that environment is a treat to take in.”

Do I even need to post about Blue Prince? I think everyone knows about it at this point. I’m not sure if a roguelike adventure game is for me personally but it sounds great and even the developers of Myst are very into it, so consider checking it out. It’s fun seeing a roguelike adventure game being such a massive hit vtoo.

Brassheart (Steam/GOG) is a 2D point-and-click adventure in a Steampunk setting. Adventure Game Hotspot and Adventure Gamers both liked it.

I fully support people making adventure games with big heads like in the original Maniac Mansion, so THE BRiLLiANT COUP (Steam) is a game that got my attention.

My understanding of the new Carmen Sandiego (Steam) is that it actually does a pretty good job maintaining the spirit of the original games even with it having 3D platforming elements.

isometric view of a space station

Citizen Sleeper 2 (Steam) is maybe I weird one to include here because some people think of it as a rpg, but it’s Interactive Fiction enough for me to include. Absolutely loved the original and just haven’t gotten around to this one yet. I will someday, hopefully soon, and I’m sure I’ll love it.

first person view of someone kicking a soccer ball into cones

despelote (Steam) is a game that I’ve heard a ton of praise for in the lead up to its release. I think it looks fantastic.

Discolored 2 (Steam) is a first-person puzzle adventure game inspired by the Myst series, with a focus on puzzles based around color. I was a fan of the first game and this looks like it builds on that to create a bigger game with characters you interact with.

Duck Detective: The Ghost of Glamping looks like a really cute detective game and the Steam page says it’s only 2-3 hours, which sounds great to me. I guess it’s a standalone sequel to a game that came out last year.

a guy with red hair and a lab coat standing on the roof of a buildilng with a small rocket and telescope

Elroy and the Aliens (Steam) is a new point-and-click adventure where you play as Elroy and Peggie in the search of a long-lost father in an alternate version of the 90s. It looks like a very charming adventure game and there’s even a demo if you want to give it a try. I’m not too familiar with the team other than it has Robert Megone working on it, who has also worked on games like Return to Monkey Island and Thimbleweed Park. A recent video from the Space Quest Historian even has him saying it’s one of the best adventure games he’s played recently.

hard to describe but it's a first person view of a conversation with a house and it is giving a thumbs up and saying "they can't kidnap our free will to go to the bathroom"

ENA: Dream BBQ (Steam) is a free first-person adventure game where you explore surreal environments.

a woman saying to a crying girl "Verity Amersham, as of this moment...you are expelled!"

Expelled! (Steam/Switch/iOS) is the newest game by interactive fiction developers Inkle. You are a student at a school that has been framed for attempted murder and must prove your innocence or find someone to take the fall in a limited period of time. It follows a similar framework as one of Inkle’s previous games, Overboard, which I was a massive fan of. Hooray for interactive fiction.

Frog Bard (Steam/Itch.io) is a short, poetic experience about finding inspiration in the world around you.

I don’t really know what Ginger (Steam) is but I keep seeing people recommend it and saying how weird it is, so I guess take a look if you like weird adventure games?

pixel art of a man and a woman standing outside of a closed pawn shop at night

Kathy Rain 2: Soothsayer is one that I think a lot of adventure game fans were excited. I was a fan of the first game and the studio’s other adventure, Whispers of a Machine.

Lost Records: Bloom & Rage (Steam) is the newest game by DON’T NOD, creators of the Life is Strange series. I haven’t played it yet but I imagine if you like those games, you’ll also like this. It’s set in the 90s in northern Michigan so it feels targeted directly at me.

a person shooting some kind of flaming ball towards a giant stone cup in the water

I don’t know a whole lot about Many Nights a Whisper (Steam) but it looks like a beautiful adventure game (or at least adjacent to the genre), has quite a few positive reviews, and it’s described as “A short interactive essay on dreams, pressure, and expectations. Take part in an ancient ritual where one shot determines the fate of a generation.” and that sounds interesting to me.

Metamorph (Steam) is a horror adventure game described by the HauntedPS1 curator as “Fantastic short Kafka inspired game with HPS1 vibes. Discover the ordeal of being known and, if you’re lucky, the rewards of being loved.” Does that make it a Bad Mojo-like?

Near-Mage (Steam) is the newest game by Stuck in Attic, developers of Gibbous. You discover you are a witch and attend the Transylvanian Institute for Magick.

person sitting on a rooftop in a city at night

Neon Hearts City (Steam/Itch.io) is the newest adventure game from Cosmic Void. I’m a fan of Cosmic Void’s previous games and I’m looking forward to digging into this one too. I just don’t know how they manage to put out so many solid adventure games so quickly. I know there’s folks helping like Stephen Don (check out his games too) but man, that’s still a lot of games.

a woman sitting in a futuristic bar with a man and a hologram for a bartender and saying "It always depends"

Old Skies (Steam) is the newest game by Wadjet Eye Games. I’m so happy this is out. I got to play a beta and think it’s one of their best, if not best, point-and-click adventures, and replaying the game right now confirms that. It’s a time travel story featuring incredible art by Ben Chandler and great voice acting by a lot of the folks that have acted in previous Wadjet Eye Games adventures.

text saying "You are inside the cave. You hear the sounds of small animals scurrying away. You look for a place to dig. You dig and find some gold coins!"

People are still making games for the Commodore 64. Pirates of the Black Seas (Itch.io) is a new text adventure available for Pay-What-You-Want created with the classic IF writing software Quest Writer by Loadstar.

a tiny clown in tall grass with a home made out of household garbage

Poco (Steam) is “a 2D/3D hybrid point-and-click adventure game where you play as Poco, a two-inch tall clown who is banished from a giant walking circus, and left to fend for themselves in the undergrowth of the Below World.” The art in this looks fantastic, it has hundreds of positive reviews, and it’s free!

a giant finger riding in the back of a truck
Promise Mascot Agency

Promise Mascot Agency (dev site) is the newest game by the developers of Paradise Killer. It’s an open-world adventure game/mascot management sim and has been a total delight to play. The soundtrack by Ryo Koike and Alpha Chrome Yayo has been a highlight for me. This one was a little bit of a stretch but if Adventure Game Hotspot says it counts then that’s good enough for me.

image of a cork board and there being a to-do list to help the player complete the family tree of the roottree sisters

The Roottrees are Dead (Steam) is an expanded version of the original hit game created for Global Game Jam 2023.

people fighting in a saloon

One of the biggest releases for me this year is the point-and-click adventure Rosewater (Steam), a western adventure by the creator of Lamplight City, and set in that universe but you do not need to play that first (but you should also play that). It’s a fantastic game and man, look at all those rotoscoped animations!

Slender Threads (Steam) is a paranormal point-and-click adventure that I’ve seen get a lot of praise by folks in the adventure game community.

first person view of someone using an old computer
Spider Land

Spider Land (Steam/Itch.io) is a short interactive fiction about a doomsday prepper and is available for free/pay-what-you-want.

Spring Thing is a yearly IF competition that’s always worth a look.

Stellar Mess: Operation Kush (Steam/Itch.io) is the second part in the Stellar Mess series. As an enjoyer of the era of Lucasarts adventure games where the art was in EGA and people had big heads, I think it deserves a shoutout.

deep sea divers under water and a man saying "terrible, about that creature. Still, you can't be caught out with those diverse. Just pick someone who's strongheaded enough to make a move"

Sub-Verge is a game where you control a group of deep-sea divers and looks incredibly stressful, haha. I think it looks really good though.

The Talos Principle: Reawakened (Steam) is a remake of the first game and adds the DLC and some new stuff with some snazzy new graphics. I’ve been a long time Croteam fan so it’s interesting to me darn it.

person wearing a gas mask saying "may I incline my heart to speak with you, Penry?"

the Devil rais’d the storm (Itch.io) is a visual novel/adventure game about locating a radar signal deep in the canyons near your remote outpost. Available for just $2.

Type Help (Itch.io) is a brilliant Obra-Dinn/Roottrees are Missing-like that is free and playable in the browser. Don’t really want to give too much away but it’s very impressive that this was all done in Twine and critically acclaimed interactive fiction author Andrew Plotkin has also discussed why it’s brilliant on his blog.