I mentioned a few times that I helped organize a games anthology for the district library (anthology link on the library’s site here but I prefer you play the updated version of my game here) and even made a point-and-click adventure game for it, but I don’t actually think I actually did a post about it or why it happened? So for the sake of incredibly specific Michigan game dev history, here’s the deal with all that.
Back on my birthday last year, in August, I got an email from the Ann Arbor District Library saying that they were interested in commissioning a video game or anthology for the city’s bicentennial celebration. The Ann Arbor District Library had been doing a series of commissioned works such as music, documentaries, interviews, writing, and other works to celebrate the city. They had proposed doing a small anthology of games, 3 in total, about a historical figure in the city named Dr. Alvin Wood Chase. He was basically the city’s version of Dr. Oz in the late 1800s and sold recipes for remedies to ailments that didn’t work and found some success doing so. The printing house he established is still standing today. You can read more about him at the link at the top. Each game would be about a different stage of his life and by a different developer. As an aside, I’m not actually the first person to make a game for the Ann Arbor District Library, that would be the text adventure games that Christopher Becker made for an Interactive Fiction program at the library.
Dr. Chase’s First Adventure, by me
Originally I was just an organizer because I didn’t think I would be able to create a game since my family just had a baby, but then I got FOMO and asked if I could make a backup game. This got approved and with everyone picking a different era, development commenced. We had about two months to make our games, with each one having the goal of about 10-15 minutes of gameplay. Unfortunately one person had to drop out due to medical issues, but they’re ok now. It was a challenge for me since it was my first game in Adventure Game Studio, but I actually got it done. The other two games are great, one is a puzzle game about running a printing press and the other is an adventure game made in the Game Boy about the end of his life.
Dr. Chase’s Mean Steam Machine by Flyover Games
The games and anthology page were published on December 30th, right before the end of the year. I am so proud of this project, maybe even more than the Locally Sourced Anthology that I helped with and came out during the summer. Not because I think one is better than the other, but I got to finally check off making a game in AGS, a goal of mine for an incredibly long time. It was a delight to make a game for the Ann Arbor District Library, a place I love visiting. Most importantly, I got to show the game to my kids and one of them immediately found a few bugs that no other tester did, so I got to fix those bugs and add her in the credits as a tester. For whatever reason she wants to grow up and be a video game QA person so it was fun to be able to give her her first video game credit.
My playthrough of Reality-On-The-Norm continues with the 8th game in the series. It was nice to play two entries in a row without having to fuss too much with getting them to work. This one has you playing as Elandra, who has appeared in some of the previous games, and you must help an amateur rocket builder. On average the series has been improving in the quality of the art and gameplay design. This one even features a really nice location select screen.
The game’s location select screen
I think the writing is the best in the series so far too! It’s genuinely fun going back to these and seeing topical nerd humor like an unironic All Your Base Are Belong to Us reference. Part of the fun of playing this series is that it’s a time capsule of a specific point in the adventure game community.
Folks, we’ve got an All Your Base reference
Another way this thing is a time capsule of the community is how many Yahtzee references it has. I posted the following screenshot without any context, because I forgot, and someone thought that there was maybe some in-community fighting happening but no, he had helped with the art in this game and someone in the team threw this reference in there as a fun joke. Maybe there was drama at some later point but it certainly wasn’t happening with this game.
I mentioned in a previous review that a dev saw my RON posting on Bluesky and this was that game. It was entirely positive, since I did have a good time playing this game, but I still imagine that it’s probably weird to see someone playing a game you made almost 25 years ago. They even mentioned that it was like doing an excavation on their 19 year old brain when I mentioned that reference. So generally I’ve kept any and all criticism off social media, as light as it may be, because who wants someone throwing rocks at something you made that long ago when you were a kid. The only real criticism I even have with this is just that it had some frustrating pixel hunting but that’s kinda it. I may have played an updated version too? It makes references to picking up items later and a walkthrough I found references picking up an item and going to rooms that I never came across.
A fun thing about it being a shared universe is that we’re starting to get more callbacks and it’s almost a sequel to the first game. I thought the epilogue and animated cutscene in an early AGS game was fun to watch. Even though I just complained about this game having some goofy design stuff, so far I think it’s the best one I’ve played and it’s fun watching a community learn how to make adventure games and referencing stuff that happened in this universe 8 games ago. Overall I had a lot of fun with this short game and would recommend it to others. Just be sure to play previous entries like the first game before doing this one.
Developer: Ben Pettengill Publisher: Ben Pettengill Year: 2001 Genre: Adventure Game
Well this one was weird. My playthrough of the Reality-On-The-Norm shared adventure game universe continues with the 7th game in the series. I skipped ahead a few because I couldn’t get some to work in DosBox, ScummVM, or my Windows 98 VM. Return of Die Vie Ess is about a scientist in Reality who has plans to take over the world. You play as Nameless Law Official and must stop his scheme. Other than the return of Davy Jones as a character you interact with, and walking around the town of Reality, there isn’t that much of a connection to the previous games. Most of the characters are new and the scientist does all of his scheming from a room that you never go in, so it feels very disconnected from your actions. I’m assuming that some of the new characters will pop up in later games.
The game itself is very straightforward and only took about 5 minutes to beat. It’s still pleasant enough, except for the ending making a very odd detour with a random joke from the scientist about a sex worker and Davy Jones having a comment about unprotected sex. They come out of nowhere and it’s unfortunate mark on an otherwise fine game. Other than that, the game is ok enough and I think it’s worth playing if you’re going to take the same odd journey as I have and try to play through this series.
Like I said in other reviews, it’s hard to be too critical because these were games by teenagers and folks in their early 20s in the early 2000s. I cannot even imagine what 14 year old me would have put in a game if I made one at this time, probably jokes that have aged much more poorly than anything in these games, so I can’t judge anyone for a joke in a freeware game from almost 25 years ago and really isn’t as bad as I’m making it out to be.
I’ve been posting about these games as I play them on Bluesky and Mastodon and even with me being completely positive about the games on there, because I am genuinely having a good time playing these including this game, I think it did trip out one or two devs who worked on these when they saw them on Bluesky, since they had worked on them decades ago. I took a screenshot of an All Your Base joke and a dev commented that it’s like I’m doing an excavation of their 19 year old brain. They liked the post so I don’t think they were mad about it. I wasn’t dunking on the game, but it’s still probably a trip to have someone commenting on what you were doing at 19, 24 years later. I don’t know how I would feel about it if I had made games at that age, which is why I’m not really broadcasting these reviews despite enjoying the series, other than the automatic posts my blog does to Mastodon.
Is this probably more thought than what should go into a 5 minute freeware game from 2001? Yeah probably, but I like logging everything I play through on here since other folks aren’t talking about these games. Not that I’m really expecting anyone to talk about something like this on social media, and demanding that people do would probably make me sound like Jim Gaffigan wanting to talk about the movie Heat, but I think someone should since it’s an interesting time for the genre that I don’t see discussed too much. It’s also why I went back and removed the “Review: ” title from all of my review posts. You can still check out the Review category that all of these posts have, but it’s almost more of a log at this point and having it categorized in the post title made it sound too dang formal. But who knows, maybe I’ll sell out and throw it back in when I desire that SEO boost.
Developer: Ben Pettengill Publisher: Ben Pettengill Year: 2001 Genre: Adventure Game
My playthrough of the Reality-on-the-Norm series continues. I tried to get the 2nd game working but wasn’t able to so I gave up and moved ahead to the third game. It doesn’t matter too much since they’re all standalone games that make references to previous games, but that’s it.
This one has you once again playing as teen magician Davy Jones. His magical ring has been stolen by Russian spies and it’s up to you to get it back. There’s not a whole lot to say about this one. It’s not as good as the first one in my opinion but is still alright enough. It’s more immature than the first game and there’s some humor in it that hasn’t aged great, although neither game has aged as poorly as I expected, given that it was made by people in their teens or early 20s in the early 2000’s, so that’s been a nice surprise. It’s hard for me to be that critical of them since it’s such a weird project and people are also figuring out how to use the engine. So far each game has had a different project setup too.
As you can see in the above screenshot, there’s some weird perspective stuff going on in the MS Paint art, but I think that’s actually kind of the charm for me. I really enjoy that the art isn’t polished but also isn’t just trying to emulate The Secret of Monkey Island or King’s Quest. I have a lot of nostalgia for this era of adventure games, where the community decided to make their own games since Lucasarts and Sierra stopped making them, and had to figure out how to do that. Like I said with the first game, it’s hard to recommend specific 15 minute games, especially ones in the middle of a shared universe, but it is fun going through this series if you can get the games to work.
Developer: Ben Croshaw Publisher: Ben Croshaw Year: 2001 Genre: Adventure Game
In the early 00’s, adventure games were in a weird spot with Sierra imploding and Lucasarts pulling away from adventure games. There were still a few commercial adventure games being made but with the advent of tools like Adventure Game Studio, the adventure game community decided to make their own adventure games. One of the most interesting projects from this time was Reality-on-the-Norm, a community effort to create a shared universe. This universe ended up having dozens of games, with the most recent being released in 2019. Anyone can still make a RON game, you just need to follow the rules that have been established over the development of this universe, created so one game dev doesn’t step on the toes of another dev by doing anything drastic like killing an established character.
I had never actually played any of these before, so I thought that it would be a fun opportunity to check out the series through the Adventure Game Club (see link at top), starting with the first game. Lunchtime of the Damned is a point-and-click adventure released in 2001 and created by Ben Croshaw, who went on to be the YouTuber Yahtzee and makes a lot of videos that I don’t think are any good. This one has you accidentally creating a zombie and then stopping him before he can murder more people.
So, what did I think about it? It’s alright! It’s hard to be critical of it because it’s a game created by a community that was not only learning how to make adventure games, but also learning a new tool. It’s got obtuse moments with some puzzles being implemented in a clunky way and it’s doing the adventure game trope of an area not having anything interesting, but then leaving and coming back revealing something new to interact with. Some of the humor is dated and edgelordy but it’s still way better than I expected. There’s still something about it that’s charming to me though. I didn’t play any of the RON games at the time but I did play some of the other ones created by the AGS community, so the MS Paint art and lack of polish really works for me. I also think parts are genuinely funny and while there are some bits of puzzles that have issues, most of it is perfectly fine. It makes me wish I had played more AGS games at the time, because I think I would have really loved following along with these games and playing them as it came out. I also wish I didn’t spend more time figuring out how to get it to work, but that’s not the game’s fault. ScummVM does support AGS but I don’t believe it supports anything this old at the moment, so I ended up using a Windows 98 VM because DOSBox wasn’t working for me either.
It’s hard to have a Would I Recommend? thing for this because it’s only 15 minutes long and so much of it hinges on if you have been playing adventure games for a long time since it’s a little tricky to get this working. I can tell you I had fun playing it though. I would definitely recommend going back and just exploring the early AGS games if you’re a fan of the genre. Not just because I think it’s historically interesting and you can see where a lot of today’s adventure game designers came from, but also because there’s still a lot of good stuff in there.
Don’t have a whole lot to say in this intro paragraph. If you enjoy these, do a blog post with your own game and art recommendations. If you don’t have a blog, consider starting a free one on neocities or bear blog. I also have start putting more effort into my recommendation list on Itch.io if you want more recommendations. Consider starting one of those too. I’ve heard they’re way cooler and sexier than Steam Curator pages. I like these ones by Meagan and WildWeasel. And leave nice comments on things you like! Anyway, as Geoff Keighley always says, “Now more than ever, video games.”
Video Games
I have been playing adventure games my whole life. If there’s a hater of slider tile puzzles, it’s me. That said, I think landflip (Itch.io) is different enough that it’s not one of those, or at least they cracked the code and made a good one. It’s probably the best looking one too.
mausimus released version 1.0 of ShaderGlass (itch.io) last night and it does a really need CRT monitor effect on whatever game you’re playing. I tried it with Doom 2 and it was really neat. I don’t buy into the thought all old games must be played on a CRT by some folks in the retro gaming world, but it’s still fun to look at.
I haven’t played twin stick shooter roguelike Star of Providence (Steam/Switch) but I guess it just got a release on the Nintendo Switch and I’ve seen so many people praise it. It also got an update on the PC.
Super 10 Pin (Itch.io) just got a demo and I haven’t seen a game nail the feel of the N64 era of games like this in long time. Even it being a bowling game makes it feel like more of a N64 game to me. Fortunately it’s a good one and does more than just “roll a ball down a lane.”
Open-and-Shut (Itch.io) is a free noir sci-fi point-and-click adventure game made for the Cyberpunk Jam on Itch.
I missed this one when it came out early this month but Slender Threads (Steam) is a paranormal point-and-click adventure that I’ve seen get a lot of praise by folks in the adventure game community.
Oplero (Itch.io) is just a really solid bullet hell shmup that you can play in your browser window.
FISH FEAR ME (Steam) by Heather Flowers is possible the world’s first fishing roguelike?
Adam Saltsman has been on a roll lately with all the PICO-8 games he’s been making. His newest game Weasel (Itch.io) is a Snake-like.
SNØ: Ultimate Freeriding (Steam) looks like an incredibly chill skiing game and has a demo too!
People are still making games for the Commodore 64. Pirates of the Black Seas (Itch.io) is a new text adventure available for Pay-What-You-Want created with the classic IF writing software Quest Writer by Loadstar.
Smol Gods (Itch.io) is the newest game by game dev collective PUNKCAKE Délicieux. It’s a card deck creating game where you try to have a powerful deck of monsters by drawing and swapping cards.
I love covering games by local devs and this week some students at Michigan State University have created a zero gravity horror game called BURN (Steam), which looks like if someone used the classic game Descent to make a horror walking sim (complimentary).
This bluesky post describes it better than I could, so please read that, but Fahmi Mohammad’s final game Afterlove EP (Steam) is here after being completed by his studio after his passing.
Rapture Island (Itch.io) is a low poly walking simulator where you explore an island in a relaxing environment. Available for Pay-What-You-Want.
This week’s Downpour game is Back of My Hand#HISS (Downpour site) by Florence Smith Nicholls.
Neyyah is a Myst-like game that’s been in development for quite a while and now it has a demo on Steam!
Peripeteia (Steam) is a first-and-third-person role-playing stealth game taking place in alt-history cyberpunk Poland. It has just entered Early Access and sounds wild. A lot of folks are excited for it but have recommended playing the demo first before buying it.
Star Fox-like Whisker Squadron: Survivor (Steam) has just left Early Access and is on sale as part of the full version launch.
The tabletop rpg Pale Dot is running a Kickstarter for a print run. It has already reached its funding and is just looking for additional funds to do more now. The digital version of the game has been out for a while now and I recommended it if you’re looking for an Outer Wilds inspired ttrpg.
I continue to post about indie games on here because it’s either that or spiraling about the state of the world and I don’t know if anyone needs that. That said, there’s a couple of cool bundles this week where you can get a lot of great games and help folks out, so that’s alright.
The first bundle is the Grève bundle GG25 (Itch.io). All money goes to the strike fund for the Video Game Workers Union (STJV) to help compensate for loss of income linked to the 2025’s video game general strike. For $10 or more you can get a ton of great games and some come with Steam keys. I’m a big fan of PUNKCAKE Délicieux, who has a few games in this bundle and it also contains PicoMix, which is a collection of games I just covered very recently.
The second bundle is the HRT Harm Reduction Toolkit Bundle (Itch.io). For just $25 or more you can get a ton of great tabletop rpgs and help trans folks. I want to get a special shoutout to the game Dinocar that’s in this bundle. It’s the first ttrpg that I played with my kids and we had a great time. People that make tabletop rpgs you can play with your kids are my heroes.
And finally, this bundle on Itch.io for Palestinian aid is looking for submissions.
Knotdoku (Itch.io) is a cool twist on the classic sudoku game. In addition to all the rules you must follow when solving your typical sudoku puzzle, all the numbers are tied together with string and must never cross each other when you place the numbers on the board. This free browser game was created by LCB Game Studio, the developer of horror visual novels like Mothmen 1966. This isn’t a horror game though, just a very chill puzzle game with some music that slaps.
Worldwide Wizard Racket Rumble (Itch.io) is a cute, free ping pong game between wizards, where players can cast spells to help win points. I was really impressed by the level of polish and I’m looking forward to playing this one with my kids.
Renkon has done a journal entry in Bitsy (dev site). I think that’s a fun use for Bitsy and you can find other journal entries here.
Adam Saltzman has been on a roll with all the PICO-8 games he’s been making lately and this is another solid one. In Skeleton Gelatin (Itch.io), you explore a cave as a blob and solve puzzles. I think Adam described it as something along the lines of a Metroidvania without the jump button. Instead the game has you stacking bubbles to climb up and bases the puzzles around that.
We also got a ZX Spectrum game this week called Plyuk (Itch.io) that uses a very similar stacking mechanic for solving puzzles. Maybe 2025 is the year of stacking. This one is available for Pay-What-You-Want.
oceans::ephemera (Itch.io) is a walking simulator (they use the tag! It’s ok!) by the collective INFINITE TEARS and the designer Farfama where you explore a surreal space for 7 minutes and 43 seconds. I have always loved games where you just explore a space for a while and this was a beautiful space to meditate in for the duration of the game. From looking at social media posts, it sounds like there is a hidden part of the game that no one has seen yet, and while I really wish I could know what it is, even what I experienced is fantastic. It’s available as Pay-What-You-Want and if you enjoyed this, I also highly recommend city::ephemera.
286 Miles (Itch.io) is a short browser game about everyone’s favorite Luigi. It uses music by John Maus, who I kinda think can go fuck himself, but good lord the animation in this is incredible. The dev’s itch also has a game I’ve previously played called Cathedrals that I think is worth checking out if you want to build sculptures with Tetris blocks.
Breaker Box (Itch.io) is a free browser shmup where you must also shake to charge your flashlight and see your enemies.
Juan made an arcade game with his 7 year old (dev site) and it’s good. It makes me want to do more game dev with my kids too, so maybe I’ll mod this one since it’s open source. My 7 year old beta tested my last game and found some stuff and it made her incredibly happy that she’s listed in the credits for the game. We’re also poking at some adventure game stuff and using clay. If you’re a game dev and have kids, you should make something with them too. It’s the best. Am I doing the thing all parents do and just bragging about how cool my kids are? Yeah maybe.
If you’re like me and have mixed feelings about the new Dragonsweeper redesign (although you can still download the old version), maybe you’ll be interested in this version by Brianna Townsend (dev’s site) that looks like a DOS game and has some really nice new features.
If you’re a developer that has a ton of projects, cécile (post explaining it on Bluesky) has created a project that turns your Itch page into more of a grid layout and making it easier to read. You can download it on Itch.io.
It’s not new but I don’t think I’ve ever given a shoutout to Fireflower Games before. If you’re looking for DRM-free adventure games, consider picking up a game from their store. Itch.io doesn’t get every indie game and this site has done a pretty good job building up a catalog of games from various adventure game folks. Plus a chunk of their proceeds gets donated to environmental groups (see their FAQ).
Whale Flesh (Steam) is a horror game where you dig through the flesh of a giant whale to find out what happened to your team. Yep, sound great, sign me up.
Fill the world with your rainbow 2 (Itch.io) is a free browser puzzle game and rerelease of a Puzzlescript game from 10 years ago. I never played that one so I was happy to see this rerelease and it has a message that I think a lot of people could use right now.
Stewpot (Itch.io/Print) is here! Stewpot is a tabletop rpg by one of my favorite designers, Takuma Okada, where you tell the story of a tavern run by former adventurers through a series of mini games. The games absolutely works as a standalone thing but would also work very well at the end of a ttrpg campaign, once your adventurers retire and you want a more cozy way to continue their adventures.
I am a big fan of games inspired by the frustrating parts of Sierra adventure games, like Stair Quest and KIDNAME:ICEBOY, so I was thrilled to see Drive Quest 3 (Itch.io). DQ3 is a browser game based on the incredibly frustrating driving parts of Police Quest 3.
Shadowgate 2 (Steam) comes out today. You’re probably thinking “oh wow, it took them this long to make a sequel to Shadowgate for the Mac and NES?” NOPE! Buckle up, here are all the Shadowgate games we’ve got so far, not counting ports:
Shadowgate (1987)
Beyond Shadowgate (1993) for the TurboGrafx CD
Shadowgate 64 (1999) for the N64. I believe this one has mixed reviews but I remember actually really liking it
Shadowgate (2014), a remake of the original game.
Beyond Shadowgate (2024), a completely different game than the previously named Shadowgate. Why does it have the same name as the first sequel? Don’t know!
There was also a VR game and a board game too. Anyway, we now have a Shadowgate 2, which I guess is based on some concepts from a canceled N64 game called Shadowgate Rising. “Michael, aren’t you generally just optimistic about video games in this?” Yeah usually. The game is probably fine! I heard that Beyond Shadowgate game from last year was good and I think that remake from 2014 is solid too. So I’m actually generally a fan of this series, just a weirdo grump about how they name things.
Terry’s Other Games (Steam/Itch.io) is a collection of various small games by Terry Cavanagh, of VVVVVV and Super Hexagon fame. Notably, it features the first commercial release of a game made in Downpour, the game dev tool that you can use on smartphones (and I highly recommend). The developer of that wrote about it on their blog.
Zine month is happening right now in the ttrpg world and while I haven’t followed it too closely because I simply cannot afford to back everything I’ll get excited about, I did back Underneath (Kickstarter) by Seb Pines. I’m a fan of Seb’s games and solo ttrpgs in general and this one has you exploring unknown cave systems.
I haven’t played Reality Break (Steam) yet but it looks like a fun action rpg set in space and already has a few hundred reviews even though it just came out a few days ago. I heard about this from Aura’s blog, who seems to love the game.
The Creation of Wonder (Itch.io) is a tabletop rpg that can either be played as a solo game or for groups of 2-4 people and uses a tarot deck. It’s described as a narrative worldbuilding game about the labour that goes into the creation of art, and about the art that lives on when its makers are forgotten. It’s available for Pay-What-You-Want.
Steam Next Fest is coming up (or is already happening? I don’t know.) so a bunch of demos are being uploaded. Old Skies has a demo and I’ve mentioned before that I’ve beta tested it and think it’s probably their best game, so go play that one or just take my word for it and wishlist it. Axyz also looks like a fun vaporwave puzzle game.
Finally, it’s not a game but a musician I’m a fan of, Alpha Chrome Yayo, has released an album called Dream Chaser (Bandcamp) that is packed with tunes inspired by PSX-era racing games. It also comes with a Stepmania chart.
As much fun as these posts are, it came take a while to write them so if you enjoy these, add the site to your RSS feed reader, tell a friend, and do your own roundup! Social media and search engines suck and we need to build up a better web that doesn’t rely on the same 3 websites.
Well the world is a dumpster fire right now so I’m distracting myself with video games. Bon appétit!
Tunnels of Vextro (Itch.io) is a free chain anthology of games made using different engines and in conversation with each other.
Finalists for this year’s Independent Games Festival have been announced. This has always been a great way to discover smaller games and I’ve always been excited to ready these ever since they started posting these when I was a kid and discovered that you could make stuff like Bad Milk and Pencil Whipped.
Rob’s Spooky Tomb Of Videogames is back! They’re kinda like these roundups except they were first and are much better. I’ve discovered so many great games through Rob and I highly recommend subscribing.
There’s a new HauntedPS1 disc! I already covered it in a separate post but you should go check it out!
Radiant Lens (Itch.io) is a fun little tarot thing made in PICO-8.
Remora (Itch.io) is a demo of an upcoming visual novel by Swanchime.
Submissions are being taken for a charity bundle on Itch.io. You can read more about it on Wraithkal’s blog.
The Shadow Over Cyberspace (Steam) is a free visual novel about the Old Ones and Y2K approaching.
The Roottrees are Dead (Steam) is an expanded version of the original version created for Global Game Jam 2023. I never played the original but have heard wonderful things about this new version and I’m looking forward to playing it.
CyberCetacean (Itch.io) is a fun browser arcade game with vector graphics.
New In Town (Itch.io) is a solo TTRPG about being in a new place and reminding yourself of the possibilities. It was created for a game jam where the prompt was to be inspired by a random Nintendo DS game, with this one being based on Animal Crossing: Wild World.
World Pole Stone Dusk: Diadem of the Pole (Itch.io) is a new action platformer by Jazz Mickle featuring very nice art and looks to be very challenging.
Fragrance Point (Steam) looks like an incredibly trippy platformer adventure game.
AirbornEmpire (Steam) is a new city builder where you create a city floating in the sky. I will always get excited about city builders that try something new and so far this one has very positive reviews, which is nice when people can be very fussy about early access games.
Cyclopean: The Great Abyss (Steam/Itch.io) is a new dungeon crawler that has just entered early access. I really like the dev’s previous games and this one seems to be influenced by very early pc rpgs where you have an overworld and then it switches to a first person view when you get to a dungeon.
SoundBath (Itch.io) is a free and relaxing tool for creating ambient music.
Hengähtänet (Itch.io) is a bilingual poetry game featuring nice artwork.
Someone made a neat little remake of the DOS classic Pharoah’s Tomb on their website
HouseCall (Itch.io) is a free point-and-click adventure that’s playable in the browser.
Buried Treasure highlighted a dungeon crawler that looks pretty nifty called Tower of Mask.
Indie Games+ has a new review of a horror game that is very retro looking and aesthetically pleasing to me. Pretend it’s not there is available as Pay-What-You-Want.
This post is just a compilation of the games I mentioned in my recommendation thread on Bluesky. A lot of folks were doing Steam recommendation threads and thought Itch deserved a mention too. Like the title says, it’s rushed and half-assed since the posts were written right before my baby was waking up. But there’s good stuff in here and I think it’s worth checking out. If you read the indie game roundups then you’ve already seen a few of these but dang it, you should buy these anyway.
I bounce off a lot of space sims because I’m incredibly fussy and like open world stuff but a lot of them are too difficult for me to pick up. Liberation is inspired by 70s British sci-fi and has lots of personality and is easy for me to play
Every month a new issue of the Indiepocalypse games anthology arrives, collecting 10 games, often experimental. It’s an incredible source of games curation and I’ve discovered so many of my favorite game designers through it
Roguecraft screenshot
One of my favorite publishers that’s putting out new games for old platforms is Thalamus. Just earlier this year they published a new roguelike for the Amiga. But there’s plenty of great arcade games for modern platforms like Death Ray Manta and Rainbow Laser Disco Dungeon.
Did you know you can buy the classic adventure game Day of the Tentacle on Itch? Plenty of smarter people have explained why it’s one of the best adventure games. I just think it’s neat that it’s on here.
cybeRRRevolution has a better pitch than I can do so I’ll just copy it. It’s described as “an action-adventure game about talking with monsters, piloting godly mechas, and taking down bandits to secure a prosperous future for a nation in a post-war reality.” Also consider checking out the dev’s interactive fiction game Don’t Wake the Night.
It’s the year of the anthology! Anthology of the Killer is another one that’s worth your time! It’s not on sale but you should still buy it.
No indie dev is doing stealth action inspired by Metal Gear Solid better than Merlino Games. Can’t go wrong with any of these.
Videoverse is a visual novel where you explore friendship and love through a WiiU like interface. Itch purchase comes with a Steam key too.
Screenshot from Midnight Scenes 1
Midnight Scenes is one of my favorite modern adventure game series. Short horror games that can be played in one sitting and feature incredible pixel art. They can be played in any order so just get the one that you vibe with the most.
Looking for a game like Thief but in a cyberpunk setting? Check out NEON STRUCT. But I’m a big fan of everything by Minor Key Games.
If you’ve never played a solo tabletop rpg before, give it a shot! There’s plenty of free and pay-what-you-want ones, but Cezar Capacle has made a lot of great ones too like Against the Wind.
You should also consider playing a GM-less ttrpg. An Altogether Different River is a nice one! In a single session 2-4 players build a town and create the characters who live in it and explore their relationships with it.
There’s so many great point-and-click adventures and I’ll plug away at recommending them in this thread when I can, but one I’m a fan of is Cosmic Void. There’s a game for everything. Classic graphic parser adventures, horror, sci-fi, comedy, cyberpunk.
Kitsune Games made the excellent Super Mario Bros 3 spiritual sequel Kitsune Tails. The difficulty levels make it approachable for everyone too.
That’s it for the recommendations! I hope you find something cool to pick up from Itch.io!
I keep banging on about this, but it’s ridiculous to have a GOTY awards show of any kind (they really shouldn’t, they’re all bad) when people are still squeaking in bangers right before the year ends, incredible! If you like these, share them with a friend and then go pick up a weird game during the Itch.io and Steam sales. If I forgot something, please let a comment or send me a message through social media or email. I love hearing about everything.
Video Games
The 2024 Showreel for Godot is highlighting a lot of interesting things made in that engine on YouTube.
Die for the Economy (Steam) is a new game inspired by the classic arcade game Berzerk, featuring psychedelic pixel art and all the robot voices you would hope for from one of these types of games. I played it a bit this morning and it’s probably the best Berzerk-inspired game I’ve ever played. I love the humor about how much capitalism sucks and the difficulty levels make this approachable for any arcade game fan.
Escape from Castle Claymount (Steam) is a free escape room-style adventure game where everything is made from clay and other physical materials and photographed. This was previously released elsewhere but it’s new to Steam and me, plus I lose my mind over claymation in video games, so I think it’s still worth a mention. The art is really cute and there’s a generous hint system if you need help when playing adventure games, like I usually do.
PUNKCAKE Délicieux somehow released TWO games this week! Tummy Bonbons: The Sweet Monster (Steam/Itch.io) is an excellent free arcade game where you are a monster chasing children for candy while dodging crows. Features many color palettes but default is the ALWAYS GOOD cga colors.
The other is Hot Wax (Steam/Itch.io), a Tetris clone that introduces the mechanic of you placing candle blocks and then lighting them so they will melt and set off chain reactions. Currently it’s only on Itch.io but will be released on Steam eventually.
DraculaFlowSimulator (Itch.io) is a browser game made in GB Studio where Dracula drops bars.
WOLFCLAW (Itch.io) is a free game created by Heather Flowers and Noé Charron for the 7Day FPS 2024 jam. You are a werewolf ghost and must claw and eat enemies and possess enemies when the health in your current body is too low. Keep playing until you die and try to get a high score
Santatron 2024 (Itch.io) is a new game for the Amiga inspired by the classic Robotron. Clear rooms of enemies and saves elves to go to the next level. It’s a really solid arcade game and fun excuse to fire up my Amiga emulator (WinUAE). Available as Pay-What-You-Want.
BROK the InvestiGator – Natal Tail, A New Christmas (Steam/Itch.io) is a visual novel set in the BROK the Investigator universe. I didn’t play this yet because I thought I had to play the original adventure game first, but the page description says this is a prequel and it’s not required to play that one at all. The game is free but the devs are accepting donations since it took quite a bit of work to make.
Mini Mini Golf Golf (Steam) is described as “an indie storytelling experience that goes beyond the lanes of the here and now into distant memories of a future planetary collapse. Destabilize the present and plunge into a neon psychohistory of a bizarre entity in distress. This is not a game about minigolf.” I haven’t played it yet but that sounds very cool, I love how it looks, and it has positive reviews so I thought I would share it here.
Creeper World IXE (Steam) is the newest entry in the Creeper World series. It’s sorta like a RTS where you push back against a growing blob using turrets and guns. The last one I played was 3 but I am a fan of the series and didn’t realize it has changed so much over multiple entries.
HURTINGZONE (Itch.io) is a new commercial ZX Spectrum game where you are a nurse delivering to the mutated and it looks like it has a neat horror theme.
Interactive fiction game Ord. is now free on Steam for its 5th anniversary.
TheCabinFactory (Steam) is a first-person horror game where you inspect cabins and decide if they are haunted or not. Available for $2.99 but on sale for its launch.
TTRPG
There truly is a tabletop for everything and the two I’m highlighting this week both come from the Shitpost TTRPG Jam, but that doesn’t mean they’re bad or low effort games. Jersey Devils Don’t Pump Gas (Itch.io) is about the Jersey Devil and how folks in New Jersey don’t pump their own gas.
SO YOU HAVE A BAROMETRIC PRESSURE MIGRAINE (Itch.io) accurately depicts what it’s like to have a migraine.