Review: Heretic

Developer: Raven Software
Publisher: Id Software
Year: 1994
Genre: First Person Shooter

Raven Software is a game developer located in Middleton, Wisconsin that was founded in 1990. Their first game, Black Crypt (1992), was a dungeon crawler for the Amiga. While it wasn’t a massive commercial hit, the game was critically well received and got the attention of ID Software. John Romero approached Raven and proposed using ID Software’s technology to make games for the PC. Raven licensed a heavily modified version of the Wolfenstein 3D engine to make ShadowCaster, a fantasy action game that ditches some of the RPG elements of their previous game to focus more on action. The game was a success and Raven Software completed their transition to action games by licensing ID Software’s new Doom engine and creating the FPS Heretic, released in 1994.

first person view of a staff pointing at a mummy trying to punch you
Screenshot taken from Steam page

Heretic is set in a world conquered by three brothers known as the Serpent Riders. While most of the beings in the land fall under their control, the Sidhe elves resist and become known as heretics. You play as one of these elves, who is revealed to be named Corvus in Heretic 2, and fight the Serpent Rider known as D’Sparil. The format of the game is very much like Doom’s. You have three episodes (five in the retail version) and make your way through levels, grabbing keys to unlock doors, and shooting all enemies you come across.

While it may have a lot in common with Doom, to the extent that some people will say that it’s basically a medieval reskin, it’s not without its innovations and improvements. Doom has a few enemies that rely on hitscan detection, where they fire a gun and then the game does a check to see if you are hit or not. I’m not going to go into if this is bad game design in this style of FPS or not. Generally, I’m not a fan but that’s just my personal preference and there’s plenty of people who have no issue with it. I find it interesting that this doesn’t exist at all in Heretic and the player is able to dodge all projectile shots. I suppose it makes sense, there’s no reason why someone would have a gun in this world, but the player still has two hitscan weapons that carried over from the conversion from Doom, the pistol-like Elven Wand and chaingun-like Dragon Claw. I think it’s fun that some of the weapons are wonderfully illustrated and some clearly are a developer’s hands holding something and have been digitized.

The addition of items adds some depth to the gameplay and a small rpg element to the game. Throughout the levels are pickups like potions that restore health and other bits that will give you powers like temporary flight and invisibility. The most interesting of these is the Tome of Power. This item will temporarily change all your weapons to a different effect, essentially creating a second set of weapons for you to use. Some are more useful than others, but it’s fascinating how much work Raven put into one powerup.

The game also features some innovation in its level design. The variety of environmental hazards and elements like wind and current in the water are a very nice touch and it feels like the developers are building upon what they saw in the level design for Doom and trying to do more complex designs. I would maybe argue that I prefer the simpler level design of Doom, but I think at the time it was probably impressive how much the level designers were trying to build levels that look like real places that people could live in.

The original three episodes in the shareware release of the game are all solid. I feel like in shareware games the first free episode is often the best one. The theory is that they front load the game with some of the best material so you’ll go out and buy it. I don’t think that’s the case here. Both episodes 2 and 3 have better level design and boss fights. There were one or two levels with poor switch placement in Episode 1 that absolutely ruined the pacing for me. 

My only major complaint about Episode 2 is that they fill levels with an enemy called the Sabreclaw. It’s incredibly dull and brown and it doesn’t help that it is frequently used in levels with brown walls. All it does is slowly walk up to you and try to do a melee attack and only serves to be a bullet sponge. It is funny that I came across a mod that makes it a more golden color, looks much better, and helps it not blend in with all the brown walls. By the end of the episode they pull back a bit on this enemy as others are introduced, and 3 overall feels more balanced.

The bonus episodes that came with the rerelease of the game, episodes 4 and 5, are competent enough but aren’t interesting. They don’t add anything new and episode 4 has a slow start. Episodes 4 and even 3 to some extent, have you heavily managing your ammo in their first two levels while avoiding batches of enemies since you will not have enough ammo to kill them all. It is a fun novelty for one level but becomes a slog after that when you are repeatedly reloading your game to minimize the amount of ammo you use and damage you take so you can get through the encounters after that. It eventually lets up though and after getting enough weapons over two levels, the game goes back to being fun. 

Episode 5 on the other hand feels like it has convoluted level design just for the sake of padding the runtime. It felt like every level had you hitting a switch, searching the rest of the level to see what it opened, and repeating the process. It is incredibly tedious to play and the entire episode does it. It doesn’t help that the game also decides that sometimes you’ll now need to shoot doors to open them. It doesn’t happen very often, just enough that you’ll forget that’s now a mechanic in the game and waste a lot of time trying to figure out if there’s a switch that will open them. Neither of these episodes adds anything new, so you’re just seeing repeats of enemies you already fought many times in Episodes 1-3.

Weirdly enough, there’s also a partially complete Episode 6 hidden in the game. It’s just a few levels, with the last one being unfinished, so it’s not terribly interesting. I just find it fascinating that it was left in. It’s not something I can complain about, you must enter codes to access the levels, but it’s interesting that it exists.

If there’s a hot take in this review, I think that it’s that Raven Software was just not that good at level design compared to some of their peers. A lot of people give Hexen 1 and 2 grief for clunky design (the case for why both of these games are good is coming at a later date) but I wasn’t impressed by a lot of the design in the later episodes of Heretic and Jedi Knight 2 is also a game that’s infamous for having a dull single player campaign up until you get the lightsaber before that game improves.

It’s hard to be too critical of these episodes because I see them as bonus levels anyway and the game’s story has already concluded by the time you get to these. If you want more Heretic, here you go, but if not then it’s fine to just stop after the first 3 episodes. If you would like to read more about the game’s level design process, I found this interview with the level designer to be interesting.

Overall, I’d highly recommend this game to anyone who enjoys faster paced FPS. I have my gripes about the pacing in some parts of the game, but I think it holds up very well. As a long time Raven Software fan, it’s fun seeing their evolution from being a roleplaying game developer with Black Crypt on the Amiga, to transitioning to the FPS/RPG hybrid Shadowcaster, and then to FPS that contain some RPG elements like Heretic and Hexen. It’s a little less fun seeing them being absorbed into the Call of Duty machine and only working on entries in that series now. 

Heretic is available through Steam and GOG.

Indie Game Roundup (Dec. 6, 2024)

Every week I slowly lose my mind as I see more takes about how no one makes interesting games anymore instead of just reading my posts and supporting the people that do. Did you know people are also already making GOTY lists even though there’s still a month left and great games being released every week? Weird shit! Here’s some of those great games! As usual, feel free to tell me about things you or friends recently made. Comments on here or through any of the ways listed on the About page are fine. I’m only one person and can only find so much. If you enjoy these, subscribe to the RSS feed and tell a friend.

Video Games

someone at a party with two other people and a birthday cake saying "Uncle Lee, I said I didn't want a party"

The AdventureX Jam has ended and now there’s tons of free point-and-click adventures for you to play on Itch.io.

an underground city of tunnels

Vaultron (Itch.io) is a free toy that lets you build underground cities and then you watch it come to life as elevators and trains on monorails start moving around in your city. I thought it was really impressive and hope it gets more updates.

a 5x5 grid of letters, with some spaces missing

Pym’s Daily Word Square Puzzle (Developer Site/Itch) is a brand new puzzle game for DOS. Each day reveals a new partially filled word square which you must complete. The game is available for free but the developer also accepts donations.

pixel art of a dolphin

Botos do Diabo (Itch.io) is a short dolphin horror point-and-click adventure.

Michigan Tech University has a game making club and since I live in the state I’m obligated to report that they’ve just published a new set of games on their Itch.io page!

I wasn’t able to go to No Quarter because I don’t live anywhere near NYC but it sounds like there were neat things there, including an exhibit that involved lots of smaller games? Or something? I don’t know, I’m a dummy, but anyway it means we have new Bitsys from Rose and Adam.

low poly person walking in a foggy trail

PERSON – adventures in WORLD (Itch.io) is short and somewhat autobiographical walking sim but it’s made in the Doom engine. Or GZDoom I think? Don’t yell at me, I don’t know all the different Dooms. I just think it’s neat.

frosty the snow man jumping over a gap in the snow while something falls

Frosty’s Snowed Under! (Itch.io) is a platformer made in PICO-8 for the PICO-8 Advent Calendar. I haven’t played any of the entries in the calendar yet but I’m happy that such a thing exists. I’m not familiar with it, but I guess this is a remake of the Commodore 64 game Frosty the Snowman/Frosty’s Busy Night.

A Body Is Subsumed In The Work (Itch.io) is a browser collage game created by Hyphinett using the Flatgame Maker plugin for Unity.

LocZine (Itch.io) is a browser-based zine made in the Hypercard-like tool called Decker that’s all about video game localization.

split screen of two ninjas, each screen showing a ninja punching another. One screen says "Punch" and the other says "got punched!"

Escape From Castle Matsumoto (Itch.io/Steam) is a free game where two shinobis race against each other to recover stolen items and escape a castle. It reminds me of that old Spy Vs. Spy game from decades ago. The same developer used (I think) this engine to remake the adventure game Enclosure and experimented with remaking scenes in old Sierra adventure games. It’s a neat look!

Caves of Qud (Steam) 1.0 is out after being in Early Access for so long! I don’t have anything interesting to say about the game. It’s great. Lots of smarter people have already talked about it.

The Twine Cookbook (Store) is now available in print. All proceeds from sales go toward the Interactive Fiction Technology Foundation.

Honor Bound (Steam) is an interactive novel by Harris Powell-Smith where you protect an exclusive boarding school and rebuild your life after scandal as a military bodyguard. Harris is a great writer and I really liked their previous interactive fiction writing.

GIF of furniture being bought in an IKEA like store

IKEELYA (Itch.io) is a game where you play as a disillusioned hitman who has grown tired of his day job, and dreams of becoming an interior decorator. During the day you must do hits on people so you can buy furniture at night and eventually get side gigs doing interior design. The game is available for Pay-What-You-Want.

an underground cave with various furry round creatures with wide open eyes.

Cave Hikers (Steam) is described as a relaxing and humorous 2D interactive cartoon mockumentary that follows three characters through a cavernous world, on a quest to find the mystical “cave with an infinite ceiling”. I haven’t played this one yet but I really like the art and it has a demo if you’re interested in trying it out.

Ollie-Oop (Steam) is a game about a skateboarding dog. It looks cute!

TTRPGs

Shoot the Moon (or, Die in the Labyrinth) (Itch.io) is a ttrpg created for the Minimalist Jam by Adam Bell that uses the game of Hearts as its central mechanic. Players are stuck in a labyrinth built by the Queen of Spades and held together by the power of the renegade moon and must either escape the labyrinth or shoot the moon with a huge gun.

The Devil They Buried (Itch.io) is a new solo journaling TTRPG by Kienna Shaw following an outlaw revenant’s quest for revenge.

Tiny Tome 2 (Itch.io) is a book of 50 RPG treasures from 50 different creators. It includes complete games, variant rules, one-shot adventures, and many other things. The Itch page has a link to where you can buy a physical copy too.

Gabriel Knight Speech Repair Patch

AllTinker has just released a patch (Itch.io) for the first Gabriel Knight game that fixes the pops and crackles in the audio. They made a video showing the before and after and it’s really quite impressive. The page for the patch also goes into detail how one can fix the mixed resolution effect in the cd version where objects you can interact with are displayed at a higher resolution. I’ve always wondered if you could make a patch for the remake that moves the audio from this version into the remake and replace the new recordings but someone pointed out to me that the remake also has new lines that the original cast did not record. Anyway, thought this was really cool and just wanted to share.

Blog Roundup (2024-09-29)

I’m not sure when Cohost shuts down posting, other than it being sometime tomorrow, so I’m doing one of these right now before it’s too late. If you enjoy these, please consider doing your own on your blog and subscribing to the blogs you like on your RSS feed reader. Also feel free to leave comments with what you’ve been reading lately.

RobF, of various indie games fame like Death Ray Manta, has started a blog where he reviews the B-movie schlock he’s been watching every night. It’s great. Even as a bad movie enjoyer, I haven’t even heard of most of these.

Meredith Gran, of Octopus Pie and Perfect Tides fame, is doing more posts on her site that give updates on her Perfect Tides sequel and other cool things.

Dante’s post on Star Wars and Star Trek accurately captures my feelings and current relation to both franchises.

erysden has a nice post on the coolness of software rendering

Katherine Morayati talks about a really interesting sounding DOS application from 1991 called lovedos

Priscilla talks about the Conlang they created for the Superbrothers game JETT: The Far Shore

Ben Chandler is working on a new adventure game!

If you’re like me and having second thoughts about using WordPress after all the recent stuff that’s going on with them, this post gives you an option to move to.

Misty has a blog talking about music albums every day and I’ve been discovering cool new stuff to listen to.

Edenwaith talks about how you can implement Steam Achivements in the Mac ports of games made in Adventure Game Student, which may be very relevant to me in the next year.

Wouter has a post on about experiencing old games in new eras.

And here’s some things that I don’t know count as blogs, but are still really cool IMO!

The Imaginary Engine Review has an article about the poetics of endurance and the game OVERWHELM

Paste Magazine has a great article on the underrated Illusion of Gaia

I loved Start Menu’s review of Dread Delusion

Indie Game Roundup (June 7, 2024)

Being on parental leave means I have a little bit of time to write these regularly, although maybe not enough time to play everything. A lot came out this week!

woman at a coffee table saying "Queer love is messy. You of all people know that"

Queer Quest
Queer Quest is a new point-and-click adventure game that is available for Pay-What-You-Want. “Play as long-haired-butch Lupe as you traverse the gayborhood fetching things for femmes and thems. There’s a naked bike ride blocking the road. Ryan’s selfies suck. Stevie Hix needs some tape for tucking. Oh, and your hot girlfriend is missing!” Haven’t played it yet but it looks pretty great and I love point-and-click adventure games.

What Waits Beyond
WHAT WAITS BEYOND is a solo journaling game from Dinoberry Press.  In Beyond, you find yourself in a starship at the edge of a black hole, all hope lost and the end of the road right in front of you. I haven’t played any solo rpg from Dinoberry Press before but I have played some of their other tabletop rpgs and they’re all great. It’s only $3 too!

The Electrum Archive Issue 2
The Electrum Archive is a series of zine issues describing the science-fiction/fantasy setting of Orn that uses a simple core rule system. If you enjoy weird fantasy settings in games like Morrowind and want something like that for tabletop rpgs, consider checking it out.

POV pixel art of a kayak going down a river and the game's title The Zen of Kayaking

The Zen of Kayaking
The Zen of Kayaking is a new text adventure for DOS from pixelturkey and gamedevjeff. Pixelturkey is a wonderful artist and streamer and gamedevjeff has created some really cool stuff like an English translation of the DOS game Father World. New commercial text adventures and DOS games aren’t very common so it’s fun seeing one come out. It’s available on Itch for $5.

Creating a Website
Creating a Website is a short, mostly-autobiographical story about the benefits of making your own website. I might be slightly biased as I’m posting this to my own site but yes, you should make one.

a low poly fairy with red hair saying "I don't want you to break your heart"

Wingless Fairies
Wingless Fairies is a free game by Lily Belmira about becoming someone new again. After you play this (it’s only 30 minutes), go check out all of Lily’s other games. They’re great!

The Twine Grimoire Templates
Grim Baccaris has put a ton of work into making great Twine tutorials and now they’ve started making Twine templates as well! Absolutely worth your time if you’re interested in Twine.

Selaco
Selaco is a new FPS in Early Access that uses the GZDoom engine. It’s exciting to me whenever I see people making cool stuff using older technology. It looks great.

Sketch of a man and a neighborhood and him saying "i'm sorry. I didn't mean to run into you"

Liminal
Liminal is a very short visual novel playable in the browser on Itch about two young adults that run into each other a few months after a break up. The game features voice acting and beautiful art.

Day of the Hamster
Day of the Hamster is a short and free point-and-click adventure inspired by Day of the Tentacle. It is playable in the browser on Itch and the dev’s previous game was how I learned that was something you could even do for games made in Adventure Game Studio

blurry image of a tree in water

[Echostasis]
Echostasis is a new first-person shooter horror game by ENIGMA STUDIO, developer of the games The Enigma Machine and Mothered, where you jump into the minds of test subjects and find out what happened to them.

Other Folks Talking About Indies

The Imaginary Engine Review is a new games outlet from Grace Benfell and Phoenix Simms focused on independent, obscure, and/or retro games. Add it to your RSS feed reader or follow them on Cohost or Bluesky.

Self-Promo Zone

I’ve started an irc channel for indie and alt games/gamedev talk at AfterNET at #AltGames. If you do not have an IRC client or don’t feel like messing around with that stuff, you can easily join through the browser here. I’ll never be able to get people to drop Discord for IRC, but I personally prefer it. I don’t feel like I have to follow along with every single conversation and I’m not getting pinged all the time by notifications or the “Everyone” tag. Consider giving it a try! No registration required!

DREAMM 3.0 is Looking for Testers

DREAMM, the Lucasfilm Games emulator created by Aaron Giles, is looking for testers for version 3.0. It adds support for the following games:

  • PHM Pegasus (1988)
  • Battlehawks 1942 (1988)
  • Strike Fleet (1989)
  • Pipe Dream/Pipe Mania (1989)
  • Their Finest Hour: Battle of Britain (1989)
  • Indiana Jones and the Last Crusade: The Action Game (1989)
  • Night Shift (1990)
  • Secret Weapons of the Luftwaffe (1991)
  • Indiana Jones and the Fate of Atlantis: The Action Game (1992)
  • MasterBlazer (1992)
  • Indiana Jones And The Temple Of Doom (1989)
  • Super Star Wars (unreleased prototype) (1989)
  • Star Wars Chess (1993)

If you want to check it out, you can download it here.

Indie Game Roundup (Jan. 05, 2024)

Happy new year! Even with the holidays and everything lately, a lot of great stuff came out this week. If you recently released something that you want included, always feel free to send me an email or message me on social media (see About page) to let me know it’s out.

DOS Games Jam
The most recent DOS Games Jam just concluded and a lot of great games have been made for it. I enjoy doing these since they’re so casual and there’s no ranking involved. I was especially excited to see that a holiday version of Stair Quest was made.

retro looking top down view of a house by the water

Hexany’s Roguelike Tiles
Hexany’s Roguelike Tiles is a really nice looking batch of tiles released under a Creative Commons license for anyone to use. I just thought they looked nice and thought it should be included.

a metal sphere navigating a maze

Spheroid
Spheroid is a puzzle game for the Commodore Amiga where you move a metal sphere around a maze and get to the exit. The Amiga was my first computer so it makes me happy that Itch has an active Amiga game dev scene on there.

a glowing yellow pepper outside in a park?

Dead Drop
Dead Drop is the 19th game in the Carol Reed series, a series of first person point-and-click mystery games. I haven’t played any of these (I will fix that this year!) but I heard they’re solid games. I just enjoy that the games are exclusively available for sale from the developer’s site and nowhere else. It reminds me of the 90s/early 00s era of buying indie games.

Word Thirds
Word Thirds is a new game by John Passfield, of Halloween Harry and Flight of the Amazon Queen fame. It’s a puzzle game on the iOS app store and Itch where you make as many six letter words with letter tiles as you can within sixty seconds. I’m awful at word games but it’s a fun game.

No Escape Essay Pack
This is a bundle of writing about games that includes three issues of the No Escape magazine as well as some essays. It’s a great way to support one of the best sites out there, No Escape.

glowing white butterflies over the water

BlueSuburbia
BlueSuburbia is now on Steam. I’ve mentioned the game before but previously it was only on Itch. This demo is a first person interactive fiction where you explore poems through immersive environments. I believe it was built in the Unreal Engine but it does some really cool stuff like having playable Bitsy games inside the game.

Happy 30th Birthday to Doom!

Yesterday was the 30th anniversary of the release of Doom, one of my favorite games. A lot of neat Doom related events happened.

There was a reunion of John Carmack and John Romero where they reflected on the game. You can watch that on Twitch.

John Romero’s megawad SIGIL got a sequel. You can download both for free here but there’s also an option to purchase a version with new music as well.

screenshot of Evilternity 2 of some sort of temple at dusk
Screenshot from Eviternity II of the map Quetzalcoatl by Dragonfly

The megawad Evilternity also got a surprise sequel that contains 36 maps. As the page states, DSDA Doom and GZDoom are both good ways to play these new maps.

If you’re looking for more Doom to play even after all that, there’s the 2023 Cacowards, which highlight great maps and mods that came out this year.

RealMagic

When it became clear that full motion video on cd-rom was a selling feature for games in the early 90’s, hardware manufacturers wanted to be a part of it as well. Sigma Designs’ RealMagic card, also sometimes known as ReelMagic, was a MPEG accelerator card that allowed users to play video up to 30 frames per second by plugging into a video card’s feature connector. While developers were initially excited to support it in 1993 and companies like Access Software, Interplay, Psygnosis, Readysoft, and Sierra On-Line announced they would create games for it, but the card only got a handful of games that support it. The card only being for a very specific niche and price tag of $450 meant the card had a short lifespan. Some of the known games that had special editions released for it include:

  • Dragon’s Lair
  • Space Ace
  • Return to Zork
  • The Horde
  • Entity
  • Flash Traffic
  • Crime Patrol
  • Crime Patrol 2: Drug Wars
  • Lord of the Rings
  • Man Enough
  • Conspiracy
  • Space Pirates
  • Return to Cyber City
  • Prince Interactive
  • The Psychotron
  • Silent Steel

There’s other games that reportedly exist for it as well that have never been confirmed, such as Gabriel Knight 1 and King’s Quest 6, although these might have just been mentioned on the demo disc. The demo disc that shipped with the card has videos on it for games that never shipped for it, such as The 11th Hour, which was an early video of the game that uses an old version of the game’s logo. If you’re interested in checking out some of these games, there is a fork of DosBox that has ReelMagic support. I wouldn’t say the changes it makes to the games will make you re-evaluate them, they are noticeable. Return to Zork features FMV of people talking instead of digitized sprites, Crime Patrol features better quality video, and Lord of the Rings uses footage from Ralph Bashki’s animated film. The Return to Zork one is fascinating because while it adds more FMV, it uses the floppy disk version’s soundtrack, which is less impressive. It also leaves in takes where actors flub their lines and ruin some of the game’s jokes, where the more mainstream release of the game would edit around those. The strangest part is that it has video of dialogue not in the other release that gives more context to some puzzles, which are one of the more frustrating parts of the game. While I can’t say I’m surprised it never took off, it’s kinda fun checking out games from childhood that are actually slightly better than how I remember them.

Retro Gaming Roundup (Nov. 27, 2023)

A screenshot from The Realm, showing various cartoon fantasy folks standing in a room

Here’s a quick collection of retro gaming things that I found interesting this last week.

The 1997 MMO The Realm is back. It was originally published and run by Sierra and the rights have been sold to various companies since then. A new publisher has gained the rights and has launched the game again. The article goes into more detail about how the previous owner mismanaged the license and what the relaunch means for the game. I’ve never played it before but it makes me happy whenever I see a MMO that has kept going even after decades.

DOSember starts next month! DOScember is an event where streamers play tons of DOS games. It’s a fun way to watch people play classic games and the people involved are very lovely.

And to end with some self promotion, the next DOS Games Jam starts next month. Come join if you want to try making a game in a casual, unranked jam. Even if you have no interest in making a game, the page for the jam links to entries from previous jams if you want to discover some new DOS games.