A Brief History of Gobliiins

I was really excited that Gobliins 6 recently came out on Steam and Itch and wrote way too many words about why I love it on the No Escape forums. So I’m doing the normal thing and expanding on that post even more. If you haven’t played the Gobliiins series, it’s a weird French point-and-click adventure game in a series that started in 1991. The rest of this post will be about why I think the series is interesting and some of the quirks but the TLDR is: it’s good! You don’t need to play previous entries.

three goblins standing outside a house
Gobliiins screenshot from MobyGames

Anyway, it’s a series where you control a group of goblins that you switch between to solve puzzles. The entries vary on how many you play as at a time, and it’s technically an adventure game but they typically follow a level-based format where you have some specific goal and you solve puzzles to accomplish that goal before you move onto the next level. The original three games were created by Coktel Vision and designed by Pierre Gilhodes and Muriel Tramis. Muriel has a FASCINATING career. She’s known as the first Black woman video game designer and many of her games are focused on anti-colonialism or erotica. The Gobliiins series is not about either, but Pierre and Muriel did eventually do a game called The Bizarre Adventures of Woodruff and the Schnibble, which has all the goofy humor of the Gobliiins games but is anti-colonialist. It’s a weird game but I love it. Most people in the US who know of these games probably know about them because Sierra bought Coktel Vision and published their games here. They even renamed the third game to Goblins Quest 3, to make it sound more like King’s Quest/Police Quest/Space Quest, which is so goofy to me since it’s this bonkers French game but there you go.

two goblins outside a castle. One is holding a bomb
Gobliins 2 screenshot from MobyGames

Eventually Coktel Vision was closed and Pierre and Muriel split off to do their own things. I don’t think they ever had a falling out because they mention each other a bit in interviews and he did art for her book. I think they were just tired of games. Then in 2009 Pierre got the rights to the IP and made Gobliiins 4, which is…..ehhh. The 3D art is not amazing and it takes a long time to really get going, but it’s there I guess. My understanding is that the game improves quite a bit in the second half of the game. You cannot buy this one anywhere today and it’s abandonware. Muriel got a special thanks in this and I think consulted a little but wasn’t really involved.

a goblin standing on a floating pirate ship
Goblins 3 screenshot from MobyGames

And then in 2023 he did a Kickstarter campaign to fund Gobliiins 5, which was made in Adventure Game Studio and has 2D art again. It’s great. It’s a return to form for the series and even with the janky setup (it’s split into four launchers because it was a solo project by an older guy learning a new game engine), it was a treat for fans. You can now get this on Steam and Itch.io. This repeated again two years later with another crowdfunding campaign for 6, which just came out this week. It was nice to see Muriel Tramis come back for this one to help with puzzle design and I hope this means she is back to making games again.

3 goblins standing by a dragon skeleton
Gobliiins 4 screenshot from MyAbandonware

So what are the quirks with the series? Well, every entry in the series has a different number of i’s in the title based on the number of goblins you rotate between. So Gobliiins 1 has you switching between 3 characters, Gobliins 2 has two goblins, and Goblins 3 just has the one but you occasionally have other characters you play as anyway. Gobliiins 4 and 5 are sequels to the first game and have you playing as the three characters from the first game again and Gobliins 6 is a direct sequel to 2, where you play as the two characters from that one. Despite all this weird lore stuff, it doesn’t really matter. It’s just people walking around doing puzzles and goofy slapstick stuff happens.

three goblins at a birthday party
Gobliiins 5 screenshot from Steam

If I were to recommend a game in the series to folks, I’d probably say to start with 3 or 5, depending on if you want something old school or not. It’s very hard to recommend 1 because it’s the only one with health meters where you lose health every time your characters get hit, which is when all the funny stuff happens, and uses a password system. The health system gets dropped with the second game and from here on, the goblins can get beat up as much as you want. The puzzle design gets better with each entry too, which 3 having much better puzzles than 2. The other weird quirk with the old ones is that people generally prefer the floppy disk versions over the cd-rom ones, because the music changed and people don’t care for it as much (I think it’s fine either way). You can pick up the original trilogy on GOG, which features both the floppy disk and cd-rom versions of the games.

screenshot from gobliins 6 showing a variety of characters in a bar
Gobliins 6

Anyway, this is way too many words about a weird series of French games but I like my weird French DOS games so there you go.

Some Nice Places to Find Abandonware Games

I just realized I had a lot of sources I cycle between for abandonware games and thought it should be something to share, since this is just a blog and not a real games website, and I can post whatever I want. Abandonware, software that is no longer easily available because it is not sold anywhere by the publisher, is frequently a thing in games unfortunately and it doesn’t help that a lot of people just define it as “well this thing is old, so I can put it up for download even if it’s still for sale” which isn’t how preservation works! Anyway, here’s some sites I like that put care into what they upload, update them to work on modern versions of Windows, and take down the downloads if they get rereleased.

The Collection Chamber is the one I look at the most. It’s updated on a monthly basis and has a wide variety of stuff, with a focus on 90s games for Windows that you cannot easily run in DOSBox. It has so many games from the multimedia era that I find fascinating.

Zomb’s Lair has not been updated in a long time but hosts a lot of 90s computer games packaged for modern Windows as well. One of the most interesting ones to me is VNC: Virtual Nightclub, which was apparently an adventure game by the folks that made Burn: Cycle and was sold only through the Sci-Fi Channel phone line, so it was incredibly hard to find anything about it for a long time. I need to do a longer writeup on it sometime. It’s not “good” but it’s a fascinating time capsule of how we viewed the internet and virtual reality at the time.

Mr. Abandonware has organized a collection on the Internet Archive of DOS games packaged to run on modern windows, and it includes a lot of major games. lt’s kind of wild how many games that were commercial and critical hits just aren’t available for sale anywhere.

SentienceSnakes164 has a collection on the Internet Archive as well of games packaged to run on modern versions of Windows. This is more focused on 00s era games, mostly licensed ones that have been pulled from sale, but there’s some oddballs like early Monolith stuff and lesser known FPS like KISS: Psycho Circus.

There’s probably another post in me where I highlight freeware remakes of retro games, but I do want to give a shoutout to this one of Lode Runner: The Mad Monks’ Revenge. This was a game by Sierra that I really liked at the time and this remake adds likes of nice quality of life features.

Finally, MyAbandonware is a fascinating site to watch. It’s just constantly uploading stuff I never heard of. While it’s not focused on updating games to work on modern versions of Windows, they occasionally provide an update. This isn’t a criticism, no one could reasonably update all the games this site uploads.

That’s all I’ve got for this post. Feel free to add others in the comments as long as they aren’t uploading games that are still being sold.

BioMenace Remastered thoughts

Developer: Rigel Gameworks
Publisher: Rigel Gameworks
Year: 2025
Genre: Platformer
System: Windows

side view of a guy with a mullet shooting at a pink blob

BioMenace Remastered is a very recent rerelease of the shareware classic BioMenace, which adds lots of graphics customization options and updates, and a brand new 4th episode of levels. You play as Snake Logan, a man with a mullet and mustache who must stop an evil scientist from destroying the world or something like that. It’s not the most important plot. All you need to know is that you are a guy with a sweet mullet who needs to rescue a hostage on each level and then leave. Sometimes you fight a boss. And it’s great. It’s not even a game I had much nostalgia for, my memories of the game at release were my dad struggling to get the shareware to work on our computer for some reason. The game holds up surprisingly well though, especially compared to some of the other shareware games from that era that I have nostalgia for but may be harder for me to recommend to others.

There’s not really much more to say about the actual gameplay. It’s all very straightforward but I think it feels good running around and shooting at monsters. There’s a demo on Steam so if you find it enjoyable, the rest of the game is more of that. I mentioned before that I really liked the Crystal Caves remaster and even though this is by different devs, this feels like it builds on that and the Secret Agent remaster by offering even more graphics customization options as well as the extra episode and level builder that seems to be expected from these. If you want to play with the original graphics you certainly can, but the game’s new modern mode looked great to me and I actually stuck with that for most of the time. It even lets you enable and disabled various bits so if you want to play with the original art but in widescreen mode, you can! I believe these devs did a Duke Nukem remaster or rerelease for the Evercade that may have similar options, but I don’t own one so I can’t speak for that.

The additional episode 4 is great. It introduces a lot of new little level design tricks that keep it feeling fresh the entire time and the levels are a bit larger in scope so it takes more time to play through than the original three episodes. There’s a fun little cameo by someone from another shareware game that made me so happy when I saw it.

Anyway, that’s all I have to say about this one. I think the game holds up and this seems like the ideal way of remastering these old shareware platformers. I hope it does well and we keep getting more of them. I know they exist for Crystal Caves, Secret Agent, and Monsters Bash (these being all by Emberheart), with one for Cosmo’s Cosmic Adventure on the way, but I’ll keep playing more of them if they’re as good as the ones we’ve already got.

BioMenace Remastered is available on Steam

DOS Games Are Alive and Well on Itch.io

people investigating a safe
Quid Pro Quo


Despite the Industry moving on from DOS decades ago, Itch.io has an incredibly active community of folks making games for DOS, that folks to play on their retro computers and emulators. DOSember, the annual streaming event on Twitch where people play DOS games, just wrapped up their first DOS game jam on Itch.io. The jam received 39 submissions, which I think is a fantastic number of new games for something the games industry and tech world decided was “dead” decades ago. There’s a lot of fantastic stuff in there for you all to play with. They’re all free but if a game is taking donations, consider tossing a dollar or two to the games you like and consider streaming them.

top down view of someone shooting at monsters
Europa Panic

If that wasn’t enough, there’s been DOS games being published on Itch before that. THP put together a list of DOS games made for jams I hosted and there’s so many good games in here. There’s a few paid games as well that I think are worth supporting. THP also made this free DOS demo disc, like in the old days of shareware. Go check the list and demo disc out!

person skiing down a hill
Did you know the original version of SkiFree isn’t actually a DOS game? It’s true!

Finally, there’s plenty more for you to check out on Itch. Poke around the site and check out tags such as the msdos and DOS tags and games like The Aching and Hibernated 1. You’ll find many more DOS games to play and enjoy!

pixel art of an office and some wizard stuff like a staff and monster head hanging on the walls
Quest for Erasmus

Indie Game Roundup (November 26, 2025)

It’s Wednesday but since I live in the US and it’s Thanksgiving week here, it’s basically my Friday before a long weekend. Hopefully you also have some free time coming up to play games, read a book, work on a little project, or whatever you want. A lot of time sensitive things popped up this week so I wanted to get this one out since I don’t think I’ll be able to do a writeup later this week over the holiday.

New Games

Here, have a bitsy. This one is called Kitten Town (dev site).

a box by binary star games that just says void shift in glitchy text

The physical version of VOID_SHIFT is out. It’s a solo deckbuilding game about doing hard jobs in space in the far future. There’s also a black friday sale on the designer’s site.

Roguelike designing legend Michael Brough just put a ton of their old Windows games in a bundle for Pay-What-You-Want on Itch.io

Angel Amore aka Cutestpatoot has been doing a game every day as well as a vlog about the making of the game. I think this is bananas and my body would fall apart but everything they’ve done this week looks amazing, the videos are interesting, and you should check out their YouTube and games on Itch.io.

pictures of goats and monty hall

Spindley Q Frog has made a game that combines Minesweeper and the Monty Hall problem. You can play it in the browser here.

person punching a robot and text being filled in saying "How do celebrities keep cool?"

Keys of Fury: Typing Action (Steam) combines retro beat ’em ups like Final Fight with typing games. I haven’t played it but Mike Drucker (review link on TheGamer) loved it. I also liked Mike’s memoir Good Game, No Rematch (bookshop.org). I feel like I’ve been pushing books a lot lately on this blog? If you take one thing away from today’s post it’s that people should go to the library more often and read books.

Here, have a new DOS game. Treasure Hunt II is a remake of a DOS game the developer made 35 years ago. Since they own the site it’s hosted on (DOSGames.com) and feel weird about reviewing their own game, they gave it 2/5 stars but I think people should have more pride in their work. You can also play it in the browser.

The Micro Fiction Games Jam (Jam site) has just started. It’s a jam where you make a game in 280 characters or less. This year’s theme is Absorb, Repose, Recursion.

The IF Short Games Showcase 2025 (Itch.io jam page) also started! It’s just an excuse to show off shorter works of interactive fiction that you made sometime this year. Consider submitting your game if you made a short IF this year.

white ball falling and taking out a lot of balls below it

Bubbled Bugs (Itch.io) is a free browser puzzle game where you drop colored balls and match them with other balls of the same color and it has a roguelike element in that you are picking powerups between levels. All done in PICO-8.

Duskpunk (Steam) is a Citizen Sleeper-like rpg that is inspired by tabletop rpgs. This one seems to have more of a survival focus and is set in a Steampunk world. I don’t know a whole lot about it but startmenu seemed to like it.

Dominic Tarason recommends billions of interesting indie games all the time on Bluesky so here are some you should check out. Consider following him if you want to learn about more games. He’s a far better writer too. This is kind of a lazy dump because I need to mention them now or they’re probably never coming up, despite looking really cool and worth your time.

  • Morsels (Steam) is a fast-paced creature collecting roguelite
  • Kingdoms of the Dump (Steam) is a SNES styled JRPG set in a fantasy world of garbage

VORON: Raven’s Story (Steam) is a Norse-inspired adventure game, including puzzle solving, but it has you flying around as a raven and gaining new powers to access new areas.

Wishlist

Here’s some recent indie game announcements that you may want to add to your wishlist on Steam.

Sometimes I just want a 2D platformer where you shoot things. Junk Sec (Steam) looks like a nice one of those. Because I have Amiga nostalgia poisoning, it reminds me of the game Obliterator, despite it actually looking nothing like that and probably being much better too.

I’m so excited for Young Suns (Steam) by KO_OP. A co-op space game with chill vibes and a bunch of great narrative designer/writer folks working on it? Yes, absolutely. That’s 100% for me.

Thank you for reading today’s post. If you’re interested in telling me about a game, feel free to comment or send me an email. Your own games are welcome too as long as they don’t use AI. Comments/emails to say hi are always welcome too.

Crystal Caves HD thoughts

Developer: Emberheart Games
Publisher: Apogee Games
Year: 2020
Genre: Platformer
System: Windows

Crystal Caves HD is a remaster of the 1991 shareware game by Apogee where you play as Mylo Steamwitz, a miner in outer space, trying to become rich. The platformer has you going through levels and grabbing all the crystals in each one while trying to avoid various monsters and traps. There’s also a puzzle element as you have to carefully plan the use of the timed power ups in the level to reach certain areas and the order that you’ll unlock doors and activate platforms. I used to play the original version quite a bit as a kid so it was nice to see this rerelease happen. Emberheart has done a few of them at this point, with Secret Agent and Monster Bash being the other two Apogee remasters they’ve done. I’ve previously played through the Secret Agent one and enjoyed that quite a bit, and the gameplay and additions in this remaster are very similar.

a miner jumping on metal or stone platforms behind a giant green monster
Image taken from Steam page

The remaster adds more color and smoother animation to the original game, music, an entire new episode of levels, and a level creator. I can see the argument for the additional colors removing some charm from the original game but I think it looks nice. The music is fine too but if I did have any criticisms of this remaster I think it’s that the music almost sounds more like something on an older video game console rather than a PC game from this era. This is a very minor gripe though. I think the new levels are very solid and feel like a good continuation of the previous three episodes, and the level editor seems to have been embraced by a very active community with the developer still adding stuff years later.

a screen about how the main character has found success with his burger restaurant, which is floating in space
This ending screen from episode 3, also in the original game, is just Monolith Burger from Space Quest 3, isn’t it?

I’m very possibly too nostalgia poisoned to accurately assess this game but I think it holds up pretty well and Emberheart has done a wonderful job with the remaster, just like they did with Secret Agent. If I had any complaints about the game, not the remaster, it’s that it becomes tedious to marathon the game and it’s why I very slowly played this over a year, but it’s still pleasant to play in short bursts. The developer has also done a remaster of Monster Bash, another Apogee shareware game I loved. I haven’t played it yet but the reception on Steam seems to be very positive and I’m sure it’s great if it’s anything like the other two they’ve done. I haven’t finished it yet but Emberheart also developed the fps Wizordum, which kinda feels like if Catacomb 3D had kept being iterated on instead of ID moving on to Wolfenstein 3D and Doom. If you’re a retro FPS fan, I highly recommend it. There’s also an upcoming remaster of BioMenace that is not by this developer but looks amazing, with it having lots of features I wish this had, like the ability to switch between the old and new graphics. Give the demo a try if you have fond memories of the original.

Crystal Caves HD is available on Steam and GOG.

Ween: The Prophecy thoughts

Developer: Coktel Vision
Publisher: Coktel Vision
Year: 1992
Genre: Adventure
System: DOS

two weird humanoids with giant mustaches saying "We're UKI and ORBI"

To be a fan of French DOS games is knowing that mechanically the game may not be the tightest thing, but it could be weird enough and take enough swings to be worth it. Some of my favorite games are French DOS games and include: Alone in the Dark, Little Big Adventure, Lost Eden, and The Bizarre Adventures of Woodruff and the Schnibble. I’m a huge fan of Coktel Vision so it was unfortunate that I mostly found Ween: The Prophecy to be a frustrating experience.

The game has a plot about you stopping an evil wizard, but it’s mostly an excuse for you to move to various rooms, in an almost puzzle room level-based format, and solve the various inventory puzzles before moving on to the next room. This is one of those games that quickly wraps up with a block of text when you beat the final puzzle. Unfortunately I frequently found these puzzles to rely heavily on moon logic or sometimes broken, which meant mostly doing trial and error and trying every item on everything, or just pulling up a walkthrough because I got tired of the sluggish response from every action. I took notes while playing and there’s many instances where I just did not understand what was happening in the game or instances of me trying an action, checking a walkthrough to see that I was doing the right action, but was just not trying it enough times for it to actually work. The entire game consists of these inventory puzzles so the game quickly became a huge slog to play. There are one or two points where there are multiple solutions, but those were the only clever bits in the game’s design.

an illustration of a boat and text at the bottom saying "Bad idea..."

Even worse than a game consisting of trial and error puzzles is that the game tells you that you had a bad idea, or that your character is getting frustrated, or something isn’t working. It’s aggressively hostile in a genre called Point-And-Click Adventure, where you often just want to click on something to get a description or to see what happens. Instead of either of those things happening though, you are just scolded. It’s immensely frustrating to play an adventure game where you are actually discouraged from clicking on things. I wasn’t even trying to solve a puzzle. It is just common practice to play around in an environment and click around but this is a game that does not want you to do that. I suppose to the game’s credit, I didn’t come across any softlocks.

It’s so frustrating that the game is so unfun to play because the parts surrounding it are nice. Like just about every other Coktel Vision game, I like the art and music. Charles Callet does a fantastic job on the soundtrack like he did on every other game he worked on. There’s also some really weird FMV in here that other people online seemed to find disturbing but I liked how weird it was. The weirdness is why I usually play French DOS games.

So unfortunately, I can’t really recommend this game. I generally love Coktel Vision’s games, even when the gameplay is a bit clunky like in Inca, because there’s usually a lot of really interesting stuff going on and the game has something to say. Ween: The Prophecy just does not have enough to justify playing through the game.

Ween: The Prophecy is not available for sale anywhere but is probably on your favorite abandonware site and playable through ScummVM.

The 7th Guest thoughts

Developer: Trilobyte
Publisher: Virgin Interactive Entertainment
Year: 1993
Genre: Adventure

pixel art of the box for the 7th guest, showing a house on a hill with lightning in teh background

The 7th Guest was an early cd-rom game that became such a massive hit that it helped lead the cd-rom drive to becoming a common feature of PCs. It’s a first-person adventure game where you play “Ego,” a faceless character who explores a haunted mansion and figures out what has happened by solving puzzles that will reveal cutscenes of ghosts showing what they did when they were alive. Even early on in development the developer and publisher knew they were making something big. The game was originally proposed to the CEO of Virgin Games, Martin Alper, by Rob Landeros and Graeme Devine. Martin was impressed and “fired” them so they could found their own company, Trilobyte Games, and focus completely on the game instead of letting company politics get in the way. The game was technologically groundbreaking in many ways and was being talked about by others in the industry at conventions and pitch meetings. Sierra On-Line talked to the developers about publishing the game at one point and when Myst was being pitched around, the developers were asked if they could make something that would look as good as The 7th Guest. The GROOVIE game engine allowed continuous streaming of data from CD-ROM and it was the first adventure game to have 640×320 graphics with 256 colors. 

inside of a dark mansion with stairs going up to a second floor

While the game was ahead of its time when it was released, it’s a little hard to recommend now. Conceptually the game isn’t a bad idea, you wander around a haunted house and do puzzles, and successfully completing a puzzle means being rewarded with some fun FMV. Unfortunately many of the puzzles you are required to do require lots of trial and error, or they’re just not fun to do. I don’t think the maze puzzle in the basement is quite as poorly designed as its reputation says it is, but even once you figure out how to get the solution it’s still incredibly tedious to solve because of the slow walking animations between each scene transition. The slider puzzles in the game aren’t too difficult either but are also an incredibly boring puzzle style. I think that’s the main issue with the puzzle design, not all of them are incredibly difficult but even a lot of the ones that are solvable are just boring. There’s still a few gems in the game, such as the famous cake puzzle where you need to divide a cake into equal sizes with the same number of pieces. Many of the puzzles were pre-existing ones from previous sources like puzzle books, explaining why they’re almost all standalone. I don’t think this is necessarily an issue though. Both the Puzzle Agent and Professor Layton series have self-contained puzzles and are a lot of fun. So the idea works, it just needed some better puzzles in places and snappier movement for the other puzzles that relied more on trial and error.

The parts of the game outside the puzzles are very charming though. When the FMV was being created, it resulted in video with a blueish aura around everyone and at a lower fidelity than expected, but this resulted in choices being made for the game’s design that I think ended up benefitting it. The developers had to pivot fully to it being a ghost story and the lower quality video meant the actors had to do bigger performances that give the game a camp appeal. The cutscenes are there to advance a story, but it’s a pretty thin story and really just an excuse to see awful people doing bad things to each other. It’s technically a horror game but the cutscenes are schlocky enough that it keeps the game from being scary, which I’m fine with. Robert Hirschboeck is a lot of fun to watch in his over the top performance as the evil Stauf and his scenes in this game are the highlight of the franchise. The soundtrack by George “The Fat Man” Sanger remains a classic and probably what he is still known best for, which is impressive considering that he also contributed the soundtracks to games like Wing Commander and Putt Putt Saves the Zoo.

a ghost wearing a green dress in a bedroom

The game was a massive success when it was released, both critically and commercially, and was responsible for many cd-rom drives being sold. The success kicked off a franchise that is still going today with various ups and downs and even survived the developer Trilobyte going under. Even though the game is a little hit or miss for me in the design department, I would still maybe recommend it if you’re ok with having a walkthrough next to you to get through some of the more annoying puzzles. There’s still some really fun puzzles in here, the soundtrack is great, and the FMV is entertaining too. I would probably recommend going with the original version of the game, which is supported by ScummVM. There’s a remastered version but reviews seem to have various minor issues with it. Fans should also look up the Philips CD-i version of the game. It features higher quality video of the transition animations but also seems to be missing music in some spots. 

A few years ago there was a VR-only remake of The 7th Guest which reimagined the entire game with new puzzles, mansion design, and FMV. I haven’t played it yet but it seems to have received positive reviews and it’s lovely to see that the game is being kept alive by interesting new takes on the idea.

The 7th Guest is available on DOS, CD-i, Mac OS, Windows, iOS, Android, OS X, Linux, Nintendo Switch, PlayStation 4, and PlayStation 5

Review: Catacomb 3-D

Developer: iD Software
Publisher: Softdisk
Year: 1991
Genre: FPS

box art for catacomb 3d showing a guy holding a gun and a monster
I am a fan of the incredibly inaccurate box art for the game

Catacomb 3-D is the third game in the Catacomb series and the first in the series to be a first person shooter. I feel like people sometimes claim it’s the first FPS, but that’s incorrect and it’s not even the first FPS by iD Software. In this game you play as a wizard named Petton Everhail and must explore a series of catacombs to defeat the evil lich Nemesis and rescue your friend Grelminar. Different releases of the game switch the names around but that makes no sense to me and the later games refer to the lich as Nemesis so that’s what I’m sticking with.

Today the game is pretty simplistic compared to even FPS that would come out a few years later. You wander around maze-like levels and shoot fireballs at a variety of monsters that you would expect to see in a fantasy setting. The fireball is the only weapon you have, but you can pick up two different powerup types that shoot multiple fireballs at the same time but in different patterns. It still has a little bit of a rpg influence since you pick up healing potions that you choose to use when you think you need them.

two demons and a lich

Even though it’s dated, I still had fun. It’s very interesting from a games history perspective and I liked seeing what id software dropped and what they carried to their later FPS. Walls can be destroyed by shooting at them, adding more of an exploration element to this game compared to Doom. There’s also some puzzles that you need to figure out from reading scrolls. I think the enemies are charming too. I really enjoyed the pixel art for them and their animations.

I would recommend the CatacombGL source port if you want to check it out. It adds a lot of nice features like widescreen and smoother movement.

Catacomb 3-D is available on GOG.

Tex Murphy: Mouselook Edition

Someone has patched in mouselook controls to Under a Killing Moon! If you’ve ever played the original game, you know that it has kind of a goofy control scheme. I love the game but it takes some time to get used to and can sometimes make it tricky to recommend to people. The post below includes a video of what the patch does and it looks great, but also incredibly weird if you’ve played the original game. But again, probably also a big improvement on what it had before. Nice job!

I got sick of the bonkers control scheme in Tex Murphy: Under a Killing Moon and patched in mouselook + WASD.(This footage looks shocking if you've suffered through the normal velocity-based mouse controls, honest!)github.com/moralrecordi…

moralrecordings (@moralrecordings.bsky.social) 2025-07-20T14:50:19.474Z