Lost Sid Meier Documentary Recovered

Yesterday I was told that after a few years of searching, a documentary about Sid Meier has been reuploaded to YouTube.

Back in 2010, VICE traveled to the University of Michigan to document Sid Meier participating in Wolverine Soft’s annual 48-hour game jam. Sid Meier was an undergrad at the University of Michigan and returned because his son Ryan, occasionally referred to as “Kid Meier” at times by other officers with love, was president of Wolverine Soft at the time. Wolverine Soft is the game development club at the University of Michigan that was founded in 1999. They’re still around today and now even put their games on Steam.

The documentary itself is a fun look at the game jam and mostly focused on Sid Meier creating an unranked game for the jam and voting on the other games in the jam. There’s some parts about his career in game dev but it’s a minor part. It’s not too long either, only 23 minutes long, so I think it’s worth checking out. Apparently this documentary had been missing from Vice’s site for at least a few years and only got recovered when some students at U of M pestered someone who worked on it on Twitter, who found they still had the documentary saved on an old hard drive. So if there’s a lesson in all of this, politely ask someone for info if they were involved in an old games thing you like. You might get a pleasant surprise from it.

Random Games Database Thoughts

I’ve been adding a lot of things to MobyGames lately after initially noticing a couple of things missing in my local games community and now it spiraling into me adding stuff from Steam Curator pages and lots of smaller adventure games and interactive fiction, and now I have Some Thoughts

MobyGames is the one I decided to focus on, despite being owned by Atari, since it has the most games and is the one that games historians seem to look at the most. For example, here’s a recent comment from someone at the Video Games History Foundation on cohost after I posted similar thoughts there.

“For the study we’re doing with VGHF, we picked MobyGames for that reason. Even then there’s still some pretty big holes; there’s like 1600 GB/GBC/GBA games in MobyGames and they’re missing another 200. But it’s the best for what it’s covering, for sure. (For comparison, IGDB has 290 C64 games, MobyGames has over 5000)”

That said, MobyGames isn’t perfect either. It’s going through a redesign right now that’s introduced some bugs, which will eventually get fixed but has made contributing harder at the moment. It’s a headache to credit people, especially when the person has used various names or isn’t using a legal birth name. They’re working on improving this too but at the moment it’s still annoying. It also takes forever to approve new game entries. I know it’s all volunteers but man, the current wait time for approving new game entries at MobyGames is estimated at 5 months?

IGDB seems to move much faster and has more entries for games on Itch but also doesn’t seem to have credits for very many games and has some inconsistency with multiple entries per game, etc. There is a process for removing duplicates but it basically requires contacting an admin. And as mentioned before, it’s just missing tons of older games. So maybe there’s just no ideal games database and everyone is doing the best they can with what we got. I’m also not really thrilled about them being owned by Atari and Amazon either.

There’s also more specialized ones like IFDB and the one on AdventureGamers.com that aren’t owned by a big company but again, specialized to just one genre. There’s also the Giant Bomb one but I don’t really think people should invest more time into that one with it being owned by Fandom now, especially when they seem to be letting go of everyone.

I still think people should contribute to these places though, it doesn’t have to be MobyGames. I’ve been adding info from the Michigan game dev communities I’m involved in and there’s just so much missing, so I imagine there’s a lot of stuff other people here know about that isn’t being documented and it would be nice to have more info about these games preserved. There’s just so many games, especially on Itch, that haven’t been documented at all.

A Tribute to the CompUSA in Novi, Michigan

One of the goofier things I do on social media is run an account called Computer Store Visuals. It is an account where I post pictures of computer stores, mostly old ones, that I’ve found on the internet and have saved. I suppose I could make some sort of intellectual explanation why I do it, like I’m trying to preserve a part of computer history that’s disappearing. I guess that’s maybe true, but I mostly do it just because I like to look at old computer stuff. I don’t think things were better back then (they weren’t), but I do have fond memories of going into my local computer stores and picking up games and I have fun doing it so why not. It’s a fun excuse to post goofy pictures too. Once active and surprisingly popular on Twitter, I’ve moved it to Cohost and Mastodon after Twitter was purchased by Elon Musk and instantly became less usable. 

One of the stores I had a fascination with was my local CompUSA in Novi, Michigan. It was where I went to get most of my games from the beginning of the 90s until it closed in 2007. There weren’t many photos of it that I could find online except some posted in a Facebook group for employees from this store.  I saw that the Facebook group is now gone, motivating me to write one of the silliest things that will be on the website. Here is a tribute to the CompUSA in Novi, Michigan and possibly the only existing photos of this store online.

My first memories of the store are of seeing the game Superhero League of Hoboken being demoed on one of the computers when you entered, looking at the shelves of games, a demo of Prince of Persia 2 playing on a monitor, and a customer asking an employee if they had Leisure Suit Larry. It was also where I first saw games like Doom and picked up most of my adventure game collection. Whenever we went here, my dad would usually walk off to look at the computer magazines and books that were located at a section to the immediate right when you walked in, while I would run over to the computer game section on the left, try whatever game was being demoed that day, and then check out the aisles of games. The store also featured its own Edutainment area that had computers loaded with educational software and games for kids.

This was also the only time I ever tried the infamous Zelda games for the Philips CD-i, since this was the only store chain that seemed foolish enough to stock them and even have a demo station to play the games. Even at the time I didn’t enjoy them and was baffled by how a Zelda game could be so bad.

The store itself was in a shopping center called the Novi Town Center which also featured a Borders bookstore and Egghead Software, making it a nerd shopping utopia for me for most of the 90s.

For the last five years of the store, it was clear to even teenage me that the store was struggling. The industry had changed a lot and sales of boxed computer games weren’t as great in the early to mid 00s, even before Steam came along. CompUSA also waited too long to push their online store and had tried to pivot to being more like Best Buy, but with little success. The chain eventually closed in the late 00s and computer retail stores mostly don’t exist in the United States except for Micro Center and some smaller stores.

But I still have a lot of fond memories going there to pick up computer games and trying out the latest software at their demo stations. As promised, here are the only images I could find of the store. If you have any of the Novi, Michigan CompUSA, or the Borders and Egghead Software that I mentioned in the article, I would love to see them. If you would like to see more pictures of computer stores, I also post on Cohost and Mastodon.

This first batch is a set of photos from a Halloween party and people working at the store during Halloween.

These next two photos are of an employee that would intentionally make a mess while eating powdered donuts and apparently also walked around the store like this and would offer some to customers.

I have no context for the rest of these photos and they’re the only other ones I could find for this store.

The Lost World of HeroMUD

This article was originally published in the Michigan indie game zine Locally Sourced. If you enjoyed reading this, consider supporting further Michigan game history research by picking up a digital or physical version of the zine. If you have any memories or info about HeroMUD not mentioned here, please leave it in the comments!

In the early days of online video games, before games like World of Warcraft and Overwatch, there existed the MUD. Short for Multi-User Dungeon, these games combined elements of text adventure games like Zork with tabletop roleplaying games like Dungeons & Dragons to create a virtual world that would allow players to connect to a server through their local network or phone line and explore a world together with other players. Players would type their actions into the computer and get a response back from the server describing what happened in text. While the genre still exists today, they were mainly played from the late 70s to early 90s. Most of the servers from that time have been shut down, but the one that interests me the most is a game called HeroMUD.

HeroMUD was a MUD set in the fictional city “Metadelphia” based on Ann Arbor, Michigan[1]. The game ran on servers at the University of Michigan at the art and engineering schools and development was led by someone known as “Positron”[2]. Since the MUD was not approved by the university, it would occasionally get shut down and would be offline until it could find another server to run on.

When players signed onto HeroMUD for the first time, this is what they would see[3]:

The Diag
You are standing on the Diag of Metadelphia Universitat.
A holographic clock pulses in the air above you.
A small sign reads: Orientation -- ‘press button’ for guided tour.

Obvious exits: northwest, northeast, southwest, southeast, south, west

Crity the utter frosh is standing here.

After being presented with this text, players were given the freedom to type in different commands to interact with the environment. They could examine different objects in the room, press the button for the guided tour, and talk to characters like Crity. The beginning areas were laid out just like the University of Michigan campus and heading in different directions from here would take players to parts of Metadelphia that resembled the campus.

The game itself seemed to have influences from everything that was popular in pop culture at the time. Character classes had powers inspired by Spider-Man, Wolverine, The Incredible Hulk, Green Lantern, and Jedi from Star Wars. Events in the game were also influenced by pop culture; players could walk into a movie theater playing Die Hard and join John McClane and Hans Gruber in the Nakatomi Building[4]. There was a section of the game modeled after Toontown from the film Who Framed Roger Rabbit, that supported actions like sticking your thumb out to have Benny the Cab pick you up. The game even had Darth Vader as one of its toughest enemies.

The game was filled with interesting mechanics not seen in other games. In most online games, a sudden disconnection leaves the player’s character standing in place for a few minutes before being removed from the game. Suddenly disconnecting from HeroMUD without logging out would turn the player into a marble statue for others to see until they reconnected[5].

Like other MUDs, HeroMUD had players complete quests for experience points to level up. A few quests in the game relied on humor. One involved having to get refused service at a convenience store by having to get No Shirt and No Shoes objects from NPCs in town, before getting the No Service quest object from the convenience store[6].

HeroMUD had its own form of moderators. Police Officers were a player type who enforced the rules of HeroMUD. If a player was given the Police Officer role, they were given access to the Police Station where they were given a locker containing equipment such as armor and weapons that were of higher quality than the gear players normally had. The Police Station also had a box of donuts that players could eat to regain hit points.

The mechanic for death in HeroMUD was unique as well. Upon dying, players would float around and observe the world, unable to interact with anything, until the timer ended and the player was resurrected. Many online games work like this and it’s nothing unique, however there was a faster way that players could be reborn. HeroMUD featured a player role known as Death that was the highest level that players could achieve as a regular character. As Death, the goal was to retrieve as many souls floating around so they could advance to the next level of power that was more advanced than death. Players with the Death role would sit in a waiting room known as “Death’s Waiting Room” where they would wait to be alerted by their scythe that a player had died and their soul was waiting to be retrieved. This often resulted in a
scramble by all the Death players to be the first to retrieve the soul. Once the soul was collected, the player character would be resurrected and could interact with the world again. The MUD started sometime during 80s and ran until 1991, when it appears to have been shut down for good. When the game was shut down, they slowly flooded rooms until there were only a few left.[7] This is the message people would see when they tried to telnet to the MUD:

Sorry, Further access from Michnet to HERO MUD will not be allowed. This situation will not change. Please do not bother Michnet with questions about HERO MUD. HERO MUD is not a public service. Connection closed by foreign host.

There was an attempt a year later to create a HeroMUD 2 but it was never completed[8]. While HeroMUD seems to be lost forever, the game has had a lasting impact on its players. Even today, people exchange stories on Twitter and elsewhere of a game they played thirty years ago. More info about the game is discovered every few months and who knows, maybe the source code to the game will be discovered somewhere.

  1. https://localwiki.org/ann-arbor/HeroMUD
  2. https://bsky.app/profile/satyric.bsky.social/post/3ldeetzspr22t
  3. The Internet for Everyone. Richard W. Wiggins. 1994.
  4. https://web.archive.org/web/20210701051834/https://twitter.com/timburks/status/1410454899708424196
  5. https://twitter.com/jeremymika/status/1432689215792320513
  6. https://icaruslaughing.livejournal.com/356627.html
  7. https://twitter.com/jeremymika/status/1432690652647542790
  8. https://groups.google.com/g/rec.games.mud.lp/c/DCg944vVJlo/m/65HMY9ejWCAJ

If you enjoyed this article and would like to help keep this site running, considering buying me a coffee