Every week I’m going to start doing a dump of links and other retro gaming related things that I thought were interesting this last week.
The folks at Time Extension did an interview with the people behind the fheroes2 project. Fheroes2 is an open source multiplatform project that reproduces the original game but makes improvements like support for high-resolutions, improved AI, numerous fixes and UI improvements. It just got a big update two days ago too. Fgeroes2 requires the original files, which are available on GOG.
Mattias Gustavsson made a massive post on their Itch.io blog about Drakborgen, a board game from 1985. The post is filled with lots of pictures of the game and now I really want to try it.
I posted about it earlier but Myst Online got big update for its 20th anniversary and it seems like the biggest part, an addition to the main area, was added this last Saturday and the game had an in-game celebration for it. I’m happy the game is still around and think it’s worth checking out. If you’d like to try it out, it’s available for free.
Finally, this update is more for people that live in the state of Michigan but it looks like Marvin’s Marvelous Mechanical Museum got a little bit of an extension before it may possibly get knocked down. I’m hoping that the amount of pressure that everyone is putting on the city will result in some sort of protection for the arcade or at least buy them enough time to move somewhere else, since the planned demolition would be to just make additional parking lot space for a grocery store. Unfortunately it looks like Pinball Pete’s in Ann Arbor is facing demolition and people are trying to figure out ways to keep that place alive too. It’s a rough time for arcades in my area.
The DOS game Father World has received an English patch on Itch.io. The game was originally released in South Korea in 1994 but doesn’t seem to have been officially released anywhere outside of the country since then. It is an action adventure platformer game similar to games like Another World, and is more focused on telling a story and exploration than action setpieces. If you want to see what the game is like, pixel_turkey streamed the game on her Twitch channel.
The update is exciting to me because it contains so much stuff that hasn’t been available for the long time. In addition to nice fixes like real widescreen support, looking better at higher resolutions, and a variety of bug fixes, Half-Life now contains content from the Half-Life: Further Data and Half-Life Uplink CDs that came out at the game’s launch to promote it through video cards, magazines, and retail stores.
Half-Life Uplink was a CD released through magazines and hardware manufacturers that contains a demo for the game with all new levels. Half-Life: Further Data was released through retail stores and contains new multiplayer maps and skins, including a fan favorite skin I used to play as, Too Much Coffee Man.
There’s so other nice updates too. The game now includes the original models for Gordon and Barney from the Half-Life alpha as multiplayer skins, 4 new multiplayer maps by Valve developers, Steam Deck and controller support, and the original Valve logo video and menu from the 1998 release. Just a very nice update for a classic game that I’ve put so many hours into.
I don’t watch streamers too often but when I do, it’s usually of adventure games. It’s my favorite genre of game and I like watching people figure out puzzles or talk about why one doesn’t work when they come across a bad one. Luckily there’s a ton of great folks streaming adventure games and this list only covers a very small amount of them. Generally I find all these streamers to be relaxing and I’m not into streams where people are yelling a lot.
Emmxyzzy – Streamer from Australia that plays MS-DOS games, which includes a lot of adventure games. They translated the first commercial Czech MS-DOS game to English, The Secret of Donkey Island.
sonneveld – Another streamer from Australia that plays a variety of adventure games, with a focus on older games. They also helped translate The Secret of Donkey Island into English.
SummerB76 – Very chill streamer with a focus on adventure games but there’s also plenty of other fun streams like the ones for wine making simulator Hundred Days with her brother who makes wine in real life. Also a speedrunner of the new Colossal Cave remake by Ken and Roberta Williams.
pixel_turkey – Streamer focused on retro games, which includes a lot of adventure games. Also a great pixel artist
The Genesis Temple – Games historian that streams a ton of obscure games as well as games in other languages and live translating them as they are played.
robotspacer – Streams a variety of adventure games and has also been building an adventure game for the Macintosh using World Builder
Julia Minamata – Developer of The Crimson Diamond that streams development of the game every Tuesday night along with playing some retro games.
LotusLovesLotus – Indie game streamer that includes a lot of new adventure games and single player story-driven games.
PS_Garak – Every Tuesday night Ben, Sarah, and Grayson do a comedy stream where they play adventure games (both new and old) and go on fun tangents.
BogusMeatFactory – Variety streamer that includes playing a lot of adventure games and text adventures.
The Obscuritory – Video Game History Foundation member and owner of The Obscuritory website Phil Salvador streams incredibly obscure games on Wednesday nights.
Grundislav – Francisco González, the developer of the Ben Jordan series, A Golden Wake, Shardlight, and Lamplight City has been streaming development of his newest game Rosewater!
ivydupler – Video game voice actress for games like Whispers of a Machine and Unavowed streams a variety of games, with a focus on adventure games and the Nancy Drew series.
Conversations with Curtis – The lead actor of the FMV game Phantasmagoria 2 started doing interviews with the cast of the game at the beginning of the pandemic, which has evolved into doing streams of the game he was in as well as other adventure games, both old and new. Highlights include his streams with the lead actress of Phantasmagoria 1 and co-host Daniel doing a ton of interviews with classic adventure game developers. It’s also just been fun watching someone who is new to games developing opinions on the genre and correct takes like new adventure games being just as good, if not better, than classic adventure games.
A source port has been released for the 1998 FPS SiN by Ritual Entertainment. I tried it out last night and it seems to work pretty well. Features include:
A new Linux port
Better resolution support
Controller Support
Weapon radial menu
Gamepad-friendly virtual keyboard
Better menu/interface scaling
You can read more about the port here. The port requires the original files to so you’ll have to pick it up on Steam or GOG if you don’t own the game.
It looks like a massive update is coming to Myst Online tomorrow.
If you thought this MMO was dead, or never even knew about it, I don’t blame you. Uru came out in 2003 and while it did alright critically, it was a big commercial flop and nearly killed Cyan. The online portion of the game was quickly shut down and was unplayable until Gametap paid to revive the game and have Cyan create new content for it. Eventually this ended too and Myst Online was shutdown again until Cyan brought it back again for free on their own servers, which are kept up by donations. It was essentially the same game as the one at the end of Gametap’s run, static and no new content, until a few years ago when Cyan started adding fan content. While it will never be a massively popular game, it does receive regular updates now and seems to be getting a big one tomorrow. I’m not sure if this will include the Descent Expansion update that has been in development for a long time, which uses content from Myst 5.
If you’re a Myst fan but have never played Myst Online, give it a shot! It’s a bit clunky and dated, but I think it still looks nice for a game from 2003 and there hasn’t really been anything like it since then. Plus you can play it entirely for free here.
While ScummVM is the go-to emulator for LucasArts adventure games these days, there’s another one people should consider using. DREAMM is an emulator focused on LucasArts games that relies on low-level emulation instead of reverse engineering, providing a more accurate emulation of these games over ScummVM. The emulator was created by Aaron Giles, who previously worked at LucasArts and created many of the Mac ports for their games. You can hear him discuss the emulator here.
In addition to it providing more accurate emulation for LucasArts adventure games, having a focus on LucasArts games means it supports a lot of games ScummVM never will, like Yoda Stories, Rebel Assault 2, and Mortimer and the Riddles of the Medallion. You can view the complete list of games it supports here.
I just noticed from browsing MobyGames out of boredom that it has been 20 years this month since the game Conspiracies was released in the US. Conspiracies is a FMV game developed by Anima Ppd Interactive that I’ve had a long fascination with. I picked the game up near release when I saw it was pretty cheap at a Best Buy, during a time when we were desperate for new adventure games but also because back then I already had a morbid curiosity in FMV games. You play as the detective Nick Delios as you investigate a murder and along the way you discover a bunch of weird subplots and bigger mysteries. It plays exactly like a Tex Murphy game, but maybe not quite at the level of quality that we would expect from that series. It’s hard to know where to start with why this game is so fascinating to me. Richard Cobbett wrote a great article about the game for PC Gamer a while ago about it.
I guess a lot of the weirdness in Conspiracies comes from the main character, Nick Delios. He’s not particularly interesting but he’s just such an odd protagonist for an adventure game. Like all characters in FMV games, he wears the same outfit throughout the entire game but it’s just a grey hoodie and grey sweatpants. Since it was a game developed in Greece, he is also dubbed and it doesn’t quite fit but it’s also endearing at the same time?
The PC Gamer article mentions the starting puzzle where you cannot leave the apartment until you make coffee using water from your fish tank, but that’s just the beginning of the odd puzzles. Another puzzle requires you to get by a robotic dog, that is not intimidating at all, by filling an inner tube with water and feeding it to the dog. The most famous puzzle in the game requires you to get a signed cd from a real band called Blues Wire and give it to someone in another location to proceed.
Nothing about it really makes sense. Why is a band from today playing in the future? Why this Greek blues band? Why do you have to pretend you’re dying for them to give you the cd? Like most of the game, it’s not a particularly difficult puzzle, just a really weird one.
However, there is one puzzle that beats them all and caused my friend and I a lot of pain when we played through it. Conspiracies is a game that gives you a ton of inventory items, many of them being completely useless, and a very limited inventory space. Some of these items are small sticks of gum that are scattered throughout the game. My friend and I were playing through the game on our own computers while chatting about it over voice chat and while we each had to dump inventory items to make space, he chose to drop some of those sticks of gum. After all, surely you don’t need six sticks of gum? Well, it turns out you do. Apparently you can figure out what items are needed and which ones aren’t by going to your apartment, and using items on your trash can. If an item isn’t needed, the game will dispose of the item in the trash, otherwise nothing will happen. You’re meant to use the gum much later in the game, where you reach a cutscene of a flying car taking off and Nick combines gum and a tiny gps and throws it at the moving car to get it to stick. If you do not have all six pieces of gum, the game reaches a fail state. We did not know this and my friend spent an hour looking for the stick of gum that he dropped somewhere in this massive 3D space to get past this point. Eventually he gave up and I just sent him my save file so he could proceed. Even the cutscene itself is ridiculous and shows Nick unwrapping and chewing on all six pieces of gum before throwing the gps unit at the flying car.
The reception to this game was a bizarre thing to watch as well. This came out during a time when the adventure game community was desperate for adventure games and would rally behind every single game in the hopes that it would “revive” the genre that many perceived as dead. I think you could make a solid argument that the genre was fine if you were including freeware games and the adventure games coming from Japan, but if you were looking for commercial adventure games for the PC then it was a rough time. Adventure game sites often gave the few commercial games we had glowing reviews, only for bigger outlets to trash the games. This led to accusations that the mainstream gaming press was biased against adventure games and sounds oddly like a conservative talking point we’d hear today but no, the games were frequently just terrible. I have a vivid memory of PC Gamer giving The Moment of Silence, a completely forgettable adventure game, a poor review and the Adventure Gamers forums having a massive thread about it. Even games that I thought were decent, like Broken Sword 3, had unrealistic expectations placed on them and people in the community expected them to single-handedly make the genre popular again. This basically went on until companies like Telltale started making games and I’m glad I don’t see it anymore other than the occasional person at a games outlet saying the genre is dead and then the resulting discourse from that.
Anyway, this all meant that when PC Gamer gave the game a poor review, as it should have, people were not pleased. The developers wrote an angry letter to PC Gamer and the magazine actually published it.
We at Anima PPD-Interactive are new developers. Conspiracies is our first game, and it took us five years of development and our own funding. Do you believe that judging the game that hard is leaving us anything? The most likely thing that may occur is that we sell nothing in the U.S. and stop our efforts here. Is that what your magazine wants? Fewer independent developers?
Also, did you play the game till the end? You think there’s nothing worthwhile? Not even the story or the Puzzles? I think that you’re on the slope that Hollywood is on – lots of effects and explosions, but boring stories or no stories at all. Just kill, kill, kill. Of course I don’t say that our game is at the edge of technology , but all of the gamers that played our game up to now had a lot of fun. FMV games are very expensive to develop, and there aren’t many of this kind on the market anymore.
We’re very frustrated that you don’t count the story factor or human factor but only graphics and effects. As adventure gamers we feel that a game with a boring story and great graphics is worse than a game with a good story and poorer graphics.
We feel sorry that you’re not supporting us independent developers at all.
To which PC Gamer writer Chuck Osborne responded with:
I’m not sure which is more surprising: That we’re supposed to award brownie points to independent developers, or that Conspiracies took five years to make. As I said in my review, I’d gladly play an all-text adventure game (and have!) if it had a great story and compelling puzzles. Sadly, Conspiracies received a 23% because of its confounding plot and pathetic gameplay. To answer your question: Yes, we enthusiastically support small developers – we just don’t support bad games.
Again, this was a thing that frequently happened with negative reviews of adventure games in the early 00’s. I remember Chuck Osborne going onto the Just Adventure forums to explain how he’s not biased against adventure games just because he gave a negative review to the latest Dreamcatcher game and what not, and other journalists would pop onto the Adventure Gamers forums to explain the same thing.
The game must have been a success because in 2011, 8 years after the first game, there was a Conspiracies 2. Even with the long gap between games, it manages to bring back everyone from the first game, including the people who did the dubbing for the English version. It’s an improvement over the first game, although I felt like it removed the weirdness from the game so I never finished it. One day I’ll have to, so I can see how the cliffhanger from the first game is resolved.
While they only developed the two games, Anima PPD seems to still be around today doing video production. You can even buy physical copies of Conspiracies 1 and 2 from their website. I believe this is the only place where you can legally buy them, as they never got a release on Steam or GOG. I hope they do get a digital release someday. While it’s clear I don’t think they’re “Good” games, they are fascinating and must have done something right if I’m still thinking about Conspiracies 20 years later.
On a final note, after our playthrough of the first game together, my friend wrote the studio an email thanking them for making the game. I don’t think the email was entirely sincere but there wasn’t any sarcasm in it either. To his surprise, the studio responded and sent him a bunch of Conspiracies swag like a poster and a copy of the game with a bonus dvd of extra material, which I believe was signed? Just an incredibly kind gesture from a small studio that didn’t need to do so, and this enthusiasm is probably why I’m still recommending it to streamers and enjoyers of obscure games today.
A nice little feature I’ve discovered this year in ScummVM is the ability to replace the soundtracks of some games with other versions. The ScummVM website mentions it but I didn’t know of it until I saw that George Sanger, also known as The Fat Man, started selling soundtracks of his games on Bandcamp that also included files for ScummVM that allow you to listen to a higher quality version of the soundtrack of games like Putt-Putt Saves the Zoo while you play. It’s been really nice listening to these while revisiting the games with my kids. The soundtracks you can do this with are currently:
But I would also encourage you to check out the other albums on his Bandcamp page because there’s a lot of great stuff on there.
Tom McGurk has also rereleased his soundtrack for Spy Fox 2, which comes with files for ScummVM.
Another place where you can find mods for game soundtracks is through the ScummVM Music Enhancement Project by James Woodcock. The project is focused on recreating midi soundtracks of games at a higher audio quality level and isn’t trying to do an “improved” soundtrack or make any drastic changes, and the site is very open about how they are a big fan of the original soundtracks and are just doing it as a fun personal project. Also from reading this post about The Gene Machine, it sounds like he gets permission before releasing an enhanced soundtrack. I think they’re really neat and will have to use them when I replay some of these games. You can check out a video doing a comparison of the original and new Beneath a Steel Sky soundtracks here:
Currently the games supported by the ScummVM Music Enhancement Project are:
It sounds like there’s an enhanced soundtrack being made for Simon the Sorcerer 2 right now, so be sure to follow the project for future updates.
The ScummVM website also links to ways to replace the Loom soundtrack with your preferred version of Swan Lake and building a talkie version of the original Monkey Island 1 and 2 using the voice acting from the special editions. I just think it’s really nice that these things exist when we revisit some of our favorite games.