Prismatic Wasteland has issued a challenge to blogs to create a new resolution mechanic for tabletop rpgs.
My challenge is thus: In January 2024, come up with a new resolution mechanic for a TTRPG and give it a name. It doesn’t need to be good (in fact, most the good ones have probably already been taken). It just needs to be new! You don’t need to plan to use it in your games; it can be absolute detritus for you. But one blogger’s trash is another designer’s treasure. You never know how great an impact one throwaway idea on a blog might have.
There’s already a nice list of mechanics on the page and I thought it would fun to come up with my own. This one requires a children’s basketball hoop for kids ages 18 months and up.
You could probably use a basketball hoop for adults I GUESS but this is more likely to be inside a house next to your table where you’re playing a ttrpg. Anytime you have to take an action that is risky, take a shot on the basket. Making a basket means the shot was a success, hitting the rim but not having it go in means it was a success but there was a complication, and missing completely means it was a failure. You could have them make the shot from 8 feet away but feel free to adjust the distance based on the player’s basketball ability. If the character has a skill modifier bonus, the player can take additional steps towards the hoop, or steps away if they have a penalty.