Indie Game Roundup (Nov. 13, 2026)

Guess who did their homework way ahead of schedule and has more free time for the next two months? I probably won’t do these on a regular basis but I wanted to post about various stuff I’ve been playing or have been looking forward to. It’s Friday. Anything is possible. TGIF. Here is every indie game ever published since my last roundup in March:

alien holding a flag that says "Gay Sex"

Fine, Whatever! (Itch.io) is a browser game where you explore a space made with collage art, mostly of aliens and pigs. I suppose you can technically “win” when you find the 1 million point reward but it’s mostly about exploration and looking at art. I have really loved playing games made in Plano, a free tool for making collage art games.

half man, half dog, walking down a street at night

Heir of the Dog (Steam/GOG) is a new point-and-click adventure game by Tall Story Games, the creators of the also good adventure game Lucy Dreaming. I’m only a few hours in but I’ve been really enjoying it. The puzzles have required some thought but have felt very fair, and the game keeps finding ways to shake up what you’re doing and adding new mechanics so it doesn’t just feel like you’re going through the motions of a point-and-click adventure. Great art and voice acting too.

How far is Pluto from the Sun? (Itch.io) is a cute and short browser game built to show the scale of our solar system. All of the art was done with hand-made physical materials and photographed.

Itch.io supports Flash now, so some folks have be uploading their old games to the site. Here’s a new old game called Rigby that I enjoyed.

a person jumping around a castle hitting red monsters with a sword

Umbra (Itch.io) is a platformer made in PICO-8 with lots of exploration and combat which I really enjoyed. I always like seeing ambitious games being made in PICO-8. The game has a demo playable in the browser.

a blue cat inside of a blocky museum

Art Museum Museum (Itch.io) is a browser game where you explore a museum about art museums. The game was made with a tool I think is really neat called wareware, a free engine for making blocky 3D games.

That’s it for this week but maybe I’ll do a few more of these over the next two months. I hope you found something nice to play and maybe you’ll feel motivated to do blog posts on art you’ve enjoyed recently.

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