With Unity doing all of their nonsense lately, I really enjoyed this post from Nathalie Lawhead about alternative game engines. Of course not everyone can switch game engines but with a lot of people considering switching to something else, or even writing their own, I thought this was a nice list. Even if you weren’t using Unity, or you are and have no plans to switch, it’s worth reading. Sometimes it’s nice to just make a tiny game in another engine, just to try it out and possibly make something outside of your comfort zone, without the pressure of it having to be something amazing.
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Myst Parodies
When Myst came out, it was a gigantic hit that made its way into pop culture. There were books, a board game, and even some discussions with Disney to do something in one of their parks. So it’s not surprising that a game as popular and challenging as Myst also had a few parodies.
Pyst

The most well known of these Myst parodies is the game Pyst, released in 1996. The game was written by Peter Bergman, a member of the Firesign Theatre, and the first game developed by Parroty Interactive. The Firesign Theatre was a surreal comedy troupe that was around from 1966 to 2012. The concept for Pyst isn’t too bad. You explore Myst island after millions of others have already visited it and see how trashed it has become. The problem is that it’s just not a very good parody. The jokes all fall flat and even a short cameo by John Goodman, who was friends with the comedy troupe, couldn’t save it. It’s not very long either. You navigate the rooms in a slideshow-like format by clicking the left and right arrows to navigate to other cards, clicking on various elements in each card to find jokes, until you reach the end. That’s all there is to it. There’s no puzzles or any real sense of navigation, so the game takes about 30 minutes to play through. If you have an interest in the game, you can watch a playthrough on YouTube and probably get the same out of it as I did and with less work.
The game is not available for sale anywhere so I feel ok with linking to The Collection Chamber if you really want to download a version of it that’s already setup to work on modern PCs. Personally, I got more enjoyment from watching the bizarre Making of Pyst video and listening to the theme for the game featuring John Goodman on vocals.
Negative reviews of the game didn’t stop it from being a commercial hit. The game remained on the cd-rom best seller list for a long time due to its low cost and availability. I remember seeing the game at the checkout counter at CompUSA when it came out. The success allowed Parroty Interactive to develop a few more games:
Star Warped (1997), a parody of Star Wars.
The X-Fools (1997), a parody of The X-Files
Microshaft Winblows 98 (1998), a parody of Microsoft Windows 98
There were also plans to develop Driven, a parody of Riven: The Sequel to Myst. This would have had more of a car theme but was never completed due to the studio closing after being acquired by The Learning Company. A demo of the game exists on later Parroty Interactive releases and you can watch a playthrough here. Despite my criticisms of the game, I do think the Firesign Theatre is worth listening to if they sound interesting to you.
Mylk

Pyst wasn’t the first Myst parody. Mylk was a freeware game released in 1994 with a dairy theme. You find the trapped Farmer Ben and Frances the Chicken, who have little videos just like the two brothers in Myst, telling you to bring them bring pink and yellow pages that you find by exploring cheese-themed areas. It’s a fun little parody with some cute cartoon graphics and like the About screen states in the screenshot above, it was made as a tribute to the game instead of being angry at it like some of the other Myst parodies out there. If you want to check it out, it’s on the Internet Archive. The creator of the game would go on to write a lot of Shrek-related cartoons.
Missed

Missed is a browser game created by Jason Bloomberg and published in 1996. You navigate the island using buttons at the bottom of the screen with a text description telling you what each button will do, with jokes about how Myst is too hard and other frustrations people had with it at the time. Fortunately the game has been preserved in the Wayback Machine. The Wayback Machine has also preserved the page detailing the making of the game and a walkthrough that you can read here.
MYSTy

MYSTy is a parody released for the Macintosh in 1995 by Twin Software. You enter a Powerbook and explore an island similar to Myst. The game is playable on the Internet Archive.
Modern Parodies

People are still making Myst parodies and tributes today. In 2016 there was a Myst jam on Itch.io where there were dozens of entries, most by fans of the game. There was also the attempt to make Myst more exciting by making it a FPS. It has been interesting seeing the things people take from Myst and having a more positive view of it, when it doesn’t feel like it’s everywhere and have had more time to understand the design of the game.
Mast
After publishing this post, I was made aware of Mast, a porn parody of Myst, thanks(?) to Phil Salvador and Frank Cifaldi from the Video Game History Foundation. As far as I know, this ad from an adult cd-rom magazine is all we know about it. Hopefully we’ll see it uploaded to the Internet Archive one day so we find out what this game is actually like.

Nacah
Thanks to Lori on Mastodon, I am also now aware of Nacah. Nacah is a Bible-themed Myst clone by Virtue Games where you explore a group of islands that you are stranded on and solving puzzles based on the Bible. It’s not a parody of Myst but is strongly inspired by the game and is marketed as a “Biblical alternate to Myst” so it deserves a mention.

Ryven
I hesitate to put this one here because it’s more of a tribute or game inspired by Riven, but I think it’s still neat. The bad news is that it hasn’t been completely preserved, but you can check out part of it on the Internet Archive. According to a Reddit thread a few years ago, someone has been talking to the developer to get the rest of it preserved.
There are far more Myst parodies and tributes than I could have imagined and I suspect there’s plenty more out there. If there’s a Myst parody that you don’t see here, please let me know in the comments.
J.B. Harold: Blue Chicago Blues – English Patch
J.B. Harold is a series of Japanese adventure games that started in the mid 80’s with the game Murder Club. As you can guess, each game involves you playing as the detective J.B. Harold and you investigate murders. While some of the games have received official English translations, a lot have not. So I’m thrilled to see that the 1994 game Blue Chicago Blues has just received an English fan patch. This was one of the later entries in the series and most importantly, it’s a FMV game!

Most of the game is made up of interactive movies and making choices whenever the movie stops. Each choice advances the clock and it’s up to the player to solve the murder before time runs out. If you’d like to check the game out, the English fan patch is available here.
DOS Games on Itch.io
Even if the games industry has largely moved on to making games for other platforms, there’s still tons of games being made for DOS every year. I’ve previously made a post about the DOS Game Jam, which also includes some recommendations, but someone from the DOS Game Jam discord has put together this really good list of native DOS games that were submitted to the jams.

There’s also lots of DOS games outside of game jams on Itch such as The Aching, Hibernated 1, and many others with the DOS and msdos tags on their product pages. Some of the games with these tags are just (very good) games inspired by classic DOS games, but there’s plenty that run natively on DOS as well. If you’d like to find more DOS games, including ones outside of Itch, this site seems to have a good list of some of the games out there.

If you want to talk about DOS game development, find out about upcoming DOS game jams, just want to talk about DOS games in a welcoming and inclusive environment, consider joining the DOS Shareware Zone discord.
Hyperland by Douglas Adams
Just finished watching Hyperland, a documentary about hypertext and other related computer technologies in 1990. It was created by Douglas Adams and stars Tom Baker (Doctor Who) as a software agent that shows Douglas the future of tv, Interactive Multimedia. I thought it was a fascinating time capsule of what Douglas thought the internet was going to be like in the future, even before people were using web browsers. The documentary talks to a variety of people like Ted Nelson and Robert Winter, but the highlight for me was Amanda Goodenough presenting Inigo Gets Out, an application for kids made with Hypercard. There’s even a fun little reference to Douglas Adams writing interactive fiction in the 80’s.

Hyperland gets some stuff wrong as anything like this is always going to but he was right about a surprising amount. Even less desirable elements like your fridge being connected to the internet are predicted here. If you have an interest in Douglas Adams or computer history I think it’s worth checking out. There’s a lot of interesting interviews about hypertext history, Tom Baker is a lot of fun to watch, and it’s only 50 minutes. You can watch it for free on the Internet Archive.
Return of the Halloween Adventure Games
A year ago I wrote a couple of articles (here and here) recommending some indie adventure games for Halloween, and since it is the Halloween season again, or at least it is according to a lot of enthusiastic people, I thought I would do a few more recommendations.
The Excavation of Hob’s Barrow

The Excavation of Hob’s Barrow is a folk horror point-and-click adventure game developed by Cloak and Dagger Games and published by Wadjet Eye Games. I’m a big fan of both studios and even mentioned Football Game by Cloak and Dagger Games in a previous recommendation article. This may be their best game so far. The game features some fantastic art and sound. I especially love the use of light and color in the artwork. The game is very approachable for people newer to point-and-click adventures, with a more simplistic interface and never feeling too frustrating.
The Aching

I’ve mentioned this game on the blog before but it’s a very nice game and I’d love to see more people check it out. The Aching is a parser graphic adventure inspired by classic Sierra adventure games from the 80’s. I enjoyed the game’s horror setting and how it feels like a game from the 80’s without the frustrating softlocks you frequently run into in those games. I don’t mind death in adventure games but this game has a unique take on it where you must do things that would typically cause player death to proceed. I also think it’s cool that the game is built to run on DOS, although it has a DOSBox wrapper so it runs on Windows without any issues.
ParaMonsters and the Haunted Escape Room

If you’re looking for something a little less scary this Halloween season, check out ParaMonsters and the Haunted Escape Room. It’s a very short (30 to 60 minutes) and cute adventure game where you help a group of monsters investigate an escape room that may be haunted. It’s been in one or two of the big bundles on Itch too so you may already own it.
No Rest for the Wicked

No Rest for the Wicked is a short, comedy game where you are a vampire’s servant and must help him make the spell that will bring humanity to an end. The free game features voice acting, nice pixel art, and well-designed puzzles. But don’t take my word for it, it won the 2023 AdventureJam game jam, where teams have 14 days to develop an adventure game.
Freeware Remakes of Adventure Games
I was thinking about the large amount of freeware remakes of classic adventure games earlier this week and started putting together a list for myself to see what was out there and just to have something to revisit when I want to replay some of these games. For a period in the early 00’s, a lot of these remakes were a big deal to me because I either didn’t own the original game or didn’t know how to get them working on machines at the time so this was the only way I could play these games. Here’s the list I made, with the games sorted in alphabetical order. Some of the remakes are a bit older but with ScummVM now supporting Adventure Game Studio, you should be able to load them into there without issues. Let me know if I’ve left any good remakes out. I’m not saying that these remakes are better than the original game but I think it’s interesting they exist and I like seeing how people think they can improve on a game and how. It’s an incredibly amount of effort for free projects.
The Abbey of Crime

(Taken from Wikipedia) La abadía del crimen (The Abbey of Crime) is a video game written by Paco Menéndez with graphics made by Juan Delcán and published in 1987 by Opera Soft. It was conceived as a version of Umberto Eco’s 1980 book The Name of the Rose. Paco Menéndez and Opera Soft were unable to secure the rights for the name, so the game was released as La abadía del crimen.
The Abbey of Crime Extensum is a remake that updates the visuals while maintaining the style of the original game.
Amnesia
The 1986 adventure game Amnesia has a very nice restoration where you can play the game as it was originally released on the C64, Apple IIe, and PC, but it also has a contemporary web mode with tons of quality of life features added.
Barahir
Barahir’s Adventure: Askar’s Castle is a remake of the game Barahir, originally created for the Atari 8-bit in 1993 and was only available in Polish. This remake translates the game to English and makes it playable on Windows and Linux. The remake also features 40 different palettes for you to switch between.
The Beast
This remake of the ZX Spectrum game from 1988, with the original designer’s permission, makes it playable on modern machines while making various small enhancements to make it more accessible.
The Black Cauldron
The Black Cauldron is a game based off the Disney movie, designed by Al Lowe and published by Sierra in 1986. This remake is a straightforward one that converts the game from using a text parser interface to a point-and-click one.
Black Sect
Black Sect is a 1993 first-person adventure game by Lankhor, which is sort of a remake of their 1990 game La secte noir. The remake translates the game to English and has a few enhancements that make the game easier such as (text from MobyGames): Timeflow is based on player actions. This prevents missing important events. Unlimited save slots. 2 action cursors instead of more than 20 in the original game. Smart cursor that lights up over interactive areas. Extra puzzles. Changed puzzles to suit the new interface. Updated hint system. New sounds and music
Black Sect 2
This is an English remake of the French graphic adventure game ‘La Crypte Des Maudits’, originally released for the Amstrad CPC in French language only by Lankhor. The remake also lets you choose from various palettes that you can switch between while playing.
Chaluul’s Curse
A remake in Adventure Game Studio of a game originally released in 1995 for DOS and in German language only as a bonus game on the cover CD of the German games magazine “PC Spiel”, issue 11/1995. The remake is in English and features music, rewritten puzzles to make them more logical, and extra responses to player actions.
Enclosure

Enclosure 3-D is a remake of the 2004 freeware adventure game but puts the game in an impressive 3D engine that maintains the style of the original game.
Gateway
This remake of Gateway by Legend Entertainment converts the text adventure into a point-and-click adventure in the style of their later games, while keeping the art and music of the original game.
Grandad and The Quest for The Holey Vest
This is a remake of the original Atari ST game from 1992 that makes the game playable on Windows and Linux and makes some changes to make the game easier to play:
-Point-and-click system instead of the original game’s keyboard-only system
-Graphical inventory items instead of the original game’s text-only list
-No more softlocks
-Removes time limit
Hitchhiker’s Guide to the Galaxy
This was a remake of the Infocom text adventure created by the BBC in the mid 00s which adds some graphics and some features to make it a little easier to play like a hint system and compass.
Indiana Jones and the Fate of Atlantis
It’s only a demo but fans of this game may find the 3D remake interesting.
There is also a very nice port of the game to the ZX Spectrum and turns the game into a text adventure.
Invincible Island
This remake of a ZX Spectrum text adventure converts the game to an interface that can be played by disabled folks by only having to press the space bar for actions.
King’s Quest 1

There are a couple of remakes of King’s Quest 1. The most famous one remakes the game in a VGA art style, has an option to remove the softlocks, and adds voice acting, including the voice of Josh Mandel who voiced King Graham in some of the original Sierra games. AGD Interactive did a few remakes of Sierra games that you’ll see on here and then went on to create some commercial adventure games so consider checking those out and supporting them.
The other remake, King’s Quest 1 Redux, maintains the style of the original game but builds upon it by adding new features and extra polish, while cleaning up numerous small issues.
King’s Quest 2
AGD Interactive’s remake of King’s Quest 2 is a looser remake than their remake of King’s Quest 1. Much like that remake, it features new art and voice acting but dramatically redesigns areas of the game and expands it.
King’s Quest 3
There are a couple of King’s Quest 3 out there. Just like with King’s Quest 1 and 2, AGD Interactive has created a remake. It adds new art and voice acting and redesigns parts of the game. It doesn’t change as much as their King’s Quest 2 remake but also isn’t a 1:1 remake like they did for King’s Quest 1.
Infamous Adventures also created a remake of the game that updates the art. This one is a more straightforward remake of the game that keeps the design of the original but it does add new cutscenes, a few new characters, expanded narration or dialogue, additions and changes to some of the plot, full speech, new or modified locations, and Easter eggs. After creating a couple of remakes, they went on to create a couple of commercial adventure games inspired by Sierra, so consider checking their games out.
King’s Quest 4
King’s Quest 4: The Perils of Rosella Retold is a remake that converts the game to a point-and-click interface, removes the softlocks in the original game, and adds some of the assets from the Amiga version which are considered to be an improvement.

Leisure Suit Larry 1
There’s many commercial remakes of Leisure Suit Larry but this freeware one converts the AGI version to a point-and-click game.
Leisure Suit Larry 2
This straightforward remake of Leisure Suit Larry 2 converts the game from a parser interface to being a point-and-click adventure.
Maniac Mansion
Maniac Mansion Deluxe updates the game to look more like Lucasarts adventure games from the early 90’s.
There is also a 3D remake called Meteor Mess. While I prefer pixel art, the remake does feature a lot of nice quality of life features like hotspot highlighting, removal of dead ends, and a new solution path for Jeff.
While it’s not complete, someone did a port of the NES version of the game to the Game Boy as a test.
Megacorp
Megacorp Redux is a remake of the 1987 adventure game that changes some puzzles, maps, and adds more story elements
Quest For Glory 2
AGD Interactive’s remake of Quest for Glory 2 updates the graphics to a VGA style and makes some minor enhancements. The game supports the character import/export feature so you can import your character from Sierra’s original Quest for Glory 1 and import them into Quest for Glory 3 once you’ve completed the game.
Space Quest 2
This remake by Infamous Adventures updates the game to a VGA art style, point-and-click interface, and adds voice acting, while sticking to the design of the original game.
Space Quest 3
Space Quest 3D recreates the game in 3D and features new music and voice acting as well.

Modern Parser Graphic Adventures
If you are a fan of classic graphic adventures that use a parser, such as the King’s Quest and Space Quest series, then you’ll want to check out the modern parser adventure scene, where people are building new games that look and play like games from that era but updated to have a more robust parser and avoiding problems like softlocks.
My favorite of these is Snail Trek. It’s a fairly short episodic series where you play as a group of snails checking out a planet to see if it can be a new homeworld for them. I loved how flexible the parser was and how it would offer word suggestions. The player is also encouraged to check out player deaths because they’re humorous and will reload you back to before you made your mistake. The first episode of four is free.

Most of the modern parser graphic adventures seem to be on Itch so I made a list of them. I recommend playing all of them. None of them are too long and they all have something unique to offer. The Aching is a new game for DOS that has a Dosbox wrapper so you don’t have to do any weird configuration to play it in Windows. The Crimson Diamond is a mystery inspired by the classic Sierra game The Colonel’s Bequest. It’s currently in development so the download on the Itch and Steam page is just a demo but you can watch dev streams for the game every Tuesday. The Tachyon Dreams trilogy and Spy Quest series are by developers of modern adventure games like Blood Nova. Enclosure 3D is a remake of an adventure game from 2004 but with a really snazzy 3D engine that I would love to see applied to more parser games.
There’s also games not on Itch like Betrayed Alliance and Fortune and Glory, a text parser rpg that is currently in development. I’m sure there’s plenty of games I’m missing but it’s exciting seeing so many developers revisiting ideas from games in the 80s and building upon them.

Books About Adventure Games
There’s a ton of books about adventure games and interactive fiction. Here are some of the ones I recommend:
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
This is a collection of adventure game reviews from the site Hardcore Gaming 101. While it’s more focused on classic adventure games from the 80s and 90s, I think it’s a valuable resource for discovering old games and seeing how some people feel about some of the classic adventure games that everyone knows. If you bought the Bundle for Racial Justice and Equality on Itch.io from a few years ago, you already own a copy.
What Is Your Quest?: From Adventure Games to Interactive Books
This book by Anastasia Salter is an excellent history of the interactive fiction and adventure game genres. One thing that really impressed me was the coverage of the fan game community that popped up during the 00’s. This is an era that’s rarely discussed in discussions of the adventure game genre, so it was a delight to discover games I was unaware of.
Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects
This is another book by Anastasia Salter that I really enjoyed. This one is a history of Jane Jensen’s career. While most discussions of her career only cover her time making adventure for Sierra during the 90’s, this also goes into great details of her time making more casual games in the 00’s, her games from her Kickstarter, and her career now writing gay romance novels. Jane Jensen is my favorite designer at Sierra so I loved hearing about her career in casual games and why she moved on to writing novels.
The Sierra Adventure
The Sierra Adventure is an incredibly detailed history of the game developer Sierra. While the book is written by a huge fan of the company, it isn’t afraid to cover games that were poorly received and mistakes the company made.
FMV Friday for August 4, 2023
The power was out at my home for two days last week so I was unable to do one of these, so here’s the FMV stuff I’ve been into lately. It’s a short one since I’ve only played one game but I thought it was cool. I previously mentioned that the game engine Narrat now supports video for its scenes and character portraits and the first game to use it was submitted to the Narrat game jam that just ended. A walk through the forest is a game where you walk on a trail, identifying plants and reading thoughts from the developer. I thought it was a pleasant game to play and it inspired me to work on two different things so hopefully I can share one of those in the next few weeks, depending on how busy I am. It’s a really nice and short game that’s playable in the browser so go check it out.
