Well, Mega Man 2 is Still Very Good

Developer: Capcom
Publisher: Capcom
Year: 1988
Genre: Platformer
System: NES

Inspired by Jeff Gerstmann’s NES games ranking, I played through all of Mega Man 2 for the first time in about 10 years or so. I was a little surprised it had been that long since it’s my favorite NES game (and still is) but that’s the date for the achievement on the Mega Man Legacy Collection and I don’t think I’ve completed it since then. There’s no hot takes in this one, I still love it and agree with all the opinions on it. All the robots are solid designs and they had a lot more to choose from than later entries, the soundtrack is fantastic, that one boss level where you can softlock yourself is a bit poop, none of these are hot takes. I also like how purple and blue so many of the game’s levels are. It’s the bisexual pride flag of Mega Man games.

I don’t necessarily agree with the takes that later games get bad. I like some of the later mainline Mega Man games quite a bit and I’m looking forward to the new one next year, but I do think they get less weird over time after the formula is figured out. I wouldn’t say the X series is weird, just kind of a 90’s edgy that I don’t really care for and way too much lore. There’s stuff in Mega Man 2 like the alien boss at the end and the really quiet and moody leadup to it that I adore, and some of the Wily levels before it are very grungy in a way I like.

mega man jumping in gross brown yellow water over a fish

Look at how gross that is! I love it. Also there’s only two of those fish in the entire game. They just kinda jump up and try to eat you. I just like that they made a whole enemy and barely use it. It’s neat.

Mega Man running through a cave while red drops fall from the ceiling

Like I said earlier, I love that the final level is just this cave with no music and only these drops you can easily avoid, but they make a neat little drop sound when they hit the floor. I don’t recall any later Mega Man games that are more focused on establishing a mood and aren’t interested in provided a challenge before the boss. I think it’s cool.

Anyway, I know it’s cliched to talk up Mega Man 2 because it’s been done to death and every video game music band has covered that Wily Castle music theme to death but it’s my site and if I replayed one of my favorite games, then so be it. I should probably go back and play the Mega Man Legends series, I think I would still enjoy those quite a bit.

Mega Man 2 is available in the Mega Man Legacy Collection, which is available on many platforms including Steam.

Metroid thoughts

Developer: Nintendo
Publisher: Nintendo
Year: 1986
Genre: Action-Adventure
System: NES

Look, obviously I am not going to have any unique takes on Metroid, one of the most discussed games ever, but I just completed it and I’m pretty proud of that so into the Game Log it goes. I think everyone reading this knows what Metroid is as well so I can skip that bit too. I still love the game even though it’s got some fiddly and frustrating bits from it being so early in this style of game. The only major pain point really being that if you die, it takes ages to refill your health and missiles from grinding enemies.

I’m mostly excited about completing it because it’s a game that I have owned literally my whole life. It came out in 1986, a year before I was before, and I always played it on and off over the decades and yet never completed even though I’m a big fan of the series and have completed many of the later games. What’s odd is that it didn’t even really take me that long really to complete this time. Maybe about six hours or so. I still thought it was a challenging game but it’s not really that long so I’m a little surprised I never completed it before when I had entire days free to play video games and write down passwords. It’s a very weird, and highly recommended, experience to complete a game that has existed your entire life that you’ve poked at a few times so if you got a few of those hanging around, consider knocking one out.

One of the things I really love about the original Metroid is just how weird and mysterious it is compared to later games in the series. It’s not an entirely fair comparison, of course the first game in a series is going to feel a lot more new than later games and some of the later games do have weird bits, but at the same I think it would be nice to see more unexplained stuff and weird worlds instead of revisiting some of the same characters and places so often. I don’t think this is the same as doing a “back in my day games were hard and blah blah blah” because this isn’t what made the original Metroid difficult. I’m just saying the vibes are very good and it’s less focused on telling a linear narrative, which is why I don’t care for Metroid Fusion as much as other folks even though it’s got some weird stuff in there (that I think it over explains). It’s a similar arc as the game’s inspiration Alien, lots of weird unexplained stuff and then it kinda becomes more normal and overexplained. A more modern example of what I mean is the game Axiom Verge, it’s got lots of weird stuff that you never fully get. I would love recommendations if there’s any other indie Metroid-likes that I’m missing out on with great weird vibes.

This probably sounds like I’m basically saying the Metroid gets worse over time and I’m not. I love most of those later games too. Some of the sequels have even weirder things like all the various designs of the Metroid creatures in Metroid 2 and how much it feels like horror at certain points. I just want more of it.

Anyway, no hot takes here. I still think the first Metroid is very good and I’m looking forward to the new one that was just announced. If you’ve got a game that you like but haven’t completed even though you’ve owned it for a few decades, go complete it. You’ll probably find it’s not as impossible as you remember.

Metroid is available on the NES Virtual Console for the Nintendo Switch but you can probably find ways to play it elsewhere.

Kid Klown in Night Mayor World

Developer: Kemco
Publisher: Kemco
Year: 1993
Genre: Platformer
System: NES

Kid Klown in Night Mayor World is a pretty basic platformer for the NES where an evil magician has kidnapped your clown family and it’s up to you, Kid Klown, to rescue them. You run through level throwing balloons with the only real innovation being that you can also put balloons on the ground and jump on them to give you a big jump, or hold onto a balloon to descend slowly after jumping. It’s all very basic and the game can be completed in about an hour since it’s pretty easy. The only real challenge is on the final level where you have to go through a frustrating maze sequence that feels more like padding than a challenge, since the game gives you many opportunities for extra lives. It’s not an amazing game but I do have a soft spot for it since I completed it as a child without using any cheats, which felt like a pretty rare thing to happen for me due to the difficulty of so many NES games.

So none of that is really that interesting, what I did find interesting was the background of the game. It was originally a Mickey Mouse platformer in Japan and part of the Crazy Castle series, which played very differently and ALSO not a Mickey Mouse game here. In the US it used a Bugs Bunny license. For whatever reason they did not use that license and decided to launch their own IP, Kid Klown. It’s not a terribly interesting IP, you’re a kid who happens to be a clown. Everything about the original Mickey Mouse version sounds much more interesting since occasionally uses music from Disney properties for the game and known Disney characters for the villains instead of brand new enemies that aren’t particularly interesting.

Kemco continued to use the Kid Klown IP in a half assed way where most of the games in the series weren’t even released as Kid Klown games in the US, none of them were platformers like this, and the character was redesigned after this first game as well. There was a runner game for the SNES called Crazy Chase, a second Crazy Chase that only came out in Japan, a Game Boy Color puzzle game that was later released as an entry in the Crazy Castle series here, and a Playstation puzzle game that did come out here but didn’t have the Kid Clown name in the title.

Just overall a very weird history of an IP they owned and sorta tried to push but never did it consistently anywhere.

Kid Klown in Night Mayor World is available for the NES on your favorite rom site.

RoboCop 3 (NES)

Developer: Probe
Publisher: Ocean Software
Year: 1992
Genre: Platformer

Well, after completing RoboCop: Rogue City ‒ Unfinished Business, I wanted to finally play this one since I’ve been a fan of the soundtrack of it for a long time. This post will be the farthest thing from a hot take because I’m here to confirm that like the movie it’s based on, RoboCop 3 is not an amazing game. Like the previous RoboCop NES games, it’s a platformer where you walk through levels and shoot bad guys. While those were developed by Ocean, this one is by Probe and only published by Ocean. None of the RoboCop NES games are that amazing but this is the worst one. The controls just feel off and the difficulty is cranked up to a very high degree to make up for the game only having five levels. One of these levels is just a repeat of the previous level but in reverse order.

Robocop flying from an exploding building while wearing a jetpack, and a woman and girl are holding onto him.

RoboCop 3 does a really “fun” thing where if your body takes enough damage, parts will malfunction. You can repair parts between missions by finding powerups that you use on the Repair screen between missions. It’s a really interesting idea in theory but is just not executed well. It’s too bad because I don’t really like criticizing games that are ambitious but it turns a game that was already hard to control into something even more frustrating. I watched Jeff Gerstmann play this and agree with his take that this is more frustrating than when RoboCop 1 is just frustrating to play because of clunky controls. Choices were made to make the game more difficult and it just makes the game worse.

So overall I wouldn’t recommend the game but I can recommend the soundtrack Jeroen Tel. It absolutely rules. Listen to this theme!

From listening to it, it sounds like something that was made for the Commodore 64. I do want to give that version a shot because from reading the YouTube comments and watching a few seconds of it, it does seem like a better version. It still seems to have some clunky movement but something about it being on a computer makes it more acceptable to me.

RoboCop 3 isn’t available legally anywhere but it’s easy to find on your favorite rom site.