Michigan Video Game History Link Dump

I recently came across two things on the Internet Archive that I thought might interest other folks that are local to the area. The first was brought to my attention by streamer BogusMeatFactory. It’s a complete backup of the University of Michigan Atari Archive. Bogus originally sent it to me because it might have contained info on the MUD I keep searching for, HeroMUD. It does not, but it’s still a fascinating snapshot of what the university had for Atari related stuff.

The second thing is an archive of the Michigan Atari Computer Enthusiasts Journal. I’ve only looked at a little bit of it so far but it’s already a fascinating snapshot of a community in a specific region. There’s so many ads for local businesses too. I’m really hoping to come across MUD info in here. This looks like it eventually merged into the Michigan Atari Magazine, which also has at least a partial archive uploaded by Kay Savetz, writer and host of the great Eaten by a Grue podcast.

cover of Michigan Atari Computer Enthusiasts featuring a man and a woman but they have computers for heads

The Soviet Union Strikes Again!

Developer: Ben Pettengill
Publisher: Ben Pettengill
Year: 2001
Genre: Adventure Game

My playthrough of the Reality-on-the-Norm series continues. I tried to get the 2nd game working but wasn’t able to so I gave up and moved ahead to the third game. It doesn’t matter too much since they’re all standalone games that make references to previous games, but that’s it.

This one has you once again playing as teen magician Davy Jones. His magical ring has been stolen by Russian spies and it’s up to you to get it back. There’s not a whole lot to say about this one. It’s not as good as the first one in my opinion but is still alright enough. It’s more immature than the first game and there’s some humor in it that hasn’t aged great, although neither game has aged as poorly as I expected, given that it was made by people in their teens or early 20s in the early 2000’s, so that’s been a nice surprise. It’s hard for me to be that critical of them since it’s such a weird project and people are also figuring out how to use the engine. So far each game has had a different project setup too.

a view of a person in an office next to a basketball court, but the court looks really far away due to some choices made while drawing it

As you can see in the above screenshot, there’s some weird perspective stuff going on in the MS Paint art, but I think that’s actually kind of the charm for me. I really enjoy that the art isn’t polished but also isn’t just trying to emulate The Secret of Monkey Island or King’s Quest. I have a lot of nostalgia for this era of adventure games, where the community decided to make their own games since Lucasarts and Sierra stopped making them, and had to figure out how to do that. Like I said with the first game, it’s hard to recommend specific 15 minute games, especially ones in the middle of a shared universe, but it is fun going through this series if you can get the games to work.

The Soviet Union Strikes Again! is available for free on the Reality-On-the-Norm website.

Quake

Developer: ID Software
Publisher: GT Interactive
Year: 1996
Genre: FPS

Much like with my attempt to review Doom, there’s nothing about this game that hasn’t been said a billion times! There’s multiple books about the making of the game so this review is more of a grab bag of thoughts about it that I had as I played through the game. My absolutely lukewarm take on the game is that it holds up. It’s still a lot of fun to play and the controls feel great.

The game occasionally gets some criticism for the weird mix of aesthetics it has, with it combining Lovecraft, medieval, and futuristic stuff all together and it not completely meshing. I get it, it’s a mess since the game went through development hell, but I dig it. There isn’t really another game doing this mix, even the ones strongly inspired by it, so it still stands out even if it’s a bit sloppy. Maybe it being messy is part of the charm too.

The plot is meaningless junk, even more so than Doom. This is what happens when you push Tom Hall out of your company! I think this is one of the reasons why they haven’t really revisited this specific Quake game with sequels or reboots. There’s just nothing to really grab onto.

I used to really dislike the boss in the first episode, I think everyone was pretty critical of it at the time, but I’m into it now. Doom’s bosses aren’t actually that interesting mechanically so I think it’s fun that this one is kind of a puzzle. I’m guessing the disappointment is that it’s this massive guy but you don’t even shoot at him, which is understandable, but if that was the case I think the boss battle would have just been circle strafing around the boss and shooting it, much like the cyberdemon.

first person view of a goofy green fish with two buck teeth and the text "The dopefish lives!"

The secret level in the first episode has the really fun novelty of it being low gravity. There’s no other level in the game like this so it’s a really fun gimmick for a one off and feels like a nice reward for finding the secret level. Which makes it odd that none of the other secret levels have any gimmicks. They’re fine, but they’re just more levels.

I think it’s odd that Episodes 2 and 3 do not have bosses. I really wish they did. The end of ep 3 is especially a big “huh, that’s the end? Well ok.” At least the end of Episode 2 introduces a new enemy type, the Vore.

Speaking of which, the enemy types introduced towards the mid point and end aren’t as fun! The projectiles for the Vore are too accurate so it feels like you have to slowly work your way through them, which hurts the pacing. The leaping blobs are the absolute worst. They’re no fun at all to fight and they may actually be the most difficult enemy in the game since they’re the hardest to hit. The first episode of Quake is the strongest partially because it doesn’t have either of these.

The other reason I prefer earlier Quake levels is because of the designers. Sandy Petersen’s levels in latter of the game are a mixed bag for me. They either work really well or they’re too big and ruin the pacing. All lean into the Lovecraft theme very well though, which I suppose makes sense because he was the Call of Cthulhu guy. I get why they relied on him to make the last episode of levels.

I know everyone hates the last boss. I used to as well but now I don’t mind it! To me the final boss is getting through all of those enemies and then actually killing the big boss is just doing the final blow to end the game. It works for me!

first person view of a big church like building that's on a very narrow bridge

I played this through the Nightdive remaster from a few years ago, which includes the two official expansions from the 90s and the two newer episodes from MachineGames. It’s fantastic and IMO much, much better than the more recent Doom rerelease, which I thought was poor and can go into in a later post. The two official expansions from the 90s are a mixed bag for me but the newer episodes have some incredible level design. Whenever new levels are made for an old FPS, they often make the levels too big and have you hoarding ammo to make it more difficult, but all it does is kill the pacing of the game. Not a problem in these! I loved them and would recommend them to any Quake fan. The first MachineGames expansion is available for free so even if you don’t have this remaster, you can still play them.

There, those are my thoughts on a game that’s nearly 30 years old. The first time I played this game was on Thanksgiving at my cousin’s house, so much like how people have Christmas and Halloween games, this is a Thanksgiving game to me.

Quake is available on Steam, GOG, and a billion other platforms.

Doom (1993)

Developer: Id Software
Publisher: Id Software
Year: 1993
Genre: First Person Shooter

I’ve done another playthrough of the classic Doom as my comfort game for dealing with everything going on lately and what can I say, the game still slaps. There’s nothing really unique I can say about this game that hasn’t been said before. It’s all been said before a billion times because it’s the most heavily discussed FPS on the planet and people are still making levels and mods for it.

I played the Ultimate version through Bethesda’s rerelease so I guess my only real criticisms are as follows:

  • That 4th episode that was added in Ultimate Doom? Meh, it’s an episode I guess. I don’t find it particularly interesting and my preference in Doom levels has always been shorter ones, which this starts to pull away from. It doesn’t add anything new so it’s just there. More Doom levels are fine, it’s just not that interesting beyond that.
  • The more time I spend with the recent Bethesda rerelease, the less I like it. I keep running into bugs where it crashes and that mod browser has so many issues since anyone can upload a mod, screw up the crediting, and it may not even work! Who knows how much moderation is even happening. It just feels like a way for Bethesda/Microsoft to try to build walls around a community when Doom just should be free since it’s 30+ years old anyway and no one who worked on the game is still at ID Software.

There, those are my Doom hot takes. Still a great game though and holds up very well.

Doom is available on Steam, GOG, and basically everywhere else.

Computer Store Photo Dump: Holiday Edition

I continue my efforts to put every photo from the CompStoreVisuals account from Cohost (and then eventually the Twitter archive and Mastodon) on my site so there will be a longer lasting home for them. For whatever reason, this one will have more of a Christmas theme to theme. It must have been that time of year when I started posting these pics but I guess it kinda fits in now too.

Not sure where I originally grabbed this one. It has appeared in a few places on the internet and now there’s one more place!

a man holding a giant Windows 95 box in a store
A manager assembles a Windows 95 display at Computer City in Vienna, Virginia.

Sierra On-Line’s Christmas cards, designed to play on computers in stores

1992 CompUSA Christmas commercial

kid holding a stack of Windows 95 boxes
Photo of the Windows 95 midnight launch at a CompUSA in New York City

The Internet Archive has a few pages from a Christmas catalog for Egghead Software from 1990, however my Cohost account says 1991 so maybe someone corrected me based on the games featured? Or I’m just wrong there.

Front of store with various computers in the glass window in front
A photo I took of Apples & Oranges in Ann Arbor, Michigan. Probably last year or the year before that.

Here’s an article from a news report from the video game department of a Sears in 1982. Includes shots of Atari computers.
https://retroist.com/a-1982-video-visit-to-the-video-game-department-of-sears/
But you know what’s no longer here? The actual footage! Something that’s been incredibly frustrating and sad about maintaining these accounts and posting photos is that I’ve only been doing it for a couple of years and so much disappears! Not just actual stores closing, since it’s a dying form of commerce, but all the sites and videos that will suddenly disappear overnight. Sometimes my goofy accounts are the only places that have preserved photos, which is why I keep reposting them since Cohost and Twitter have both basically died in the last couple years as well. People like to say that things last forever on the internet but they really don’t! I’ve saved a few videos from my time doing this but not this one. If you can find it, please let me know so I can link to it here.

people sitting at an auction with the headline "Auction Stations"

Scans of an article about a computer auction, taken from the July 7, 1990 issue of New Computer Express on the Internet Archive

https://archive.org/details/NH2021_New_Computer_Express_Issue087.pdf/mode/2up

storefront of The Used Computer Store

The Used Computer Store Berkeley, California

Return of the Computer Store Photo Dump: Egghead Software, CompUSA, Computer City, and other random bits

I’m running out of time before Cohost completely shuts down, so here’s another big batch of pictures from the CompStoreVisuals. I guess I do have the archive of the account so they aren’t gone gone even after the site shuts down, but it’s still a good excuse to repost them to somewhere more permanent.

These aren’t really sorted in any order and I’d like to resume posting photos of computer stores at some point, I just have to make time to find more. Some of it is nostalgia but I’m also just fascinated by forms of retail that don’t exist anymore. I walked through a mall last weekend and while it was very busy (there’s another nearby that’s struggling), it was still weird to walk through Macy’s and think about how department stores like that and Sears were just things people went to all the time for everything instead of online. The unfortunate thing about being into a thing that barely exists is that it just gets harder to find stuff, especially with search engines getting worse. The big reason why I’m doing these reposts is because a lot of it just doesn’t seem to exist on the web anymore outside of the account, or it does and I just can’t find it.

two people looking at an area that's taped off and says "Windows 98 available here after midnight"
a group of people huddled around a desktop computer in CompUSA
Cashier training at CompUSA
3 desktop computers sitting in a big hallway

Photo of a Compaq Works store in Houston from the book Retail and Restaurant Spaces: An International Portfolio of 41 Designers (1999). I believe I got this one from checking out a book on the Internet Archive. Even if you aren’t into this extremely specific subject, it’s fascinating to look at old books covering retail and restaurants in general and seeing the trends in design.

a man is very excited about Windows Vista and has a fist in the air
Windows Vista launch party at a CompUSA store on January 29, 2007 in Houston, Texas
people walking through the doors of a compusa and a guy smiling at the camera

CompUSA
Honolulu, Hawaii
2006

Forgot where I found this but I believe it was from a Black Friday sale

The front of a Computer City store
ad for Egghead Software showing products like MS-DOS 6, floppy disks, and MS Office
the front of a gateway country store that says the store name and has a box with a cow pattern
The front of a Gateway Country store, created by the Gateway computer company, and were around from the mid 90s to the mid 00s.
cover of catalog of Egghead Software guy dressed as santa and pushing a floppy disk down a chimney
Egghead Software guy dressed as Santa in his sleigh and advertising their stores
Ad for productivity software like an address book and recipe book
Catalog advertising games by Cinemaware and also a Who Framed Roger Rabbit game

1988 Egghead Software Catalog.

Originally posted by Foone on Twitter
https://twitter.com/Foone/status/1010067430096269314

newspaper ad showing deals at compusa on black friday and saying it's closed on Thanksgiving

Voyage of the Mayflower

In an effort to cover more Michigan and game dev history on here, I thought I would mention the game Voyage of the Mayflower. This was a game designed by Ken Ludwig and published by Cadmean Corp. in Ann Arbor in 1984 for the Commodore 64. The game is actually playable in the browser on the Internet Archive.

screenshot showing a boat sailing across the ocean
Screenshot taken from MobyGames

The designer of the game also uploaded the design and marketing notes to the University of Michigan’s library, which anyone can read here. Ken is currently a lecturer at the University of Michigan and in 2021, Austin Yarger interviewed Ken for a WolverineSoft virtual meetup about the game and its history. They even play the game for a little bit.

I’m the Computer Man

Sometimes credited as a commercial for Macs, this was a video created by the Mac IT department at Good Humor’s advertising agency. The video itself is a parody of a parody. Scatman was a hit song in the 90s, leading to a commercial parody by the Good Humor ice cream company, leading to the video I’m posting about today.

From Reddit:
“The original Scat Man song came out in 1994. Then Good Humor used in their famous commercial in 1996. Then the Mac IT department at Good Humor’s advertising agency (McCann-Erickson) created this parody video in 1997 for their company party. The ‘Computer Man’ was their head of McCann-Erickson’s Mac IT department, hence the digs at Windows 95. It wasn’t a real commercial that was aired on TV which is why there is no company contact information at the end of the commercial.

The reason the IT department at McCann-Erickson made this parody video is because the Good Humor commercial was very successful for their the company, so it was the kind of thing they’d joke around about at the company party. And of course they already had access to all of the music assets and talent they needed to record the parody song.”

Emulating LucasArts Games With DREAMM

While ScummVM is the go-to emulator for LucasArts adventure games these days, there’s another one people should consider using. DREAMM is an emulator focused on LucasArts games that relies on low-level emulation instead of reverse engineering, providing a more accurate emulation of these games over ScummVM. The emulator was created by Aaron Giles, who previously worked at LucasArts and created many of the Mac ports for their games. You can hear him discuss the emulator here.

In addition to it providing more accurate emulation for LucasArts adventure games, having a focus on LucasArts games means it supports a lot of games ScummVM never will, like Yoda Stories, Rebel Assault 2, and Mortimer and the Riddles of the Medallion. You can view the complete list of games it supports here.