Review: Deja Vu: A Nightmares Comes True!! (1985)

first person view of a detective's door that says "Ace Harding Private Eye" and the silhouette of someone behind the window in the door

This month’s game in the Adventure Game Club discord is Deja Vu: A Nightmare Comes True so I have finally played through that for the first time after it sitting in my backlog for forever. It’s the first MacVenture by ICOM and man, weird game. I’ll mention the stuff I was frustrated with but it’s difficult to get too mad at the game when it’s one of the first point-and-click adventures ever, it’s short, and the Macintosh art really holds up!

The premise of the game is that you wake up in a toilet stall and must find out who you are, what happened to you, and why. In addition to that, you have also been injected with something and have a limited amount of time to find a cure. That’s really all there is to it! You walk around a city and various buildings, occasionally taking a taxi to different regions to do some more exploration, but luckily it’s a pretty small world, since you will need to restart a few times from softlocks and optimizing your path because of the time limit. The time limit is also the source of most of my frustration with the game. It’s not that aggressive of a time limit but every single action takes time off, making it feel like you’re being punished for basic actions in any adventure game like examining objects. That’s right, even looking at an object means time is removed and I have to reload to get that time back. I’m generally a hater of time limits in adventure games anyway because to me, part of the appeal is an adventure game is that I usually have a world to explore and now the game wants me to focus instead on creating an optimal path instead of focusing on the world building. Oh well.

Eventually you do find a cure and can explore more freely. Even without the time limit though, the game still feels a bit tedious because of the verb system. I honestly don’t mind it that much, but there’s parts where it feels like a slog, such as having to pay the cab driver in quarters. But this is where you can tell it’s an early graphic adventure and they’re trying to figure out how to adapt that.

Another part of the game I really disliked is the occasional racist joke and frequent fatphobic jokes. The game cannot get enough of making fat jokes and it really sucks!

What did I actually like about the game? Well, the art is great. Black and white art on the Macintosh is incredibly charming to me and what you see here is great. The versions on the Apple IIGS and NES with color art aren’t bad either. I guess it just comes down to what you like more. The puzzles aren’t usually that difficult either, it’s just a time limit you fight with and busy work with the verbs. It’s also short! That sounds like I’m making fun of the game but I do like short games.

Eventually I want to play the rest of the Macventures. I’ve poked at Uninvited and Shadowgate before and knew of the time limit in the latter, but I guess every Macventure has a time limit? Come on man, just let me vibe and look at the great art.

So who would I recommend this to? I guess adventure game history nerds? It’s not actually painful, especially if you are ok with peeking at a walkthrough, the art is great, and parts of the writing are charming too.

Deja Vu: A Nightmares Comes True is available on Steam and includes the Macintosh and Apple IIGS versions.

Indie Game Roundup (Sept. 20, 2024)

Moved these to Friday because it felt weird doing them on Monday. Anyway, video games. So much has come out in the last two weeks and I cannot play it all so I’m just going to breeze through it. Multiple things I’ve been waiting a long time for too. The last month has been ridiculous.

UFO 50 (Steam) is probably the big one. Everyone probably knows about this one but it’s nice seeing it finally come out and being so well received too.

TTRPGs for Accessible Gaming Charity Bundle (Itch) will let you buy a bunch of TTRPGs for $10 or more and the money goes to charity.

isometric view of a town by the water

Judero (Steam) is another one I’ve been waiting for a long time too. Action rpg with stop-motion art is so laser targeted towards my interests.

I was a big Void Bastards fan so it’s really nice to see the devs do a spiritual sequel with a western theme with Wild Bastards (Steam).

Every version of the Videotome engine results in some cool interactive fiction games so I’m happy we now have a new version (Itch.io) that adds some dating sim inspired functionality.

The new remaster of the first Broken Sword game (Steam) looks pretty snazzy.

a black and white desktop resembling the macintosh

EyeOS (Itch.io) combines two of my favorite things, fake OS desktops and games made in Decker.

retro pixel man standing in a fork in a path

We got two King’s Quest fan games recently! One is a demake (site) of the classic King’s Quest 6 and it’s really well done and a fan project that took many years for the dev to create.

cartoon man standing in the woods outside of a tree home

It Takes Two to Tangle (site) is a fan game sequel to the game King’s Quest 7. It does an incredible job emulating the art style from that game and feels like an evolution of the mid-90s style of Sierra point-and-click adventures, which I’ve always been a fan of. The production values for this game, which I believe was mostly by one developer but had a small time outside of it, is astonishing.

Indie Game Roundup (July 7, 2024)

Hi, here’s a list of indie games that I think are pretty cool. Also the Itch.io sale is happening now, go buy some games from there. I’m hoping to continue doing these on a more regular basis than once a month. Also consider subscribing to the RSS feed for future blog posts! If you recently released something that you want included, always feel free to send me an email, message me on social media (see About page), or just reply to this post with a link to your thing to let me know it’s out.

gif of someone clicking around a living room.

A new Indiepocalypse is out! I’m excited that it has a new game by Hexcavator.

art of an orange space ship called the star unicorn

Flickship allows you to easily create cool space ships.

gif of a gree creature saying "he should be able to trade you a fish for a crunch veggie!"

Sprout Yeartide is a new, short game by Princess Internet Cafe. I’m a big fan of their games and love seeing all the branches that have come from Bitsy. This was made in binksi hd, which is based on Binksi, a fork of bipsi that lets you create games using Inkle Studios‘ Ink, and bipsi is inspired by Bitsy.

A new issue of Indie Tsushin is out! I’m going to be lazy and copy the Itchio text here: “This is the 2024 May-June zine issue compiling articles from the インディー通信 Indie Tsushin blog, a handmade site celebrating and introducing indie and doujin games from Japan!” Despite my laziness, it’s a fantastic zine and website!

Not a game but Crisis Arcadia 0: The Angels of Bloodharvest is a short sci-fi story by a game developer and available for $2.

The Neo-Twiny Jam just wrapped up. The jam features submissions of Interactive Fiction games containing 500 words or less.

Iowa Jack and the Crystals of Chaos is a new text adventure for the Commodore 64 that is a parody of Indiana Jones and meant to have a lower difficulty level for newcomers to text adventures.

screenshot from Paper-Girl-Chain of someone saying "I shuffled around in my seat guiltily, fully waking myself up" and some dialog choices
Screenshot from Paper-Girl-Chain

The menhera vn jam also just wrapped up. The jam is described as “This is a jam for games about living and coming to terms (or not) with unseen burdens, whether they be mental, emotional, physical, psychological, or otherwise.”

Self-Promo Zone

I’ve started an irc channel for indie and alt games/gamedev talk at AfterNET at #AltGames. If you do not have an IRC client or don’t feel like messing around with that stuff, you can easily join through the browser here. I’ll never be able to get people to drop Discord for IRC, but I personally prefer it. I don’t feel like I have to follow along with every single conversation and I’m not getting pinged all the time by notifications or the “Everyone” tag. Consider giving it a try! No registration required!

I also helped with a games anthology that’s coming out soon. Locally Sourced Anthology I: A Space Atlas is a collection of 8 experimental games from different indie game developers. Grow tea on the Moon! Fish on Saturn! Find love on Mars! And 5 other things! Wishlist it now on Steam! It’s also coming out on Itch.io

Indie Game Roundup (June 7, 2024)

Being on parental leave means I have a little bit of time to write these regularly, although maybe not enough time to play everything. A lot came out this week!

woman at a coffee table saying "Queer love is messy. You of all people know that"

Queer Quest
Queer Quest is a new point-and-click adventure game that is available for Pay-What-You-Want. “Play as long-haired-butch Lupe as you traverse the gayborhood fetching things for femmes and thems. There’s a naked bike ride blocking the road. Ryan’s selfies suck. Stevie Hix needs some tape for tucking. Oh, and your hot girlfriend is missing!” Haven’t played it yet but it looks pretty great and I love point-and-click adventure games.

What Waits Beyond
WHAT WAITS BEYOND is a solo journaling game from Dinoberry Press.  In Beyond, you find yourself in a starship at the edge of a black hole, all hope lost and the end of the road right in front of you. I haven’t played any solo rpg from Dinoberry Press before but I have played some of their other tabletop rpgs and they’re all great. It’s only $3 too!

The Electrum Archive Issue 2
The Electrum Archive is a series of zine issues describing the science-fiction/fantasy setting of Orn that uses a simple core rule system. If you enjoy weird fantasy settings in games like Morrowind and want something like that for tabletop rpgs, consider checking it out.

POV pixel art of a kayak going down a river and the game's title The Zen of Kayaking

The Zen of Kayaking
The Zen of Kayaking is a new text adventure for DOS from pixelturkey and gamedevjeff. Pixelturkey is a wonderful artist and streamer and gamedevjeff has created some really cool stuff like an English translation of the DOS game Father World. New commercial text adventures and DOS games aren’t very common so it’s fun seeing one come out. It’s available on Itch for $5.

Creating a Website
Creating a Website is a short, mostly-autobiographical story about the benefits of making your own website. I might be slightly biased as I’m posting this to my own site but yes, you should make one.

a low poly fairy with red hair saying "I don't want you to break your heart"

Wingless Fairies
Wingless Fairies is a free game by Lily Belmira about becoming someone new again. After you play this (it’s only 30 minutes), go check out all of Lily’s other games. They’re great!

The Twine Grimoire Templates
Grim Baccaris has put a ton of work into making great Twine tutorials and now they’ve started making Twine templates as well! Absolutely worth your time if you’re interested in Twine.

Selaco
Selaco is a new FPS in Early Access that uses the GZDoom engine. It’s exciting to me whenever I see people making cool stuff using older technology. It looks great.

Sketch of a man and a neighborhood and him saying "i'm sorry. I didn't mean to run into you"

Liminal
Liminal is a very short visual novel playable in the browser on Itch about two young adults that run into each other a few months after a break up. The game features voice acting and beautiful art.

Day of the Hamster
Day of the Hamster is a short and free point-and-click adventure inspired by Day of the Tentacle. It is playable in the browser on Itch and the dev’s previous game was how I learned that was something you could even do for games made in Adventure Game Studio

blurry image of a tree in water

[Echostasis]
Echostasis is a new first-person shooter horror game by ENIGMA STUDIO, developer of the games The Enigma Machine and Mothered, where you jump into the minds of test subjects and find out what happened to them.

Other Folks Talking About Indies

The Imaginary Engine Review is a new games outlet from Grace Benfell and Phoenix Simms focused on independent, obscure, and/or retro games. Add it to your RSS feed reader or follow them on Cohost or Bluesky.

Self-Promo Zone

I’ve started an irc channel for indie and alt games/gamedev talk at AfterNET at #AltGames. If you do not have an IRC client or don’t feel like messing around with that stuff, you can easily join through the browser here. I’ll never be able to get people to drop Discord for IRC, but I personally prefer it. I don’t feel like I have to follow along with every single conversation and I’m not getting pinged all the time by notifications or the “Everyone” tag. Consider giving it a try! No registration required!

DREAMM 3.0 is Looking for Testers

DREAMM, the Lucasfilm Games emulator created by Aaron Giles, is looking for testers for version 3.0. It adds support for the following games:

  • PHM Pegasus (1988)
  • Battlehawks 1942 (1988)
  • Strike Fleet (1989)
  • Pipe Dream/Pipe Mania (1989)
  • Their Finest Hour: Battle of Britain (1989)
  • Indiana Jones and the Last Crusade: The Action Game (1989)
  • Night Shift (1990)
  • Secret Weapons of the Luftwaffe (1991)
  • Indiana Jones and the Fate of Atlantis: The Action Game (1992)
  • MasterBlazer (1992)
  • Indiana Jones And The Temple Of Doom (1989)
  • Super Star Wars (unreleased prototype) (1989)
  • Star Wars Chess (1993)

If you want to check it out, you can download it here.

Indie Game Roundup (Feb. 9, 2024)

Here’s what I’ve been excited about this week. Let me know if you’re working on something that I missed!

two cartoon mice sitting at a table
Screenshot from Esther’s

Indiepocalypse 49
The newest edition of the monthly indie games compilation zine is out and features a lovely assortment of games. I recommend Esther’s, a really cute interactive fiction game.

Threes
Threes is now available on Steam! It’s probably my most played iOS game so I hesitant to fall down that wormhole again, but it’s really a great little game.

futuristic looking platformer
Screenshot from Q.P.I.D.

Q.P.I.D
Digital Eclipse has released another game in their Digital Eclipse Arcade, a series of small games inspired by 80s arcade games. Digital Eclipse is much more known for rereleasing old games but these are pretty neat too and this one is free.

3 characters climbing steps in a dungeon
Screenshot from Stairup

Stairup
Stairup is the newest game from the anonymous game dev collective Domino Club. It’s a very short turn based rpg made with RPG Maker MV where you climb a series of stairs and stuff happens. It’s got some very good writing and I thought it was funny. Playable in the browser on Itch.

Canabalt
The classic endless runner has been ported to HTML 5 and the source has been posted to Github. You can play it in the browser/download it for free on Itch.io.

TTRPG Bundle for Trans Youth
A game developer is raising funds for their local trans youth group Emerge and has put together a bundle on Itch featuring tabletop rpgs from a ton of different game developers. You can buy it on Itch for $5 or more.

Cookie Cat Grandma
A local game developer has started working on a chill platformer game and I think it looks really nice! Follow them on YouTube for further updates on the game.

(Per Person) Refillable
(Per Person) Refillable (playable in browser) is a very short and lovely interactive fiction filled with nice art about ordering too many lemon ice teas.

Nesterin Trail
We got a new text adventure for the Commodore 64! Available as pay-what-you-want, it’s also playable on modern computers.

person's face in a chair saying "welcome to ur internship"

Meatverse
Meatverse is a short horror adventure developed for a game jam about an office made from humans.

a pixel art cave with spiders and frogs

Mushroom Soup
Mushroom Soup is a new platformer for the ZX Spectrum 128. Available for free on Itch.io

man telling a woman "This hospital is strangely silent for a medical facility"

Devil’s Hideout
Devil’s Hideout is an upcoming horror point-and-click adventure by Cosmic Void. I’ve enjoyed everything else by this developer so I know I’ll pick this up when it comes out too.

Mops & Mobs: A Sweeping Dungeon Novel
Mops & Mobs is a prototype of a game where you have started working in a dungeon and helping the various creatures with tasks that need to be done. It controls a lot like your traditional dungeon crawlers like Dungeon Master but is essentially the opposite of those. Instead of walking around and murdering everything you see, you’re cleaning and decorating the dungeon, and talking to the creatures that have defeated previous adventurers. It’s a really good game and I’m looking forward to future versions of the game. I actually just started a YouTube channel to get footage of various tiny indie games and you can watch my Let’s Play of the game here, although the game is only 15-20 minutes long and I highly recommend it.

Other People Talking About Games

There’s also lots of cool people talking about indie games elsewhere. The Adventure Games Podcast has put out two videos this last week. The first video is about adventure games released this month and the second video is about games that aren’t adventure games but are very narrative focused.

On startmenu Kate Robinson hightlights some of the best sleeper hits Of 2023.

The Pixel Prophet has a regular newsletter that highlights indie games and other folks talking about indie games.

Adventure Game Hotspot has done a massive roundup of demos for adventure games in the Steam Next Fest.

The Museum of Screens regularly highlights browser games you should play as well as preserving browser games of the past.

Indie Hell Zone highlighted some demos from the Steam Next Fest.

Bobbins’ Olde Tomb of Videogames continues to do an excellent job highlighting new arcade games.

NeoHabitat Meetup

A few weeks ago I posted about how there was a meetup in the game Habitat hosted by the streamer BogusMeatFactory. After getting pushed back a week due to illness, the meetup happened and we had a really good time. Here are a couple screenshots that I took.

I’ll post about it when it’s much closer to the date, but I think we’re going to do another Habitat meetup on Feb. 9th at 7pm EST. Of course, people can play anytime they want since it’s a free game that’s playable in the browser
https://frandallfarmer.github.io/neohabitat-doc/docs//

Habitat has also come up on the YouTube channel Conversations with Curtis, in their series of interviews. Here are the links to the interviews, with it at the timestamp where the game comes up:
Aric Wilmunder
Gary Winnick
Ken Macklin

Lost Game: The Games of T.H.E.S.I.S.

While digging around for local software companies in Michigan a while ago, I stumbled across this ad in the first issue of the Atari magazine Analog for an educational software company called T.H.E.S.I.S. in Garden City.

ad for a software company called THESIS, which lists a variety products.

From looking at the ad, it seems like it’s mostly educational software but there’s a couple of games as well lie CON*PUTATION and TONAL ENCOUNTER. For a longer time than I’d like to admit, I thought there was basically nothing about this company and struggled to find anything. I don’t know what changed in those last two years, but it seems like I was just researching it poorly and it turns out that actually, most of their catalog is available for download.

First of all, this clipping from InfoWorld explains what T.H.E.S.I.S. is actually short for.

screenshot showing that THESIS is short for Timely Home Educational System and Informational Software

And then it looks like they were also referenced in this catalog of Atari educational software makers, which you can download here (link opens a pdf).

This was all I knew of for a while and assumed there was just nothing else, until a couple of years later when I decided to take another swing at looking up this company and it turned out I was just doing a poor job the first time. Searching for Tonal Encounter gave me a page on Atari Mania showing that the game is missing but the additional info that it was developed by Linda Schreiber.

It turns out, she has worked on a ton of games. This was a delight for me to find as someone who has an interesting in local game developers. It looks like most of the games that T.H.E.S.I.S. made have also been preserved as well. It’s really nice finding out that a company you figured was lost forever, was actually mostly preserved and you just didn’t do a good job researching them. IN MY DEFENSE I think it was made harder by the company’s name. It does look like a couple of the games by them are still missing but it is significantly less than I had assumed a few days ago. There’s still a few missing like Tonal Encounter, Math Facts, and Hidden Words, but most of them seem to be on that Atari Mania page.

screenshot from Spellbound showing a bunch of little blue guys and the word Necessary.
Screenshot of Spellbound, taken from Atari Mania

Not only did Linda make a ton of games, she also wrote a few books, with most of them focused on programming for Atari computers. She was an instructor for a long time but is mostly retired now, other than still writing and having a course on Udemy for making wine. While it’s not active now, she also had a blog where she wrote about her experiences as the co-founder of T.H.E.S.I.S. and in 2017 ANTIC: The Atari 8-Bit Podcast interviewed her.

Not really sure what the lesson learned from this whole experience was. I need to look harder when researching lost games? But I’m glad it has a happy ending.

Credit goes to Karen and BogusMeatFactory in the Michigan Games History Colletive discord for finding the InfoWorld clipping and educational catalog. It’s a little discord I started where I’ve been dumping Michigan game developer history research before writing about it somewhere more public facing. It’s not the busiest discord but you’re more than welcome to join here if you have an interest in Michigan game dev history.

Indie Game Roundup (Jan. 12, 2024)

It is the 90s and there is time for games. If you recently released something that you want included, always feel free to send me an email, message me on social media (see About page), or just reply to this post with a link to your thing to let me know it’s out. Or even if you didn’t make it and you just think it’s neat, let me know!

screenshot from Itch of various game covers

Solo But Not Alone 4
This is the fourth in a series of charity bundles on Itch that are made up of solo tabletop rpgs. The proceeds from these bundles go to mental health related charities and you can click on the bundle link for a description of who it’s going to this time. It’s an incredible bargain for a collection of great games and I’m proud to have my KLF-inspired game Chill Out in here.

XYZZY Awards
The winners of the 2022 XYZZY awards have been announced. If you want to see what people in the modern IF scene are up to, this is a great way to see some of the games coming from there. Since the page doesn’t link to where the winning games are available, hopefully no one minds too much if I basically copy the post but link to the games.

Best Game: According to Cain (Jim Nelson)
Best Writing: The Absence of Miriam Lane (Abigail Corfman)
Best Story: Fairest (Amanda Walker)
Best Setting: Prism (Eliot M.B. Howard)
Best Puzzles: The Bones of Rosalinda (Agnieszka Trzaska)
Best NPCs: Lady Thalia and the Rose of Rocroi (E. Joyce, N. Cormier)
Best Individual Puzzle: the escape room in The Little Match Girl 2: Annus Evertens (Ryan Veeder)
Best Individual NPC: Computerfriend in Computerfriend (Kit Riemer)
Best Individual PC: Bell Park in The Grown-Up Detective Agency (Brendan Patrick Hennessy)
Best Implementation: According to Cain (Jim Nelson)
Best Use of Innovation: The Bones of Rosalinda (Agnieszka Trzaska)
Best Technological Development: Inform 7 build 10.1.0
Best Use of Multimedia: Gent Stickman vs Evil Meat Hand (AZ / ParserCommander)

Independent Games Festival
The finalists for the 2024 IGF have also been announced. This is another great way of discovering games you may have previously missed.

New Games Everywhere
I enjoyed this video covering upcoming games that Dani Lavandula is looking forward to this year. It’s only 10 minutes long and has a lot of stuff I didn’t know about

view of a tram from the driver seat

TRAMCITY HAKODATE
This is a new game on Steam in Early Access where you are a driver for Hakodate, Hokkaido’s tram service. This cohost post does a better job explaining what the game is and the future plans for it, plus it has a link to the Steam page.

a girl in a robotic diner

Psycutlery
Psycutlery is a platformer game that has been in development for a few years but has finally been released, and for free! It’s a beautiful looking game and I think it’s worth downloading off of Itch.

conversation between a player character and a jester

HalOPE
HalOPE is described on the Itch page as a surreal exploration/”puzzle-ish” RPGMaker game about breaking cycles and becoming whole. I haven’t played it yet but it looks lovely and is available for free.

person flipping through a horror game magazine

PC CURSED
PC CURSED is an anthology of horror games as well as a magazine, all for free. The Itch page lists all 20+ games that are included in the anthology.

Thinky Games
If you’re looking for more puzzle games to play, ThinkyGames.com has a good post covering games from two recent game jams.

DUSK
DUSK is a new sci-fi rules-lite tabletop rpg from Gila RPGs. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather. The core rules for the game are available for free!

a little guy with a jetpack in a cave

Amiga Games
It also felt like a lot of new games for the Amiga were released this week, at least from looking at Indie Retro News. There was Ami-H.E.R.O, an update of Activision’s H.E.R.O., a port of the arcade version of Tetris, a news update about a top-down arcade game called Hyperborea Resurrected, and news about a dungeon crawler called Dungeonette.

If you enjoyed this post, you can find ones from previous weeks here

Voyage of the Mayflower

In an effort to cover more Michigan and game dev history on here, I thought I would mention the game Voyage of the Mayflower. This was a game designed by Ken Ludwig and published by Cadmean Corp. in Ann Arbor in 1984 for the Commodore 64. The game is actually playable in the browser on the Internet Archive.

screenshot showing a boat sailing across the ocean
Screenshot taken from MobyGames

The designer of the game also uploaded the design and marketing notes to the University of Michigan’s library, which anyone can read here. Ken is currently a lecturer at the University of Michigan and in 2021, Austin Yarger interviewed Ken for a WolverineSoft virtual meetup about the game and its history. They even play the game for a little bit.