Had a crisis, started remaking King’s Quest with clay
I absolutely half assed this clay model and the photos and it still took hours to digitize. All for a 15 second shitpost gif. It was really more of a proof of concept for myself and even with the very ugly clay model (or because of it?), I think it’s an interesting look. I also just wanted to see what the process of doing something like this would even be like and now I know. Had a lot of fun learning this stuff. All it really was was photographing that King Graham model and then using Aseprite to clean it up and digitize it. I also used Retrospecs to make it look a little more like the VGA era. Even though I rushed the model and photographs, it still took forever to import into Adventure Game Studio because I didn’t photograph it against a green screen.
I do like working with clay though and kinda want to make a game using it, just maybe a tiny bit more effort put into the models. Picked up more clay yesterday so we’ll see what I come up with after more practice.
That said, huge “could a depressed person make this?!” energy* coming from this gif, haha.
*I’m doing fine
I’m still working out what to even make with this knowledge so if any friends want to make a weird clay game (I can probably do better art than this) let me know.