Review: Deja Vu: A Nightmares Comes True!!

Developer: ICOM Simulations, Inc.
Publisher: Mindscape
Year: 1985
Genre: Adventure

first person view of a detective's door that says "Ace Harding Private Eye" and the silhouette of someone behind the window in the door

This month’s game in the Adventure Game Club discord is Deja Vu: A Nightmare Comes True so I have finally played through that for the first time after it sitting in my backlog for forever. It’s the first MacVenture by ICOM and man, weird game. I’ll mention the stuff I was frustrated with but it’s difficult to get too mad at the game when it’s one of the first point-and-click adventures ever, it’s short, and the Macintosh art really holds up!

The premise of the game is that you wake up in a toilet stall and must find out who you are, what happened to you, and why. In addition to that, you have also been injected with something and have a limited amount of time to find a cure. That’s really all there is to it! You walk around a city and various buildings, occasionally taking a taxi to different regions to do some more exploration, but luckily it’s a pretty small world, since you will need to restart a few times from softlocks and optimizing your path because of the time limit. The time limit is also the source of most of my frustration with the game. It’s not that aggressive of a time limit but every single action takes time off, making it feel like you’re being punished for basic actions in any adventure game like examining objects. That’s right, even looking at an object means time is removed and I have to reload to get that time back. I’m generally a hater of time limits in adventure games anyway because to me, part of the appeal is an adventure game is that I usually have a world to explore and now the game wants me to focus instead on creating an optimal path instead of focusing on the world building. Oh well.

Eventually you do find a cure and can explore more freely. Even without the time limit though, the game still feels a bit tedious because of the verb system. I honestly don’t mind it that much, but there’s parts where it feels like a slog, such as having to pay the cab driver in quarters. But this is where you can tell it’s an early graphic adventure and they’re trying to figure out how to adapt that.

Another part of the game I really disliked is the occasional racist joke and frequent fatphobic jokes. The game cannot get enough of making fat jokes and it really sucks!

What did I actually like about the game? Well, the art is great. Black and white art on the Macintosh is incredibly charming to me and what you see here is great. The versions on the Apple IIGS and NES with color art aren’t bad either. I guess it just comes down to what you like more. The puzzles aren’t usually that difficult either, it’s just a time limit you fight with and busy work with the verbs. It’s also short! That sounds like I’m making fun of the game but I do like short games.

Eventually I want to play the rest of the Macventures. I’ve poked at Uninvited and Shadowgate before and knew of the time limit in the latter, but I guess every Macventure has a time limit? Come on man, just let me vibe and look at the great art.

So who would I recommend this to? I guess adventure game history nerds? It’s not actually painful, especially if you are ok with peeking at a walkthrough, the art is great, and parts of the writing are charming too.

Deja Vu: A Nightmares Comes True is available on Steam and includes the Macintosh and Apple IIGS versions.

Leave a Reply

Your email address will not be published. Required fields are marked *