Myst Parodies

When Myst came out, it was a gigantic hit that made its way into pop culture. There were books, a board game, and even some discussions with Disney to do something in one of their parks. So it’s not surprising that a game as popular and challenging as Myst also had a few parodies.

Pyst

screenshot of Pyst showing the starting area of Myst covered in litter
Screenshot taken from MobyGames

The most well known of these Myst parodies is the game Pyst, released in 1996. The game was written by Peter Bergman, a member of the Firesign Theatre, and the first game developed by Parroty Interactive. The Firesign Theatre was a surreal comedy troupe that was around from 1966 to 2012. The concept for Pyst isn’t too bad. You explore Myst island after millions of others have already visited it and see how trashed it has become. The problem is that it’s just not a very good parody. The jokes all fall flat and even a short cameo by John Goodman, who was friends with the comedy troupe, couldn’t save it. It’s not very long either. You navigate the rooms in a slideshow-like format by clicking the left and right arrows to navigate to other cards, clicking on various elements in each card to find jokes, until you reach the end. That’s all there is to it. There’s no puzzles or any real sense of navigation, so the game takes about 30 minutes to play through. If you have an interest in the game, you can watch a playthrough on YouTube and probably get the same out of it as I did and with less work.

The game is not available for sale anywhere so I feel ok with linking to The Collection Chamber if you really want to download a version of it that’s already setup to work on modern PCs. Personally, I got more enjoyment from watching the bizarre Making of Pyst video and listening to the theme for the game featuring John Goodman on vocals.

Negative reviews of the game didn’t stop it from being a commercial hit. The game remained on the cd-rom best seller list for a long time due to its low cost and availability. I remember seeing the game at the checkout counter at CompUSA when it came out. The success allowed Parroty Interactive to develop a few more games:
Star Warped (1997), a parody of Star Wars.
The X-Fools (1997), a parody of The X-Files
Microshaft Winblows 98 (1998), a parody of Microsoft Windows 98

There were also plans to develop Driven, a parody of Riven: The Sequel to Myst. This would have had more of a car theme but was never completed due to the studio closing after being acquired by The Learning Company. A demo of the game exists on later Parroty Interactive and you can watch a playthrough here. Despite my criticisms of the game, I do think the Firesign Theatre is worth listening to if they sound interesting to you.

Mylk

About screen for the Myst parody MYLK. It has a photo of the authors face and says "(It does a body good. Pass it on!) Myst is conceitware by Bart Gold. If you think it's cool, send a postcard to (address here) and tell him how cool you thought it was. PC conversion by Wayne Twitchell!. Special thanks to Ivan Cockrum and Rob Friedman for helping MYLK PC become reality. Mylk was created entirely in Macromedia director"  then it has copyright info and then says "And remember - it's not a parody, it's an 'homage'"
About screen for Mylk

Pyst wasn’t the first Myst parody. Mylk was a freeware game released in 1994 with a dairy theme. You find the trapped Farmer Ben and Frances the Chicken, who have little videos just like the two brothers in Myst, telling you to bring them bring pink and yellow pages that you find by exploring cheese-themed areas. It’s a fun little parody with some cute cartoon graphics and like the About screen states in the screenshot above, it was made as a tribute to the game instead of being angry at it like some of the other Myst parodies out there. If you want to check it out, it’s playable in the browser on the Internet Archive. The creator of the game would go on to write a lot of Shrek-related cartoons.

Missed

screenshot from the page saying "The Mysterious World of Missed" using the Myst font and showing a screenshot from the original game

Missed is a browser game created by Jason Bloomberg and published in 1996. You navigate the island using buttons at the bottom of the screen with a text description telling you what each button will do, with jokes about how Myst is too hard and other frustrations people had with it at the time. Fortunately the game has been preserved in the Wayback Machine. The Wayback Machine has also preserved the page detailing the making of the game and a walkthrough that you can read here.

MYSTy

screenshot of MYSTy, featuring an island with sand and docks

MYSTy is a parody released for the Macintosh in 1995 by Twin Software. You enter a Powerbook and explore an island similar to Myst. The game is playable on the Internet Archive.

Modern Parodies

screenshot from lyft showing chairs and tables in an office
Screenshot from Lyft

People are still making Myst parodies and tributes today. In 2016 there was a Myst jam on Itch.io where there were dozens of entries, most by fans of the game. There was also the attempt to make Myst more exciting by making it a FPS. It has been interesting seeing the things people take from Myst and having a more positive view of it, when it doesn’t feel like it’s everywhere and have had more time to understand the design of the game.

Mast

After publishing this post, I was made aware of Mast, a porn parody of Myst, thanks(?) to Phil Salvador and Frank Cifaldi from the Video Game History Foundation. As far as I know, this ad from an adult cd-rom magazine is all we know about it. Hopefully we’ll see it uploaded to the Internet Archive one day so we find out what this game is actually like.

an ad for mast saying it's an adult cd-rom game and who stars in it
Scan of a magazine ad by Frank Cifaldi

Nacah

Thanks to Lori on Mastodon, I am also now aware of Nacah. Nacah is a Bible-themed Myst clone by Virtue Games where you explore a group of islands that you are stranded on and solving puzzles based on the Bible. It’s not a parody of Myst but is strongly inspired by the game and is marketed as a “Biblical alternate to Myst” so it deserves a mention.

cover of Nacah with a view from inside of a cave looking out at an island and a sticker saying it's a biblical alternative to Myst

There are far more Myst parodies and tributes than I could have imagined and I suspect there’s plenty more out there. If there’s a Myst parody that you don’t see here, please let me know in the comments.

J.B. Harold: Blue Chicago Blues – English Patch

J.B. Harold is a series of Japanese adventure games that started in the mid 80’s with the game Murder Club. As you can guess, each game involves you playing as the detective J.B. Harold and you investigate murders. While some of the games have received official English translations, a lot have not. So I’m thrilled to see that the 1994 game Blue Chicago Blues has just received an English fan patch. This was one of the later entries in the series and most importantly, it’s a FMV game!

a man wearing glasses and a cozy sweater
Screenshot taken from MobyGames

Most of the game is made up of interactive movies and making choices whenever the movie stops. Each choice advances the clock and it’s up to the player to solve the murder before time runs out. If you’d like to check the game out, the English fan patch is available here.

DOS Games on Itch.io

Even if the games industry has largely moved on to making games for other platforms, there’s still tons of games being made for DOS every year. I’ve previously made a post about the DOS Game Jam, which also includes some recommendations, but someone from the DOS Game Jam discord has put together this really good list of native DOS games that were submitted to the jams.

a screenshot from DZZEE showing rings with gaps in them.
A screenshot from DZZEE

There’s also lots of DOS games outside of game jams on Itch such as The Aching, Hibernated 1, and many others with the DOS and msdos tags on their product pages. Some of the games with these tags are just (very good) games inspired by classic DOS games, but there’s plenty that run natively on DOS as well. If you’d like to find more DOS games, including ones outside of Itch, this site seems to have a good list of some of the games out there.

a barren planet screenshot showing two armies facing each other

If you want to talk about DOS game development, find out about upcoming DOS game jams, just want to talk about DOS games in a welcoming and inclusive environment, consider joining the DOS Shareware Zone discord.

Computer Store Photo Dump: State Street Computer

Here is a series of ads for a place called State Street Computer in Ann Arbor, Michigan showing the initial excitement for the Amiga, ads selling the computer, and then the final ad for the store showing their liquidation sale. I don’t have dates for all the ads because I saved these images a while ago and didn’t take notes then, but I can guess that it’s roughly from the mid 80’s to the very late 80’s or very early 90’s. These images came from looking through local newspapers and also from the Ann Arbor District Library website.

There’s a few other ads that I found as well. I’m guessing the freedom of the press one is aimed at college students looking to start their own zines or newspapers since this was right next to the University of Michigan.

Unfortunately I cannot find any images of the actual store. I looked up the location of the store on Google Maps and it would have been a high traffic spot near the University of Michigan.

Google Street Screenshot from 2011 showing the Nickels Arcade area of downtown Ann Arbor

If you have any photos of the store, I would love to see them posted somewhere.

Sources:
1. https://aadl.org/node/245897
2. https://aadl.org/node/245702
3. https://aadl.org/taxonomy/term/76102
4. https://aadl.org/node/245850

Hyperland by Douglas Adams

Just finished watching Hyperland, a documentary about hypertext and other related computer technologies in 1990. It was created by Douglas Adams and stars Tom Baker (Doctor Who) as a software agent that shows Douglas the future of tv, Interactive Multimedia. I thought it was a fascinating time capsule of what Douglas thought the internet was going to be like in the future, even before people were using web browsers. The documentary talks to a variety of people like Ted Nelson and Robert Winter, but the highlight for me was Amanda Goodenough presenting Inigo Gets Out, an application for kids made with Hypercard. There’s even a fun little reference to Douglas Adams writing interactive fiction in the 80’s.

screenshot from Hyperland showing a hand choosing between icons that are hovering over someone's face while they talk

Hyperland gets some stuff wrong as anything like this is always going to but he was right about a surprising amount. Even less desirable elements like your fridge being connected to the internet are predicted here. If you have an interest in Douglas Adams or computer history I think it’s worth checking out. There’s a lot of interesting interviews about hypertext history, Tom Baker is a lot of fun to watch, and it’s only 50 minutes. You can watch it for free on the Internet Archive.

Egghead Software

A weird but fun thing I like to do is post photos of old computer stores on Cohost and Mastodon, which means that I have found a ton of random things over the last couple of years. I’m going to start posting more organized collections here in case something happens to either place, since that account is now the only source of some photos after the sources have gone down (see my CompUSA post here).

One I’ve always loved finding more photos and documents of has been Egghead Software. If you’re feeling nostalgic for computers in the early 90’s, or specifically the Egghead Software store chain, check out their quarterly reports that have been archived here. For some reason it’s a chain that doesn’t have a ton of photos like other computer stores do, so it was fun finding these. I also thought it was interesting reading the reports in the later years and watching the slow decline they were going through.

My other favorite source of photos of Egghead Software is obviously this set of photos taken of Warren Spector and Richard Garriott to promote games by Origin.

photo of Richard Garriott in a store holding a copy of Ultima: Martian Dreams

I’ve also found a lot of random photos of now closed computer stores by checking out Facebook groups that former employees post in. I’ve only gone in public groups but there’s been a lot of interesting things that employees kept from the store like these items. Unfortunately the groups seem to randomly disappear, probably from Facebook constantly making changes, so there’s always a feeling I have to grab the photos before they’re gone forever.

Review: The Making of Karateka

Developer: Digital Eclipse
Publisher: Digital Eclipse
Year: 2023
Genre: Action

I was a massive fan of the Atari 50 collection by Digital Eclipse so I was thrilled when they announced The Making of Karateka. I think people have been asking for decades for a Criterion Collection style rerelease of old games, where interviews and documents are packaged with the game. It follows the same format of the Atari 50 collection, where you are presented with multiple timelines, each documenting a different era, and scroll through the timelines to see various documents, interviews with people involved, and games to play. I wasn’t sure how much you could do for just one game but it’s the perfect rerelease to me, no complaints. It’s stunning how much was preserved by Jordan. I knew he had journals during the making of his games because I had read the one he released for Prince of Persia, but the collection also features playable prototypes for games that were never released and letters sent back and forth between him and Broderbund. The remakes created by Digital Eclipse for the games in the collection are a lot of fun too.

screenshot of Karateka of the guy kicking another guy

I’m hoping the collection is a big hit and we’ll see more of these. I don’t know how many are possible because it’s hard to imagine anyone preserving everything as well as Jordan Mechner has, but I’m sure Digital Eclipse has a few in the works if they announced this is the beginning of a Gold Master Series that “presents iconic games in an innovative “interactive documentary” format, putting the shared history of games and their creators into one comprehensive package.” I think my dream version of one of these that I think would actually be possible, meaning a game not owned by a giant company like Lucasarts or Sierra, would be something like Llamasoft. Seeing prototypes and interviews for anything they put out would be fantastic.

The Making of Karateka is available on PS4, PS5, Xbox, Nintendo Switch, Steam, GOG, and the Epic Store. The links to all of these are available here.

An Intro Guide to Beneath a Steel Sky

This is a spoiler-free guide for people who wish to check out Beneath a Steel Sky, a point-and-click adventure game created by Revolution Software and released in 1994. This is not a walkthrough and is just meant as an intro to help people get into the game and a little background on it.

the main character standing on a platform in a factory while a security guard is looking for him

Why Should I Play It?

Even though it was released a few decades ago, it still holds up very well! It was an early game by Revolution Software, who would go on to create the Broken Sword series. The cyberpunk mystery was co-designed and features art by Dave Gibbons, most famously known as the artist for Watchmen, giving the game a distinct style. The game also has a charming mix of comedy and earnestness. The game became a cult hit and eventually led to a sequel, Beyond a Steel Sky, in 2021.

How Do I Get Started?

It’s very easy to start playing the game. The game was made freeware in 2003 and is available on the ScummVM website. If you haven’t used ScummVM and want everything configured for you, it’s all set up in a free download on GOG.

This next part is completely optional. The ScummVM Music Enhancement Project is a site containing alternate/enhanced versions of soundtracks for games that run in ScummVM, They’re all available for free and have instructions for how to replace the music. If you would like to see how the two soundtracks compare, you can check out this video here and see what you like more.

Tips for Playing Beneath a Steel Sky

For the most part, Beneath a Steel Sky is easy to get into if you’ve played other point-and-click adventures but here’s a couple things to keep in mind when playing.

Read the Comic Prequel
Packaged with the game was a comic that sets up the game and explains the backstory. For the most part this comic also appears in the game’s intro but it’s still worth reading to see an extended version with more art by Dave Gibbons. You can read the comic here.

Save Often
You will want to save regularly and rotate between a few save files. There are a few points in the game where you can die and the game does not automatically restore you to a safe point when it happens. It’s not in a ton of places but it’s still a good idea to save just in case. It’s also a good idea to rotate between a few save files. There aren’t really any softlocks except technically at the end where forgetting an item in a room may lead to a dead end scenario in the next room, but it’s nothing to be concerned about as long as you have a couple save files you are actively switching between.

Using Hints is Ok
Compared to a lot of adventure games from the era, Beneath a Steel Sky isn’t on the more difficult end of the genre. But everyone finds different puzzles to be difficult and if being stuck is ruining your enjoyment of the game, feel free to look up a hint. I think the page for the game on UHS Hints does a good job of helping with puzzles without giving away too much.

Freeware Remakes of Adventure Games

I was thinking about the large amount of freeware remakes of classic adventure games earlier this week and started putting together a list for myself to see what was out there and just to have something to revisit when I want to replay some of these games. For a period in the early 00’s, a lot of these remakes were a big deal to me because I either didn’t own the original game or didn’t know how to get them working on machines at the time so this was the only way I could play these games. Here’s the list I made, with the games sorted in alphabetical order. Some of the remakes are a bit older but with ScummVM now supporting Adventure Game Studio, you should be able to load them into there without issues. Let me know if I’ve left any good remakes out. I’m not saying that these remakes are better than the original game but I think it’s interesting they exist and I like seeing how people think they can improve on a game and how. It’s an incredibly amount of effort for free projects.

The Abbey of Crime

screenshot of the game showing an isometric view of monks standing in a courtyard

(Taken from Wikipedia) La abadía del crimen (The Abbey of Crime) is a video game written by Paco Menéndez with graphics made by Juan Delcán and published in 1987 by Opera Soft. It was conceived as a version of Umberto Eco’s 1980 book The Name of the Rose. Paco Menéndez and Opera Soft were unable to secure the rights for the name, so the game was released as La abadía del crimen.

The Abbey of Crime Extensum is a remake that updates the visuals while maintaining the style of the original game.

Barahir
Barahir’s Adventure: Askar’s Castle is a remake of the game Barahir, originally created for the Atari 8-bit in 1993 and was only available in Polish. This remake translates the game to English and makes it playable on Windows and Linux. The remake also features 40 different palettes for you to switch between.

The Beast
This remake of the ZX Spectrum game from 1988, with the original designer’s permission, makes it playable on modern machines while making various small enhancements to make it more accessible.

The Black Cauldron
The Black Cauldron is a game based off the Disney movie, designed by Al Lowe and published by Sierra in 1986. This remake is a straightforward one that converts the game from using a text parser interface to a point-and-click one.

Black Sect
Black Sect is a 1993 first-person adventure game by Lankhor, which is sort of a remake of their 1990 game La secte noir. The remake translates the game to English and has a few enhancements that make the game easier such as (text from MobyGames): Timeflow is based on player actions. This prevents missing important events. Unlimited save slots. 2 action cursors instead of more than 20 in the original game. Smart cursor that lights up over interactive areas. Extra puzzles. Changed puzzles to suit the new interface. Updated hint system. New sounds and music

Black Sect 2
This is an English remake of the French graphic adventure game ‘La Crypte Des Maudits’, originally released for the Amstrad CPC in French language only by Lankhor. The remake also lets you choose from various palettes that you can switch between while playing.

Chaluul’s Curse
A remake in Adventure Game Studio of a game originally released in 1995 for DOS and in German language only as a bonus game on the cover CD of the German games magazine “PC Spiel”, issue 11/1995. The remake is in English and features music, rewritten puzzles to make them more logical, and extra responses to player actions.

Enclosure

a gif of a man walking in and out of a shower

Enclosure 3-D is a remake of the 2004 freeware adventure game but puts the game in an impressive 3D engine that maintains the style of the original game.

Gateway
This remake of Gateway by Legend Entertainment converts the text adventure into a point-and-click adventure in the style of their later games, while keeping the art and music of the original game.

Grandad and The Quest for The Holey Vest
This is a remake of the original Atari ST game from 1992 that makes the game playable on Windows and Linux and makes some changes to make the game easier to play:
-Point-and-click system instead of the original game’s keyboard-only system
-Graphical inventory items instead of the original game’s text-only list
-No more softlocks
-Removes time limit

Hitchhiker’s Guide to the Galaxy
This was a remake of the Infocom text adventure created by the BBC in the mid 00s which adds some graphics and some features to make it a little easier to play like a hint system and compass.

Indiana Jones and the Fate of Atlantis
It’s only a demo but fans of this game may find the 3D remake interesting.

Invincible Island
This remake of a ZX Spectrum text adventure converts the game to an interface that can be played by disabled folks by only having to press the space bar for actions.

King’s Quest 1

Graham standing outside of a castle with a closed gate and moat

There are a couple of remakes of King’s Quest 1. The most famous one remakes the game in a VGA art style, has an option to remove the softlocks, and adds voice acting, including the voice of Josh Mandel who voiced King Graham in some of the original Sierra games. AGD Interactive did a few remakes of Sierra games that you’ll see on here and then went on to create some commercial adventure games so consider checking those out and supporting them.

The other remake, King’s Quest 1 Redux, maintains the style of the original game but builds upon it by adding new features and extra polish, while cleaning up numerous small issues.

King’s Quest 2
AGD Interactive’s remake of King’s Quest 2 is a looser remake than their remake of King’s Quest 1. Much like that remake, it features new art and voice acting but dramatically redesigns areas of the game and expands it.

King’s Quest 3
There are a couple of King’s Quest 3 out there. Just like with King’s Quest 1 and 2, AGD Interactive has created a remake. It adds new art and voice acting and redesigns parts of the game. It doesn’t change as much as their King’s Quest 2 remake but also isn’t a 1:1 remake like they did for King’s Quest 1.

Infamous Adventures also created a remake of the game that updates the art. This one is a more straightforward remake of the game that keeps the design of the original but it does add new cutscenes, a few new characters, expanded narration or dialogue, additions and changes to some of the plot, full speech, new or modified locations, and Easter eggs. After creating a couple of remakes, they went on to create a couple of commercial adventure games inspired by Sierra, so consider checking their games out.

King’s Quest 4
King’s Quest 4: The Perils of Rosella Retold is a remake that converts the game to a point-and-click interface, removes the softlocks in the original game, and adds some of the assets from the Amiga version which are considered to be an improvement.

a woman walking through a swamp

Leisure Suit Larry 2
This straightforward remake of Leisure Suit Larry 2 converts the game from a parser interface to being a point-and-click adventure.

Maniac Mansion
Maniac Mansion Deluxe updates the game to look more like Lucasarts adventure games from the early 90’s.

There is also a 3D remake called Meteor Mess. While I prefer pixel art, the remake does feature a lot of nice quality of life features like hotspot highlighting, removal of dead ends, and a new solution path for Jeff.

While it’s not complete, someone did a port of the NES version of the game to the Game Boy as a test.

Megacorp
Megacorp Redux is a remake of the 1987 adventure game that changes some puzzles, maps, and adds more story elements

Quest For Glory 2
AGD Interactive’s remake of Quest for Glory 2 updates the graphics to a VGA style and makes some minor enhancements. The game supports the character import/export feature so you can import your character from Sierra’s original Quest for Glory 1 and import them into Quest for Glory 3 once you’ve completed the game.

Space Quest 2
This remake by Infamous Adventures updates the game to a VGA art style, point-and-click interface, and adds voice acting, while sticking to the design of the original game.

Space Quest 3
Space Quest 3D recreates the game in 3D and features new music and voice acting as well.

a photo of Roger Wilco standing in a junkyard outside of a space ship

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Modern Parser Graphic Adventures

If you are a fan of classic graphic adventures that use a parser, such as the King’s Quest and Space Quest series, then you’ll want to check out the modern parser adventure scene, where people are building new games that look and play like games from that era but updated to have a more robust parser and avoiding problems like softlocks.

My favorite of these is Snail Trek. It’s a fairly short episodic series where you play as a group of snails checking out a planet to see if it can be a new homeworld for them. I loved how flexible the parser was and how it would offer word suggestions. The player is also encouraged to check out player deaths because they’re humorous and will reload you back to before you made your mistake. The first episode of four is free.

Gif from Enclosure 3D of a man entering and exiting a shower

Most of the modern parser graphic adventures seem to be on Itch so I made a list of them. I recommend playing all of them. None of them are too long and they all have something unique to offer. The Aching is a new game for DOS that has a Dosbox wrapper so you don’t have to do any weird configuration to play it in Windows. The Crimson Diamond is a mystery inspired by the classic Sierra game The Colonel’s Bequest. It’s currently in development so the download on the Itch and Steam page is just a demo but you can watch dev streams for the game every Tuesday. The Tachyon Dreams trilogy and Spy Quest series are by developers of modern adventure games like Blood Nova. Enclosure 3D is a remake of an adventure game from 2004 but with a really snazzy 3D engine that I would love to see applied to more parser games.

There’s also games not on Itch like Betrayed Alliance and Fortune and Glory, a text parser rpg that is currently in development. I’m sure there’s plenty of games I’m missing but it’s exciting seeing so many developers revisiting ideas from games in the 80s and building upon them.

screenshot from The Aching of someone walking next to a giant mouth in a wall