I mentioned a few times that I helped organize a games anthology for the district library (anthology link on the library’s site here but I prefer you play the updated version of my game here) and even made a point-and-click adventure game for it, but I don’t actually think I actually did a post about it or why it happened? So for the sake of incredibly specific Michigan game dev history, here’s the deal with all that.

Back on my birthday last year, in August, I got an email from the Ann Arbor District Library saying that they were interested in commissioning a video game or anthology for the city’s bicentennial celebration. The Ann Arbor District Library had been doing a series of commissioned works such as music, documentaries, interviews, writing, and other works to celebrate the city. They had proposed doing a small anthology of games, 3 in total, about a historical figure in the city named Dr. Alvin Wood Chase. He was basically the city’s version of Dr. Oz in the late 1800s and sold recipes for remedies to ailments that didn’t work and found some success doing so. The printing house he established is still standing today. You can read more about him at the link at the top. Each game would be about a different stage of his life and by a different developer. As an aside, I’m not actually the first person to make a game for the Ann Arbor District Library, that would be the text adventure games that Christopher Becker made for an Interactive Fiction program at the library.

Originally I was just an organizer because I didn’t think I would be able to create a game since my family just had a baby, but then I got FOMO and asked if I could make a backup game. This got approved and with everyone picking a different era, development commenced. We had about two months to make our games, with each one having the goal of about 10-15 minutes of gameplay. Unfortunately one person had to drop out due to medical issues, but they’re ok now. It was a challenge for me since it was my first game in Adventure Game Studio, but I actually got it done. The other two games are great, one is a puzzle game about running a printing press and the other is an adventure game made in the Game Boy about the end of his life.

The games and anthology page were published on December 30th, right before the end of the year. I am so proud of this project, maybe even more than the Locally Sourced Anthology that I helped with and came out during the summer. Not because I think one is better than the other, but I got to finally check off making a game in AGS, a goal of mine for an incredibly long time. It was a delight to make a game for the Ann Arbor District Library, a place I love visiting. Most importantly, I got to show the game to my kids and one of them immediately found a few bugs that no other tester did, so I got to fix those bugs and add her in the credits as a tester. For whatever reason she wants to grow up and be a video game QA person so it was fun to be able to give her her first video game credit.

This is such a cool project, thanks for posting! Making art for libraries is maybe one of the most worthwhile things I can imagine doing.
yeah, it was nice to do work I was actually excited for
This is very cool! What a neat way to give back to the library and community ahaha